Pistoleer Archive
Thread: Improved disarming shot
Is it like paralyse without the root?
How long does it last
Thanks
Zip.
Now, I could be wrong. But I belive its just a slow. It slows the attack rate of the target. So if hes melee, he swings slower. If he is ranged he shoots slower. Again, I could be wrong. But I belive thats what it does.
strange that its working for you. the icon stays under my target for about a second then he shoots back and adv startle ( the rifle shot) is istantly removed no delay at all a total waste of shot...
Geddeo wrote:
Disarming shot disarms the opponent so they cannot attack you for a while. I'm not sure how long it lasts, mine lasts almost the entire cooldown time and the creature will get in an attack right before I can shoot disarmingshot again.
This shot has been changed recently to break on dmg, meaning that your opponent will be able to attack you again as soon as you use another shot like body shot. If you are in a group this shot can be usefull if timed right, but normaly the other people in the group just cancel the effect of the shot, and since it does so little dmg is almost a wasted shot. It works well in both pvp and pve and I use it all the time when I solo.
The improved disarming shot seems to be 100% effective if you hit the target, and can be used very effectively with Startleshot from the rifleman profession. Switching between disarmshot and startleshot (which also has a delay effect) can effectively stop your opponent from being able to attack at all unless you miss or run out of action. Startleshot has almost the same dmg modifier as bodyshot so you can still do some decent dmg with this combo.
Disarming shot disarms the opponent so they cannot attack you for a while. I'm not sure how long it lasts, mine lasts almost the entire cooldown time and the creature will get in an attack right before I can shoot disarmingshot again.
This shot has been changed recently to break on dmg, meaning that your opponent will be able to attack you again as soon as you use another shot like body shot. If you are in a group this shot can be usefull if timed right, but normaly the other people in the group just cancel the effect of the shot, and since it does so little dmg is almost a wasted shot. It works well in both pvp and pve and I use it all the time when I solo.
The improved disarming shot seems to be 100% effective if you hit the target, and can be used very effectively with Startleshot from the rifleman profession. Switching between disarmshot and startleshot (which also has a delay effect) can effectively stop your opponent from being able to attack at all unless you miss or run out of action. Startleshot has almost the same dmg modifier as bodyshot so you can still do some decent dmg with this combo.
Disarming shot stoppes target attacking for about 5 seconds, sticks for me every time,
Geddeo wrote:Disarming shot disarms the opponent so they cannot attack you for a while. I'm not sure how long it lasts, mine lasts almost the entire cooldown time and the creature will get in an attack right before I can shoot disarmingshot again.
This shot has been changed recently to break on dmg, meaning that your opponent will be able to attack you again as soon as you use another shot like body shot. If you are in a group this shot can be usefull if timed right, but normaly the other people in the group just cancel the effect of the shot, and since it does so little dmg is almost a wasted shot. It works well in both pvp and pve and I use it all the time when I solo.
The improved disarming shot seems to be 100% effective if you hit the target, and can be used very effectively with Startleshot from the rifleman profession. Switching between disarmshot and startleshot (which also has a delay effect) can effectively stop your opponent from being able to attack at all unless you miss or run out of action. Startleshot has almost the same dmg modifier as bodyshot so you can still do some decent dmg with this combo.
it breaks on damage?
if that's so, it is completely useless now, the timer is only 5 seconds
Message Edited by Kevie on 05-11-2005 10:14 AM
TK1210GT wrote:DIsarmning shot doesn't last long enough. Right now it's not effective enough because you guys are right they can fire again by the time you can use it again if not sooner.They need to either decrease the length of time it takes for the wind down, or increase the time it takes for the mob to be able to fire again imho.
well being able to take out one opponent from the fight by spamming disarming shot (and thus, taking yourself out of the fight, only you are are doing SOME damage) isn't exactly balancing
does anyone remember the early days of warningshot? just shoot soemthing from 64m away and watch it slowly die
sure it took a while, but you were never in any danger