Pistoleer Archive
Thread: To all the die hard 100% Pistol users out there!
RenKesson wrote:
Personally, I think a BH should need speed from Pistoleer, rather than the other way around.
Give them a total of +10 or +20 Spd/Accuracy for their profession. That's what I say.
I agree, if you put all the pistol mods into Pistoleer, and only specials in BH and Smuggler, you would fix a terrible amount of problems.
The only catch is to put enough mods into Novice Pistoleer to ensure that if BH or Smugglers need to mods to get their xp, that they only have to pick up one box of pistoleer in order to continue training in their profession.
RenKesson wrote:
A Novice Pistoleer gets Pistol Accuracy +55 and Pistol Speed +30. Seems like enough for a Novice Pistoleer to me.
We can't design our profession around other professions. The Pistoleer profession should be designed for Pistoleers, not for dabblers or grinders. I'm a BH Pistoleer myself, and there's a good chance I'd keep it even if BH Pistol Spd/Acc were removed, but I would not be at all interested in pumping up the Novice Pistoleer's skills just so a BH could dabble in Pistoleer that much and grind out BH Pistols quickly enough. If he wants the benefits of a skilled Pistoleer, he should become a skilled Pistoleer in my mind.
Obviously you have never done the Smuggler Pistol grind with only pistols 4.
Good call on the mods already in the Novice box, but my main point, and one you should have picked up, is that it IS NOT FUN to make a crapton of pistol xp with junk mods.
Do notcall me on designing the Pistoleer profession around other professions. I only care about how strong Pistoleer is by itself. In order to accomplish this you need to remove all of the other pistol mods from other professions. The unfortunate effect of that is making these other professions a pain in the ass to complete (i.e. smuggler). My main statement about including sufficient mods in the novice box (which there are, and I was not aware of that) was to ensure that these newly designed BH and Smuggler professions with no pistol mods might have a easier, dare I say less hellish, experience of mastering their profession.
Besides, Mr. RenKesson, how much do you think I am compromising the design of the Pistoleer profession by ensuring adequate mods in the novice box??? I don't think I am at all, so please don't call me on it.
RenKesson wrote:
Hmm, touchy.
I didn't "call you" on anything. I was making my position clear so that nothing I said before or after would be misinterpreted. If I "call you" on something, I will use "you" or your name in my post, okay?
And just to clarify once again, the Novice Pistoleer box doesn't contain +30 Speed and +55 Accuracy in it. Those mods are all the mods from the Marksman Pistols tree to Novice Pistoleer cumulatively.
In any case, you said that you wanted to boost the Novice Pistoleer speed to make it easier for a Smuggler or BH to grind up their Pistol trees and not have to take any other Pistoleer skills. My counterpoint is that a Novice box should not be a desireable thing on its own. You already get some speed and accuracy mods, as well as a very decent certification, and another DOT attack at the Novice level, and all I was saying is that I disagree with you that they should be relooked at to make it easier for BHs/Smugglers to dabble in our Novice box just so they can get the best of both worlds for only 6 SPs.
No offense was intended, and none should be taken.
Roger that. I am a touchy at times.
Well, I do think the design of only having +30 speed and +55 to gain the 2 million or so xp needed to master Smuggler is appalingly low. Players who wish to play as only smugglers feel they deserve to be a viable hybrid combat profession without the need to "dabble" in pistoleer to do their jobs. Actually, I think a great many of them have this concern.
Just like the Smugglers, Pistoleers want to be viable without having to dabble in another profession in order to do thier job. It's a funny situation, but the comprimise I am suggesting here isn't poorly thought out. Foremost, Pistoleer should be the genuine house of pistol mods and its primary skills that fit a pistoleer's role. Second, smugglers and BH's need a way to do their job without having to dabble to an extreme degree in pistoleer. This goes particularly for smugglers, who have ZERO mods beyond the +30 speed and +55 accuracy to earn the 2 million xp they need to master.
Does it make sense to make them earn 2 million more xp in pistoleer (accuracy/speed) before they even dare to grind the 2 million xp in smuggler, a grind which is done with paltry mods and substandard guns? I don't think so. I think the solution is simple, allow them access to decent mods, not gargantuan amounts here, by spending the pistol skill points into Novice Pistoleer.
It would go a long way helping out these "mod-deficient" hybrid professions while at the same time securing all pistol mods into the Pistoleer profession solely.
You might have ground up BH without pistoleer first. This is a much, much easier road than getting the pistol lines in smuggler. The BH pistol line is more rich in pistol mods than any combination of 4 boxes of pistoleer put together then multiplied by two and a half. That is STRIKINGLY significant, and much more easy to do than smuggler.
Allow smugglers access to somewhat easy to obtain mods so they don't have to master pistoleer and STILL be more gimped than a player with only the BH line of pistols. What I mean to say is to allow smugglers a chance to use their specials without having to sink major time and work, while at the same time making sure that pistoleer is the only profession one can get mods from.
I suggest putting like +20 speed and +20 accuracy in the Novice box of Pistoleer. What we have now is +5 speed and +5 accuracy... appalling.
Message Edited by Nifty on 01-19-2005 03:45 PM