Pistoleer Archive
Thread: Combat re-balance thread
Randonb wrote:
Actually, random HAM attacks only hit health 55% of the time. It is then divided, 80% of the damage goes to health and 10% goes to action and mind. This division occurs with targeted pool shots as well.
really? only 55? i thought it was a lot more than that...thanks for the correction. i was just using theoretical numbers, but if targeted shots are getting a targeted pool reduction, then they will need state effects or damage boosts to compensate...
What were you getting hit with? With the PvP damage reduction you should not be able to get hit for that much damage by a rifle. Unless it was an Exceptional of Legendary looted weapon.
TheJawaJubbo wrote:
as long as pistols remain a fast firing weapon, and they slow rifles right down i will be a happy bunny. its the fact a rifleman hitting me for a 1000+ damage a shot at 1 sec is what annoys me. if it was like once every 5 secs or more then we would have a cjance against them with our dodge bonus etc
TheJawaJubbo wrote:
i have no ides. but 1 hit and i was dead. i had 1000 mind so it must have hit me for that. plus i had a comp helm with about 20% stun protection on.
The only possible explanationsare that it was a Legendary weapon or lag. It is simply not possible any other way for a rifle to do that kind of damage, thru armor, in one hit. A Jawa is only AP1 stun damage. If you were hit with a Jawa the damage on it had to be at least6000 on the hit. That is not possible even factoring in the damage multiplier.
So you shouldn't base your observations on that one example. Since it was a unique incident and could very possibly have been a bug or the result of lag. Sometimes with lag it can seem you got hit by multiple shots at once. One person has a screen shot of 7 shots hitting in one second due to lag.
I also fail to see the logic behind this targeted shot "nerf." Were people hitting too often?
Hmmm... after pondering a bit, I think that the devs might not want people to be able to just drain one pool and kill the thing. They probably want to de-emphasize targeting specific pools in PvP. I think they want to make targeted shots to be more of a special things like a status effect thanthe core principal of a special.
Because it basically says, 'Instead of fine-tuning the many many flaws in the existing system that our customers have discovered and pointed out to us (loudly & repeatedly), we're going to build an entirely different (untested) system and just pray that it's better, and then listen to another nine months of input from our customers about what's broken in that (and fix it at the same rate we fixed the last broken system, which is to say, not at all).'
"Hmmm... after pondering a bit, I think that the devs might not want people to be able to just drain one pool and kill the thing. They probably want to de-emphasize targeting specific pools in PvP. I think they want to make targeted shots to be more of a special things like a status effect thanthe core principal of a special."
Maybe it's just me... but if the goal is to get rid of going after specific bars, wouldn't it be easier just to get rid of the other two and have one HP bar for taking damage?
As it goes now, mind buffs from dancers/musicans suck..period. they blow.
and food/drink can only do so much because of the filling factor
Raptor2k1 wrote:
Maybe it's just me... but if the goal is to get rid of going after specific bars, wouldn't it be easier just to get rid of the other two and have one HP bar for taking damage?