Pistoleer Archive
Thread: roots/snares
Are you thinking of taking xxx4 Pistoleer?
What is the rest of your template?
BadgerSmaker wrote:
Are you thinking of taking xxx4 Pistoleer?
What is the rest of your template?
I'm thinking of taking xxx1 or xxx3 pistoleer depending on how many SP I have...
Yeah, but that eats mind and you have to be really close to get it to stick...
Basically I'm just wondering if stoppingshot/pistoleer root is worth having, hehe... since the countdown timer is so long and it doesn't root for very long anyway?
The Pistoleer Root varies, with the Advanced Version holding the target steady for quite awhile. The Pistoleer Root is the only non-jedi root in the game, so this is the signature pistoleer move.
For snares there's many options.
For Duration - Electrolyte Drain (Combat Medic)- Improved Version is around 100 Seconds
For Most Effective - Crippling Shot - from carbineer, this modify's the movement speed by quite a lot.
The other snares that I know of:
Restraining Shot - 40 Second Snare (Smuggler)
Kneecap Shot - Short Duration Snare (Rifleman)
Remember snares don't stack, so if you see a mob w/ electrolyte drain don't shoot your snare as the latest snare will overwrite the snare that was already applied. So if a mob is Electrolyte Drained for 100 seconds and you shoot kneecap shot, that overwrites it and is only snared for 20 seconds now.
As for Dazes there are a few dazes out there:
Major Daze-
Concussion Shot - Movement/Action
Paralyze - Movement/Action
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Minor Daze
Panic Shot - Action
Disarming Shot - Action
Startling Shot - Action
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All dazes break on damage, and is mostly used for crowd control. I particularly like using disarming shot or paralyze and running up to the target to apply Electrolyte Drain or Thyroid Rupture. During that time the mob won't hit back, and since those are states, they don't break the daze. Remember Dazes break on damage.
Well that's my two cents.
-Ice
From what you've said, it seems that the Pistoleer root is the most effective, just generally... the other snares like restraining shot and crippling shot are not bad themselves. But if I'm only taking regular crippling shot, I'm not sure how effective it would be... if it just holds the target for 5 seconds or something, it may be better to put those SP into feign death especially since the target can keep attacking... unless you just stay out of melee range. Of course I haven't been able to hit FD recently... and I'm not sure how worthwhile Last Ditch would be since I've heard it doesn't usually connect.