Pistoleer Archive

Thread: CU vs. Player expectations what do you see happening?

Tarak-Cala
Sat Mar 26, 2005 7:29 am
#1

Does anyone get the feeling that most of the expectations for the CU have been to make things easy? It is my opinion that people are placing way to much value on the CU. It will no doubt be the beginning of badly needed changes , but I just hope people dont expect to run around "owning" people without any thought process. I see the CU as bringing balance to defense and allowing better combat between ranged and melee. I just hope people dont get to ahead of themselves, and set themselves up for a let down. I think the CU will make combat more challenging. It seems like more penalties and a wider choice of weapons and even buffs will confuse most at first.

This is no doubt an awesome direction we are moving in, but I just have concerns some of us are expecting to much.


So my question is this, what is it about the combat revamp you are most looking forward to? Do you think that SWG will see an increase in returing and new players? I hope to get some feed back from everyone who reads this.



Colonel Tarak Zola
Master Doctor
Storm Squadron Pilot
Actairr
Sat Mar 26, 2005 8:36 am
#2

What I am dreading from CU. The high end mob killing. We will most likely have to have groups in order to kill high end stuff, which I dont like.

What I am looking forward to. The different choices I will have for my characters template. Take a look at what I think I will do.

Master pistols
BH-3040
Master rifles

Master pistols
BH-3040
master CH

Master pistols
BH-3040
smuggler-0040
Commando-4000

Each of these leave me a couple points that will go to that fourth box in BH. The only way I would not take one of these is if mbh suddenly comes necesary to hunting and killing jedi. All these would be fun though.
Nifty
Sat Mar 26, 2005 9:44 am
#3






Actairr wrote:
What I am dreading from CU. The high end mob killing. We will most likely have to have groups in order to kill high end stuff, which I dont like.





Funny, I'm the exact opposite. I don't think we should be able to solo every MOB in the game. Creature wise, I think Rangers should be necessary in some way to solo the huge mobs like the big Krayts and Goraxes. Something along the lines of the big game hunter being necessary as a guide for those who are just skilled with their weapons. NPC humanoid wise, I think some NPCs should just be too tough to be handled by a single player.


Now, I'm not saying you should need a full 20 person group to take one of these high level MOBs out. I'm saying there should be some MOBs that require a small group of players working together to take out.


Personal preference, of course. I just believe that in an MMOPRG, that not everything in the game should be soloable.



Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
Actairr
Sat Mar 26, 2005 11:38 am
#4



Nifty wrote:


Actairr wrote:
What I am dreading from CU. The high end mob killing. We will most likely have to have groups in order to kill high end stuff, which I dont like.


Funny, I'm the exact opposite. I don't think we should be able to solo every MOB in the game. Creature wise, I think Rangers should be necessary in some way to solo the huge mobs like the big Krayts and Goraxes. Something along the lines of the big game hunter being necessary as a guide for those who are just skilled with their weapons. NPC humanoid wise, I think some NPCs should just be too tough to be handled by a single player.
Now, I'm not saying you should need a full 20 person group to take one of these high level MOBs out. I'm saying there should be some MOBs that require a small group of players working together to take out.
Personal preference, of course. I just believe that in an MMOPRG, that not everything in the game should be soloable.





Yea I kinda agree with you and like the idea of a big game hunter, but just kinda got used to it and now I dont want to share my loot lol. But I will survive.
Actairr
Sat Mar 26, 2005 3:18 pm
#5

I think the BH skills will be some what the same. There are rumors that rifles will be added but who knows. The reason I think that BH will stay some what the same is that they are making all profs even as far as the SP it takes to get it and the ability of the prof. They dont want you to HAVE to take pistols or carbs for BH to be good. They want MBH to be able to stand on its own. But who knows. This is my plan for now, and I am sure it will change before the CU and a few times after the CU
rysan
Sat Mar 26, 2005 3:25 pm
#6

Yes, a working pistoleer profession... That is what im looking forward to...


I truly hope they remove the pistol and carbine specials away from Bounty Hunter... Add them to there respected professions, so being a master pistoleer means you get all the good specials without the requirement of becoming a BH just for there marksman specialisations!


Idoubt they will have duel pistols and in all honesty dont mind if they dont. I hope being a master pistoleer means our attributes are maxed out to there speed and accuracy,just hope state effects are still inand that pistoleer get them to fit with rapid firing (for instance someone making multiple fast shots at you is bound to make you stunned and dizzy).


As the profession is best suited for close quarter combat, we should be lethal within 16m, capable at 32m but usless above. This too means we need more defences than any other ranged combat (which is the case now, just hope it stays that way).


Just hope we get what we all want...
NivekAsh
Sat Mar 26, 2005 7:05 pm
#7


As I understand it, we will still want to dabble in BH, or commando, or get master marksman, or some other profession as pistoleers. This is not because of a weakness, but rather to augment ourselves. Skills will stack still, that much has been said, just not necessarily in the same ways we are used to them now. That is fine with me, I don't mind picking up BH, I enjoy it in fact. We will not have to pick it up to be effective, just MORE effective as I understand things. Everything I have read so far about the CU seems to indicate that a double mastery, while not vital, will be very much important than it is now. Remember, dabbling is allowed and encouraged under this system. Someone that masters pistoleer only is going to be effective, post CU, but someone that masters that and another combat profession will be more effective, and I think that makes sense. I like the carbine correspondents way of putting it, that we have to unlearn what we know now. Current speed formulas, more or less out the window. Now your weapon, your skills, your specials, even your armor can impact speed. This is an exciting, and in some ways, scary time. I can't say I am not skeptical, but I am willing to give this an open minded chance. If things are vastly different than they are now, fine, so long as we are brought into the proper balance.



In the doorway of Glory he found Death who put his hand in hers and said, "Now, come home now."
"Soon," he said.
TargetIV
Sat Mar 26, 2005 7:13 pm
#8

personally I see Pistols still not recieving the speed bonus it should have as they are not changing the mathematics behind it - therefore pistols getting shatted on.
Zandergeef
Sat Mar 26, 2005 9:24 pm
#9

I think that some people will be happy and it will be like a whole new game for them.


Others though will complain about the same old stuff and leave.



I am personally a little more excited about the wookie expantion myself.. another world to explore. Not that I am looking forward to the new weapons and other stuff. I like the game overall though right now.



Tieler Durden -- Elder Smuggler(retired)
Geef Durden -- Elder Weaponsmith(retired)
Vendor in Twilights End (-2982 5253 Naboo) or at least they used to be

Kyus
Sat Mar 26, 2005 10:34 pm
#10

i'm just gonna wait and see how things pan out.

i hope that
master carbineer
master pistoleer
BH 0440
is possible under the new system, looks like it will be.



Kyus Orillian
Master Carbineer

Biggest Disappointment MMORPG (rpgdot.com)

1 EverQuest 2 24.4%
2 World of Warcraft 21.6%
3 Lineage 2 - The Chaotic Chronicle 17.6%
4 Ryzom 8.0%
5 Final Fantasy 11 5.7%
6 City of Heroes 2.8%
7 Mu Continent of Legend 1.7%
8 Blade Mistress 1.1%
9 World of Qin 1.1%
10 Ashen Empires 0.6%

++===============================================================
NivekAsh
Sun Mar 27, 2005 1:22 am
#11






Actairr wrote:
What I am dreading from CU. The high end mob killing. We will most likely have to have groups in order to kill high end stuff, which I dont like.

What I am looking forward to. The different choices I will have for my characters template. Take a look at what I think I will do.

Master pistols
BH-3040
Master rifles

Master pistols
BH-3040
master CH

Master pistols
BH-3040
smuggler-0040
Commando-4000

Each of these leave me a couple points that will go to that fourth box in BH. The only way I would not take one of these is if mbh suddenly comes necesary to hunting and killing jedi. All these would be fun though.






Something to keep in mind. I see a lot of these posts where people are plotting out templates involving the same parts in BH that they use now. However, we have no way of knowing if, post CU, that xx4x BH will be the pistol line. I am not an alpha tester and am merely making a guess here, but it seems to me that the elimination of all but ranged support lends itself to the idea of BH being given general ranged accuracy/speed mods, and specials, much like the ranged support line itself. This shows a slight favortism toward ranged BH, but leaves melee perfectly viable as they will have the SP to master BH and their melee prof. In the same spirit as this post was started, I would hate to see my fellow pistoleers become frustrated when suddenly torsoshot(which I love) is gone, or is not just a pistol special, but open to carbines or rifles as well. Again, this is just a guess used for sake of an example, but considering the pre-reqs as listed in the doc released, I think it at least makes a certain amount of sense. I love my template, and honestly hope that the only change to it post CU is to give me a bit more SP to play with, and make me more effective. But, I am fully prepared for my template to change drastically as well, in terms of what mods/specials I have. If BH stays with the invest/carb/pistol/llc line I am already 100% sure of my future template adjustments. But I honestly doubt it will remain the same. Just something to keep in mind before getting too worked up or set on one specific template.



To touch on the original post, I am just looking forward to being more effective against melee in particular post curb, and in big game hunts. The removal of AP/AR will be of great benefit to us, I think. Who knows what conversion process may happen with the CU, but for now I have DE-10s that are comparable to mid-level krayt laser carbines, which means I could do decent damage if not for the severe penalty brought on by the armor rating of most high end mobs. I don't want to be uber, I just want to see a profession I have long enjoyed get it's due.




In the doorway of Glory he found Death who put his hand in hers and said, "Now, come home now."
"Soon," he said.
NivekAsh
Sun Mar 27, 2005 8:22 am
#12






Kyus wrote:
i'm just gonna wait and see how things pan out.

i hope that
master carbineer
master pistoleer
BH 0440
is possible under the new system, looks like it will be.





It is possible, in terms of SP, and that is my exact template if BH keeps carbine and pistols skill mods/specials, or if it holds onto general ranged skill mods/specials. Jedi hunts are fun, but ultimately, I am happy just being a gunner in the GCW.



In the doorway of Glory he found Death who put his hand in hers and said, "Now, come home now."
"Soon," he said.
Actairr
Sun Mar 27, 2005 9:35 am
#13



NivekAsh wrote:


Kyus wrote:
i'm just gonna wait and see how things pan out.

i hope that
master carbineer
master pistoleer
BH 0440
is possible under the new system, looks like it will be.


It is possible, in terms of SP, and that is my exact template if BH keeps carbine and pistols skill mods/specials, or if it holds onto general ranged skill mods/specials. Jedi hunts are fun, but ultimately, I am happy just being a gunner in the GCW.





I want to wait and see how rifles stacks up to carbines and see if they are added to BH (i heard some rumors of this). I am thinking of pistols master/bh3040/master rifles. The other temp I am leaning towards is master pistols/bh 3040/smuggler 0040/commando 4040 if all these skills are as they are now. I want to be good at pve which is what I think the pistols will be but I also love high end pve and want to be a major player in that as well so want commando or rifles. If carbs are better (or the same) than rifles at pve I would go master pistols/bh 3440/carbs 4440 (not sure of what I would take in carbs). Which I think would be really really fun. I like all these templates alot so who knows.
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