Pistoleer Archive
Thread: Ham costs and DPS dx2 not worth it?
OK. Lets start with: I'm a bothan with 750 quickness. Now take a scout and I can spam specials all day. Take a dx2 and I kill myself before I can finish the mob off. What gives? The dps on the dx2 is not double the scout. Why should it be double the ham? That makes no sense. Try to use it without specials... and you probably end up doing more damage with the scout because you can spam specialmoves. Does this make sense to anyone?
The difference is mainly the kind of damage the weapon does...in this instance, a DX2 does acid damage which is resisted by less things than the kind of damage done by the scout blaster.
With an Action pool of only 750 You are probably going to run into Special Move problems with virtually any other gun other than the scout blaster, whose main strength is its cheap special move costs, and high rate of fire. I can't remember the DXX2 SM costs off hand, but I know that all of the top pistols have higher SM costs than scout.
As an example, I was using a DH17 pistol that had 39 SM Action cost, and it ripped through my 1100 Action Pool (Quick, Sta, both 400) faster than mobs ever did. Didn't help that the gun was 1.5 speed :/
Never said my action pool was 750. My QUICKNESS is 750. Pistolwhip costs me 80 ham with scout. 160 ham with dx2. Quit frankly unless the mob is 50% or higher resist vs energy, I think I can kill it faster with a scout simply because i can spam specials (rollshot behing the highest dps pistolmove).
See without specials a weapon's dps is really low compared to with. So if you can't spam speical moves then the weapon better be doing alot more than normal damage to make up for it...
I find that the DX2 is best in a large group when you go fighting stuff with massive HAM bars. You're not going to be using specials in a group like this, because the whole group would run out of action points before they kill everything. Now, consider a DX2 sliced down toa speed of 2.0 or so. Just start blasting away, no special moves; the acid damage and the AP1 make it an excellent weapon in this role.
Then again, I do a lot of grouping. Some of it is good XP, some of it is not, but in any case the DX2 works well as a grouping pistol.
I keep four pistols hotkeyed. Scout, FWG5, DX2, and aextra low HAM Scout.
As someone mentioned above, the DX2 is armor piercing and acid damage, which makes an enormous difference as you start hitting the more advanced planets. When I hunt on Lok, the DX2 is my damage dealing pistol. There is a canine monster there that is 90% to 100% acid resistant, so I'll switch to the FWG5 for those.
I never (well, rarely)use knockdown with the DX2. I switch to my low HAM scout to pistol whip or disarm2.
The DX2 is critically useful for higher con mobs and armored opponents. The extra HAM cost become appropriate when you hit for over double the scout does, on an AR1 energy resistant mob/player, for instance.
I use a DX2, fwg5, scout, and tangle, in PvE and less frequently, but still use them all, in PvP. Yes, deal out KD with the scout, then switch to the most appropriate weapon. Which weapon that is, depends on your "examine" of the opponent, or in PvP, your best guess.
As has been stated, it is extremely useful when you get to planets where armor ratings and resists become the norm. Also, when in a hunting party, you'll find creatures die so fast that you aren't getting in as many specials as before. In that instance, the high HAMs are less of a factor.
As has been detailed out, one weapon will not lead to the most successful career. If you had just one, you could find yourself unable to contribute to a group effectively.
Well I learned a couple things that make my grief a little easier to bear. One... Dx2 AP does not function correctly against mobs that are vulnerable to acid. All mobs I tested my dmg/ham/dps on were either low or not resistant to energy, AR0 and vulnerable to acid.Which means my perceived damage was as if the dx2 was ap0 cuz of that stupid bug. Is the true value (when working right) supposed to be +25%? or +50%? And is ap2 another +25% +50% on top of that against ar0 (when its not buggy)?
I agree that guns should be situational. But the best all around gun still seems to be the scout. FWG close second and dx2 for those rare occasions when you're fighting heat/energy resistant stuff and don't want to do specials or have a combat medic handy for the pain you deal yourself with those specials.
I bought a DX2 today and got it sliced, I believe it is something like 96-153 / 2.3, I don't seem to be getting much noticible advantage from the AR1. Does this only work on AR1 or better creatures?
On most mobs my 82-160 / 2.0 Scout Blaster does more damage per hit, and more DPS.
I did notice with the DX2 though that it is a very good weapon when not using specials, the thing is like a machine gun.
I have three guns on my quickbar now, my Scout, the DX2, and a FWG5. The FWG5 can do the most damage, but sometimes it hits really low. My scout is going to remain my most commonly used weapon, but in PvP, or groupsI will probably use the DX2.
DX2, Scout and FWG5 are the guns you want. Use them situationally. Now... one MAIN reason no ones really mentioned for DX2
NPCs and PVP. They are def. a major plus in PVP... the armor and acid is great against players. And NPCs too, I find it to be better against most NPCs... as some higher end mobs, and mobs with acid vun.
But it's all situational. I personally ONLY use it for PVP. Now, mine is 56-140 but sliced to 1.7 speed. Drink a Tatooine Sunburn and I am roaring to go... now trust me, it eats the action bar even with a sunburn... but in PVP you'll notice a def. difference. Fanshot or bdyshot 2 the guy, I notice a great difference it's a greta PVP weapon and thats one main reason people want them.
AR appears to be slightly glitchy.
To save cycles on the server, it appears that your PC displays in the combat tab the damage you roll (say 250.)
If you are supposed to be doing +25% because of AR1 (meaning 312), in your combat spam it'll say
'You use a Chest Shot for 250 damage on <target>' but above the creatures head, it will say -312 in red. I have always taken this to mean that my AP is working, but that combat spam is incorrect.
Am I wrong in this assumption (and the combat spam is correct, and the -# is incorrecT?)