Pistoleer Archive

Thread: He He

vampari
Sun Aug 22, 2004 7:09 am
#1

Wouldn't it be funny if you could make a jedi drop his sabre with disarning shot, pick it up and bash jedi with his own sabre?
Nicolas_Frost
Sun Aug 22, 2004 11:00 pm
#2

Personally, I think Disarming Shot 1 & 2 should do that following.

Disarming Shot 1: Deals damage directly to the equiped weapon and Hands(armor gloves too if worn)

Disarming Shot 2: Same as above, with a 65% chance of unequiping the weapon.

Seriously, why else would you shoot at someone else's hands other than to mess thier weapon up or make them drop it?

Message Edited by Nicolas_Frost on 08-23-2004 01:02 AM



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granolanator
Sun Aug 22, 2004 11:44 pm
#3


Nicolas_Frost wrote:
Personally, I think Disarming Shot 1 & 2 should do that following.

Disarming Shot 1: Deals damage directly to the equiped weapon and Hands(armor gloves too if worn)

Disarming Shot 2: Same as above, with a 65% chance of unequiping the weapon.

Seriously, why else would you shoot at someone else's hands other than to mess thier weapon up or make them drop it?

Message Edited by Nicolas_Frost on 08-23-2004 01:02 AM





The only problem with that would be griefing scenarios where pistoleers would just spam disarming shot to destroy the enemies expensive krayt/acklay weapon.

Though, with the weapon switch delay actually disarming a weapon (put a timer on it like knockdown [30 seconds or so]) would be truly a useful skill in pvp. Maybe have disarming shot 1 do minimal damage + a chance to disarm the weapon, while disarming shot 2 should be slightly less than stopping shot in damage but also have a higher chance to unequip their weapon.



Drac-ula Summerfield
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TheBane
Mon Aug 23, 2004 2:46 am
#4

None of that is going to happen, its too abstract and easily abused, the true way to balance it is to add a +stun effect to it and make it target a single pool.
Health would make sense since the pistoleer tree leans to the health pool naturally and you are shooting his hands, not his legs or head.







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BeWary
Mon Aug 23, 2004 4:52 am
#5

IMO:
Disarm1 should be single target delay ( warcry, panicshot type effect) + stun.
Disarm2 should be AOE delay + intim.

Anything where we are damaging other equipment has no use than other as a greifing tool. If this ability was to be powerfull enough to be of use in a PvP situation we'ed need to be able to disable another players weapon in under a minute.

Think about your nicest pistol, and think about some guy shredding it in a minute.

Any type of " un-equip weapon" functionality seems novel, but is easily circumvented by simply hotkeying your weapons. The code for the delay effect is already in game, and is balanced by the " Only stalled till touched" nature of the delayed state. I feel the attached states compensate for how high in our tree these skills are, relative to skills with similar effects.

A ranged intimidate would be a real treat for pistoleers.

This is a game all pistoleers get good at. I call it " If I had working specials, what would they do?"



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Ofodo
Mon Aug 23, 2004 6:15 am
#6

Call me stupid, but where i come from disarming means....get this......... Disarming!! I know, isnt that weird? A disarming shot in my opinion should actuall disarm the person of their weapon. This means that i think when disarming shot is used that it forces the weapon to be holstered for x amount of time untill it can be re-used. Obviously spamming this move would become a problem, so a system would have to put in place where you can only use the shot x amounts of time in a givin time frame, or x amounts of time per target. Having this move acutally remove the weapon from the players hands would be a big asset, especially if the person is only carrying one weapon that can dish out decent damage, or even better....only has one weapon on them hehe.



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Jakkal_Darkwind
Mon Aug 23, 2004 11:07 am
#7

while all this unequipping sounds good i think i found an equally strong (and easier to accomplish) way


disarm shot 1

aims for gloves

applies stun

puts in a3 second warcry (with a 1/3 chance to stick warcry)


disarm shot 2

aims for gloves

applies a better stun (either a better chance of sticking or longer duration, or more servere)

puts in a 7 second warcry (2/3 chance to stick)


this way the move is not nececarily "better" or "worse" than a normal warcry


this balences it out because rather than just slapping a normal warcry on your target this can hit from 64 (well CAN, depending on your acc mods and whatnot) and will apply a stun state, rather than using warcry, and firing a geoblaster it provides a nice combo




meah, just my 2 cents



like jedis? play kotor
kec
Mon Aug 23, 2004 11:07 pm
#8

i think it should be...

disarming shot 1 10 seconds delay dmg to health possible stun effect

disamring shot 2j 20 second delay gureenteee stun(Cept in pvp where they have defences) health dmg


i also thinbk multi target pistol shot should be a AOE posture down to prone

and pistol melee defense 2a dizzy/kd



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Or something like that.
Datchery
Tue Aug 24, 2004 2:52 am
#9

considering there's the delay in equipping a weapon, disarming shot would be pretty powerful if it just did exactly what the name implies (unequipping an opponents weapon for them). Disarming 2 hits several targets in an area, so long as they both did the same thing, it'd be a nice future fix.
TheSillyOne
Tue Aug 24, 2004 11:14 am
#10

If disarming shot actually unequiped the weapon AND caused damage to the weapon it would be SOOO useful. Think about it from the perspective of the owner of a rifle that causes massive damage and cost himhis first born child. As soon as the weapon becomes unequiped that person knows you are trying to kill his toy. He has to decide if he wants to continue using that weapon at the risk of losing it. So not only have you TEMPORARILY disabled the use of the high end weaponry you've possibly caused the owner to holster it, which could change the outcome of the fight.


I don't see it as griefing to break your enemy's weapon. I see it as tactical. Aiming for the weapon and not the person would make it an extrememly low damage shotand less than optimal for use against standard weaponry that can be easily replaced.


What we would be looking at is a tactical shot that would neutralize and balance some of the rediculously high damage loot drop/krayted/dot weaponry.



-silly-


Save your breath. You'll need it later to blow up your date.
kec
Tue Aug 24, 2004 11:32 am
#11

unfortuantly it will NEVER EVER do dmg to the weapom..if it did it would be the ultimate grief

i mean jedi vs pistoleer spam disarm break lightsaber and it would make pistoleers unstoppable



Creature Handler
Or something like that.
TheSillyOne
Tue Aug 24, 2004 1:23 pm
#12






kec wrote:

unfortuantly it will NEVER EVER do dmg to the weapom..if it did it would be the ultimate grief

i mean jedi vs pistoleer spam disarm break lightsaber and it would make pistoleers unstoppable






I disagree with this assesment. If it were properly implemented this could be a very usefull tool for pistoleers. I'm not talking about 1 shot killing a weapon here. What I'm talking about is disarming the weapon (to give your opponent a heads up that his weapon is taking damage-they'd be able to arm the weapon again in about 2 seconds) and then a low damage attack that includes a small amount of reduction to the condition of the weapon. The shot would be all but worthless except for in the circumstance where you want to convince your opponent to chose a less valuable weapon.



-silly-


Save your breath. You'll need it later to blow up your date.
Paxlar
Wed Aug 25, 2004 11:53 am
#13


**edit**....state effects??? HELLO its called DISARMING SHOT. It should have a chance to disarm. Someone said that is easy to get around because of hot keys. While this maybe true the aspect is when you land that disarming shot and their weapon drops that person might not notice it right off the bat. You might get in 2 or 3 free shots before they figure out what happened and re-arm. Imagine being in a big fight and just tabbing through targets disarming them while your teamates pound them down. Seems like a useful feature to me.

Ultima Online has this same attack and there have been zero problems with it. If it lands weapon is disarmed. Hope your paying attention!


Don't have it hurt the weapons condition. That WILL lead to a grief tool. Just DISARM!!!!!!!!!!!!!





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