Pistoleer Archive
Thread: Pistoleers and the Combat Balance: Suggestions (Devs, PLEASE read : )
I agree with most of what was said here, except I do not think you need to chage the location of the specials, just the effects of the specials. I remember reading about "stopping shot" I was looking forward to it only to be disappointed with it. I have to agree with the specials being very dissapointing with the HAM costs to be extremely high! I manly use Healthshot and Melee Defense 1 (melee defense 2 was extremely disappointing! Pistolleer needs some revamping, just like many other professions. The one nice thing I can say is that unlike many static games SWG has the ability to evolve and change over time if people have patience to wait for it.I personally have said before that the pistoller revamp should come with the smuggler revamp because the professions are in what I consider to be the same family.
Malacious McCullin
Master Smuggler Almost Master Pistoleer
Valinor Eclipse - LOB
Rathask wrote:
P.P.S. The changed Fan Shot should be a single-target attack.
While I have yet to find any reference to the DE-10, I'll keep looking.
If you do indeed want more suggestions for other unique weaponry and damage type possibilities, look in the weapon histories link in my signature below. There you'll find several pistols with suggestions as to how they might be implemented in the game to reflect their origins in the RPG books they came from. (like the FWG-5 was)
Number 1 I have a little problem with. Like you said we eat up HAM tooo fast to have our speed raised, but I think a HAM decrease and speed increase would be the best solution. Why? because pistols are not hard to fire. It doesnt hurt someone to raise a small gun and pull the trigger a little. It is HARDLY exerting yourself. Secondly pistols should not hit hard. Thats why our speed should be increased instead. we should hit real quick. real real quick. Maybe, maybe a damage increase is in order because we are doing such little damage currently and our speed can only get so much faster.
The end of number 5 is also a little weird I guess. it seems like you thought out the rest of this really well and this seems to be lacking that for some reason. aside from talking about the 'withering hail of fire,' first of all I think an increase on damage of fan shot is unnessesary. An overall increase in pistoleer speed will help that just fine. I dunno about multi-target (I'm not master yet so I've never used it) but I thought the damage modifier was even higher then fan shot. The thing I wish about multi-target was I've heard it only targets two enemies, and I think it should be able to target more, (3-5) preferably 4.
Anyways good post. I think I've heard it before on the forums but I like the 'Precision Strike' Idea. (I think when I heard it it completly bypassed the armor which I really didnt like but yours is much better implemented IMO.)
And in reagards to Winter Rose, I have the book too and I love it, but first of all the DX-2 is sorta implemented as an acid, and the DXR-6 is a rifle. Althought you are right about the 'realistic' power of these guns. It would be unbalancing for a tiny pistol that shoots fast to have heavy armor piecing. The Devs have to find a good balance between realism and balance.
Katana_Blade wrote:
Also, I dont think we need an increase in defense. We already have more defneses than any other ranged profession is I'm not mistaken.
Rathask wrote:
If Mulit-Target actually WORKED (to the best of my knowledge it's still totally broken),
Ah, okay. Haven't tried it in a couple of months. My bad. -grin-
Anyway, knowing that, what do you think of the Fan Shot/Multi-Target switch and alteration? Personally, I'd say still do the change and make Multi-Target work like Fan Shot does now (because I believe Pistoleers should have a clear reward for being master and not dabbler), but... ;-)