Pistoleer Archive

Thread: Pistoleer State of the Profession Report (11/6/03)

BZebub
Mon Apr 12, 2004 4:37 pm
#118

well, its not happening next publish...
awthtem-xour
Thu Apr 15, 2004 6:40 am
#119

we need come w/the 5 most important & give that to the Dev Team... maybe if we break it downfor them some, we'll at least get a few things done.


1)Speed - We need a LOT more at the master lvl


2)Multi-Target Shot - Needs to work (like FanShot)


3)FanShot - needs to do what it says - hit 1 target multiple times, not hit multiple targets 1 time


4)Disarming Shot2 - I've never-ever seen this disarm or stop an opponent


5)PistolMelee Defense2 - has never worked


those are my 5...


awthtem-xour

Master Gunfighter/Master Combat Medic

lowca

Obsidian Fear



Awthtem-Xour
Lowca Rebel Jedi
Tirsen
Thu Apr 15, 2004 7:25 am
#120

I agree with awthtem-xour's top 5 here. I would deffinatly like to see disarming shot do what it says. Pistols have such limited armor piercing that going up against anyone is any kind of decent armor and you are talking about an almost futile effort. Being able to take out a weapon would be a huge boon as right now our special attacks all target random HAM bars. I have seen Swordsmen and Riflemen of the same level as me take out people 10 times as fast because they have a mind attack.


I could go on about the other 5 but I would just be reitterating what has already been stated. The only other caveat that I would like to add to that list, and that is a good pistol. The DX2 is a terrible weapon, the Republic is a decent weapon but the HAM costs are very high. I am still using a Scout Blaster after all this time. It is fast reliable, and low cost. While this is nice and all that, I shouldn't have to rely on a weapon that I supposedly surpassed the skill to use long ago. A weapon fitting to our proffession would be wonderfull.


Oh and one more thing, speaking as a person who works in development. I can understand the frustration of all the people who are attempting to work with this profession. Heck I am too, and am just as frustrated somtimes. However, attacking the DEV's is most deffinatly NOT going to get them to make fixing this class a top priority. In my own dealings, I am going to put people who are much nicer to me to the front of the list and those that are rude, demanding, and nasty to the very bottom of the pile. So please folks, lets try alittle decorum here. The DEV's have a hell of a task out there and more than just our profession to deal with. And I am not talking about cleverly editing your explitives from your posts either. Patience and polite discourse will win us more friends among the DEV crew than assulting them will.


Just my two cents!


Sgt Major Thailin Estier


Master Scout/Almost Master Gun Fighter/Novice Medic


Flurry


Intemptesta Nox



we need come w/the 5 most important & give that to the Dev Team... maybe if we break it downfor them some, we'll at least get a few things done.


1)Speed - We need a LOT more at the master lvl


2)Multi-Target Shot - Needs to work (like FanShot)


3)FanShot - needs to do what it says - hit 1 target multiple times, not hit multiple targets 1 time


4)Disarming Shot2 - I've never-ever seen this disarm or stop an opponent


5)PistolMelee Defense2 - has never worked


those are my 5...


awthtem-xour

Master Gunfighter/Master Combat Medic

lowca

Obsidian Fear

DaveBone
Thu Apr 15, 2004 4:50 pm
#121


I am going to master pistoleer in the next few days. After reading the forums and experiencing the difficulties, is the profession worth keeping? It has been frustrating that the specials don't work and I do pitiful damage compared to other elite classes.I knowthat everyone is frustrated with the shortfalls, but whystay a pistoleer?



Vao


Master Doctor, soon-to-be-Master Pistoleer





Vaopea
Scout, Brawler, Marksman, Medic
Fencer, Pistoleer,Doctor, Smuggler, Creature Handler, Teras Kasi

Jedi unlocked March 7th, 2005

Account subscription expires March 4th, 2006
I sure hope someone can repair the damage done to this game I have enjoyed so much.
KzinKiller
Thu Apr 15, 2004 6:04 pm
#122


I knowthat everyone is frustrated with the shortfalls, but whystay a pistoleer?


Because grinding up to competency in a different broken profession just isn't all that appealing.


Yes, Pistoleer is inexcusably broken ... no, it's not much different than 90% of the game's professions.





*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
Jamgar28
Fri Apr 23, 2004 5:30 am
#123

Nice numbers if youra Rifleman .............. Well I'm asking for a NERF .............. Bring all RANGED ACCURACIES in LINE ............. Bring Defenses into line .....................


What is the point ?????


Master Pistoler 105 Accuracy with master marksman, 41 Melee Defense, 110 Dodge


Master Rifleman 180 Accuracy with Master Marksman, 41 Melee Defense, 50 Ranged Defense, 110 block .......


I'm not to sure about the defenses but they are close ....................... Who said pistoler was the tank?????



Make accuracies same across the board ..............................



155 Accuracy at master level for Pistoler, Carbiner, and Rifleman ................... Allow Accuracy Mods in Commando, Smuggler, and Bounty Hunter............... Even for Rifleman = Acid Rifle <----------



The point is make things fair .....



Install a speed cap on attacks .....................



Pistoler 3 shots every two seconds WITH DUEL WIELD ----- HARD CAP IT !!!!!!!!!!!!!!!!!!!!!!!


Carbiner 1 shot every 2 seconds and with speed tapes 1.5 seconds -------- HARD CAP IT !!!!!!!!!!!!!!!!!!!!!!


Rifleman 1 shot every three seconds AT MASTER .................. 2.5 seconds with speed tape ----------- HARD CAP IT PLEASE !!!!!!!



ION RIFLE = Change it to ENERGY PLEASE ..............................



Make Weapon Accuracies the Deciding factor in Range Accuracy



Pistols + 20 hit @ 10 - 30 ,,,, -10 hit 31 - 55 ,,,, -30 hit @ 56 - 65


Carbines -10 hit @ 10 - 30 ,,,,,,,,, + 20 hit 31 - 55 ,,,,, -10 hit @ 56-65


Rifles -30 hit @ 10 - 30 ,,,,,,,,, - 10 hit @ 31 - 55 ,,,,,,,, 30 hit @ 56 - 65



You get the idea ...........



Also the classes should have Different Accuracies at different possitions or moving ..........



Pistols Low accuracy mods while prone, kneeling, most at standing ........... most mods while moving


Carbines ........ INTERMEDIATE


Rifles ---- High Accuracy while prone kneeling ....... neg accuracy while standing ....... neg mods while moving

Sengis
Tue May 11, 2004 2:31 pm
#124

You know what, wemay moan but master smuggler pistoleer combofor a couple of weeks now, and im rockng, We woudl rock much harder if wewere fixed. But we arent abad proff u can enjoy the game and support your self.



ex Colonel Sengis Ghean NVA
Founder, Arroyo, Dantooine and NVA - I²D²
Master Smuggler since 01/04 | | Spice for sale PST
"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres
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