Pistoleer Archive

Thread: Dual wielding solution

Confusion12345
Wed Jun 23, 2004 11:39 pm
#14

Well, the launcher would definately need a different type of training, since it fires explosive shots and probably has a huge kick to it.......


We can't use the scatter because we fire PISTOLS, NOT hair driers.


By the way, shouldn't image designer have a certification for the scatter?



-Confusion12345

"The shroud of Confusion has fallen. Begun, the Dumb War has."
-Jedi Master Stupid
Opasa
Thu Jun 24, 2004 1:57 am
#15

Oh, and went doctors go out, specials taking away HAM is going out too, ina way. Apparently there will be an unattackable bar that drains only from using specials.



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krupps58
Thu Jun 24, 2004 3:07 am
#16


Confusion12345 wrote:
Well, the launcher would definately need a different type of training, since it fires explosive shots and probably has a huge kick to it.......
We can't use the scatter because we fire PISTOLS, NOT hair driers.
By the way, shouldn't image designer have a certification for the scatter?




Lol, I thought the same thing when I saw that ugly pistol.

To remain on topic however dual wielding should come at Master Pistoleer. Then maybe you could extend an additional branch above that for adding dual wielding aiming/accuracy, etc. Oh and how about those holsters already.



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RyadhiMakkar
Thu Jun 24, 2004 8:24 am
#17

My biggest complaint about this game is the lack of special abilities upon achieving that coveted master title. There should be an uber-weapon available only to master class combatants in every discipline. As for dual wielding I'm all for it, but it should only be available to Master Pistoleers. Give the MBHs something else like a humanoid trap since their success is reliant upon status mods more than power.


I'd love see my master pistoleerwith a scatter pistol blazing away in one hand and a scout blaster in the other, shreading armor and putting the MP in his rightful place as a master short-ranged combatant.



Col. Farlander
"Lead, follow, or get out of the way."
"We will kill, kill, kill, until everything has been kilt!" Lt. Com. Whitaker
Epoz
Thu Jun 24, 2004 12:07 pm
#18



AraDanBynobi wrote:
I was actually thinking of an idea for the game overall (for special attributes) where you could spend skill points on special boxes that are like the new Force Enhancements but for regular professions. Like an extra page of tick boxes in the Skill sheet, that you can spend points into. Dual Wielding would be one on many on that sheet. Novice, Intermediate and Expert Dual Wielding could be there. All Costing XP (Novice being free at Stances 4 or something) like Dual Weilding XP and then only a few skill points are required (3novice - 2inter - 1expert ??). Then at Master you are allowed to tick the expert Dual Weilder box if you want it. [as most people know, some templates leave some points left over that just can't be used well.]
It would be great for Elder players who wish to specialise and have found a niche that they just want a bit of extra power in.
Ara-Dan





I love this idea it's perfect. I also think along with stances 4 or master pistoleer ( I prefer master pistoleer) that master bh should be included. I say this because right now there is no reason to go master and this might give a little more incentive.

Oh and being mad that we can't use all pistols is somthing I agree with. However, Then commando should be able to use the llc too.
Raptor2k1
Thu Jun 24, 2004 12:17 pm
#19

I like the idea of having a progressively increasing accuracy modifier for the off-hand, myself, DnD style (hey, it's worked for the past 10 years, why change it?)

By making it something that progresses, it allows others, like bounty hunters to dabble in it to a lesser degree without having to sacrifice profession mastery - and at the same time no one will be able to dual-wield like a Master Pistoleer, not by a long shot.


At master level I fully expect to be able to shoot 2 pistols with essentially normal accuracy, wheras a master bounty hunter with only one line of pistoleer would only be around 1/4 as accurate with his off-hand. In other words, it would still be usable, but nowhere near as affective.


Thus the dabblers are satisfied, and the power of masters is not infringed upon.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


westcoastavenger
Thu Jun 24, 2004 3:46 pm
#20

Definitely DW at MP. And I feel your pain about not being able to use Launcher Pistols. Would love to get some blast damage as a MP.




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Mechasam
Thu Jun 24, 2004 4:07 pm
#21

I'm another vote for dual wielding for Master Pistoleer only. I think, like the other guy said, with the master boxes should come uber weapons/abilities and for master pistoleer, dual wielding is the thing that makes perfect sense.



--------------------------------------
Rade
RS Guild Veteran
Gold Beach City Militia
Bridonar
Thu Jun 24, 2004 4:12 pm
#22

I like the idea of having dual wield lower in the pistoleer tree, like at techniques I or II, and having your accuracy improve the higher you get in the tree. By having it at techniques I or II, you have dabblers, but they have to do some work to get to pistols II, but master pistoleers would be the only ones that are able todual-wield properly.



Bridonar Loca'mir
Bothan
Pistoleer/BH/fencer
Lowca
Myst_Shade
Thu Jun 24, 2004 8:44 pm
#23

folowing the devs line of thought, dual wielding wont be probably a skill but a a weapon (in this case 2 pistols) probably realy hard to get and would have to be exacly identical (ah...only used at master pistoleer)...assuming the quest to get them wouldnt be bugged or the weapon itself



"Speed kills, style is everything..."
Myst_Shade
Thu Jun 24, 2004 8:46 pm
#24

or you probaly need a force line of some king too



"Speed kills, style is everything..."
Confusion12345
Thu Jun 24, 2004 10:40 pm
#25






Myst_Shade wrote:

folowing the devs line of thought, dual wielding wont be probably a skill but a a weapon (in this case 2 pistols) probably realy hard to get and would have to be exacly identical (ah...only used at master pistoleer)...assuming the quest to get them wouldnt be bugged or the weapon itself






And during this quest you need to kill a mob with 500k HAM, heavy AR, and 100% resistances to Energy, Heat, Acid, Stun, and Kinetic damage types



-Confusion12345

"The shroud of Confusion has fallen. Begun, the Dumb War has."
-Jedi Master Stupid
muppin
Mon Jun 28, 2004 3:57 pm
#26

make it a master special


i am a big believer that all master profs should have a 'wow' skill, if you get my meaning


except jedi :-)
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