Pistoleer Archive

Thread: Are Pistols good any more?

duabeckett
Fri Jul 01, 2005 9:54 am
#1

Im a master pistoleer... our role is crowd control... and i think the profession is now useless.


Stopping shot has an insane cool down timer on it, and its about our best move. Intimidation shot does nothing, firearm strike is moderately useful, warning shot erm... you get a nice icon i suppose. Disarming shot lasts for about 3 seconds before they shoot again... Quickdraw erm i dont even understand what it is... Burst shot and fan shot just cause aggro to an area and dont really do much damage, oh besides a nice little stun from burst shot...


Body shot is about our biggest damaging move... and i know were are crowd control so we modify our opponents, if someone can tell me about how those moves that have ridiculous cool downs and then dont work have any chance of controlling anything please let me know...


Also i am a master smugglar and commando 4400 (increased melee/ranged damage and general ranged accuracy). I only use the body shot from pistoleer!


The pistoleer should be the most awesome profession, but its not... it was better before the CU! It looks like Rifleman and Doctor is still the way to go. What a crock of sh*t.


Please tell me im wrong!


They should repackage it as Jedi vs Bounty Hunter... and be done with it...
BadgerSmaker
Fri Jul 01, 2005 10:03 am
#2

Why not read the guides that are stickied at the top of the board.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Pug
Fri Jul 01, 2005 10:05 am
#3

I'll have to respectably disagree with you, Duabeckett. IMO, Pistoleer is much better post-CU. Our specials work. They have purpose. I'm very pleased with Pistoleer for the most part.



May the Force be with you.

Pug
Bounty Hunter
Vendor in Valley of Shadows, Talus
/way -4307 2627
NaKitNa
Fri Jul 01, 2005 10:11 am
#4

If they give us just a little nudge up specifically:
1: Higher defense (pistol defense preferably, an additional +25-40)
2: Special like Duelist Stance but for Melee
3: Better chance of sticking specials
4: Make stopping shot pistol use only

We would be much better off, but at least the specials actually do SOMETHING. Pre-CU this class was crap by itself... 0040 BH was practically necessary. Unfortunate that in combat 60% of the specials I use are BH specials.

A_Lamer
Fri Jul 01, 2005 11:11 am
#5


NaKitNa wrote:
If they give us just a little nudge up specifically:

2: Special like Duelist Stance but for Melee but doesn't stack with duelist stance because duelist stance can already be stacked with CoB for a resounding +500 defense.


Fixed.

We're trying to keep ourselves OUT of the fotm templates as much as possible.

Message Edited by A_Lamer on 07-01-2005 02:12 PM



Starsider: Denala Vik'nar BH/Pistoleer/Combat Medic
Darth-Kevlar
Fri Jul 01, 2005 2:16 pm
#6

Our profession is much better now than before if we take a widescreen look at the CU environment.


1) our special attackswork ( after being reduced to fan shot, healtshot and stopping shot for 1. 5 years, it feels nicetohave a full working array of specials, even if most ofthem aren't thatused)


2) No more Armor Ratting. We can hit for our "full damage" like any other profession. Until teh combat upgrade the limit of AP1 to our weapons implied that against AR2 or AR3 we had 25 to 50 % damage penalty, not counting resistances. This makes a WORLD of difference, since we can now contribute to group damage in the "end game" setting.



This, nevertheless, does not imply that everything is well in the pistoleer realm. We do need minor fixes :


1) our accuracy, looking at master pistoleer only is sub-par.We are a "combat movement profession", what is saying that mobility is one of our main advantages, while moving we take accuracy penalizations. WE need more Accuracy.We need at least 25 more pistol accuracy


2) We should get the same mods that the master carbineer or master rifleman box give. They get more accuracy and speed at master than us.


3) Our strong point isn't actually that good: defenses. The level system basicly kills it in PVE. At PVP they aren't that bad once stacked with MBH.


4) Some of our damage dealing specials do need a fix, Body shot is our most damaging special and our weapons cap far less damage than rifles or carbines... what basicly means we need to get BH or carbineer skillsto deal real damage.






_________________________
Darkness & Shade are the burden;
Sweat, Pain, Blood & Tears tools that forged the mind,
within a soul countless times scoorched by Niquel & Lies.
And yet I continue to Breathe, Rise, Feel & Fall.
GhostInAShell
Fri Jul 01, 2005 4:33 pm
#7

What's the complaining about getting other professions for damaging specials? That's what the system is set up for! I've got Master Marksman, 0300 Carbines, MBH, but at the core I'm a Master Pistoleer! I use pistols exclusively, which wouldn't be an option without the Pistol Mods, and I use my Stopping Shot, Disarming Shot, and Warning Shot regularily. The point is in learning how to use these moves (warning shot when in groups, disarm when solo). Maybe we could use some tweaks, but nearly as badly as most other professions. Honestly, we're about the ONLY well-balanced combat profession post-CU.
NaKitNa
Sat Jul 02, 2005 12:40 am
#8

I didnt think Duelist Stance offered a melee defense bonus.. I could be wrong but I thnk it was only for ranged.

duabeckett
Sat Jul 02, 2005 5:39 am
#9


Its funny that although this is a pistoleer forum you all seem to be saying pistoleer is great, im a MBH, Master Pistoleer with this and that added for there little bonuses... but that just gets on mynerves even more, your saying that for pistoleer to be any good post CU you need MBH... Before CU you need smuggalr xx4x, and BH xx4x... When will Pistoleer on its own have something... Rifleman does, TKA does, Swordsman does...


So how is it the most well balanced profession currently when you need the most popular profession at the moment (BH) for it to be viable... how about the people who dont want to be MBH with pistoleer...


I agree that the whole system is now based on having a number of professions to make yourself viable but when the only option is to either combine your chosen profession with rifleman or BH then in all honesty what choice is there?


Oh also why does BH get the best pistol move, underhand shot should be considered crowd control, even the smugglars dont get a knockdown!


To me the game is dictated by BH and Jedi, all other professions can go and rot in the eyes of SOE. Even though the blaster is in the heart and soul of Star Wars!
A_Lamer
Sat Jul 02, 2005 2:33 pm
#10


duabeckett wrote:
Its funny that although this is a pistoleer forum you all seem to be saying pistoleer is great, im a MBH, Master Pistoleer with this and that added for there little bonuses... but that just gets on my nerves even more, your saying that for pistoleer to be any good post CU you need MBH... Before CU you need smuggalr xx4x, and BH xx4x... When will Pistoleer on its own have something... Rifleman does, TKA does, Swordsman does...
So how is it the most well balanced profession currently when you need the most popular profession at the moment (BH) for it to be viable... how about the people who dont want to be MBH with pistoleer...
I agree that the whole system is now based on having a number of professions to make yourself viable but when the only option is to either combine your chosen profession with rifleman or BH then in all honesty what choice is there?
Oh also why does BH get the best pistol move, underhand shot should be considered crowd control, even the smugglars dont get a knockdown!
To me the game is dictated by BH and Jedi, all other professions can go and rot in the eyes of SOE. Even though the blaster is in the heart and soul of Star Wars!




Actually the only reason BH is such a hand-to-glove profession for pistoleer is due to the jedi population. Everyone wants to cull them, and as a result its hard to look anywhere within the pistol profession without seeing BH. There are people who honestly couldn't give a damn about bounty hunting, and instead get a master healing profession and/or some rifleman or carbineer. These people probably have it best since they'll either have high damaging abilities, or further complement to their crowd control (carbs has a snare, after all) and a bit of a damage boost.

As it stands, pistoleer is definitely a great profession, as evidenced by it being the prefered dabble class among FOTM bh builds until the healers got their loving, and now CM is getting the FOTM treatment. It just needs a little more to be what it SHOULD be, and with Badger at the helm, I honestly see it happening before the squad leaders, commandos and tailors get loving. We certainly wouldn't get it sooner without him.

Edit: and btw, pistoleer has firearm strike as a KD. Its true BH is the only class with a ranged KD, but KDs can be forgotten if one has the ability to root or snare to kite.

Message Edited by A_Lamer on 07-02-2005 05:36 PM



Starsider: Denala Vik'nar BH/Pistoleer/Combat Medic
BadgerSmaker
Sat Jul 02, 2005 3:37 pm
#11






A_Lamer wrote:


...and with Badger at the helm, I honestly see it happening before the squad leaders, commandos and tailors get loving. We certainly wouldn't get it sooner without him.







Even though a lot of professions have it 100 times worse than us, I see no reason to not present out issues at every given opportunity and I continue to do so.


Thanks for the vote of confidence.



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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
GhostInAShell
Sun Jul 03, 2005 8:07 am
#12






duabeckett wrote:


Its funny that although this is a pistoleer forum you all seem to be saying pistoleer is great, im a MBH, Master Pistoleer with this and that added for there little bonuses... but that just gets on mynerves even more, your saying that for pistoleer to be any good post CU you need MBH... Before CU you need smuggalr xx4x, and BH xx4x... When will Pistoleer on its own have something... Rifleman does, TKA does, Swordsman does...


So how is it the most well balanced profession currently when you need the most popular profession at the moment (BH) for it to be viable... how about the people who dont want to be MBH with pistoleer...





Umm, then don't go MBH? You could go Carbineer for an equally damaging shot + some great control specials, as I have. You could go Smuggler for the same. You can go Squad Leader for some nice mods and group abilities. Honestly, you're not making any sense at all. No one is saying youneed anyONE other profession to be good, but we ARE saying that you NEED another profession to be good. This is by design, and is the case for every single combat profession out there. How about you see how well a BH-only combat template does, or Rifleman-only. No other combat profession stands alonedueto cross-profession specials, mods, and combat levels. Post-CU there is no such thing as a "Pistoleer", or a "Rifleman" in the way you're describing them.


The irony is that while you're complaining that Pistoleer doesn't have anything worth while, ALL the other ranged professions are complaining that they need Pistoleer in their templates in order to be viable. Furthermore, the reason that you see so many people with MBH in their templates is not because it's "teh ub3r", and certainly not for hunting Jedi (you only need 3/0/0/0 for that), but because it's a great toolbox profession to add to ANY ranged profession. Bounty Hunter does not stand alone as an awesome profession (neither does any profession post-CU), but it has the distinct quality of having something for every ranged profession. BH is like ketchup on french-fries: it adds immensly to the whole experience, but it's awful on its own.
A_Lamer
Sun Jul 03, 2005 10:39 am
#13


GhostInAShell wrote:

BH is like ketchup on french-fries: it adds immensly to the whole experience, but it's awful on its own.



Die, I eat ketchup all the time!



Starsider: Denala Vik'nar BH/Pistoleer/Combat Medic
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