Pistoleer Archive

Thread: DPS Calculator Website (beta)

BigAke
Thu Jan 29, 2004 11:28 am
#14

the calculated dps is an average, so maybe you should label that column "average damage per second".

as far as i know, the damage numbers on the weapons do not equal the actual damage per basic shot - i think they get multiplied by 1.5 just for the basic shot.


it would also be interesting to know how much ham (per second) a certain special would consume. since weapons tend to have different ham values, this ham drain rate would be best expressed in some kind of multiplier - a value of 3 would mean that when using this special in an endless chain the character would use an amount of ham (per second) that is equal to 3 times the ham value indicated on the weapon.

all you need for this information is the ham cost multiplier of a special, then divide it by the real speed. the main problem is getting accurate ham cost multipliers because someone has to figure out how the secondary attributes modify the ham drain.



--
basically i dream of a game system that does not need to help NPCs by giving them ungodly amounts hitpoints, resistances and damage, where there is no need for special damage reductions in PvP...
llllMaverickllll
Fri Jan 30, 2004 4:46 pm
#15

it can only truely calculate ar0 guns dps :/



Porkchop Sandwhiches!!!!!!????
Teoco Capwn - Wanderhome
Akumaru - Wanderhome
Jai-Qon
Sat Jan 31, 2004 1:15 am
#16

Bravo! Good show!



Jai-Qon Miithla
Master Marksman
Master Pistoleer
Master Seargent - Rebel Alliance
RFS - K'harn, Talus
realvorda
Fri Feb 06, 2004 2:54 pm
#17

ver very very nice!!



Vorda Treygath
Synergy
[Original Mandalorian Warrior]
roymitchel1
Fri Feb 06, 2004 5:03 pm
#18

any hope of them including mitigation, armor, pvp %, etc to this website?



ROCK AND ROLL!
Harddays
Sat Feb 07, 2004 5:21 am
#19

I made a similar spreadsheet for my own personal use, but I do configure AP on mine. I just multiply the dps by 1.25 per lvl of AP on the gun. Its not 100% accurate for true dps, but it is a great tool for comparing one gun to another.



Doobeous
Sat Feb 07, 2004 2:54 pm
#20

STICKY THIS! NOW!




Dubious
+Imperial Colonel+Master Smuggler+
+IMPOL White Cell Squadron+

A fiesty little fellow to be sure

RemKoolhaas
Fri Feb 13, 2004 10:44 am
#21

Armor piercing, resist percentages, damage mitigation, et al. were left out intentionally. Yes, it would be easy for me to add them in. However, I feel that the calculator is more useful without them for now.

The real function of the calculator is showing a comparison of your specials, and the way in which understanding the borked speed formula is important to this. The average DPS is more of a "convenience" function to show the impact of the "real speed" calculation in easier to understand terms. Because of the sheer amount of factors that go into the *actual* damage you do to an opponent, to have an option for setting all of them would just make things confusing (hello 20 fields to set before getting results, many of them dependent on the stats of what you're shooting at which will change every time) and wouldn't provide much benefit.
Why? The main reason is that all the other factors are "static", e.g. if BS2 does more damage than BS3 for you at your current stats, thats going to be true for every single armor/mitigation combination, etc. Therefore, showing the "raw" average damage is sufficient for figuring out your best attack, and IMHO the easiest way to compare stuff.

All that said, I'm flexible. If someone can come up with a legitimate reason that the calculator would need those functions in, I'll add them. As it is, I'm more interested in getting the values for more professions to make the dataset complete first.




Rem Koolhaas
Goon Squad <GOON>
Smuggler and Gunslinger
Rem's Guide to Weapon Speed | Rem's Weapon Speed/Damage Calculator
Nifty
Sat Feb 14, 2004 12:10 am
#22

Great site, Rem. Any chance of updating it to reflect the new Health1 and Health2 shots (initial damage done, not the bleed damage), or have you not gotten the hard stats of dam mod and delay on them?


thx!





Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
XwingRogue3
Sat Feb 14, 2004 8:29 am
#23

Dude you are awesome to post that. It is very much appreciated. I have to say that all you out there that can figure all these out are to be commended. You are an asset to anyone that is involved in combat.



Kylos - Your friendly neighborhood Mon Calamari


RemKoolhaas
Sat Feb 14, 2004 8:59 am
#24


Nifty wrote:

Great site, Rem. Any chance of updating it to reflect the new Health1 and Health2 shots (initial damage done, not the bleed damage), or have you not gotten the hard stats of dam mod and delay on them?



Did they actually change the stats for healthshot1&2, or is it just a reduction calculation done to all bleeds? From what some people have been saying it sounds to me like they might just be adding a * 1/N calculation to all bleed shots. I welcome all updated numbers from people who have the time to do the testing however. =)




Rem Koolhaas
Goon Squad <GOON>
Smuggler and Gunslinger
Rem's Guide to Weapon Speed | Rem's Weapon Speed/Damage Calculator
KillerZeke
Sun Feb 15, 2004 8:35 am
#25

Thanks, what a great post.


This answers alot of my questions that I have been having in game.


THANKS


Nifty
Mon Feb 16, 2004 7:30 pm
#26

HealthShot 1 and 2 have an initial damage when they hit, and thenthe bleed is a percentage of that hit. From what I remember before the patch, the shots did very little initial damage, but had anice bleed. I could have been mistaken though, as I wasn't paying much attention to the initial damage done before the patch.



Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
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