Pistoleer Archive
Thread: I think pistoleers need more speed...but our speed shouldn't be BH stackable
Keltorr wrote:
Of course, there's a potential question, and that is "how can you control which specials are fired from which guns", basically someone could argue that a BH could use Eye Shot with a scatter pistol (BH cert) or a Geo pistol (pistoleer cert) all the same. To answer this, I would propose that a special only be able to be fired with a weapon certified in the same profession that allows it. So a Scatter pistol wouldn't be used for Fan shot or Last Ditch attack and a DX2 wouldn't be firing Eye shot. As both a smuggler and Master pistoleer, I am tired of seeing pistoleer boxes stacked with other professions...I want pistoleers to be stand-alone like they were many months ago.
That's just dumb. Under your system NO pistol could be used to carry out your smuggler specials, well done boy, you just gave Smuggler the uber-nerf. /applaude
yah it's a good idea in theory..... the way i think is to just make it so dabbling in bounty hunter will cap out on your speed with novice
just like dabbling in fencer will cap out our dodge with just novice fencer
the whole way speed works in the game need sto be reworked..... speed mods, weapon speeds, special delays, speed equation...
well, i am not a pistoleer dabbling in BH for the pistol speed. i am a pistol using BH who happened to pick up master pistoleer. ![]()
pistol speed stacking wont go away, and it shouldnt. using a pistol is using a pistol.
I disagree, unless you favor making it so that nothing from anything stacks with anything else. In that case we would have a class absed system instead of a profession based system. I agree that making it so that a pistoleer is forced to get the BH line or expensive SEA'a is unfortunate but there are many things a player can stack with anything else to their advantage. I see nothing wrong with it. If a pistoleer spends all those skillpoints just to obtain novice BH then more power to them.
CyberData4 wrote:
I disagree, unless you favor making it so that nothing from anything stacks with anything else. In that case we would have a class absed system instead of a profession based system. I agree that making it so that a pistoleer is forced to get the BH line or expensive SEA'a is unfortunate but there are many things a player can stack with anything else to their advantage. I see nothing wrong with it. If a pistoleer spends all those skillpoints just to obtain novice BH then more power to them.
Personally I think the best thing to do would be to increase speed mods in pistoleer. And for people stacking the speed with BH there is a simple fix that the devs have already done to other mods in game...put a cap on it. If the devs will cap defenses why not cap offense, make it a reasonable speed modcap and apply it to all professions.
NaKitNa wrote:
CyberData4 wrote:I disagree, unless you favor making it so that nothing from anything stacks with anything else. In that case we would have a class absed system instead of a profession based system. I agree that making it so that a pistoleer is forced to get the BH line or expensive SEA'a is unfortunate but there are many things a player can stack with anything else to their advantage. I see nothing wrong with it. If a pistoleer spends all those skillpoints just to obtain novice BH then more power to them.
profession based/class based... its about the same. It was foolish for them to not use a skill based system, but too late for that now. Bonuses shouldn't stack between classes, just the ability to use specials. So what ever the greater, that is what should be used. Thats my opinion anyhow.
I'd be all for it, if you don't mind giving up the marksman pistol bonuses to speed as well. Or the brawer-line hth bonuses for TKA.
C'mon, like skills stack with like. It's one of the few realistic facets of the game. I agree the speed improvement might be misplaced, but let's not go borking whole systems because of it. If the BH is a generalist, and the Pistoleer is a specialist, the pistoleer should be faster. A sheriff-tracker-judge-frontiersman is going to be more broadly capabale than a quickdraw gunslinger, but he won't be as fast. The gunslinger might barely be able to sit a horse, but he's fast with his gun. They both still use guns though, just for different jobs.
If I were revamping it personally, I'd make the guns (certed by class) the real dividing line. Sure a BH can shoot quickly, but maybe he can't handle the more complicated pieces with more recoil, or special tools required to maintain them, or any number of things that require him to use specialized equipment in his own work. Then I'd reduce the speed on the special pistoleer weapons, so that they'd be class-specific but _fast_, and I wouldn't have to unstack anyone, or bork up another class.
I agree that stacking shouldn't be aloud. It's the stacking between professions that makes many next to impossible to hit, or brings about the various different combos of FoTM.
If they simply made it so that each profession's atributes (dodge, speed, accuracey etc.) only applied when the person has a certed weapon of that profession (if it's from marksman, simply have what they've more in, MP uses Pistoleer mods, MBH uses BH mods). That way, if someone's invested in MP and BH specialist, they can still use BH and pistoleer specials, only using either one or the other's skill mods.
This would stopdabble stacking and make each professionfarnearer to being unique and worthwhile. Whether it'd ever getimplemented however, is anotherthing entirely.
CyberData4 wrote:
I disagree, unless you favor making it so that nothing from anything stacks with anything else. In that case we would have a class absed system instead of a profession based system. I agree that making it so that a pistoleer is forced to get the BH line or expensive SEA'a is unfortunate but there are many things a player can stack with anything else to their advantage. I see nothing wrong with it. If a pistoleer spends all those skillpoints just to obtain novice BH then more power to them.