Pistoleer Archive

Thread: is this template any good

jedi0war
Sun Mar 14, 2004 4:26 pm
#1

master smuggler/master pistoleer/tkm
vonbraat
Sun Mar 14, 2004 5:31 pm
#2

yep. its not super uber but it still rocks and will rock even more after pub7.



and there was much rejoicing...
ItalianJediLord
Sun Mar 14, 2004 5:36 pm
#3

Why more after publush 7?
MCPrimetime
Sun Mar 14, 2004 6:50 pm
#4

capping dodge at 125, so at least you'll be better than pistoleer/fencer templates.



MCPrimetime
Jingles
Jrockin

Ametrand
Sun Mar 14, 2004 7:47 pm
#5

I foudn that only using the metitation tree from tka will work and using the rest of the pts for medic, because after pub7/8 the dodges and meleedefenses and damage mitigations only work from tka if you dont have a gun equipped- and if you dont have a pistol equipped, your pistol bonuses go out the window also


GOODBYE DEFENSE STACKERS!!!!


MCPrimetime
Sun Mar 14, 2004 9:55 pm
#6






Ametrand wrote:

I foudn that only using the metitation tree from tka will work and using the rest of the pts for medic, because after pub7/8 the dodges and meleedefenses and damage mitigations only work from tka if you dont have a gun equipped- and if you dont have a pistol equipped, your pistol bonuses go out the window also


GOODBYE DEFENSE STACKERS!!!!









TKA's don't have dodge



And only dodge, block, and counter are getting capped. Defense stacking will still be in full force.




MCPrimetime
Jingles
Jrockin

NeoEcks
Sun Mar 14, 2004 9:57 pm
#7

the only thing you may miss is terrain negotiation


i HATE walking super slow up-hill






In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


momyslitlemnstr
Mon Mar 15, 2004 2:48 am
#8

Iam a tkm master gunfighter master smuggler and I LOVE it.

Im not the best in pvp but i can definitly hold my own.

Its a bummer not having any medic but, im usually buffed and i raid mostly with my husband who has some medic so he can keep us alive, for along time, it will be interesting to see how i fair against him after the patch since he is a stacker and right now i pretty much cant hit him ,

but back on topic, i love the tkm master gunfighter master smuggler template and will be sticking with it for along time

<3 Bettie




Bettie Paige -RA-
less than three
jedi0war
Mon Mar 15, 2004 9:47 am
#9

ok thanks

EcadMistflier
Mon Mar 15, 2004 12:05 pm
#10




Yes.


Publish 7 restores the "to hit" bonus to the brawler classes against riflemen and other ranged combatants. Making the rifleman easier to hit.




Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
IdrisTycho
Mon Mar 15, 2004 2:51 pm
#11

I like my template: Master Smuggler - Master Gunfighter - Commando 0030


Sure maybe TKM is more practical, but let me tell ya, using a flamethrowerand going on a rampage with an enhanced laucher pistol just makes my day.
EcadMistflier
Mon Mar 15, 2004 3:13 pm
#12






IdrisTycho wrote:

I like my template: Master Smuggler - Master Gunfighter - Commando 0030


Sure maybe TKM is more practical, but let me tell ya, using a flamethrowerand going on a rampage with an enhanced laucher pistol just makes my day.






ROFL! Yeah as a former long time Master Commando I have to agree with you!



Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
spaden
Tue Mar 16, 2004 3:23 am
#13






MCPrimetime wrote:





Ametrand wrote:

I foudn that only using the metitation tree from tka will work and using the rest of the pts for medic, because after pub7/8 the dodges and meleedefenses and damage mitigations only work from tka if you dont have a gun equipped- and if you dont have a pistol equipped, your pistol bonuses go out the window also


GOODBYE DEFENSE STACKERS!!!!









TKA's don't have dodge



And only dodge, block, and counter are getting capped. Defense stacking will still be in full force.







Does it not state its the Defense skills that will be capped?

and since the only skills defined as Defense is: Ranged, Meele, Dizzy, Stun, Blind, Knockdownand posture change


Dodge, Block and Counter-attack is not defined as defensive skills anywhere (counter-attack is offensive anyway)....



Gori Ficono - Farstar
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