Pistoleer Archive
Thread: Status of Pistoleer Specials
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djswift2k
Thu Mar 04, 2004 2:38 am
#1
i remember when disarming shot 2 was an aoe kd that had a nice damage multiplier..... maybe they could bring that back so we could actualyl kill things like everybody else...
djswift2k
Thu Mar 04, 2004 2:39 am
#2
o and ive been a master pistoleer since augest, and remastered an additional two times so dont say I dont know anything about the profession =)
Zidas
Thu Mar 04, 2004 4:38 am
#3
Why disarming Shot cannot damage enemy weapons conditions? ... why it's called DISARMING SHOT?
Jpshaff01
Thu Mar 04, 2004 4:42 am
#4
the dizzy kd is a good idea for pmd2 but may be pushing it, possibly i was thinking pmd2 could be a area kd similar to the pike kd. I'm not sure what would be a fair range for it though. But pistoleers are supposed to get close their opponents and be on the move so i think the area kd may be suitible. I would throw that in at master though, and same if we get dizzy kd.I was wondering whatever happened to the idea of haveing disarmingshot 2 un-equip the targets weapon, maybe that to compex to deal with. I would just like to see more interesting things happen, but the state effects seem really good since i think pistoleer should be somewhat similar to tka and fencer and play a role in that type of combat.
Message Edited by Jpshaff01 on 03-04-2004 03:46 AM
ratlif
Thu Mar 04, 2004 4:46 am
#5
Well good to know what is offically working and not working. Thanks for the heads up.
Stopping Shot: I like the additon of posture change to stopping shot. Now it somewhat means what it is titled.
Stopping Shot: I like the additon of posture change to stopping shot. Now it somewhat means what it is titled.
Disarming Shot: Wish this would mean what it said.. that being it actually takes arms away from the person. For instance, disarm shot on a player, it doesn't allow them to use their weapon ..ya know, disarm lol
Pistol Melee Def 2: This is something i look forward too, especially with the added effect ( dizzy would be nice
)
Wili
Thu Mar 04, 2004 4:53 am
#6
We dont need a kd/dizzy.
Pistol Melee Defense 2 should do mind damage and make the target blind.. like eye shot but with its range capped at 10 meters.
Pistol Melee Defense 2 should do mind damage and make the target blind.. like eye shot but with its range capped at 10 meters.
Doobeous
Thu Mar 04, 2004 6:04 am
#7
nice ideas. now if the BH correspondent would only do likewise...
Daermoth
Thu Mar 04, 2004 6:14 am
#8
Anyone else want to see disarming shot actually disarm a target (for pvp, knock the weapon back into the players inventory)? Would be danged funny to have a pikeman rushing towards you only to get in melee range and find himself punching you, or a rifleman scratching the air with his finger. Creative stuff like this would make pistoleer far more attractive.
ImpDude
Thu Mar 04, 2004 6:20 am
#9
Hoping for pmd2 for a added dizzy effect will defeat the purpose.....maybe stun or just a higher kd rate and a high dam rate. I would wish disarmshot2 would have the kd cone...but that will make pvp all to easy if you have carbineer (dizy/kd cone as well)...after you kd you can just spam fanshot with only a couple of people hitting you while you are wamping on the rest.Id say that would be perfect for defending AH. I can just see my teamates running down the hill towards the shuttleportdropping in a nice little cone shape
Also i think disarm shot 1 should be a delay or a blind. Remember we just want it fixed not overpowered. Multi Target pistol shot is just beyond me completly.
Im starting to think that the devs acually want us to fight against tkms in their territory. Why else would they give use melee def mods and def v.s kd and dizzy. All that goes away when they use unarmed kd 2. Ive only survived in the tkms lunge range once...That was because he missed and misjudged. I pulled off a couple of fanshots and he got zapped by my pal.
WookieOgre
Thu Mar 04, 2004 7:16 am
#10
Nice summary. Although I'm saddened by the state of the specials.
So I guess Pistoleer is now going to be the most broken ranged profession,inlight of the carbineer changes. I have to congratulate the carbineers, they got fixed and then some. Since I was once a Master Carbineer I am happy for them,AoE/Cone k/d, AoE/Cone Dizzy, AoE/Cone bleed w/ posture change......all I can say is wow (not sure if those specials are area or cone). That is not only crowd control that is a Ranged Teras Kasi, specially since its rumored that the k/d (chargeshot 2) has a damagemultiplier of 6.All Master Carbineer's deserve this fix. I was a master for 2 weeks and dropped because it was horrid, only able to use2 specials out of the whole profession to hunt was insane. My only question is, what time frame are we looking at to be competitive with the rest of the Ranged Professions.
I know we have had some of our specials nerfed a while ago, but in light of Rifleman being the end all Ranged Profession, Carbineers coming close behind with the fixes, Bounty Hunterspecials can own(well maybe they need a defensive bump but offensively they have nice specials), and Commando has flamer specials with multiplebroken guns(although Heavy Acid Rifle supposedly is fixed with the stacking speed/accuracy mods now).
Seeing how I'm going Master Teras Kasi with my Master Pistoleer/Master Smuggler, if things dont start to look good for Pistoleer I may never use my pistol again (wont drop it because I love Smuggler). However, whats the point of using a pistol if all the specials suck and I can just do 3k damage a second with my fists. I'm not asking to be uber, just asking tohave a point to the specials like Carbineer.
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