Pistoleer Archive

Thread: I think pistoleers need more speed...but our speed shouldn't be BH stackable

Keltorr
Tue May 25, 2004 4:24 pm
#1

The speed formula is pretty screwed up to begin with, and the best solution would be to change it so that speed doesn't experience a huge surge while increased in the 90s (for example, 90 to 95)but virtually no change while lower (like 70 to 75).

But if that isn't going to be done, then our specials need to have their delay mods lowered, so that a master with a 2.5 speed pistol and nopistol speed skill attachments or so can still fire all specials except Stopping Shot once a second...maybe make stopping shot once a second if the pistol is 2.1 speed...


And I think it's an insult to our profession thatso many pistoleers dabblein BH to get decent speed. Both profs should be stacking speed with Marksman, because they're both dependent on having Marksman first. But I don't think BH pistol speed and Pistoleer pistol speed should be stackable...pistoleers should definitely get more speed so that they don't have to dabble in BH or buy those expensive/rare SEAs to shoot at a reasonable rate...


Of course, there's a potential question, and that is "how can you control which specials are fired from which guns", basically someone could argue that a BH could use Eye Shot with a scatter pistol (BH cert) or a Geo pistol (pistoleer cert) all the same. To answer this, I would propose that a special only be able to be fired with a weapon certified in the same profession that allows it. So a Scatter pistol wouldn't be used for Fan shot or Last Ditch attack and a DX2 wouldn't be firing Eye shot. As both a smuggler and Master pistoleer, I am tired of seeing pistoleer boxes stacked with other professions...I want pistoleers to be stand-alone like they were many months ago. Granted, you don't fight a war with pistols, and I don't think pistoleers should be expecting their damage or DPS to equal that of rifles...it sure isn't that way in the SW movies, booksor games...but we definitely need more speed...and dual wielding sounds pretty cool too if it can be added without unbalance



I have a bad feeling about this nerf


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MetallicaJunkie
Tue May 25, 2004 5:16 pm
#2






Keltorr wrote:


Of course, there's a potential question, and that is "how can you control which specials are fired from which guns", basically someone could argue that a BH could use Eye Shot with a scatter pistol (BH cert) or a Geo pistol (pistoleer cert) all the same. To answer this, I would propose that a special only be able to be fired with a weapon certified in the same profession that allows it. So a Scatter pistol wouldn't be used for Fan shot or Last Ditch attack and a DX2 wouldn't be firing Eye shot. As both a smuggler and Master pistoleer, I am tired of seeing pistoleer boxes stacked with other professions...I want pistoleers to be stand-alone like they were many months ago.






That's just dumb. Under your system NO pistol could be used to carry out your smuggler specials, well done boy, you just gave Smuggler the uber-nerf. /applaude


Murton

Genocide

Eclipse Server

Master of All Pistols
Kevie
Tue May 25, 2004 5:24 pm
#3

yah it's a good idea in theory..... the way i think is to just make it so dabbling in bounty hunter will cap out on your speed with novice


just like dabbling in fencer will cap out our dodge with just novice fencer


the whole way speed works in the game need sto be reworked..... speed mods, weapon speeds, special delays, speed equation...






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RandomSHO
Tue May 25, 2004 6:15 pm
#4

well, i am not a pistoleer dabbling in BH for the pistol speed. i am a pistol using BH who happened to pick up master pistoleer.



pistol speed stacking wont go away, and it shouldnt. using a pistol is using a pistol.


CyberData4
Tue May 25, 2004 6:18 pm
#5

I disagree, unless you favor making it so that nothing from anything stacks with anything else. In that case we would have a class absed system instead of a profession based system. I agree that making it so that a pistoleer is forced to get the BH line or expensive SEA'a is unfortunate but there are many things a player can stack with anything else to their advantage. I see nothing wrong with it. If a pistoleer spends all those skillpoints just to obtain novice BH then more power to them.


Raptor2k1
Tue May 25, 2004 7:06 pm
#6

Or you could just make smuggler the exception to the rule...



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


NaKitNa
Tue May 25, 2004 11:24 pm
#7






CyberData4 wrote:

I disagree, unless you favor making it so that nothing from anything stacks with anything else. In that case we would have a class absed system instead of a profession based system. I agree that making it so that a pistoleer is forced to get the BH line or expensive SEA'a is unfortunate but there are many things a player can stack with anything else to their advantage. I see nothing wrong with it. If a pistoleer spends all those skillpoints just to obtain novice BH then more power to them.








profession based/class based... its about the same. It was foolish for them to not use a skill based system, but too late for that now. Bonuses shouldn't stack between classes, just the ability to use specials. So what ever the greater, that is what should be used. Thats my opinion anyhow.

Zeritul
Wed May 26, 2004 6:15 am
#8

Personally I think the best thing to do would be to increase speed mods in pistoleer. And for people stacking the speed with BH there is a simple fix that the devs have already done to other mods in game...put a cap on it. If the devs will cap defenses why not cap offense, make it a reasonable speed modcap and apply it to all professions.



CrimeDog1
Wed May 26, 2004 6:33 am
#9

First, a BH isn't a "generalist"...it's an elite hybrid profession meant to be the most potent offensive profession with a gun...



"And I think it's an insult to our profession thatso many pistoleers dabblein BH to get decent speed.Both profs should be stacking speed with Marksman, because they're both dependent on having Marksman first."


Pistoleers only need the pistol tree of marksman, BH's need Master Marksman...(you know, all four tree's).


"But I don't think BH pistol speed and Pistoleer pistol speed should be stackable...pistoleers should definitely get more speed so that they don't have to dabble in BH or buy those expensive/rare SEAs to shoot at a reasonable rate..."


Pistol speed is pistol speed period..doesn't matter what profession you are...a highly trained member of a SWAT team fires just as fast and accurate as a highly trained member of a special forces unit...to say one should be slower doesn't make sense...


"Of course, there's a potential question, and that is "how can you control which specials are fired from which guns", basically someone could argue that a BH could use Eye Shot with a scatter pistol (BH cert) or a Geo pistol (pistoleer cert) all the same. To answer this, I would propose that a special only be able to be fired with a weapon certified in the same profession that allows it. So a Scatter pistol wouldn't be used for Fan shot or Last Ditch attack and a DX2 wouldn't be firing Eye shot."


Specials are based on skill, its the person firing the shot who has attained "skill", its not the weapon itself equipped with some mysterious power allowing it to target a specific pool or land a specific state...(dizzy, blind, etc)...


As both a smuggler and Master pistoleer, I am tired of seeing pistoleer boxes stacked with other professions...I want pistoleers to be stand-alone like they were many months ago."


Pistoleers can stand alone all they want. We all have the same amount of skillpoints. This would be like saying a Policeman should'nt be allowed to train in martial arts for some close hand combat skill because it will interfere with his ability to use a pistol? lol...it's very realistic that a person can dabble in other professions and pick up some skill areas that are not exclusive to their main profession...


Combat revamp will fix some things and produce a whole round of new griping...find a prof, find what works, what makes you happy to play, and enjoy the game...



Niul Cillian • Alliance Strike Team <AST> • Bria
Neis Cillian • Rebel-at-Large • Kettemoor

————————————————————————————
Criminalus <OE> 10/03 - 11/06

FrankLee
Wed May 26, 2004 12:19 pm
#10



NaKitNa wrote:


CyberData4 wrote:

I disagree, unless you favor making it so that nothing from anything stacks with anything else. In that case we would have a class absed system instead of a profession based system. I agree that making it so that a pistoleer is forced to get the BH line or expensive SEA'a is unfortunate but there are many things a player can stack with anything else to their advantage. I see nothing wrong with it. If a pistoleer spends all those skillpoints just to obtain novice BH then more power to them.




profession based/class based... its about the same. It was foolish for them to not use a skill based system, but too late for that now. Bonuses shouldn't stack between classes, just the ability to use specials. So what ever the greater, that is what should be used. Thats my opinion anyhow.





I'd be all for it, if you don't mind giving up the marksman pistol bonuses to speed as well. Or the brawer-line hth bonuses for TKA.

C'mon, like skills stack with like. It's one of the few realistic facets of the game. I agree the speed improvement might be misplaced, but let's not go borking whole systems because of it. If the BH is a generalist, and the Pistoleer is a specialist, the pistoleer should be faster. A sheriff-tracker-judge-frontiersman is going to be more broadly capabale than a quickdraw gunslinger, but he won't be as fast. The gunslinger might barely be able to sit a horse, but he's fast with his gun. They both still use guns though, just for different jobs.

If I were revamping it personally, I'd make the guns (certed by class) the real dividing line. Sure a BH can shoot quickly, but maybe he can't handle the more complicated pieces with more recoil, or special tools required to maintain them, or any number of things that require him to use specialized equipment in his own work. Then I'd reduce the speed on the special pistoleer weapons, so that they'd be class-specific but _fast_, and I wouldn't have to unstack anyone, or bork up another class.



FrankLee
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CyberData4
Wed May 26, 2004 5:02 pm
#11

Scoooter, that would basically negate the whole point of allowing player to combine what ever skills they want. The way the system is now, players can create a very broad amount of custom templates to fit their playing style. I think the real problem isn't template stacking....it's the fact that there isn't enough of a bonus in the "Master" box of most professions.....
WesBelden
Wed May 26, 2004 5:09 pm
#12

I agree that stacking shouldn't be aloud. It's the stacking between professions that makes many next to impossible to hit, or brings about the various different combos of FoTM.


If they simply made it so that each profession's atributes (dodge, speed, accuracey etc.) only applied when the person has a certed weapon of that profession (if it's from marksman, simply have what they've more in, MP uses Pistoleer mods, MBH uses BH mods). That way, if someone's invested in MP and BH specialist, they can still use BH and pistoleer specials, only using either one or the other's skill mods.


This would stopdabble stacking and make each professionfarnearer to being unique and worthwhile. Whether it'd ever getimplemented however, is anotherthing entirely.





=======================================================================
WesBelden the last Smuggler Correspondent.
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boceifus2000
Wed May 26, 2004 5:44 pm
#13






CyberData4 wrote:

I disagree, unless you favor making it so that nothing from anything stacks with anything else. In that case we would have a class absed system instead of a profession based system. I agree that making it so that a pistoleer is forced to get the BH line or expensive SEA'a is unfortunate but there are many things a player can stack with anything else to their advantage. I see nothing wrong with it. If a pistoleer spends all those skillpoints just to obtain novice BH then more power to them.








As long as mods stack from the different professions there will never be balance in this game. This isn't a professions based system, it is a "template" based system. These imbalances were not really noticeable in the begining when the game launched. As the game has matured people have figured out the best of each profession and just spend the skill points on those boxes. Mastering a combat profession means nothing.


You can't balance professionsin this game as long as there are stackable mods and mastering a profession means nothing. The balance everybody wants so badly will only come when mods from the different professions don't stack.








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