Pistoleer Archive
Thread: Focus Thread : Pistoleer Bugs, Issues and Concepts.
agree with ya there badger.. but ya might wanna post less while intoxicated... looks nicer when there is no edit message
BadgerSmaker wrote:
Explain. To me smuggler is brilliant and lots of fun to play. The only people that dont think that are"we must be able to smuggle" zealots.
Message Edited by BadgerSmaker on 10-28-2005 01:36 AM
BadgerSmaker wrote:
Drakenya wrote:
BadgerSmaker wrote:
SoulHunters wrote:
Been there done that, got the t-shirt that says "I Became a smuggler and all I got was this lousy...wait, whats a Smuggler?" Guess I misread pistoleer description, maybe it was melee control, not crowd control.
BadgerSmaker wrote:
You want concussion shot from smuggler if you want a really effective CC move, sorry... been on teh beer all day.
Smuggler crowd control = 5 (strong)Pistoleer crowd control = 4.. I think? Too much rum.
Yeah, but like smuggler has any crowd control shots that actually work or stick anymore.
Explain. To me smuggler is brilliant and lots of fun to play. The only people that dont think that are "we must be able to smuggle" zealots.
Message Edited by BadgerSmaker on 10-28-2005 01:36 AM
Well I would not call us "zealots". The combat specials of smuggler are great, then help me very much. But Smuggler is not a combat profession so the content sector is _the_ defining factor for us. Most Smugglers would drop some specials just for being a real smuggler with a working contraband system. More in the SMuggler forums
Alright, I'll get drawn into this. Smuggler is a ranged CM. I drools at the moves they have.
Better say no more.
BadgerSmaker wrote:Alright, I'll get drawn into this. Smuggler is a ranged CM. I drools at the moves they have.
Better say no more.
Well my Template MSmuggler/MPistols/CM4000 works neat. And yes smuggler's combat specials reall rock.
Tante wrote:
Well my Template MSmuggler/MPistols/CM4000 works neat. And yes smuggler's combat specials reall rock.
BadgerSmaker wrote:
Alright, I'll get drawn into this. Smuggler is a ranged CM. I drools at the moves they have.
Better say no more.
I'm glad you agree. I think Smuggler is an amazing combat profession. Everytime I see a smuggler land Conc Shot I feel jealous. ![]()
Off to get more rum, back in a bit.
BadgerSmaker wrote:
Tante wrote:
Well my Template MSmuggler/MPistols/CM4000 works neat. And yes smuggler's combat specials reall rock.
BadgerSmaker wrote:
Alright, I'll get drawn into this. Smuggler is a ranged CM. I drools at the moves they have.
Better say no more.
I'm glad you agree. I think Smuggler is an amazing combat profession. Everytime I see a smuggler land Conc Shot I feel jealous.
Off to get more rum, back in a bit.
Yes that's the reason Smuggler and Pistoleer fit so well together, you are in control of combat at each moment, which is very cool.
Plus: The Smuggler always gets the girl!
Cheers!
Tante wrote:
Plus: The Smuggler always gets the girl!
NERF SMUGGLER OMG **edit** QFE +1!!!!!
![]()
BadgerSmaker wrote:
Tante wrote:
Plus: The Smuggler always gets the girl!
NERF SMUGGLER OMG **edit** QFE +1!!!!!
OMGWTFBBQ!
http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1219746
I haven't seen any reports like this in the pistoleer section. This impacts pistoleers significantly, imo. The jist of the discussion is that Melee and Ranged defense isn't what the named would lead you to believe. Melee defense is actually "Defense when holding a melee weapon" vs BOTH ranged and melee attacks; Ranged Defense is actually "Defense when holding a ranged weapon" vs BOTH ranged and melee attacks. In other words, a Pistoleer's Melee Defense value does absolutely nothing (as is true with all ranged combatants)
Pistoleer Ranged defense is 135, whilst a Rifleman has an RD of 130 (from my quick calculation). Wasn't the tradeoff for pistoleers having a short range supposed to be better defense against melee? Granted Master Rifleman will have a Melee Defense of 55 and a M Pistoleer an MD of 100--but as the above link shows IT DOESN'T matter because Melee Defense only occurs while holding a melee weapon. Thus the perceived benifit of better melee defense is an illusion.
Thanks
edit: actually, Master Pistoleer doesn't have an MD of 100 either. That total comes, errouneously it would appear, from Pistol Defense which applies only if you hold your pistol (50), and general Melee Defense which applies only while hold a melee weapon (50).
Message Edited by CerionSkydreamer on 10-27-2005 10:36 PM
CerionSkydreamer wrote:
I haven't seen any reports like this in the pistoleer section.
'Cause we know all about it mate. Waiting on a Dev Response/Fix.
My current number one issue has to be the useless master weapon certs, master weapons should be just that. They really need to increase damage cap and give better base speed to these weapons. Alternatively, give them inherent state effects but even then, damage would have to equal a DL44. Sorry but I couldn't care less about DE10's unless they give it a master cert. Many professions weapons became useless in the cu not just pistoleer, we have to live with it.
2 To counter the reduced range of pistoleers, they should remove our speed reduction while armed all together, I don’t care if melee proffs whine about this, it is needed. It's ridiculous that a pistol reduces movement speed while a huge pike doesn’t reduce speed.
3 They need to fix the aoe issue limiting it to 35m, add the dizzy effect to burst shot and imho make intimidate shot aoe also more so if they don’t increase the chances of our states sticking.