Pistoleer Archive
Thread: DoT stacking has been changed on Test...
Personally I welcome this change, it'll force people to fight smarter.
KnightHawk420 wrote:
It's about **edit** time... finally a nerf I can applaud for.
Yeah cause getting killed from time to time by a dood with 1 hp left was such a drag...
Glad that they'll have 1000 Hp instead... ![]()
repost from our other thread on this topic. ![]()
"I think what we have seen is that devs have a tendency to nerf globally. The problem isn't us stacking our bleeds, the problem is commandos stacking their flame dots. Thunderheart even had a post implying this.
"fighting a rancor ismeant to be a thrilling experience, but they are a joke with a commando and his flamethrower dots.." - paraphrased TH quote from a thread on DoT stacking
It is really a fundamental problem with the game's development, and one that I don't see changing. Perhaps it was done to prevent the commandos from complaining that theirs were the only DoTs nerfed. I just hope that this balance pass will give us some much needed love. Unfortunatley I expect it will be in the publish after this one (probably in March), but the nerf is coming any day now. There will be a real period there where we are hurting, but hang in there."
If so There goes my healthshot 2 and 1 combo
Hopefully the devs will compensate us by making your bleed do a little more damage than they did before. How about a 50% increase?
Arogault,
Why didn't you macro your bleeds? Never fire one without the other! ![]()
Hmm that weird!
I use:
/healthshot2;
/healthshot1
my BH/pistoleer Alt uses:
/bleedingshot;
/healthshot2;
/healthshot1