Pistoleer Archive
Thread: What are some pistoleer moves that are good against jedi?
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BadgerSmaker
Tue May 31, 2005 2:46 am
#1
Disarm is good... so is Intimidate and Burst Shot. I had a duel with a healer guildmate and despite being extremely drunk at the time, set him on fire and poisoned him then used disarm shot to keep him off me while he drained his force to heal it.
Then I'd dump some quickdraws and bodyshots while keeping myself alive with healing and waiting for his force to run out.
raymandust
Tue May 31, 2005 5:38 am
#3
Can’t stress enough disarm shot and warning shot? Just remember that some of the specials you use brake on the next attack, so use them wisely and think about why you would want to use them, instead of your max dam specials?
Maxil
Tue May 31, 2005 6:36 am
#4
what exactly does burst shot do? I put it aside thinking it was one of the broke area attacks... I take it from the reccomendation that it's not..
Warning shot/disarm shot/stopping shot/blind shot/intimidate shot and from bh /criticalshot are my arsenal..
Warning shot/disarm shot/stopping shot/blind shot/intimidate shot and from bh /criticalshot are my arsenal..
Nathanielstarr
Tue May 31, 2005 12:44 pm
#6
I'm talking your run of the mill 4000 healer jedi....you know the ones that heal so fast that you can hardly hurt them? Do moves like disarming shot and quick draw help at all?
Nathanielstarr
Tue May 31, 2005 10:00 pm
#8
Why burst shot? Why warning shot? I don't think those would be that good in a jedi fight in lieu of something else.
CaixCatab
Tue May 31, 2005 10:48 pm
#10
Warning shot drops his ranged/melee defenses by 80. I believe it's non-resistable too, so if you it's a hit, it lands.
Burst shot stuns him, but I keep forgetting exactly what stun does 
bgold4
Tue May 31, 2005 10:59 pm
#11
CaixCatab wrote:
Warning shot drops his ranged/melee defenses by 80. I believe it's non-resistable too, so if you it's a hit, it lands.
Burst shot stuns him, but I keep forgetting exactly what stun does
from what i hear it slightly lowers action regen
Maxil
Wed Jun 01, 2005 1:40 am
#12
increases the chance of states sticking anyway, still not 100% guarenteed.
bgold4
Wed Jun 01, 2005 4:16 am
#13
Draycan wrote:
Warning shot makes states stick?
you'll definitely notice a difference vs a defender trying to stick states with warning shot applied and not applied
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