Pistoleer Archive

Thread: The Way Dual Wield should be Implemented

ThisIsTheMatrix
Tue Jul 27, 2004 8:11 pm
#1








The idea of Dual Wield has been in discussion for quite sometime, and I believe I have a very good idea on how to implement.


I do not believe that it should be a one-time “cert” at master pistoleer, but a progression through marksman/pistoleer/BH/commando.


it into the game.



Novice Marksman- No Mods


Pistols 1- No Mods


Pistols 2- No Mods


Pistols 3- Cert CDEF Dual Wield, Dual Wield +5


Pistols 4- Cert D-18 Dual Wield, Dual Wield +5


Master Marksman- Dual Wield +5



Novice Pistoleer- Cert DL-44 metal, Cert DL-44, Dual Wield +10


Pistol Grips 1- Cert DH-17, Cert Scout Blaster, Dual Wield +10


Pistol Grips 2- Cert Power 5, Cert Striker, Dual Wield +10


Pistol Grips 3- Cert FWG-5, Cert SR-Combat, Cert Tangle, Dual Wield +15


Pistol Grips 4- Cert DX-2, Cert Republic, Dual Wield +15


Master Pistoleer- Cert Geo Sonic, Dual Wield +25



Master Bounty Hunter- Cert Scatter Pistol Dual Wield


Master Commando- Cert Launcher Pistol Dual Wield



This way a Master BH gets the reward of the Dual Wield Scatter Cert, same as the Master Commando and his launcher.



Now They cannot wield these weapons without penalty like a good pistoleer can.


Enter the Dual Wield Mod chart!!



Below is a list of all the pistols with a (-#) near them. This negative number is a penalty for that specific gun. This is where the Dual Wield +’s come into play.



Example: A master Bounty Hunter gets the cert to Dual Wield a scatter pistol which is a (-75). This means they need a +75 Dual Wield mod to dual wield this gun without penalty. But at master BH, they only get +15 Dual Wield. So they need to get Pistol grips 4 to get a total of +75 Dual wield.



CDEF (-5)


D-18 (-10)


DL-44 metal (-15)


DL-44 (-20)


DH-17 (-25)


Scout (-30)


Power 5 (-35)


Striker (-40)


FWG-5 (-45)


SR-Combat (-50)


Tangle (-55)


DX-2 (-60)


Republic (-65)


Launcher (-70)


Scatter (-75)


Geo Sonic (-95)


DE-10 (-100)



Now for the DE-10, It needs a +100 to Dual Wield it correctly. That means a Pistoleer needs to master both Pistoleer and Marksman to get the +100 (now I know that some pistoleers might hate this but here me out). So only the true Ranged Pistol profession player can wield 2 DE-10’s correctly, not some TKM/Pistoleer/Smuggler template.



But to obtain this Cert, one should do a quest in order to obtain it. I believe at master, each profession should have a quest to further increase their skills. I.E. give new specials/schematics/certs/mods/etc… So at the end of the pistoleer one, they get the ability to dual wield DE-10’s. At master pistoleer they can dual wield it, but they would only have +95 Dual wield and suffer a small penalty in doing so. But with master marksman on top of pistoleer…. No Penalty.


The idea of commando's dual wielding their launchers was just to add every pistol to the dual wielding idea, but since it is heavy-weaponish, maybe this shouldnt be dual wielded.


I also do not like the ideas that are out there that believe Master Pistoleers should be able to dual wield any pistol in the game. Let me clarify that a little. Some ideas say that a plain Master Pistoleer, no other skills, should be able to dual wield a scatter/any other pistol that they do not get the cert for. I believe this is a terrible idea. Why give the BH the cert to wield one, but then give master pistoleers with no BH skills the ability to wield 2? This completely kills the little reward the BH has in having a profession specific pistol by giving non-BH's the better reward in wielding 2 scatters.


I like my idea on how the Scatter pistol should be dual wielded, soo the Master Bounty Hunter gets a little reward at master (scatter dual wielding cert) but can only use it without penalty if he gets a couple skills in the pistoleer tree.

Jakkal_Darkwind
Tue Jul 27, 2004 8:19 pm
#2

/studder bbb...bbb....bububu BEAUTIFUL!!!


i may not agree with some minor statistics (pouring an entire character to correctly use two revolvers) but aside from some minor tweaks that's perfect



like jedis? play kotor
MookeyMonkey
Tue Jul 27, 2004 8:54 pm
#3

Very nice. Lets do it!



-----------------------------------------

Mookey Jano'Shura
Master Smuggler
Mookey.tk

B0xwine
Tue Jul 27, 2004 8:59 pm
#4

I'd love to dual wield my two launcher pistol babys





Entaro Mulgarias

TeF

ThisIsTheMatrix
Wed Jul 28, 2004 6:59 am
#5

Yea this is like the first idea about this, not perfect, but i believe its a start. I just tried to type it out as I was creating some of the ideas. Then I hit send.......the whole page was gone and no thread. So I had to type it all over again, (this time in word soo that wouldnt happen again), since it was the second time I kinda rushed through it sooI can play the game hehe.



Cylus Castor
(Master Bounty Hunter, Master Smuggler)



When you have insomnia, you're never really asleep... and you're never really awake.
WesBelden
Wed Jul 28, 2004 8:34 am
#6


I actually like the idea behind it, but am not sure about Dual wielding either launcher pistols, Scatter pistols or DE-10s; Those three are effectively hand cannons (the DE-10 not so much perhaps) and would not be used in dual wield situations. There's also the fact that a commando's insentive to get master isn't likely to be something to do with pistols; it's going to be something along the lines of heavy weapon usage, demolitions or grenades (ie the 'end game' of their profession should be to do with said weapons, not pistols).


The way you handle BHs with dual wield is quite novel, most saying "yes, give it to us!" or, "no, it should be pistoleer only, and while you're at it, make it master pistoleer!". This system allows BHs to have it (along with anyone else who has master marksman), but they won't excel at it unless they get pistoleer master along with BH, which, considering they're proficient at an elite level at Carbines and the Lightning Cannon, shouldn't be too hard to swallow.


Whether dual wield gets implemented during or after the Combat Revamp is another thing entirely, although regardless, I hope the devs will take this idea into consideration.



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
LadyLeala
Wed Jul 28, 2004 10:48 am
#7

5 stars. Nice post. Great ideas. Can't wait!



Wayfarer's Designs

Relocating on CHILASTRA

CLOSED UNTIL FURTHER NOTICE


Shock-N-Awe
Wed Jul 28, 2004 2:34 pm
#8

Thats by FAR, the best Idea for adding in dual pistols. 5 stars.




NOOOOOOOOO

Xytroncore
Wed Jul 28, 2004 3:17 pm
#9

I just have to say the geo pistol cert and dual wield at master is LAME, it's already becoming extremely useless, and according to the devs stun is getting nerfed in some way. So why would we have to master marksman too to get our only real worthwhile pistol to dual wield with? I have to say I don't like this mainly because of that, an AP0 weapon that is usually deffended in the 70-80% range in PvP is no good to give at master.


And that layout is way too easy to dabble with, the one tree needs to be spread out, if it's not going to be all lumped into master pistoleer, then the certs need to be spread out accross the 4 trees, the DX2 and Republic being NOT put in the tree everyone dabbles in (so put it in the tree with dodge mods).



_________________________________________________________
Manimal : Gunslinger
j3huty
Wed Jul 28, 2004 3:36 pm
#10

He's wanting to put them in Pistol Grips. That is the tree with dodge mods.

I think it would be better if you can dual wield any gun at any time. The minus mods to dual-wielding would have to override any other positive accuracy mods. For example, you are Master Marksman, Master Bounty Hunter and Pistoleer 4/0/4/4. This gives you +155 pistol accuracy (the most you can get without pistol marksmanship, i think)but would not apply when dual wielding. The mods you get in pistols III - master pistoleer would indicate which guns you could dual wield with your accuracy mod applied.

More than likely some tweaks would have to be made to this idea but i think it's fairly good...



And the Lord said unto John; come forth and receive eternal life. But John came fifth and won a toaster.
j3huty
Wed Jul 28, 2004 3:37 pm
#11






j3huty wrote:

This gives you +155 pistol accuracy





I can't type...


It gives +125 pistol accuracy





And the Lord said unto John; come forth and receive eternal life. But John came fifth and won a toaster.
WesBelden
Wed Jul 28, 2004 3:41 pm
#12


When stun is 'nerfed' (which it won't be, they're going to make damage types as close to each other as possible for worth), the way weapons are made and where they are certed will be changed - this will mean that Weapon Smiths that are working their way up the profession or don't have enough SP to master will still be able to compete and sell weapons (so a weaponsmith with, for example 2-2-2-2 will be making weapons that are certed and just as competative as master WS' for elite combat professions that are at 2-2-2-2 in their profession). This also means that every weapon will be viable, there won't be the uber rifle type to use in PvP, there won't be the mother of all pistols, because master level certs will all be viable (so, presumabley, there'll be master level DL-44s, DX2s, etc.).



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
ThisIsTheMatrix
Wed Jul 28, 2004 3:42 pm
#13


Like i said, this is just a start. I am positive it can be tinkered with to be better than it is, although I like this idea the best soo far, and not because its my idea. The dual wield can be set up like the newish Creature levels in Creature handler, getting around a +2 or so every skill, and the certs can stay in the same line, since you need the dual wield + mods to coincide with the gun your using. So then a dabbler can get the cert but be terriblly inaccurate with it.


Then again I like my version because you can dabble to get what you want, but must master to get DE-10/Geo. The Geo might suffer a nerf, might not, but since this will be after combat revamp, all higher end guns id imagine will be useful in some way. Maybe instead of the master marksman to be able to dual wield, then drop that +5, add it somewhere else, but make a long quest to obtain the dual wield cert for the DE-10.



Here is my other post that is about a type of "leveling" idea, since I like the idea of progressing my already finished template, and am against a one month old character posessing the same power as my year and a month character. Reply their if you'd like.

http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=266603



Cylus Castor
(Master Bounty Hunter, Master Smuggler)



When you have insomnia, you're never really asleep... and you're never really awake.
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