Pistoleer Archive

Thread: Defensive Template & Dodge Caps

garyttu
Sun Dec 05, 2004 3:50 pm
#1

Hello fellow pistoleers,


I just picked up some attachments to give me the speed cap with MPistoleer (I also have Dirty Fighting 4)...


So now I just need to put together a great PvP template for the pistol that really puts on the defenses....

1) Does Dodge Cap?

2) I took Novice TKM and Fencer. Any recommendations on the combo of those I should take to best take advantage of my all pistol pvp template?

3) Any others I should take? I am keeping the option open of taking Stims from Medic.


Thanks,

Big-G





- Colonel Big-G - Council Member of New Republic -
http://www.nwrep-intrepid.com

zahm1
Sun Dec 05, 2004 3:57 pm
#2

tkm/fencer/pistoleer 0044/medic
tkm/pistoleer/fencer 0440( HAVNT CHECKED THIS ONE)



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R A U C E ANTARES BRUTE AND DAMN PROUD
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garyttu
Sun Dec 05, 2004 9:11 pm
#3

bump



- Colonel Big-G - Council Member of New Republic -
http://www.nwrep-intrepid.com

Vriko
Sun Dec 05, 2004 9:46 pm
#4


garyttu wrote:
Hello fellow pistoleers,
I just picked up some attachments to give me the speed cap with MPistoleer (I also have Dirty Fighting 4)...
So now I just need to put together a great PvP template for the pistol that really puts on the defenses....
1) Does Dodge Cap?
2) I took Novice TKM and Fencer. Any recommendations on the combo of those I should take to best take advantage of my all pistol pvp template?
3) Any others I should take? I am keeping the option open of taking Stims from Medic.
Thanks,
Big-G



1) Yes, Dodge caps at +125. So does Melee and Ranged defenses
2) My recommendation:
  • Master Pistoleer, Dirty Fighting IV (you already have)
  • Fencer 4400 -- Caps Dodge, nearly caps Melee Defense, gives insane Defense vs. Knockdown
  • TKA 4301 -- Full Meditation abilities, caps Melee Defense, Melee Mitigation 2, More State Def.s
  • Novice Medic + 9 skill points of Medic skills

Combined with your pistol speed attachments and a DE-10, you'll have awesome damage output and CRAZY Melee and state defenses. Also, Meditation is something I will always recommend. I couldn't live without it.

Best of luck!



Master Smuggler :: Master Pistoleer :: Desperado
Vriko
Sun Dec 05, 2004 9:47 pm
#5

Oh, and a quick question: how much did all of those speed attachments cost you? I'd love to be able to cap pistol speed w/out having to pick up BH.



Master Smuggler :: Master Pistoleer :: Desperado
garyttu
Sun Dec 05, 2004 10:49 pm
#6

I bought a +12 bandolier and a +13 shirt (speed) for 9 mil total...


Thanks for the template advice!


Big-G



- Colonel Big-G - Council Member of New Republic -
http://www.nwrep-intrepid.com

garyttu
Sun Dec 05, 2004 11:03 pm
#7

Are we sure dodge is capped? Seems I keep hearing ppl say having a dodge of 210 or so makes a huuuge difference and the devs haven't said anything as far as I know...



- Colonel Big-G - Council Member of New Republic -
http://www.nwrep-intrepid.com

trabickle
Mon Dec 06, 2004 12:11 am
#8

if you are doing this for pvp you should be Master Pistoleer, Smuggler 0040, and Doc 4030. You wont need to worry about slightly better defenses when you can cure those all away.


I don't get how anyone could PvP without doc nowadays. No matter how good you may be, or how good your equipment, one decent DOT and you are done for.





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Ecnirp
Mon Dec 06, 2004 4:26 am
#9






garyttu wrote:

I bought a +12 bandolier and a +13 shirt (speed) for 9 mil total...


Thanks for the template advice!


Big-G







Ahem, yes and I am still sulking! Lol, no well done mate.


I have theMaster Pistoleer, Desparado, Rougue and novice Commando template at the moment, which is a very nice offensive template- but would recommend the Fencer\Pistoleer template for very good defence mods....


Why oh why don't they give you more speed as a Master Pistoleer? You have to waste so many SP's to go down the Desparado route... /sigh

Vriko
Mon Dec 06, 2004 5:37 am
#10


trabickle wrote:
if you are doing this for pvp you should be Master Pistoleer, Smuggler 0040, and Doc 4030. You wont need to worry about slightly better defenses when you can cure those all away.
I don't get how anyone could PvP without doc nowadays. No matter how good you may be, or how good your equipment, one decent DOT and you are done for.




You can't cure Dizzy+Knockdown. BIG PROBLEM.



Master Smuggler :: Master Pistoleer :: Desperado
garyttu
Mon Dec 06, 2004 8:49 am
#11






Vriko wrote:

1) Yes, Dodge caps at +125. So does Melee and Ranged defenses
2) My recommendation:


  • Master Pistoleer, Dirty Fighting IV (you already have)

  • Fencer 4400 -- Caps Dodge, nearly caps Melee Defense, gives insane Defense vs. Knockdown

  • TKA 4301 -- Full Meditation abilities, caps Melee Defense, Melee Mitigation 2, More State Def.s

  • Novice Medic + 9 skill points of Medic skills

Combined with your pistol speed attachments and a DE-10, you'll have awesome damage output and CRAZY Melee and state defenses. Also, Meditation is something I will always recommend. I couldn't live without it.

Best of luck!




Vriko,


After messing with the template builder, I came to the same conclusions and your recommendation sounds like the one I'm gonna try out. Thanks for taking the time to provide your comments - they helped out greatly!


I should mention that I also have FS ranged accuracy (and eventually will probably spend more on FS skills - but thats not important right now). I imagine I will at least take Fencer 4400 and TKA 4301. For the time being with the template above, I will only have 5 pts to spend if I take novice medic. Is it still worth it since I will only get Stims 2 at that level? Another option seems to be to take 4304 in TKA since that will get me close to max Ranged Defense (+121 vs. +81) but that still may not be worth it due to most pvp being melee anyway. Any thoughts on where to spend these last 20 skill pts?








- Colonel Big-G - Council Member of New Republic -
http://www.nwrep-intrepid.com

Uthyr
Mon Dec 06, 2004 9:24 am
#12






garyttu wrote:


I should mention that I also have FS ranged accuracy (and eventually will probably spend more on FS skills - but thats not important right now).





Last I read, the FS Ranged Accuracy branch is broken (as is FS Ranged Speed). Does anybody know if this has been fixed? I personally think FS Melee Defense is currently the most useful line for a Pistoleer.



Col. Uthyr Pendragon | Artorius Pendragon
Elder Pistoleer/Rifleman/Bounty Hunter/Combat Medic
Elder Architect
Naritus vendors:
Tatooine (2369 -4123) - Castle Uthyr, Mos Eisley West

Samath
Mon Dec 06, 2004 11:39 am
#13





trabickle wrote:

if you are doing this for pvp you should be Master Pistoleer, Smuggler 0040, and Doc 4030. You wont need to worry about slightly better defenses when you can cure those all away.


I don't get how anyone could PvP without doc nowadays. No matter how good you may be, or how good your equipment, one decent DOT and you are done for.






You can't cure Dizzy+Knockdown. BIG PROBLEM.




I thought you could cure the dizzy state with Doc



Samath
Dark Jedi Padawan
-FS- Guild

"The only good Rebel is a dead Rebel"
Founding Member Of Dark Order and Built the City of Vertigo, Rori
Out of Here Dec. 15th
Long Live the Empire!
Thank you Devs for throwing two+ years of my life out with one update that took you all about a day to make from all the bug that are in it!!!!!!
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