After seeing so many questions about templates I wanted to compile a list of popular ones. Feel free to reply with any I have missed out or comment on how you template works.
This is a work in progress at the moment and I will edit it as your posts come in.
Out of interest, does anyone have Master Pistols and Master Fencer, Master Pikeman or Master Swordsman?
Master Bounty Hunter (Assault Armor) and Master Pistoleer (SP left - 52)
Summary by
CaixCatab
The primary boon of adding MBH to any ranged template is the extra defenses coupled with a decent amount of extra offensive abilities, both in skill mods and raw specials. You're able to inflict all states, can boost your defenses into the mid-400 range (before foods or skill tapes, or the 52 other SP you have left) aswell as an assortment of offensive specials such as critical shot, torso shot and underhandshot (ranged KD!). The fact that you also gain access to the bounty-hunter terminals and all the fun there's to be had from those is also a bonus.
Combat Mods
General Ranged Accuracy +160
General Ranged Speed +60
Melee Defense +165
Pistol Accuracy +40
Pistol Defense +50
Pistol Speed +45
Ranged Defense +180
Terrain Negotiation +40
Other Mods
Bounty Mission Difficulty +3 Burst Run Efficiency +40 Camping +5 Creature Harvesting +15 Creature Knowledge +5 Droid Precision +130 Droid Speed +90 Droid Tracking Speed +80 Mask Scent +70 Tracking Droid Effectiveness +100 Tracking Droids +12 Trapping +5
Combat Specials
Advanced Critical Shot
Advanced Firearm Strike
Advanced Quick Draw
Advanced Stopping Shot
Aimed Shot
Blind Recovery
Dive Shot
Dizzy Recovery
Improved Body Shot
Improved Burst Shot
Improved Confusion Shot
Improved Disarming Shot
Improved Duelist Stance
Improved Eye Shot
Improved Fan Shot
Improved Spray Shot
Improved Underhand Shot
Intimidate Shot
Kip Up Shot
Knockdown Recovery
Overcharge Shot
Placed Shot
Roll Shot
Stun Recovery
Torso Shot
Warning Shot
Other Specials
Droid Find
Droid Track
Harvest Corpse
Mask Scent
Templates
Master Bounty Hunter, Master Pistoleer, Combat Medic 4000
Master Bounty Hunter, Master Pistoleer, Combat Medic 0004
Master Bounty Hunter, Master Pistoleer, Carbineer 0400, Novice Medic
Master Bounty Hunter, Master Pistoleer, Carbineer 0440
Master Bounty Hunter, Master Pistoleer, Smuggler 4000
Master Bounty Hunter, Master Pistoleer, Squad Leader 0404
Master Bounty Hunter, Master Pistoleer, Master Pistoleer, Squad Leader 0404
Master Bounty Hunter, Master Marksman, Carbineer 0300 - Dragon942 : While lacking any healing ability, this template has good defense and the most ridiculous offensive stats you've ever seen.
Master Bounty Hunter, Master Marksman, Rifles4000, Medic0010 - Dragon942 : you already basically have this template listed but with carbines instead of rifles. This template will net 5 less General Ranged accuracy and give you improves headshot instead of improved legshot (slightly less damage modifier), but makes up for it with the addition of advanced snipershot and most importantly a boat load of Rifle Accuarcy versus 0 rifle accuracy. Since this template is designed for using a pistol, you might need to switch to a longer ranged weapon if the target is further than 35m. In this case you would want to use a laser rifle as it has the best stats for a non-master weapon and the max 65m range. With this template you will proficient use of this weapon instead of relying soley on GRA.
Combined with an HE Bio shirt, this is the template I currently use. Before that I used the MP/MCarbs/Novices template you have mentioned which is a great crowd control template and has great offensive stats, but relies on the CC abiliteis in lieu of defense or healing (so it wasn't good against jedi).
Master Combat Medic (Battle Armor) and Master Pistoleer (SP left - 52)
Summary by BadgerSmaker
Master Combat medic goes a long way to helping Pistoleer fulfil its attack control role, the combat speed debuff and state resist debuff means that when you land intimidate the target has about a 60% damage output reduction.
Couple that with great heals and Electrolyte Drain for kiting melee, this is a great template for solo and group play.
The only downside is the relatively low defences.
Combat Mods
Bio-Suppression Efficiency +95
General Ranged Accuracy +105
General Ranged Speed +25
Healing Efficiency +80
Medical Warfare Efficiency +100
Melee Defense +130
Pistol Accuracy +40
Pistol Defense +50
Pistol Speed +45
Ranged Defense +135
Other Mods
Augmentation Efficiency +5
Medical Assembly +10
Medical Experimentation +10
Combat Specials
Advanced Bacta Spray
Advanced Bacta Toss
Advanced Firearm Strike
Advanced Infect
Advanced Neurotoxin
Advanced Quick Draw
Advanced Stopping Shot
Aimed Shot Bacta Shot
Blind Recovery
Dive Shot
Dizzy Recovery
Improved Body Shot
Improved Burst Shot
Improved Deuterium Toss
Improved Disarming Shot
Improved Electrolyte Drain
Improved Fan Shot
Improved Hemorrhage
Improved Infect
Improved Neurotoxin
Improved Paralyze
Improved Shock
Improved Thyroid Rupture
Improved Traumatize
Intimidate Shot
Kip Up Shot
Knockdown Recovery
Overcharge Shot
Placed Shot
Resuscitate Player
Roll Shot
Stun Recovery
Warning Shot
Other Specials
Place Hospital
Templates
Master Combat Medic, Master Pistoleer, Bounty Hunter 0310.
Master Combat Medic, Master Pistoleer, Doctor 0004, Combat Prowess 0400 - BadgerSmaker - Buffs! Health, Action and Mind increases in total and regen rate, but the real reason for this line is Imp. Adrenal Boost. Currently due for a nerf from +40 Combat speed to +25, this buff allows you to fire extremely quickly and brings Pistoleer into a damage dealing role. You can also heal wounds and buff others.
Master Combat Medic, Master Pistoleer, Doctor 0004, Senses 0004 - doozerFIG : It was a sad day when post-cu i decided to give up being a long time rifleman, but pistoleer is undoubtedly the best compliment to combat medic. It's important to stay tighter to the target to dot and debuff, which was more difficult with rifleman. My typical strategy against a high end mob is kite and use high damage high action cost specials until almost drained, root, dot the target while regaining action, rinse and repeat. I offset the lower accuracy with ranged accuracy experimented crispic, boost defenses with melee defense food and sometimes a squad leader. I outfit my toon with the +10 range arm to make kiting a touch easier, and switch to the ALR when things start going south. A great choice for the loot whoring alt, and a great choice for pvp as well to give your group the edge with buffs, area attacks, and debuffs.
Master Combat Medic, Master Pistoleer, Doctor 4000 - Death_Blossom : In a group, this template is pivotal for success. Keeps tanks healed with multiple heals, great crowd control with ability to remove multiple targets from combat, able to tank if needed, and has multiple damage outputs. When solo, I can survive against pretty much most high end mobs (Nightsisters, Gorax, Rancors...) thru kiting, rooting,and landing debuffs. Downside to this build is slightly lower defenses, pistoleer specials only, and has the tendency to be a hate magnet.
Master Combat Medic, Master Pistoleer, Bounty Hunter0111, Medic 0410 - Tele_hoe : This template gives you the added benefit of having the three of the good BH specials, the only thing it's missing is bleed. The KD is invaluable for kiting melee mobs, and as you can use it while kneeling or prone (unlike Charge shot) it works well for Ranged Mobs as well. Crit shot and Eye shot have their obvious benefits as well, and you get the added defenses from the Dirty Tricks tree. The extra healing effeciency makes a difference as well, though it will be the first thing to go once I start going up FS.
Master Carbineer (Battle Armor) and Master Pistoleer (SP left - 67)
Combat Mods
Carbine Accuracy +65
Carbine Defense +40
Carbine Speed +50
General Ranged Accuracy +180
General Ranged Speed +40
Melee Defense +130
Pistol Accuracy +40
Pistol Defense +50
Pistol Speed +45
Ranged Defense +135
Combat Specials
Advanced Firearm Strike
Advanced Quick Draw
Advanced Rapid Fire
Advanced Stopping Shot
Advanced Suppression Fire
Aimed Shot
Blind Recovery
Dive Shot
Dizzy Recovery
Improved Body Shot
Improved Burst Shot
Improved Charge Shot
Improved Crippling Shot
Improved Disarming Shot
Improved Fan Shot
Improved Full Auto Area
Improved Leg Shot
Improved Rapid Fire
Improved Scatter Shot
Intimidate Shot
Kip Up Shot
Knockdown Recovery
Overcharge Shot
Placed Shot
Roll Shot
Stun Recovery
Warning Shot
Templates
Master Carbineer, Master Pistoleer, Master Marksman, Novice Rifles, Novice Smuggler, Novice Commando
Master Creature Handler (Battle Armor) and Master Pistoleer (SP left - 38)
Combat Mods
Additional Pets +3
Burst Run Efficiency +40
Creature To-Hit Bonus +10
General Ranged Accuracy +105
General Ranged Speed +25
Max level of pets +70
Melee Defense +80
Pistol Accuracy +40
Pistol Defense +50
Pistol Speed +45
Ranged Defense +85
Stored Pets +20
Taming Vicious Creatures +50
Taming Wild Creatures +90
Terrain Negotiation +40
Other Mods
Camping +5
Creature Harvesting +45
Creature Knowledge +40
Mask Scent +70
Trapping +5
Combat Specials
Advanced Firearm Strike
Advanced Quick Draw
Advanced Stopping Shot
Aimed Shot
Blind Recovery
Dive Shot
Dizzy Recovery
Embolden Pets
Enrage Pets
Harvest Corpse
Improved Body Shot
Improved Burst Shot
Improved Disarming Shot
Improved Fan Shot
Intimidate Shot
Kip Up Shot
Knockdown Recovery
Mask Scent
Overcharge Shot
Pet Command: Ranged Attack
Pet Command: Special Attack One
Pet Command: Special Attack Two
Pet Command: Attack
Pet Command: Follow
Pet Command: Follow Other
Pet Command: Guard
Pet Command: Patrol
Placed Shot
Roll Shot
Stun Recovery
Warning Shot
Other Specials
Pet Command: Formations
Pet Command: Friend
Pet Command: Group
Pet Command: Stay
Pet Command: Store
Pet Command: Transfer
Pet Command: Trick1
Pet Command: Trick2
Tame
Train Mount
Templates
Master Creature Handler, Master Pistoleer, Bounty Hunter 0044
Master Commando (Assault Armor) and Master Pistoleer (SP left - 52)
Summary by Bewary
I AM crowd control. With a wide selection of inate AOE weapons and a nice AOE special for those weapons that don't have radius it leads to some truly jaw dropping, crowd stopping combos. Things like stoppingshot with a 6m radius at 64m with the proton rifle, or fanshot with the rocketlauncher for a ranged AOE kd.
General Melee Accuracy +55
General Melee Speed +20
General Ranged Accuracy +170
General Ranged Speed +45
Heavy Weapon Accuracy +55
Heavy Weapon Defense +50
Heavy Weapon Speed +45
Melee Defense +165
Pistol Accuracy +40
Pistol Defense +50
Pistol Speed +45
Ranged Defense +130
Thrown Weapon Accuracy +95
Thrown Weapon Speed +40
Unarmed Accuracy +65
Unarmed Damage +70
Unarmed Defense +40
Unarmed Speed +30
Combat Specials
Advanced Firearm Strike
Advanced Quick Draw
Advanced Stopping Shot
Aimed Shot
Center Of Being
Dive Shot
Improved Body Shot
Improved Burst Shot
Improved Disarming Shot
Improved Fan Shot
Intimidate Shot
Kip Up Shot
Leg Sweep
Lunge
Melee Strike
Overcharge Shot
Placed Shot
Roll Shot
Stun Recovery
Taunt
Warning Shot
Templates
Master Commando, Master Pistoleer, Novice Smuggler, Combat Medic 0002 - Bewary - With the inclusion of nov smuggler ( concussion)you now have 2 independant "stops" to use, one which breaks on dmg and one which doesn't. Now add on a little CM for a speed debuff and a snare and you can solo almost anything as well as heal friends and allies with reasonable competance.
This combo comes with a HUGEset of toolsand an even larger number of ways to combine them. Nasty tricks abound.
Master Doctor (Battle Armor) and Master Pistoleer (SP left - 38)
Combat Mods
Augmentation Efficiency +90
Bio-Suppression Efficiency +5
Cure Efficiency +100
General Ranged Accuracy +105
General Ranged Speed +25
Healing Efficiency +105
Medical Assembly +10
Medical Experimentation +10
Melee Defense +130
Pistol Accuracy +40
Pistol Defense +50
Pistol Speed +45
Ranged Defense +135
Combat Specials
Advanced Bacta Jab
Advanced Firearm Strike
Advanced Nutrient Injection
Advanced Quick Draw
Advanced Stopping Shot
Aimed Shot
Blind Recovery
Countertoxin Spray
Decontaminate
Diagnose
Dive Shot
Dizzy Recovery
Drag Incapacitated Player
Improved Adrenal Boost I
mproved Bacta Infusion
Improved Bacta Jab
Improved Bacta Shot
Improved Bandage
Improved Body Shot
Improved Burst Shot
Improved Countertoxin
Improved Disarming Shot
Improved Disease Innoculation
Improved Disinfect
Improved Endorphin Injection
Improved Extinguish Fire
Improved Fan Shot
Improved Heal Wound
Improved Nutrient Injection
Improved Poison Innoculation
Improved Serotonin Injection
Improved Stabilizers
Intimidate Shot
Kip Up Shot
Knockdown Recovery
Overcharge Shot
Placed Shot
Revive Player
Roll Shot
Stun Recovery
Warning Shot
Other Specials
Register Location Place Hospital
Templates
Master Doctor, Master Pistoleer, Combat Medic 0004
Master Ranger (Battle Armor) and Master Pistoleer (SP left - 4)
Combat Mods
Burst Run Efficiency +70
Camouflage +100
Creature To-Hit Bonus +25
General Ranged Accuracy +105
General Ranged Speed +25
Mask Scent +100
Melee Defense +90
Pistol Accuracy +40
Pistol Defense +50
Pistol Speed +45
Ranged Defense +95
Rescue +50
Terrain Negotiation +95
Trapping +100
Other Mods
Camping +100
Creature Harvesting +150
Creature Knowledge +100
Foraging +100
Combat Specials
Advanced Firearm Strike
Advanced Quick Draw
Advanced Stopping Shot
Aimed Shot
Blind Recovery
Conceal
Dive Shot
Dizzy Recovery
Improved Body Shot
Improved Burst Shot
Improved Disarming Shot
Improved Fan Shot
Intimidate Shot
Kip Up Shot
Knockdown Recovery
Mask Scent
Overcharge Shot
Placed Shot
Rescue
Roll Shot
Stun Recovery
Warning Shot
Other Specials
Area Track: Animals
Area Track: Direction
Area Track: Distance
Area Track: People
Area Track: Players
Forage
Harvest Corpse
Templates
Master Rifleman (Reconnaissance Armor) and Master Pistoleer (SP left - 67)
Combat Mods
General Ranged Accuracy +180
General Ranged Speed +40
Melee Defense +105
Pistol Accuracy +40
Pistol Defense +50
Pistol Speed +45
Ranged Defense +160
Rifle Accuracy +85
Rifle Defense +30
Rifle Speed +65
Combat Specials
Advanced Aim
Advanced Firearm Strike
Advanced Quick Draw
Advanced Sniper Shot
Advanced Startle Shot
Advanced Stopping Shot
Aim
Aimed Shot
Blind Recovery
Conceal Shot
Cover Up
Dive Shot
Dizzy Recovery
Improved Body Shot
Improved Burst Shot
Improved Conceal Shot
Improved Disarming Shot
Improved Fan Shot
Improved Head Shot
Improved Knee-Cap Shot
Intimidate Shot
Kip Up Shot
Knockdown Recovery
Overcharge Shot
Placed Shot
Roll Shot
Stun Recovery
Warning Shot
Templates
Master Smuggler (Reconnaissance Armor) and Master Pistoleer (SP left - 52)
Combat Mods
Feign Death +60
General Melee Accuracy +10
General Melee Speed +5
General Ranged Accuracy +150
General Ranged Speed +50
Melee Defense +130
Pistol Accuracy +40
Pistol Defense +50
Pistol Speed +45
Ranged Defense +130
Unarmed Accuracy +110
Unarmed Damage +70
Unarmed Defense +40
Unarmed Speed +55
Other Mods
Language Comprehension +100
Spice Assembly +100
Spice Experimentation +100
Combat Specials
Advanced Firearm Strike
Advanced Quick Draw
Advanced Reckless Shot
Advanced Stopping Shot
Aimed Shot
Blind Recovery
Center Of Being
Dive Shot
Dizzy Recovery
Feign Death
Improved Body Shot
Improved Burst Shot
Improved Concussion Shot
Improved Disarming Shot I
mproved Fan Shot
Improved Overwhelming Shot
Improved Panic Shot
Improved Reckless Shot
Improved Restraining Shot
Intimidate Shot
Kip Up Shot
Knockdown Recovery
Last Ditch
Leg Sweep
Low Blow
Lunge
Melee Strike
Overcharge Shot
Placed Shot
Roll Shot
Stun Recovery
Taunt
Warning Shot
Other Specials
Slicing: Armor
Slicing: Containers
Slicing: Terminals
Slicing: Weapons (Advanced)
Slicing: Weapons (Basic)
Templates
Master Smuggler, Master Pistoleer, Combat Medic 4000
Master Smuggler, Master Pistoleer, Bounty Hunter 0040
Master Smuggler, Master Pistoleer, Commando 4413
Master Squad Leader (Assault Armor) and Master Pistoleer (SP left - 52)
Combat Mods
General Ranged Accuracy +135
General Ranged Speed +40
Group Burst Run Efficiency +60
Group Melee Defense +30
Group Ranged Defense +30
Group Terrain Negotiation +60
Melee Defense +135
Pistol Accuracy +40
Pistol Defense +50
Pistol Speed +45
Ranged Defense +140
Steady Aim Bonus +10
Trapping +5
Volley Fire Bonus +10
Other Mods
Camping +40 Creature Harvesting +15 Creature Knowledge +5 Foraging +35
Combat Specials
Advanced Firearm Strike
Advanced Quick Draw
Advanced Stopping Shot
Aimed Shot
Blind Recovery
Boost Morale
Dive Shot
Dizzy Recovery
Form Up
Improved Body Shot
Improved Burst Shot
Improved Disarming Shot
Improved Fan Shot
Intimidate Shot
Kip Up Shot
Knockdown Recovery
Overcharge Shot
Placed Shot
Rally
Retreat!
Roll Shot
Steady Aim
Stun Recovery
System Message To Group
Volley Fire
Warning Shot
Other Specials
Harvest Corpse
Forage
Templates
Teras Kasi Master (Innate Armor) and Master Pistoleer (SP left - 38)
Combat Mods
General Melee Accuracy +70
General Melee Speed +25
General Ranged Accuracy +105
General Ranged Speed +25
Innate Teras Kasi Armor +60
Meditate +100
Melee Defense +165
Pistol Accuracy +40
Pistol Defense +50
Pistol Speed +45
Ranged Defense +140
Two-handed Melee Accuracy +65
Two-handed Melee Defense +40
Two-handed Melee Speed +30
Unarmed Accuracy +75
Unarmed Damage +345
Unarmed Defense +75
Unarmed Speed +65
Combat Specials
Advanced Combo Attack
Advanced Dizzy Attack
Advanced Firearm Strike
Advanced Leg Sweep
Advanced Quick Draw
Advanced Stopping Shot
Aimed Shot
Armor Break
Blind Recovery
Dive Shot
Dizzy Attack
Dizzy Recovery
Force of Will
Improved Body Shot
Improved Burst Shot
Improved Center of Being
Improved Combo Attack
Improved Disarming Shot
Improved Dizzy Attack
Improved Fan Shot
Improved Leg Sweep
Intimidate Shot
Kip Up Shot
Knockdown Recovery
Lunge Meditate
Melee Strike
Overcharge Shot
Placed Shot
Power Boost
Quickdraw
Roll Shot
Stun Recovery
Taunt
Warning Shot
Templates
Teras Kasi Master, Master Pistoleer, Medic 0040 Teras Kasi Master, Master Pistoleer, Smuggler 0044
Message Edited by BadgerSmaker on 08-10-2005 11:47 AM
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