Pistoleer Archive

Thread: Pistoleer/Smuggler Question

HadesApailae
Wed Jan 28, 2004 6:39 pm
#1

another thing that is good, if you have suppresion fire then use it, it helps. /prone /healthshot2 /peace get up, move back about 20mwait ... when it approaches within range /healthshot 1 /healthshot 1 /supression fire /healtshot 1 and if needed /pistolmelledefense 1 and healthshot again.
Cegra
Fri Apr 23, 2004 1:02 pm
#2

That was going to be my suggestion also.
sharkmutt
Fri Apr 23, 2004 1:06 pm
#3

I would suggest the same thing. I went the opposite way and made master smuggler first before grinding out pistoleer. it was a loooooooooong grind. Get the fan shot first then take the grind in stride.



Dosha Darkcloud
El Smugglero Noobmonaut
- I support keeping & loving this loveable smuggler
Han-salloveru
Fri Apr 23, 2004 1:11 pm
#4


1. I would start with the Pistoleer line and go up to the 0,0,4,0 before I would think of getting anything on the smugler line. Fanshot againts PVE is devastating and hits mobs up to the 2k-3k mark extremely important when leveling. Pistoleers get a hard cap of 900k xp and with that shot no matter what u shoot at with fanshot, u will most certainly level faster this way I guarantee it.


2. Getbuffs, high speed guns to start, and good armor, get a ticket to Dantoine; group a pet,and grab quencker missions... Only two of them spawn per round,sometimes 3 with baby, and theydon't deathblow.


3. Drink and eat foods= Betterduration and stam. I suggest getting 2 vasarianbrandy (for mind), Synsteak (for reduced dmg), Aircakes (dodge)







Tienaka Odise


Master TKA+ Master Gunfighter


P.A. VYRIS



JeffIncredible
Fri Apr 23, 2004 1:16 pm
#5

I'd suggest doing all of smuggler first and then doing pistoleer afterwards........ok, i'm only saying that because thats' what I did and OMG how long did that take. But seriously the pistoleer techniques line is a good selection to go up first.



I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
DrevenStrobe
Fri Apr 23, 2004 1:17 pm
#6

I actually mastered Pistoleer by accident.


I first mastered Smuggler, then toyed around with Commando (0/0/4/0). After a while though, I capped out my Pistol XP...900k...and had already been dumping my Combat XP into Pistoleer...so I was 0/0/0/3 Pistoleer...


When I grew bored of the flamethrower and launcher pistol, I unloaded Commando and trained to 0/3/0/3 Pistoleer. The DF tree combined with the Marksmanship (accuracy) and Stances (speed) of Pistoleer allowed me to pick up XP at an astonishing rate. Of course, I picked up a very nice Krayt FWG around the same time, which also came in handy. But, after I started, I pretty much mastered Pistoleer in about 2-3 weeks...playing only semi-regularly.


I haven't played on that character in well over 2 months though. I signed in the other night, just to check my mail, and found out that my house had been destroyed, along with my PA's former guild hall. Ah well...





Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
Falcon187420
Fri Apr 23, 2004 1:19 pm
#7

What Caylin said is the smartest way to get pistol xp. You get 0/0/4/0 pistoleer for fanshot, then group with peeps on Dathomir with your dx2 (or in my case a pre-nerf scatter pistol, heh), take Enraged Rancor missions and when you shoot all you'll see is green in your combat log. I really enjoyed my pistol grind, it was easy and entertaining...good luck.

Ternque01
Fri Apr 23, 2004 1:41 pm
#8

One suggestion i heard was EVEN better than the fanshot suggestion....

Get buffs, good kinetic armor, and go to dantooine to take quenker/savage quenker missions. Pick up
novice pistoleer.

Try this... go prone 64 meters from the lair. Hit one of the quenkers with healthshot2 till it drops.
Chances are you will kill him before he starts moving towards you.

Take out his other quenker friend. It should die before it reaches you.

Use healthshot2 as your primary shot. It targets only one pool (health) at near fanshot damage. I've
punched in the numbers into a SWG damage calculator for a 2.0 speed 78-170 pistol with novice pistoleer
pistol mods (+30 pistol speed). Healthshot2 hits for 139.8 DPS (damage per second), fanshot hits for
147.6 DPS. The real DIFFERENCE is that healthshot2 hits only the health pool, while fanshot hits a random
pool. The effect is that healthshot2 will kill faster.

Also assuming that only one quenker is spawned at a time when tapping the lair, you'll only have to deal
with more than one when you reach the lair at first. Lairs begin with only two of them.

Continue to tap the lair until a quenker spawns. Do not continualy hit the lair until it blows up.
Supposedly this will cause only two spawned quenkers to appear in total - not the four that are supposed to.

This has been tested to kill lairs quicker than the use of fanshot. I personally would go up the accuracy
(marksmanship) line of pistoleer first. If you plan to master both pistoleer/smuggler, i'd suggest mastering
pistoleer first... making the pistol xp in smuggler a real breeze.

Assuming all you will hit are quenker lairs, you don't really need fanshot... if you plan to group alot while
hunting, i'd pick up fanshot after (or before to your taste) getting marksmanship 4.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Smuggler_Caylin
Fri Apr 23, 2004 1:44 pm
#9

Dunno Ternque01, I was destroying S. quenker lairs in less than thirty seconds with all hands with fan shot. Aside from that I guess you need to justify using what was supposed to be a bleed as your main damage attack, when it is most assuredly not working as intended while it is doing that.


I guess I have this thing about playing by the way things were intended.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

JTGAlpha
Fri Apr 23, 2004 3:59 pm
#10

Yeah I've come to learn that HS is a great major power shot myself. AND it's easy on the HAM bars. Caylin, normally I would agree but this is what the dev's did when they had to go and redo the bleeds. This was ENTIRELY their doing. They upped the damage on the shot to make it more functional.


Besides, it'll be gone in the balance anyway, unless they screw that up too.





Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Smug-Druggler
Fri Apr 23, 2004 4:15 pm
#11

/aim


/lowblow


/healthshot 2


/healthshot 2


It's a beautiful sequence if your Low Blow succeeds. Health Shot 2 does sick damage to quenks when they're prone from Low Blow, or close to you prone from /Meleepistol (Pistol Whip).


ThoughI can respect doing it with "realness" in mind, Caylin.



Keer Tregga the "Smug Druggler" -- Corrupting the Galaxy One Spice Run at a Time....
PillowTech
Fri Apr 23, 2004 7:50 pm
#12

it's amazing how fast the XP comes once ya get Fanshot!



26 August 2003 - Devs make their first detailed promise to overhaul the Smuggler profession.

27 September 2004 (03:10 PM) - Smuggler_Caylin tells fellow smugglers that he is stepping down as Smuggler Correspondent.

23 November 2004 - PillowTech switches to World of Warcraft.
MavHavok
Fri Apr 23, 2004 7:51 pm
#13

Id go get dirty fighter line 1st. Then get buffed and armor'd after you got that line and then head to the fort and master pistoleer in a weekend.


Thats what I did.


Low blow panic shot last ditch last ditch last ditch.....





Radiants Oldest Master Smugler
http://img58.photobucket.com/albums/v177/AlockK/teehee.jpg
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