Pistoleer Archive
Thread: Are Pistols good any more?
1: Higher defense (pistol defense preferably, an additional +25-40)
2: Special like Duelist Stance but for Melee
3: Better chance of sticking specials
4: Make stopping shot pistol use only
We would be much better off, but at least the specials actually do SOMETHING. Pre-CU this class was crap by itself... 0040 BH was practically necessary. Unfortunate that in combat 60% of the specials I use are BH specials.
NaKitNa wrote:
If they give us just a little nudge up specifically:
2: Special like Duelist Stance but for Melee but doesn't stack with duelist stance because duelist stance can already be stacked with CoB for a resounding +500 defense.
Fixed.
We're trying to keep ourselves OUT of the fotm templates as much as possible.
Message Edited by A_Lamer on 07-01-2005 02:12 PM
Our profession is much better now than before if we take a widescreen look at the CU environment.
1) our special attackswork ( after being reduced to fan shot, healtshot and stopping shot for 1. 5 years, it feels nicetohave a full working array of specials, even if most ofthem aren't thatused)
2) No more Armor Ratting. We can hit for our "full damage" like any other profession. Until teh combat upgrade the limit of AP1 to our weapons implied that against AR2 or AR3 we had 25 to 50 % damage penalty, not counting resistances. This makes a WORLD of difference, since we can now contribute to group damage in the "end game" setting.
This, nevertheless, does not imply that everything is well in the pistoleer realm. We do need minor fixes :
1) our accuracy, looking at master pistoleer only is sub-par.We are a "combat movement profession", what is saying that mobility is one of our main advantages, while moving we take accuracy penalizations. WE need more Accuracy.We need at least 25 more pistol accuracy
2) We should get the same mods that the master carbineer or master rifleman box give. They get more accuracy and speed at master than us.
3) Our strong point isn't actually that good: defenses. The level system basicly kills it in PVE. At PVP they aren't that bad once stacked with MBH.
4) Some of our damage dealing specials do need a fix, Body shot is our most damaging special and our weapons cap far less damage than rifles or carbines... what basicly means we need to get BH or carbineer skillsto deal real damage.
duabeckett wrote:
Its funny that although this is a pistoleer forum you all seem to be saying pistoleer is great, im a MBH, Master Pistoleer with this and that added for there little bonuses... but that just gets on my nerves even more, your saying that for pistoleer to be any good post CU you need MBH... Before CU you need smuggalr xx4x, and BH xx4x... When will Pistoleer on its own have something... Rifleman does, TKA does, Swordsman does...So how is it the most well balanced profession currently when you need the most popular profession at the moment (BH) for it to be viable... how about the people who dont want to be MBH with pistoleer...I agree that the whole system is now based on having a number of professions to make yourself viable but when the only option is to either combine your chosen profession with rifleman or BH then in all honesty what choice is there?Oh also why does BH get the best pistol move, underhand shot should be considered crowd control, even the smugglars dont get a knockdown!To me the game is dictated by BH and Jedi, all other professions can go and rot in the eyes of SOE. Even though the blaster is in the heart and soul of Star Wars!
Actually the only reason BH is such a hand-to-glove profession for pistoleer is due to the jedi population. Everyone wants to cull them, and as a result its hard to look anywhere within the pistol profession without seeing BH. There are people who honestly couldn't give a damn about bounty hunting, and instead get a master healing profession and/or some rifleman or carbineer. These people probably have it best since they'll either have high damaging abilities, or further complement to their crowd control (carbs has a snare, after all) and a bit of a damage boost.
As it stands, pistoleer is definitely a great profession, as evidenced by it being the prefered dabble class among FOTM bh builds until the healers got their loving, and now CM is getting the FOTM treatment. It just needs a little more to be what it SHOULD be, and with Badger at the helm, I honestly see it happening before the squad leaders, commandos and tailors get loving.
Edit: and btw, pistoleer has firearm strike as a KD. Its true BH is the only class with a ranged KD, but KDs can be forgotten if one has the ability to root or snare to kite.
Message Edited by A_Lamer on 07-02-2005 05:36 PM
A_Lamer wrote:
...and with Badger at the helm, I honestly see it happening before the squad leaders, commandos and tailors get loving.
We certainly wouldn't get it sooner without him.
duabeckett wrote:
Its funny that although this is a pistoleer forum you all seem to be saying pistoleer is great, im a MBH, Master Pistoleer with this and that added for there little bonuses... but that just gets on mynerves even more, your saying that for pistoleer to be any good post CU you need MBH... Before CU you need smuggalr xx4x, and BH xx4x... When will Pistoleer on its own have something... Rifleman does, TKA does, Swordsman does...
So how is it the most well balanced profession currently when you need the most popular profession at the moment (BH) for it to be viable... how about the people who dont want to be MBH with pistoleer...
GhostInAShell wrote:
BH is like ketchup on french-fries: it adds immensly to the whole experience, but it's awful on its own.
Die, I eat ketchup all the time!