Pistoleer Archive

Thread: People are losing the main idea

Quenx
Thu Oct 21, 2004 7:29 am
#1

Ok im sitting here reading all these rants and how much pistol's suck. First off pvp is broken up into 2 things. a ) running around naboo and shootin ppl b ) the actual real pvp way is the WAR

Now ... for the war ... you figure u have 20 tkms for the imp side ther rebel side has 10 tkm 5 pistoolers and 5 rifleman .. who will win... well if u say 20 tkm u havnt been in a war. ((this is not regarding jedi))
They have all these diff professions to ad a little sumthin to the game Each profession has its very own nice way of prooving it self in a full scale war. Tkms can take nice hits .. Fencers can stun u all they want. Swords can hit pvp for 900 dmg ... Pistol on that hand is to provide support and backup firing and if u think about it Stacking health shots /// torso shots / bleeding shots and then LAST DITCHING the tkm that is battling ur tkm will easily cause a win for ur team. Yea pistols arnt meant for running up to a tkm master and dueling a 5 m duel with him. But if people would start paying more attention to the role of the galaxy ( The civil WAR) then u would have a more variety of professions rather then melee stackers. FLAME ME ALL U WANT. Rant and YELL all you want. the fact of the matter is .. pistooler can be good for some things. Maby 1/3 have stun armor maby more. but u will still do a favor for ur team by taking out that one person with 90 % kinetic armor instead of stun. Just look at professions as building a house. You cant just have all CARPENTERS. yea they can build a house. But can they do the electrical and pluming and landscaping and etc. EVERYONE in this game puts in there own part wether its big or small. Look at Architects and other crafters .. Do you see them all flawking to go to the biggest money making profession in the game NO. Combat makes more then crafting in these days of 30k Janta missions and 40 k Rancor missions. BUT THEY STILL STAY AROUND --- WHY ! cause we need them and they supply us. So please next time u say a profession isnt good think about it.
Strikke
Thu Oct 21, 2004 8:44 am
#2

So, what you are saying is that Pistoleer is good, as long as you are a Bounty Hunter and Smuggler, too?


Me? I think that just about sums up what is WRONG with Pistoleer.




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LordMaxx
Thu Oct 21, 2004 8:56 am
#3

/agree Strikke



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Quenx
Thu Oct 21, 2004 10:25 am
#4

Your not understanding... Would a rifleman be as good as a Rifleman/TKM in a duel ? no cause of the defense's Would a fencer be as good with out TKM .. NO .. would Carbineer be as good without BH ! no !... so what pistoolers need to use some more skills points and xp to achieve being very succesful. Ok so big deal .. Its not required.. pistooler can still be good without those skills its just a ADD ON... just like ne other profession. Do you see pikeman running around with just pikeman no ... do you see swordsman dueling with out dabblin in other professions for bonus's NO !

Thats the game ... not just pistooler needs to dabble

Yes there are some things wrong with the skill i agree but there are also other professions that expierence problems as well. Pistooler is by FAR not the worst skill in the game. What about the poor CH"s who lost theyre job do to Composite armor // Buffs // Vechiles and who loved the profession but had to drop it because no one had a demand any more. What about the Bh's who had to complete 75 % more missions then they should have to get investigation xp because of the mission glitch's. theres alot worse things then not being able ot be the KING of pvp with pistols.

be thankful we have wat we do have.
People complain about the game all the time.
THEN DONT PAY OR PLAY ! ...

I would really like ot see 50 of these forum members who yell and rant all day get together and develop a game i would be the first one on the boards

SUX SUX SUX .. if u break the game down into little detail
It requires so much programming // glitching // triggering // coding .. it would cause most of the half minded fools who say they could do a better job have theyre HEAD EXPLODE.

The reason for more add-ons then fix's .. Simple alot of ppl have done most to do in the game... The % ... its a very large % .. so while 60 % of the game as expierenced most of wat to expierence .. 40 % has not...
If the devs dont conitune to add side quests///features//expansions and more people would get bored and drop the game.. And believe me ... THEY WOULD LOSE ALOT MORE MONEY FROM PPL GETTING BORED THEN PPL ON THE BORED TRYING TO START A MASS - ACC - CANCEL..

Yes i dont agree with some of the things they do.
Do i appreciate how hard they work to give us a world to play in and maintain it well enough for us to log into daily (most of the time) and have some fun. YES ! they work for our enjoyment .. im sure they arnt paid well enuff to listen to other people talk about how bad they suck. They could go get a normal job and not be half a pressured by the public and make prob just as much or MORE of the money. but they enjoy what they do because thats what theyre good at. SO WAT you cant be thrilled 100 % of the TIME . You find a massive online game that doesnt have its ups and downs. They have done a dam good job with this game. If you ask me they deserve a little bit more then most ppl give them.
AmericanJedi01
Thu Oct 21, 2004 1:48 pm
#5






Message Edited by AmericanJedi01 on 10-21-2004 04:49 PM

AmericanJedi01
Thu Oct 21, 2004 4:47 pm
#6


What if..........

(I don't know much about pvp so some of this stuff could already be true)


What if large scale pvp had clearly defined roles for each side,ie one side is attacking while the other is set in a a good defenisive posture and defending a certain something or someone.


All professions, including hybrid professions,had clearly defined roles in large scale pvp.

1st what if rifleman where slow, high armor, low defenses, heavy hitting, posture down players, that had the ability to do large amounts ofdmgwith high accuracy at long ranges(but accuracy would be significantly lowered while moving)andwhere meant to staywell behind there most forward line of troops.

One of theriflemans main roles would be to stop the advance of enemy troops by posturing them down while other playersmove in for close combat fighting. The other role, obiviously, would be to act as snipers and to tgtcertain ham poolsat long ranges.( Or maybe give them the ability to do large dmg to random ham and preserve the benifit for tgting certain ham pools to pistoleer, not quite sure which would serve the pvping better)


In my vision there would not be one armor to rule them all. Armor would in have great penalties attached to them and this would vary greatly depending on what type of profession one is and what type of armor it is. Rifleman, for instance, would rely intirely on heavy armor for there livelyhood because there template would offer them little to know defenses and it wouldgive them little to nopenalities for wearing heavy armor.


Now to carbineers. What if carbineers had medium speed, medium defenses, did medium damage,wore medium level armor, could perform stat applying specials, had high accuracy at medium level ranges(accuracy would only be moderately reduced while moving), andwhere clearly ment to be mid range fighters, ie between the rifleman and the most forward line of troops. Carbineers main role would be to apply states to the opposing force and crowd control( i hear alot of people sayingcrowd controlso i'll throw it in but not quit sure how that would work). There template would allow for medium defenses and gave them little to know penalties for wearing a medium level of armor but high penalties for wearing heavy armor.


NOW FOR PISTOLEERS

What if pistoleers were quick, high defenses, did low damage(relatively speakin), wore little to no armor, and could maybe tgt certain ham pools( not quite sure if that should go to the pistoleer or rifleman), and are highly accurate at close range while moving(little to no penalties to accuracy while moving). In my vision pistoleers would be a striker type of force where they would go inand tgt certain players or groups of playersand then rush out to regroup and then do it again. The effectiveness of the pistoleer would be highly dependent on there ability to move while fighting. The pistoleers template would afford them high defenses and would give little penalities for wearing low level armor and high penalties for wearing medium or heavy armor.


What if Cammando's main role were primarily used to engage enemy combatants heavy armored vehicicles such as AT-STs and creature handler pets like rancors and mualers.


Going back to the goals of pvp, what if in pvp you had certain targets to protect, such as high ranking military officials. It could be the Bounty hunters role to take these targets out. You could really run with this idea and make some cool scenerios.An example would be to givecertain inhancements to priority targets that is not afforded to the rest of the combatants(something new the devs would put in the game). An example of an inhancement would be to give the player super defenses and/or buffs so he/she would not be easily killed and it would take a concentrated effort by a group of bounty hunters to take him out. If an enemy priority target is taken out this could award your team some type bonus or penalize the other team in the same manner so that it could turn the tide of the battle.



This type of pvp would allow for some very strategic gameplanning and, atleast on paper, looks like it would be a blast.


As you see i didn't write anything about melee but it wouldn't be that hard to fit them into the gameplan.


I also believe that 1 on 1 pvp could and should be balanced with this scenerio.




Master Pistoleer/Desperado/Kauri economist




AmericanJedi01
Thu Oct 21, 2004 4:50 pm
#7

Sorry for the tripple post. Something must of happened when I went to class.
Darth-Kevlar
Thu Oct 21, 2004 7:05 pm
#8

up to a point I agree with Quenx, but pistoleer still needs a good overhaul with or without the combat revamp. The real problem isn't a matter of roles or the fighting concept of pistoleers, rather the fact that about 75% of the pistoleer special attacks simply don't work as they should. And versus this, the rest is simply smoke in players eyes



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And yet I continue to Breathe, Rise, Feel & Fall.
Mater_Gunfighter
Thu Oct 21, 2004 8:03 pm
#9

Pistoleer is a broken profession, Rifleman and Teras Kasi are not.


A pure Rifleman can work his profession perfectly without dipping into other professions to enhance Rifleman. The samewith Teras Kasi.


Pistoleer on the other hand is almost worthless without Bounty Hunter or Smuggler.

Poor speed and accuracy, unable to lay any states, broken specials, ect.


The people saying this about pistoleerhave the right idea, you do not. No other profession in the game should require 126 skillpoints to be fast and accurate, or 78 skillpoints to get there most powerful attack



----------------------- Akin Aton -----------------------
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------------------ Rebel Colonel --------------------
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Golrok
Fri Oct 22, 2004 8:18 pm
#10


> So, what you are saying is that Pistoleer is good, as long as you are a Bounty Hunter and Smuggler, too?


Smuggler specials, though offensive,aint shtt aloneeither unless you have pistoleer speed, accuracy, dodge... So yea. One pistolprof aint really enough to hang in PVP,,

mikek82
Fri Oct 22, 2004 9:25 pm
#11


Everyone is not seeing that no ranged profession is so great by itself. Is BH anything without pistoleer or carbineer, or smuggler without pistoleer, and so on. You can say this about every profession. This game is meant for players to dabble so every character can be unique. Just because someone dabbles and is better than you doesn't make your profession broken.



Grog Daktan
Bounty Hunter 3/0/4/0
Master Pistoleer
Smuggler 0/0/4/0
WillburWright
Sat Oct 23, 2004 7:24 am
#12






mikek82 wrote:


Everyone is not seeing that no ranged profession is so great by itself.Rifleman is. Carbineers specials work.Is BH anything without pistoleer or carbineer They're decent, but still need some work., or smuggler Not a ranged combat profession.without pistoleer Smuggler/Pistoleer is still a joke, believe me..., and so on. You can say this about every profession.Swordsmen, TKA's, Fencers, Pikemen, allgood standalone; NOT Pistoleer.This game is meant for players to dabble so every character can be unique.Not really,most players flock to the best templates.Just because someone dabbles and is better than you doesn't make your profession broken. That is by far the dumbest, most baseless comment I have heard for awhile.







WillburWright
Sat Oct 23, 2004 7:28 am
#13






Quenx wrote:
Ok im sitting here reading all these rants and how much pistol's suck. First off pvp is broken up into 2 things. a ) running around naboo and shootin ppl b ) the actual real pvp way is the WAR

Now ... for the war ... you figure u have 20 tkms for the imp side ther rebel side has 10 tkm 5 pistoolers and 5 rifleman .. who will win... well if u say 20 tkm u havnt been in a war. ((this is not regarding jedi))
They have all these diff professions to ad a little sumthin to the game Each profession has its very own nice way of prooving it self in a full scale war. Tkms can take nice hits .. Fencers can stun u all they want. Swords can hit pvp for 900 dmg ... Pistol on that hand is to provide support and backup firing and if u think about it Stacking health shots /// torso shots / bleeding shots and then LAST DITCHING the tkm that is battling ur tkm will easily cause a win for ur team. Yea pistols arnt meant for running up to a tkm master and dueling a 5 m duel with him. But if people would start paying more attention to the role of the galaxy ( The civil WAR) then u would have a more variety of professions rather then melee stackers. FLAME ME ALL U WANT. Rant and YELL all you want. the fact of the matter is .. pistooler can be good for some things. Maby 1/3 have stun armor maby more. but u will still do a favor for ur team by taking out that one person with 90 % kinetic armor instead of stun. Just look at professions as building a house. You cant just have all CARPENTERS. yea they can build a house. But can they do the electrical and pluming and landscaping and etc. EVERYONE in this game puts in there own part wether its big or small. Look at Architects and other crafters .. Do you see them all flawking to go to the biggest money making profession in the game NO. Combat makes more then crafting in these days of 30k Janta missions and 40 k Rancor missions. BUT THEY STILL STAY AROUND --- WHY ! cause we need them and they supply us. So please next time u say a profession isnt good think about it.





Ummmm, we HAVE thought about it, for a long time. Our claims about Pistoleer being broken up the wazoo aren't baseless. Next time you think something is fine, step into their shoes. Take up Pistoleer, without BH, or Smuggler. We shouldn't have to use the rest of our skillpoints to be just as effective as another combat profession. Why should we pick up something else to be effective, when we should be fine ourselves.



Picking up another profession, Shuch as BH or Smuggler, should complement our skills, not complete them!

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