Pistoleer Archive
Thread: The Way Dual Wield should be Implemented
I do not believe that it should be a one-time “cert” at master pistoleer, but a progression through marksman/pistoleer/BH/commando.
Novice Marksman- No Mods
Pistols 1- No Mods
Pistols 2- No Mods
Pistols 3- Cert CDEF Dual Wield, Dual Wield +5
Pistols 4- Cert D-18 Dual Wield, Dual Wield +5
Master Marksman- Dual Wield +5
Novice Pistoleer- Cert DL-44 metal, Cert DL-44, Dual Wield +10
Pistol Grips 1- Cert DH-17, Cert Scout Blaster, Dual Wield +10
Pistol Grips 2- Cert Power 5, Cert Striker, Dual Wield +10
Pistol Grips 3- Cert FWG-5, Cert SR-Combat, Cert Tangle, Dual Wield +15
Pistol Grips 4- Cert DX-2, Cert Republic, Dual Wield +15
Master Pistoleer- Cert Geo Sonic, Dual Wield +25
Master Bounty Hunter- Cert Scatter Pistol Dual Wield
Master Commando- Cert Launcher Pistol Dual Wield
This way a Master BH gets the reward of the Dual Wield Scatter Cert, same as the Master Commando and his launcher.
Now They cannot wield these weapons without penalty like a good pistoleer can.
Enter the Dual Wield Mod chart!!
Below is a list of all the pistols with a (-#) near them. This negative number is a penalty for that specific gun. This is where the Dual Wield +’s come into play.
Example: A master Bounty Hunter gets the cert to Dual Wield a scatter pistol which is a (-75). This means they need a +75 Dual Wield mod to dual wield this gun without penalty. But at master BH, they only get +15 Dual Wield. So they need to get Pistol grips 4 to get a total of +75 Dual wield.
CDEF (-5)
D-18 (-10)
DL-44 metal (-15)
DL-44 (-20)
DH-17 (-25)
Scout (-30)
Power 5 (-35)
Striker (-40)
FWG-5 (-45)
SR-Combat (-50)
Tangle (-55)
DX-2 (-60)
Republic (-65)
Launcher (-70)
Scatter (-75)
Geo Sonic (-95)
DE-10 (-100)
Now for the DE-10, It needs a +100 to Dual Wield it correctly. That means a Pistoleer needs to master both Pistoleer and Marksman to get the +100 (now I know that some pistoleers might hate this but here me out). So only the true Ranged Pistol profession player can wield 2 DE-10’s correctly, not some TKM/Pistoleer/Smuggler template.
But to obtain this Cert, one should do a quest in order to obtain it. I believe at master, each profession should have a quest to further increase their skills. I.E. give new specials/schematics/certs/mods/etc… So at the end of the pistoleer one, they get the ability to dual wield DE-10’s. At master pistoleer they can dual wield it, but they would only have +95 Dual wield and suffer a small penalty in doing so. But with master marksman on top of pistoleer…. No Penalty.
The idea of commando's dual wielding their launchers was just to add every pistol to the dual wielding idea, but since it is heavy-weaponish, maybe this shouldnt be dual wielded.
I also do not like the ideas that are out there that believe Master Pistoleers should be able to dual wield any pistol in the game. Let me clarify that a little. Some ideas say that a plain Master Pistoleer, no other skills, should be able to dual wield a scatter/any other pistol that they do not get the cert for. I believe this is a terrible idea. Why give the BH the cert to wield one, but then give master pistoleers with no BH skills the ability to wield 2? This completely kills the little reward the BH has in having a profession specific pistol by giving non-BH's the better reward in wielding 2 scatters.
I like my idea on how the Scatter pistol should be dual wielded, soo the Master Bounty Hunter gets a little reward at master (scatter dual wielding cert) but can only use it without penalty if he gets a couple skills in the pistoleer tree.
j3huty wrote:
This gives you +155 pistol accuracy
I can't type...
It gives +125 pistol accuracy