Pistoleer Archive

Thread: Combat re-balance thread

BZebub
Mon Jun 07, 2004 10:03 pm
#14






Randonb wrote:

Actually, random HAM attacks only hit health 55% of the time. It is then divided, 80% of the damage goes to health and 10% goes to action and mind. This division occurs with targeted pool shots as well.






really? only 55? i thought it was a lot more than that...thanks for the correction. i was just using theoretical numbers, but if targeted shots are getting a targeted pool reduction, then they will need state effects or damage boosts to compensate...
TheJawaJubbo
Tue Jun 08, 2004 5:00 am
#15

as long as pistols remain a fast firing weapon, and they slow rifles right down i will be a happy bunny. its the fact a rifleman hitting me for a 1000+ damage a shot at 1 sec is what annoys me. if it was like once every 5 secs or more then we would have a cjance against them with our dodge bonus etc



Chumley W'Rner & Matsumunai - Rebel layabouts
Frans_Solo
Tue Jun 08, 2004 5:33 am
#16

The mind pool is only the easy target now because it can't be healed effectively. They don't need to change the way our specials affect the pools, they just need to make the mind pool more easily accessable for the healers. That's an easy fix, why change the pool dmg specials?



*** Xiyx 'Ptah Master Smuggler/Master Pistoleer/TKA
Broken/Broken/StarWarsy?

Obi-Wan "That boy is our only hope..."
Yoda - "No, there is another...and another...actually 3 more contact we could on Dantooine, and 4 others so that's what? Like 9 now? Yeah, ok we'll be."
Waste93
Tue Jun 08, 2004 7:04 am
#17






TheJawaJubbo wrote:
as long as pistols remain a fast firing weapon, and they slow rifles right down i will be a happy bunny. its the fact a rifleman hitting me for a 1000+ damage a shot at 1 sec is what annoys me. if it was like once every 5 secs or more then we would have a cjance against them with our dodge bonus etc




What were you getting hit with? With the PvP damage reduction you should not be able to get hit for that much damage by a rifle. Unless it was an Exceptional of Legendary looted weapon.




Colonel Waste - The Wookiee Crusader
TheJawaJubbo
Tue Jun 08, 2004 7:08 am
#18

i have no ides. but 1 hit and i was dead. i had 1000 mind so it must have hit me for that. plus i had a comp helm with about 20% stun protection on.



Chumley W'Rner & Matsumunai - Rebel layabouts
Waste93
Tue Jun 08, 2004 8:21 am
#19






TheJawaJubbo wrote:
i have no ides. but 1 hit and i was dead. i had 1000 mind so it must have hit me for that. plus i had a comp helm with about 20% stun protection on.





The only possible explanationsare that it was a Legendary weapon or lag. It is simply not possible any other way for a rifle to do that kind of damage, thru armor, in one hit. A Jawa is only AP1 stun damage. If you were hit with a Jawa the damage on it had to be at least6000 on the hit. That is not possible even factoring in the damage multiplier.


So you shouldn't base your observations on that one example. Since it was a unique incident and could very possibly have been a bug or the result of lag. Sometimes with lag it can seem you got hit by multiple shots at once. One person has a screen shot of 7 shots hitting in one second due to lag.





Colonel Waste - The Wookiee Crusader
Randonb
Tue Jun 08, 2004 12:04 pm
#20

I agree, the targeted pool shot nerf has me nervous, and I'm not 100% clear on the reason behind it. I did find out that it isn't on TC yet. Keldarin probably didn't even mean to tell us about it at Fan Fest, but he did. I'm going to try to investigate what the thinking behind it is more thoroughly...





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
JawaJoey2
Tue Jun 08, 2004 12:14 pm
#21

I also fail to see the logic behind this targeted shot "nerf." Were people hitting too often?



Hmmm... after pondering a bit, I think that the devs might not want people to be able to just drain one pool and kill the thing. They probably want to de-emphasize targeting specific pools in PvP. I think they want to make targeted shots to be more of a special things like a status effect thanthe core principal of a special.







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Rathask
Tue Jun 08, 2004 12:57 pm
#22







Because it basically says, 'Instead of fine-tuning the many many flaws in the existing system that our customers have discovered and pointed out to us (loudly & repeatedly), we're going to build an entirely different (untested) system and just pray that it's better, and then listen to another nine months of input from our customers about what's broken in that (and fix it at the same rate we fixed the last broken system, which is to say, not at all).'




This worries me, too. I have hopes that it will work as intended, but also severe doubts. I'm going to try to keep an open mind about it, though. I just hope they give pistoleers a readily-available method of penetrating medium armor so we can finally do the dungeons where our special pistols (Geonosian Sonic at the Geonosian Lab and DE-10 at the Deathwatch Bunker) drop AS A PISTOLEER instead of some other profession we never really intended to pick up at the start of the game (not to mention just doing the harder dungeons in general as a pistoleer). In my "Pistoleers and the Combat Balance: Suggestions" threadI suggested a method by which pistoleers could penetrate medium armor without having to give pistoleers an extremely-unlikely medium AP pistol (one that wouldn't be readily available to pistoleers anyway since it would almost certainly show up in some dungeon with medium- or heavy-armored critters). I'm going to summarize it here for those of you who don't want to read my overly-lengthy point-by-point dissertation on what's wrong with pistoleer and how to fix it:


Give pistoleers an ability named "Precision Strike" or something similar. This would work in the same manner as Center of Being inasmuch as it would be activated beforehand, last a certain period of time, and cost HAM to use. There the similarity ends; while Precision Strike is in effect, the pistoleer would be shooting at the weak points in the target's armor, and this would effectively increase the weapon's AP level by one, thereby allowing the currently-lowly Pistoleer to enjoy the more difficult dungeons without inconveniences such asinstant death thanks to the inability to kill even a single opponent.



- Reb. Col. Raytheon Kednallen (ret.),
Master Commando/Master Bounty Hunter
Shadowfire

- Raythen: Master Commando/MBH/Pistoleer TC-Ep3
Raptor2k1
Tue Jun 08, 2004 3:53 pm
#23

"Hmmm... after pondering a bit, I think that the devs might not want people to be able to just drain one pool and kill the thing. They probably want to de-emphasize targeting specific pools in PvP. I think they want to make targeted shots to be more of a special things like a status effect thanthe core principal of a special."



Maybe it's just me... but if the goal is to get rid of going after specific bars, wouldn't it be easier just to get rid of the other two and have one HP bar for taking damage?




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Katana_Blade
Tue Jun 08, 2004 9:14 pm
#24

and Raptor2k1 makes the point of the hour!



Whats Worse than grinding a profession?
Grinding a broken proffesion.
ratlif
Fri Jun 11, 2004 4:44 pm
#25

or how about just have health and action as the only targetted pool?

As it goes now, mind buffs from dancers/musicans suck..period. they blow.

and food/drink can only do so much because of the filling factor



Account Cancelled August 5, 2004
Reason: Lack of attention on a severly broke core game.
JawaJoey2
Fri Jun 11, 2004 5:34 pm
#26






Raptor2k1 wrote:

Maybe it's just me... but if the goal is to get rid of going after specific bars, wouldn't it be easier just to get rid of the other two and have one HP bar for taking damage?







Yeah, you'd think that'd be what they would do, but I think SOE wants SWG to be unique in that aspect. There are no games that have a HAM system like this one. It's new, it's different, it's arguably inferior. They're modifying it for it to work better, but probably want ot maintain the core uniqueness of the sytem so it is different from other games.


Pristontale (fun *free* MMORPG (in beta), but if you think that SWG has no content then stay away from this one) has a health pool, a stamina pool, and a mana pool (red, green, and blue, too). At a glance, the systems look similar, but in PT, you only take damage to the health pool, and running and using skills only depletes the other two. It makes sense and could be made a little more complex (regen and cost pools) to fit the SWG HAM system well. But that's not happeneing any time soon, so why am I talking about it?






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