Pistoleer Archive

Thread: Parts of the Combat Balance to be rolled out in Publish 7

Randonb
Thu Feb 19, 2004 8:55 pm
#1

Thunderheart has disclosed some information on what is planned for Publish 7. Here is the stuff relevant to Pistoleers:


-Defensive modifiers will be getting a hard cap. No more stacking Pistoleer/Fencer or what have you to be nearly unhittable. There is expected to be some benefit from the stacking, but it will be limited. The cap has not been publicly disclosed yet.

-Melee attackers will get a bonus to hit against ranged combatants. I am trying to find out if this applies to Pistoleers as well, since this is to replace the removal of the melee damage multiplier agianst Carbineers/Riflemen.

-Dodgeenhancing food will decrease your chance of being hit.

-Initialstrike damage from bleeds will target the appropriate pool, rather than be random HAM.


There you have it. He has a whole slew of other information (some combat related, some not) that he plans on posting pretty soon.





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
Kaabezza
Thu Feb 19, 2004 9:26 pm
#2



Randonb wrote:
Thunderheart has disclosed some information on what is planned for Publish 7. Here is the stuff relevant to Pistoleers:
-Defensive modifiers will be getting a hard cap. No more stacking Pistoleer/Fencer or what have you to be nearly unhittable. There is expected to be some benefit from the stacking, but it will be limited. The cap has not been publicly disclosed yet.
-Melee attackers will get a bonus to hit against ranged combatants. I am trying to find out if this applies to Pistoleers as well, since this is to replace the removal of the melee damage multiplier agianst Carbineers/Riflemen.
-Dodge enhancing food will decrease your chance of being hit.
-Initial strike damage from bleeds will target the appropriate pool, rather than be random HAM.
There you have it. He has a whole slew of other information (some combat related, some not) that he plans on posting pretty soon.



So Melee types will beable to kick our butts more than they already do?



We don't have time to discuss this in a committee.
kovusreturn
Fri Feb 20, 2004 2:08 am
#3

**edit**? They are improving nearly all Carbineer Moves (evan already great ones!) and NO changes to Pistoleer?


What the hell is wrong with SOE? They still gota needle in their arm from their daily fix?
Daermoth
Fri Feb 20, 2004 2:13 am
#4

I refuse to give up pistoleer (hell, i carry in RL) but i went ahead and picked up TKM so i can beat up on players when im hangin out overt in a starport.



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DrakeWindwalker
Fri Feb 20, 2004 9:19 am
#5

So we just get screwed more?(Bleeds do to little damage atm for me care about them)


If these goes in this i HAVE TOO drop pistoleer, fencer/pistoleer loses it buffs i get hit for more and i dont have ANY bounes to DAMAGE!!?!?!?!?!


I just want to /wamp these devs.

Message Edited by DrakeWindwalker on 02-20-2004 08:22 AM



Drake/Ivay Windwalker
Happly married to Izabele

Freylocke
Fri Feb 20, 2004 9:24 am
#6

Carbineers are getting a new special and 2 fixes
Epukag
Fri Feb 20, 2004 11:07 am
#7

PLEASE Randonb bug them to fix our specials! like PMD2


I already get my butt served to me on a platter by TKMs - I cant believe they are going to improve Melee! They already win most PvP and it seems like 75% of people on my server are TK/something now.





\ AkMe /
(Master Armorsmith +26 Armor Experimentation | Assembly | Repair | +FS Experimentation)

~ AkMee Junior ~ - Master Pistoleer / Master Smuggler / TKM
@ AkMe Advanced Armor - Theed / Naboo -5435 , 3416 @

BUYING ACKLAY RIS SCHEMATICS AND YELLOW CUBES
BrentStargazer
Fri Feb 20, 2004 11:20 am
#8

Sigh. So our best special is still gonna be stopping shot ? What a waste...






MasterOfTheSporks
anubis1134
Fri Feb 20, 2004 11:25 am
#9

daermouth I carry in RL as well. Pistols is cool. Sig p229 in .40



Jhereg
Kragar
Sethra

"Let Hercules himself do what he may,
The cat will mew, and dog will have his day."

Nifty
Fri Feb 20, 2004 11:29 am
#10

The only way we should be able to beat a TKM in 1 on 1 PvP is if we can kite them. Up close they SHOULD kick our butts. That said... Stopping Shot should be a ranged knock down. Of course, I guess we could just use Suppression Fire from Ranged IV. I've never tried that in PvP before though. Does it work?


Anyways, if you accept a duel vs a TKM in the starport and start out within 20m of the TKM, you deserve to lose the duel. You basically gave yourself up to the lunge, KD/Dizzy, spitting rawl spam.


I agree though, our specials need to be fixed as well.


I agree with finally fixing defense stacking. If I wasa dev, combat professions would give specific defenses and non-combats would give general defenses (like specific aims for rifle, carbines and pistols and general aiming from the support discipline.) The specifics wouldn't stack with each other, but would stack with the generals. So you get the defense bonuseswhen using the weapon that earned you the skill box. I'd also not allow speeds to stack from the BH discipline. That's just my beliefs though.




Starsider: Abici Sselof, Master Entertainer, Musician and Pistoleer; Master Pilot
Hawaii5_o
Fri Feb 20, 2004 11:42 am
#11






Nifty wrote:

The only way we should be able to beat a TKM in 1 on 1 PvP is if we can kite them. Up close they SHOULD kick our butts. That said... Stopping Shot should be a ranged knock down. Of course, I guess we could just use Suppression Fire from Ranged IV. I've never tried that in PvP before though. Does it work?


Anyways, if you accept a duel vs a TKM in the starport and start out within 20m of the TKM, you deserve to lose the duel. You basically gave yourself up to the lunge, KD/Dizzy, spitting rawl spam.


I agree though, our specials need to be fixed as well.


I agree with finally fixing defense stacking. If I wasa dev, combat professions would give specific defenses and non-combats would give general defenses (like specific aims for rifle, carbines and pistols and general aiming from the support discipline.) The specifics wouldn't stack with each other, but would stack with the generals. So you get the defense bonuseswhen using the weapon that earned you the skill box. I'd also not allow speeds to stack from the BH discipline. That's just my beliefs though.






It looks like the upcoming combat balance could nerf us even more. If we're supposed to lose every fight that's within 20m of a TKM then we'll remain the most gimped class of them all since everyone wants to cap our range at 40m or something crazy like that! We'll have to fight within 20m of our opponents.


BTW: What good is Warcry to a brawler if he can't attack while his opponent is delayed? Wouldn't that be just delaying yourself also?





Arogalt Torgalt - Master Gunfighter
Kettemoor Phalanthropist
Randonb
Fri Feb 20, 2004 12:12 pm
#12






Hawaii5_o wrote:


It looks like the upcoming combat balance could nerf us even more. If we're supposed to lose every fight that's within 20m of a TKM then we'll remain the most gimped class of them all since everyone wants to cap our range at 40m or something crazy like that! We'll have to fight within 20m of our opponents.


BTW: What good is Warcry to a brawler if he can't attack while his opponent is delayed? Wouldn't that be just delaying yourself also?








1) This is a big concern of mine, personally. I think that despite what people are saying in the polls, they would not be happy if we became "melee with a blaster." If it happens and people change thier minds, it won't be easy to change back. Presently we run and gun to avoid damage, but if this happens, we'll just run around getting hit because we won't be effective outside of melee range.


2) On warcry: it's new purpose will be crowd control in groups and nothing more.





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
Randonb
Fri Feb 20, 2004 1:15 pm
#13

Maybe. Like I said, I am trying to find that out.


It doesn't make any sense. This measure was to replace the melee damage multiplier that Carbineers/Riflemen weresuffering from. If it isn't just an error in the notes and is in fact being applied to pistoleers, we will deal with it.


Don't think it's all love for melee, though. Another note was a radical change toWarcry: Rather than be a simple delay, it will be a delay that onlyworks if you don't attack the target afterwards. As soon as the target takes damage, the delay is cut short and he/she resumes fighting as normal.





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
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