Pistoleer Archive

Thread: My 10 minute War with a Master Fencer...

Morath360
Tue May 25, 2004 1:13 pm
#1



Ok tried this earlier but the boards would not take my login. I see many many posts on here about how Pistols are completely worthless. I decided to take on my bro who is a master Fencer/Master Rifle/Tka with the rest of the skills. Let me set the stage. He had just bought some 43% stun protected armor on all pieces. He has one of the best stun batons.. at work cant remember the stats. He has a mind poison knife. I was wearing 38% on head and like 10% stun on chest and legs. The rules were that we would not use rifle and because I agreed not to move we both would not use psg's. I had to use the Geo non AP pistol. No kiting on my part. Just a toe to toe brawl. I am a zabrak and he is human. So on to the battle for which I was supposed to be owned by the FOTM.


We both start by cycling Intimidate. He uses COB, Blind dizzy posture change, mind poison etc. I counter with a last ditch attack for which he is permanantly in a stunned and intimidated position. We both are on dodge food, brandy and canape... Me air cake and him the more potent one. Cant remember the name. Of couse our buffs are identical since I buffed us both with my other character.


After about 4 minutes of beatings the mind poison was taking its toll on me. Pretty soon I used my equilibrium. It continues for another 3 minutes in which I accidently hit feign death and he took advantage of my stupidity. I quickly jumped up and continued my assaults using some health bleeds and trying to get a kd on him until i just gave up and continued my Last ditch assault. Pretty soon the mind poison was working on me again and I was incapped and I instantly ForceOfWilled myself back to life and popped a muon. Now it was my turn. I finally wore him down and incapped him for which he responded by a ForceOfWill of his own.


The finally went like this. I had him in my sights. The health bleeds and stun and intimidate were working. In the mean time the mind poison and scatter hit was giving my muoned, brandied, canape filled mind a beating. He countered his health with a nuetron pixie. Grrrr. The battle raged on and finally my mind gave out under the poisons and scatter hits. It was a glorious battle and I learned a lot from it. In the end he ended up with a lot of wounds and 150 BF. I ended with about 60 BF and minimal wounds.


I know I am going to get flamed here but my point is simple. Most of PVP is preparation. I would guess and say most pvpers are not this prepared. If he would have been lacking just one component in this dual, I would have taken him. If he would have mistakenly taken a muon instead of saving the pixie, he would have been mine. While some here will say that I didnt use true pistoleer skills, I can say that without the defenses from pistoleer and the speed and accuracy, I would have lost very easily. In any event take it how you will but to me Pistoleer is not as gimped as everyone says. I would love to have better power with it or a focused mind attack but all I think it really needs is more ap weaps and some specials tweaking. Ok flame away...



----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
Easy-Exanip
Tue May 25, 2004 1:17 pm
#2

If you put a newb in a set of 90% /40% stun armour 50% PSg, buff the **edit** out of him, give him food. He will last a long time. The armour in this game is to powerfull.
gunner4life
Tue May 25, 2004 2:09 pm
#3

one word mate , NOVICE MEDIC . if your bro could use even just stim b's you would never stand a chance . also lastditch is a smuggler move . otherwise entertaining story .


oahep acto



iii captain oahep acto iii
lll sepaku lll
ganesh666
Tue May 25, 2004 2:39 pm
#4

If you only had a 10% stun chest plate then i would have been using meleehit3, as this is a very powerful move that hits the body very often. Scatterhit2 hits all three pools for equal damage.
But nice fight anyway.
Obed
Tue May 25, 2004 2:50 pm
#5

so, we know you got smuggler and pistoleer. what else is in this template?







Obed T'Bo'Akh / Andreau Tiqaras
"Yeah, what if you fell? Alas for the jigglybits" ~ Sakkra on Male Nude Cycling
Tlk
Tue May 25, 2004 3:14 pm
#6

I believe he also has TKM for the force of will, and Doctor for the buffing (or the doc maybe an alt?)Obed.


But it was a very good story, even if he had medic, you could still have one by kiting. Sort of unfair fight with him Center of Being and you just standing there though. But it does reinforce what many pistoleers state, we are very effective with all things being equal (and wiht the pistoleer being prepared). I too would like to see more damage output, and perhaps some more interesting variety in the specials (definetly fix the descriptions to more accurately reflect the special).


Cendoth
Wed May 26, 2004 1:11 am
#7

I think this goes to show how horribly broken PVP is in this game. Do you think Han thought out battle strats and prebuffed himself before shooting Greedo? While some situations would allow for some planning the majority of the time you wind up in combat it is spur of the moment. In these situations ethier the strong or the quick thinking survive, or the lucky. Whether in Star Wars or any combat situation a fight rarely lasts longer then 5 minutes. When Im buffed fighting someone buffed the fight can easily last 15 or more minutes. This is hardly realistic. This game has gone way to Final Fantasyish for my tastes. <poisons etc...>



__Turan Farsyth_________________
THE LAST ROGUE JEDI
______________________________
Jedi Strength
|| Jedi Knight ||
Jedi Wisdom
"We will burn out the corruption of old
.and put the flame to the oathbreakers.The Light will endure."

WesBelden
Wed May 26, 2004 1:53 am
#8

Not one of the specials mentioned was from Pistoleer. It seems to me the only thing used from pistoleer was the dodge, which was bumped up a fair bit by food. I submit therefore that it was not Pistoleer that saved you from being FOTM, but your other profession's skills and some dodge bonuses (so about 2/3 of your dodge was because of Pistoleer, assuming you don't have any fencer).


Fact remains, you put pure master pistoleer vs pure masterof any other combat profession, pistoleer has their own buttocks served to them on a silver plate.



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
Morath360
Wed May 26, 2004 6:05 am
#9








gunner4life wrote:

one word mate , NOVICE MEDIC . if your bro could use even just stim b's you would never stand a chance . also lastditch is a smuggler move . otherwise entertaining story .


oahep acto





Sorry but Novice medic is a big waste in PVP IMHO. It takes too much mind and is very slow. He would have had to sacrifice something else in order to have it. Besides he did have quite a lot of medic before at the expense of defence and now he is much tougher.


As far as what he hit me with. He used everything. When he saw my mind was the weak area though he tried to zero in on that I believe.


Also, I used health shot 2 from pistoleer for the bleeds. I feel Pistols do need some lovin but I also think that people have to get it out of there mind that all they need to do is master one profession to be good. Pistol is easily combined with smuggler DF because you already have pistols. You dont have something like that with rifles. Also, I used more than dodge from the pistol line. I used all the accuracy and speed. If what you say is true then all I needed was DF. We all know that doesnt work on its own. So yes take pistols all by themselves and maybe we do need tweaking to keep up with rifle, howerver rifles do not get something easlily combined with it like pistols do. There are more skill points but you also get Feign death for pve that rocks. So you have to really look at everything to decide.


My template is 4-0-0-3 TKA, Master Pistol, Master Rifle, Smuggler DF. I seem to do well in pvp. I start out with the rifle and charge switch to pistol and last ditch and health shot 2 until stun takes and run in and use intimidate and then see what ham is taking the worst beating and adjust accordingly. Just one tactic. It is still all about preparation though. With entertainer buffs and proper food there is time to actually think and use tactics.


Message Edited by Morath360 on 05-26-2004 06:41 AM



----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
Knightcrest
Wed May 26, 2004 10:06 am
#10


Nice story, and sounded like it was a good fight. As all posted above though, nothing but dodge was mentioned bout pistoleer. Not many pistoleers are gonna be able to hit a master fencer without using other profs. Intimidate is what was allowing you to hit him... it is bout the only way to hit a fencer that is using CoB without accuracy foods or taking the BH pistol line to add to accuracy with dead eye or foods. I always lead with intimidate and stun to make sure my dmg taking is lowered, but then again I have tka.


All these pistoleers here that have no brawler skills get punished for not taking a knife to a gunfightby not having the ability to intimidate. One on one (talking pure Pistoleer vs. pure Fencer).... you could kite a master fencer all night without taking dmg if you keep the range, but he is gonna regen faster than you can do dmg to him for the sheer amount of misses with no intimidate and if he is running a CoB macro. You stand toe to toe you will get nailed (and should for standing there with no melee). Some of the people have multiple profs... so yeah you should have to have diff ways to do dmg to them by mastering others yourself... but one on one... why can you run from another pure class and not be able to hit them when they are your brother/sister prof in the melee/ranged comparison? Always seemed to me that both classes do the least dmg per attack, target health, are finesse profs, and have dodge as a fall back on ranged and melee def.


Here's to hoping that the combat balance is all it is cracked up to be. Tired of having to holster my pistol in PvP and use brawler skills in order to win. Thought star wars was more about blasters and Krayt Dragons... not a sword and fire breathing dragon. They gotta ramp up the pistols and carbs to make em viable in PvP and not just sweet looking in your hand. Rifle is good as it is... just sadly faster than the machine gun type carbs and should not be firing as fast as a pistol at such accuracy close up. No nerfs... just make the pistol actually have finesee and do more dmg without having to lean on another proffesion.


Again nice post, and you fight smart with what you bring to the table.

Message Edited by Knightcrest on 05-26-2004 10:11 AM



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
Morath360
Wed May 26, 2004 11:20 am
#11

I think I see what you are saying but again I think pistol melds with other professions better than other professions meld with each other. For example, Pistol works well with Commando and Smuggler. It also works with BH. I do not believe rifle does anything similiar to this.


It is true that a pistoleer by himself could not hit a fencer, however a fencer cannot hit a pistoleer if he kites so neither would win if you go down that path. So what does a fencer need to do? Get some range. What does a pistoleer need to do? Get some melee. Makes sense to me.


Dont forget about all the stun and KD defense that a pistoleer has. There are other defenses other than dodge. Plus, if you do use intimidate then all the benefits of Pistol speed and accuracy and what not become useful. I still think this idea of "Pure Pistoleer" should be equal to all other combat professions 1 v 1 may be flawed. If Pistol skills greatly increase the use of other professions whereas other professions have to stand on there own, then that should be worth something.


In any event.. GO GUNFIGHTERS.. And devs give us our due!!!! Qa'pla!!!




----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
Knightcrest
Wed May 26, 2004 1:21 pm
#12






Morath360 wrote:

I think I see what you are saying but again I think pistol melds with other professions better than other professions meld with each other. For example, Pistol works well with Commando and Smuggler. It also works with BH. I do not believe rifle does anything similiar to this.


Yeah, pistol does seem to "accent" a lot of other classes more so than any other. 100% in agreement with you in that.


It is true that a pistoleer by himself could not hit a fencer, however a fencer cannot hit a pistoleer if he kites so neither would win if you go down that path. So what does a fencer need to do? Get some range. What does a pistoleer need to do? Get some melee. Makes sense to me.


Yep, the way it should be. They completely counterbalance each other (the way it should be IMO) in the event that the pistoleer controls the fencer with kiting and the fencer controls the pistoleer by keeping the pistoleer close. My only complaint with that was that a fencer can hit you at their "ideal range" as a pure class, however we cannot hit them at ours. This meaning that when we slip up and get to close, they will dominate... fair enough. When they slip up and get into our ranges... it is a stale mate. Should be someway for either to win on their own turf or range given who makes the "fatal" mistake.


Dont forget about all the stun and KD defense that a pistoleer has. There are other defenses other than dodge. Plus, if you do use intimidate then all the benefits of Pistol speed and accuracy and what not become useful. I still think this idea of "Pure Pistoleer" should be equal to all other combat professions 1 v 1 may be flawed. If Pistol skills greatly increase the use of other professions whereas other professions have to stand on there own, then that should be worth something.


No way could I forget about those extra defenses mate Again I agree with you in the fact that pistoleer should not be equal to all other combat proffesions. They all have their own use.... just thinking that we should be more apt to be able to fight our melee counterpart. We should never be able to beat a pure master rifleman at 50-60m.... then again they should not be able to tear us to shreds by firing a 7.2dps rifle at the same speed we are firing a 2.2dps pistol at 8-15m for example do to accuracy. Hoping a lot of this will balance out when the revamp comes.


In any event.. GO GUNFIGHTERS.. And devs give us our due!!!! Qa'pla!!!


Go Gunfighters..../bow Morath Here's hoping for some due.





Oh yeah.... was I supposed to say go Pistoleers? Bah I will always be a Gunfighter at heart... miss that tag




Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
Morath360
Wed May 26, 2004 1:35 pm
#13


* Tips hat to Knightcrest* Excellent points and very balanced.

Message Edited by Morath360 on 05-26-2004 01:36 PM



----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
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