Pistoleer Archive
Thread: My 10 minute War with a Master Fencer...
But nice fight anyway.
so, we know you got smuggler and pistoleer. what else is in this template?
I believe he also has TKM for the force of will, and Doctor for the buffing (or the doc maybe an alt?)Obed.
But it was a very good story, even if he had medic, you could still have one by kiting. Sort of unfair fight with him Center of Being and you just standing there though. But it does reinforce what many pistoleers state, we are very effective with all things being equal (and wiht the pistoleer being prepared). I too would like to see more damage output, and perhaps some more interesting variety in the specials (definetly fix the descriptions to more accurately reflect the special).
gunner4life wrote:
one word mate , NOVICE MEDIC . if your bro could use even just stim b's you would never stand a chance . also lastditch is a smuggler move . otherwise entertaining story .
oahep acto
Sorry but Novice medic is a big waste in PVP IMHO. It takes too much mind and is very slow. He would have had to sacrifice something else in order to have it. Besides he did have quite a lot of medic before at the expense of defence and now he is much tougher.
As far as what he hit me with. He used everything. When he saw my mind was the weak area though he tried to zero in on that I believe.
Also, I used health shot 2 from pistoleer for the bleeds. I feel Pistols do need some lovin but I also think that people have to get it out of there mind that all they need to do is master one profession to be good. Pistol is easily combined with smuggler DF because you already have pistols. You dont have something like that with rifles. Also, I used more than dodge from the pistol line. I used all the accuracy and speed. If what you say is true then all I needed was DF. We all know that doesnt work on its own. So yes take pistols all by themselves and maybe we do need tweaking to keep up with rifle, howerver rifles do not get something easlily combined with it like pistols do. There are more skill points but you also get Feign death for pve that rocks. So you have to really look at everything to decide.
My template is 4-0-0-3 TKA, Master Pistol, Master Rifle, Smuggler DF. I seem to do well in pvp. I start out with the rifle and charge switch to pistol and last ditch and health shot 2 until stun takes and run in and use intimidate and then see what ham is taking the worst beating and adjust accordingly. Just one tactic. It is still all about preparation though. With entertainer buffs and proper food there is time to actually think and use tactics.
Message Edited by Morath360 on 05-26-2004 06:41 AM
Message Edited by Knightcrest on 05-26-2004 10:11 AM
I think I see what you are saying but again I think pistol melds with other professions better than other professions meld with each other. For example, Pistol works well with Commando and Smuggler. It also works with BH. I do not believe rifle does anything similiar to this.
It is true that a pistoleer by himself could not hit a fencer, however a fencer cannot hit a pistoleer if he kites so neither would win if you go down that path. So what does a fencer need to do? Get some range. What does a pistoleer need to do? Get some melee. Makes sense to me.
Dont forget about all the stun and KD defense that a pistoleer has. There are other defenses other than dodge. Plus, if you do use intimidate then all the benefits of Pistol speed and accuracy and what not become useful. I still think this idea of "Pure Pistoleer" should be equal to all other combat professions 1 v 1 may be flawed. If Pistol skills greatly increase the use of other professions whereas other professions have to stand on there own, then that should be worth something.
In any event.. GO GUNFIGHTERS.. And devs give us our due!!!! Qa'pla!!!
Oh yeah.... was I supposed to say go Pistoleers? Bah I will always be a Gunfighter at heart... miss that tag
Morath360 wrote:
I think I see what you are saying but again I think pistol melds with other professions better than other professions meld with each other. For example, Pistol works well with Commando and Smuggler. It also works with BH. I do not believe rifle does anything similiar to this.
Yeah, pistol does seem to "accent" a lot of other classes more so than any other. 100% in agreement with you in that.
It is true that a pistoleer by himself could not hit a fencer, however a fencer cannot hit a pistoleer if he kites so neither would win if you go down that path. So what does a fencer need to do? Get some range. What does a pistoleer need to do? Get some melee. Makes sense to me.
Yep, the way it should be. They completely counterbalance each other (the way it should be IMO) in the event that the pistoleer controls the fencer with kiting and the fencer controls the pistoleer by keeping the pistoleer close. My only complaint with that was that a fencer can hit you at their "ideal range" as a pure class, however we cannot hit them at ours. This meaning that when we slip up and get to close, they will dominate... fair enough. When they slip up and get into our ranges... it is a stale mate. Should be someway for either to win on their own turf or range given who makes the "fatal" mistake.
Dont forget about all the stun and KD defense that a pistoleer has. There are other defenses other than dodge. Plus, if you do use intimidate then all the benefits of Pistol speed and accuracy and what not become useful. I still think this idea of "Pure Pistoleer" should be equal to all other combat professions 1 v 1 may be flawed. If Pistol skills greatly increase the use of other professions whereas other professions have to stand on there own, then that should be worth something.
No way could I forget about those extra defenses mate
Again I agree with you in the fact that pistoleer should not be equal to all other combat proffesions. They all have their own use.... just thinking that we should be more apt to be able to fight our melee counterpart. We should never be able to beat a pure master rifleman at 50-60m.... then again they should not be able to tear us to shreds by firing a 7.2dps rifle at the same speed we are firing a 2.2dps pistol at 8-15m for example do to accuracy. Hoping a lot of this will balance out when the revamp comes.
In any event.. GO GUNFIGHTERS.. And devs give us our due!!!! Qa'pla!!!
Go Gunfighters..../bow Morath Here's hoping for some due.
* Tips hat to Knightcrest* Excellent points and very balanced.
Message Edited by Morath360 on 05-26-2004 01:36 PM