Pistoleer Archive
Thread: CU vs. Player expectations what do you see happening?
What I am looking forward to. The different choices I will have for my characters template. Take a look at what I think I will do.
Master pistols
BH-3040
Master rifles
Master pistols
BH-3040
master CH
Master pistols
BH-3040
smuggler-0040
Commando-4000
Each of these leave me a couple points that will go to that fourth box in BH. The only way I would not take one of these is if mbh suddenly comes necesary to hunting and killing jedi. All these would be fun though.
Actairr wrote:
What I am dreading from CU. The high end mob killing. We will most likely have to have groups in order to kill high end stuff, which I dont like.
Nifty wrote:
Actairr wrote:
What I am dreading from CU. The high end mob killing. We will most likely have to have groups in order to kill high end stuff, which I dont like.Funny, I'm the exact opposite. I don't think we should be able to solo every MOB in the game. Creature wise, I think Rangers should be necessary in some way to solo the huge mobs like the big Krayts and Goraxes. Something along the lines of the big game hunter being necessary as a guide for those who are just skilled with their weapons. NPC humanoid wise, I think some NPCs should just be too tough to be handled by a single player.Now, I'm not saying you should need a full 20 person group to take one of these high level MOBs out. I'm saying there should be some MOBs that require a small group of players working together to take out.Personal preference, of course. I just believe that in an MMOPRG, that not everything in the game should be soloable.
Yea I kinda agree with you and like the idea of a big game hunter, but just kinda got used to it and now I dont want to share my loot lol. But I will survive.
i hope that
master carbineer
master pistoleer
BH 0440
is possible under the new system, looks like it will be.
Actairr wrote:
What I am dreading from CU. The high end mob killing. We will most likely have to have groups in order to kill high end stuff, which I dont like.
What I am looking forward to. The different choices I will have for my characters template. Take a look at what I think I will do.
Master pistols
BH-3040
Master rifles
Master pistols
BH-3040
master CH
Master pistols
BH-3040
smuggler-0040
Commando-4000
Each of these leave me a couple points that will go to that fourth box in BH. The only way I would not take one of these is if mbh suddenly comes necesary to hunting and killing jedi. All these would be fun though.
Something to keep in mind. I see a lot of these posts where people are plotting out templates involving the same parts in BH that they use now. However, we have no way of knowing if, post CU, that xx4x BH will be the pistol line. I am not an alpha tester and am merely making a guess here, but it seems to me that the elimination of all but ranged support lends itself to the idea of BH being given general ranged accuracy/speed mods, and specials, much like the ranged support line itself. This shows a slight favortism toward ranged BH, but leaves melee perfectly viable as they will have the SP to master BH and their melee prof. In the same spirit as this post was started, I would hate to see my fellow pistoleers become frustrated when suddenly torsoshot(which I love) is gone, or is not just a pistol special, but open to carbines or rifles as well. Again, this is just a guess used for sake of an example, but considering the pre-reqs as listed in the doc released, I think it at least makes a certain amount of sense. I love my template, and honestly hope that the only change to it post CU is to give me a bit more SP to play with, and make me more effective. But, I am fully prepared for my template to change drastically as well, in terms of what mods/specials I have. If BH stays with the invest/carb/pistol/llc line I am already 100% sure of my future template adjustments. But I honestly doubt it will remain the same. Just something to keep in mind before getting too worked up or set on one specific template.
To touch on the original post, I am just looking forward to being more effective against melee in particular post curb, and in big game hunts. The removal of AP/AR will be of great benefit to us, I think. Who knows what conversion process may happen with the CU, but for now I have DE-10s that are comparable to mid-level krayt laser carbines, which means I could do decent damage if not for the severe penalty brought on by the armor rating of most high end mobs. I don't want to be uber, I just want to see a profession I have long enjoyed get it's due.
Kyus wrote:
i'm just gonna wait and see how things pan out.
i hope that
master carbineer
master pistoleer
BH 0440
is possible under the new system, looks like it will be.
NivekAsh wrote:
Kyus wrote:
i'm just gonna wait and see how things pan out.
i hope that
master carbineer
master pistoleer
BH 0440
is possible under the new system, looks like it will be.It is possible, in terms of SP, and that is my exact template if BH keeps carbine and pistols skill mods/specials, or if it holds onto general ranged skill mods/specials. Jedi hunts are fun, but ultimately, I am happy just being a gunner in the GCW.
I want to wait and see how rifles stacks up to carbines and see if they are added to BH (i heard some rumors of this). I am thinking of pistols master/bh3040/master rifles. The other temp I am leaning towards is master pistols/bh 3040/smuggler 0040/commando 4040 if all these skills are as they are now. I want to be good at pve which is what I think the pistols will be but I also love high end pve and want to be a major player in that as well so want commando or rifles. If carbs are better (or the same) than rifles at pve I would go master pistols/bh 3440/carbs 4440 (not sure of what I would take in carbs). Which I think would be really really fun. I like all these templates alot so who knows.