Pistoleer Archive
Thread: How to not die from Fencers Stun Batons?
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GoodToTheTouch
Sat Jul 10, 2004 4:14 am
#1
I normally use 80-88% with 38% stun, with 44-60% psg
now....... I'm thinking, and wondering, maybe I'm better with lower encombrance armor, I can get my mind to like 3.5-3.8k willpower..... with brandy, muscision, and dancer buffs, and some canape..... but when I wear my heavy armor my mind regens really sloooooowwww.... of course I'm a tank, but there is no regen
what do you guys think? also with melee defense at like 100 due to more defense from TKA 0004, shouldn't they do less damage to me..... ?
now....... I'm thinking, and wondering, maybe I'm better with lower encombrance armor, I can get my mind to like 3.5-3.8k willpower..... with brandy, muscision, and dancer buffs, and some canape..... but when I wear my heavy armor my mind regens really sloooooowwww.... of course I'm a tank, but there is no regen
what do you guys think? also with melee defense at like 100 due to more defense from TKA 0004, shouldn't they do less damage to me..... ?
MetallicaJunkie
Sat Jul 10, 2004 4:37 am
#2
The armour sounds good as do all the buffs, and you should last a while against a fencer, not sure how effective all that is on the bugged scatterhit2 is though.
Also, melee defence determines how hard you are to hit, not how much damage you take. Bugged SH3 always seems to hit though, I've never seen it miss and it seems to ignore toughness and special defence and possibly ignore armour and psgs despite their stun protection, though I have not tested this personally.
Best way not to die, kite them like a mofo spamming a speedcapped mind hit, just like everyone else does, or lob a couple mind poisons. That's how you play PvP these days and not clone 
gunner4life
Sat Jul 10, 2004 4:37 am
#3
the difference between heavy and light armor is probably 300 - 400 encumbrance to your secondries . this is pretty much irrelevant when you have your stats at 3000+ levels . i would definantely stick to the heavy armor . also mellee defence doesnt reduce the damage per hit , it reduces the chance of you getting hit in the first place . everytime you get attacked , first your ranged and mellee defence kick in , then your abilities like dodge take over , if the shot goes through then mods like toughness will reduce the damage taken.
oahep acto
Javac
Sat Jul 10, 2004 6:33 am
#4
Just wear the chest and helmet with stun layers and a sliced PSG - forget the rest.
TieWalker
Sat Jul 10, 2004 3:09 pm
#5
the proble is scatterhit2 hits the chest, legs, head, and arms. While u can stun layer the chest, legs and head i've never seen stun layered biceps/bracers
OslasAne
Sat Jul 10, 2004 3:55 pm
#6
You guys realise the scatterhit bug has been fixed right? I quit pvping months ago but as a fencer I read the boards pretty regularly. From my understanding scatterhit no longer bypasses the defence mods for pvp. Not saying you'll be able to push a fencer over but there is no longer an exploitable bug with scatterhit that bypasses the defence mods. That's my understanding.
dorsai78664
Sat Jul 10, 2004 4:04 pm
#7
As mentioned, your melee defense only prevents you from getting hit in a melee attack. That is your passive defense. However, dodge is an active defense and gives you a chance to avoid damage if the attack lands.
I view the pistoleer as more of an "active" defensive class because it has rather low passive defenses (like ranged defense) but higher than average defenses vs. states, vs. posture changes, and to dodge. The defenses basically assume you are going to get hit and then work on reducing the effectiveness of the hit. Of course, dodge will not work unless you are using a pistol or 1h weapon.
The best defense against a fencer of course is to kite. Although the geo pistol is very effective, keep in mind the range is only 48m. That gives you only a 20-30m buffer to be out of lunge2 range of a master brawler. You might consider using something like the republic blaster or DX2 because of the AP combined with the longer range for kiting. Even with high level comp armor, you can kill a fencer with a republic blaster if you stay out of his attack range.
I'm not sure about the rest of your template but stun and intimidate will do wonders for reducing a fencer's defenses. If you have smuggler, last ditch has a 75% chance to stun and you will have intimidate1 at novice brawler.
Message Edited by dorsai78664 on 07-10-2004 06:05 PM
mikedealer
Sat Jul 10, 2004 9:55 pm
#8
Try wearing this armor combination, i found without wearing certain peices of armor, you still get the full benefit of wearing a full composite set
For humanoid's wear Helmet, Chest, Boots and Gloves (if the gloves dont cut it get rid of them and try 2 biceps with no gloves no bracers) Get a enc sliced set of those which should be easy and save you money on armor overall. obviously also i guess since you use 60% psg's, get your psg's sliced.
For trandoshans wear Biceps, helmet, chest and pants, that will give you full coverage, i am a trandoshan myself as a swordsman, i can solo/tank a elder and not be hit once if i dont wear bracers (we dont wear boots and gloves to begin with)
try this combo out, your specials will probably take less mind(not that it matters for pistol specials anyway)and yes those armor peices will wear faster BUT who cares bout that lol.
I have had amazing sucess with just those peices as a human, chest helm boots and gloves are my new staple armor. i look at my combat logs all the time and always checks out
BloodMonk
Sat Jul 10, 2004 10:47 pm
#9
I am master pistoleer and TKM, when a melee class attacks me I get over times as much damage in on me as pistoleer. Try unequiping your pistols when you get KD
Sly
Sly
JayBurns
Sat Jul 10, 2004 10:58 pm
#10
I dueled a fencer not too long ago, and beat him after about 10 minutes, I was 0040 smug 2030 pistoleer and 0040 BH at the time. As you can see I had hardly any defense, butI was using a 38% PSG with 40% stun armor (everything but biceps and leggings). My tactic was to keep him intimidated, stunned (last ditch) and blinded (eyeshot). It worked alright, I could hit him 95% of the time when my state effects were on him. But the duel dragged on because we were both wearing stun protection and intimidating eachother,although I had stun and blind which are really the only weakness to fencer. If you can get them to stick. When his damaged gets cut in half by intimidate, then in half again by stun, his nightstick wasn't getting anywhere on my buffed action and health and mind wasn't being hit often enough to matter.
Regards,
JBurns
Message Edited by JayBurns on 07-10-2004 11:05 PM
GoodToTheTouch
Sun Jul 11, 2004 10:29 pm
#11
I don't pay money for armor, by 88% base, with SP of 38% stun and 80% electricity was FREE
I dueled 2 master fencers and just let them hit me before I had any tka but brawler 4000 and they couldn't hurt me at all, I was wearing a 88% base helmet and chest, and my arms where all encombrance and so where my boots, and I had more buffing then they could kill no matter how much they hit me
neither of them had 340 damage batons though
and actaully reducing accurcy has a small effect on damage, accurcy helps any profession take more advantage of their weapons max damage, trust me, use an FWG5 and stand point blank fire some, step back to the ideal and fire some, you'll have more potential damage, this dosen't sound like a lot but when we are talking about less then 200 a hit the difference of 10 damage can be the difference between my stats regening and slowly getting torn down
I do kite but in cnet your relative position dosen't mean a lot
I'll condone some testing with a fencer see what peices I need to wear and what ones I don't, for sure, but as far as I'm concerned most noobs won't hit any thing but my chest and head...
I always intimdate and use last ditch soo.... thats the only way to kil any thing, and I'm speed capped for any thing a person would use a but DE-10 and I"m only 3 speed points from that, no problem
fencers only havea max of 4x damage specails, so they really don't do a lot of damage, thats like me using fanshot, you'd think we'd be surperior but some how we aren't
I'm in the process of developing a 45% stun helmet
I dueled 2 master fencers and just let them hit me before I had any tka but brawler 4000 and they couldn't hurt me at all, I was wearing a 88% base helmet and chest, and my arms where all encombrance and so where my boots, and I had more buffing then they could kill no matter how much they hit me
neither of them had 340 damage batons though
and actaully reducing accurcy has a small effect on damage, accurcy helps any profession take more advantage of their weapons max damage, trust me, use an FWG5 and stand point blank fire some, step back to the ideal and fire some, you'll have more potential damage, this dosen't sound like a lot but when we are talking about less then 200 a hit the difference of 10 damage can be the difference between my stats regening and slowly getting torn down
I do kite but in cnet your relative position dosen't mean a lot
I'll condone some testing with a fencer see what peices I need to wear and what ones I don't, for sure, but as far as I'm concerned most noobs won't hit any thing but my chest and head...
I always intimdate and use last ditch soo.... thats the only way to kil any thing, and I'm speed capped for any thing a person would use a but DE-10 and I"m only 3 speed points from that, no problem
fencers only havea max of 4x damage specails, so they really don't do a lot of damage, thats like me using fanshot, you'd think we'd be surperior but some how we aren't
I'm in the process of developing a 45% stun helmet
MrjaM7
Sun Jul 11, 2004 11:08 pm
#12
Im also a MBH and Mpistoleer and my equipment is a 381dmgpup geo and a 361 non pup scatter a nice set of armor and a psg, My main tactic is spam eye shot and run like a mofo seems to work most of the time
KnightHawk420
Mon Jul 12, 2004 4:30 am
#13
I used to think fencers didn't do much damage either until I started getting 800 - 1600 damage hits from scatter shiak...
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