Pistoleer Archive

Thread: What makes you think you should be the fastest?

RylanStorm
Sat Jan 31, 2004 3:52 pm
#1

A pistol is a semi-automatic weapon. You pull the trigger and one shot is fired. You hold the trigger down and still, only one shot is fired.


A Carbine is a fully automatic weapon. You pull the trigger once and if you're quick you might only get one round out of the gun. More then likely you'll get two or three. You hold the trigger down and you are out of ammo very quickly.


One weapon is used for aiming and firing. One is used for pointing in the right direction and for spraying multiple targets quickly. As a Master Weaponsmith and a pistoleer, and an ex-carbineer I'd like to understand why the majority of people here seem to think that a pistol should bea miniature machine gun.


Pistol needs various tweaks but I don't see speed being one of those.



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Rylan Storm - Pistoleer

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Zilrion
Sat Jan 31, 2004 3:56 pm
#2

A pistol is a semi-automatic weapon.




umm in star wars it isnt? no but seriusly theres many automatic pistols aswell (like glock) irl.
Also it seems to me atleast in this game that its intended to be the fastest,
Pistol= Fast / no armor piercing

Carbineers= medium speed/armor piercing

Riflemen = Slow/Heavy Armor Piercing



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Higginsis
Sat Jan 31, 2004 3:59 pm
#3

In RL yes the pistol is slower than a carbine, but in the game its clear that we are meant to be the fastest, look and the weapon speeds, and also we do the least dmg so for the sake of balance we need to be the quickest.



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BeWary
Sat Jan 31, 2004 4:02 pm
#4

a carbine "shot" in game is a small burst. This is why variuos state changes are attached to them, to account for the projectiles that are not "lethal" hits. The grazes that slow you down, daze and stun you.

Carbines are the middle ground between rifles and pistols, none of the weaknesses ( speed for rifle, damage for pistol), but none of the strengths( damage for rifle, and what for pistol if not speed? Our AP? our Damage? both the lowest in game.)

Bring all the RL comparisons into this that you want, but I will answer them with " Ya, but my beam rifle at home is WAYY faster than the ones in the game" ( it's a game, balance is what is s'posed to make it playable.)



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JBMat
Sat Jan 31, 2004 4:02 pm
#5

Hmm... I beg to differ.


The vast majority of carbines are only semi-automatic. The newest ones have a 3 round burst feature, no full auto. And why is that you ask? Muzzle climb and the inablilty of anyone to hit most anything after the 2d round. There are few exceptions, the MP5 series being one. They are heavy enough, and the round is underpowered enough for the size/weight of the weapon to have little muzzle climb.


Ok, your argument has been shot in the butt and killed dead.


Pistols are faster than most rifles and carbines, in real life. Less kick, faster targer re-aquisition and lighter. The drawbacks are range and size of the round. Speed always goes to the pistol, range to the rifle, and carbines are usually the weak sister to both, having less speed than pistols and less knockdown than rifles.


And yes, I spent 20 years carrying rifles, carbines (suck) and pistols for my uncle. You know, Uncle Sam. I think I know wherefrom I speak.


Not a flame, but know your facts before posting


JB


SanTsu
Sat Jan 31, 2004 4:13 pm
#6

Hey jb in this game pistols are the fastest with the least damage. Carbines are in the middle and rifles are supposted to be slow with hi damage.

As it is everyone is as fast as a pistoleer and they do more damage and have more stat effects. plus most of their specials work.

I say instead of trolling the pistoleer forum where should know your not going to get a warm welcome with this kind post, go back to the carbine forum and work on your profession.


P.S. your not the only one thats been trained in weapons in the military and I can tell you a carbine is a weak as rifle that shots pistol rounds not a super powerfull weapon carried by the front line troops. Carbines are what the military gives to chefs not to the infantry.



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RylanStorm
Sat Jan 31, 2004 4:52 pm
#7


Right, so some very weak flames and only a little substance.


You're absoloutley right the carbine is very innacurate when fired at high speeds. That's it's weakness. Conversely the strength of the pistol is it's ease of use and accuracy at close range and, in real life, the ease of concealment which cannot be factored into a game. But it is undeniable that the cyclic rate of the carbine is much higher and when it comes to multiple targets a carbine is going to be the better choice. It's easier to spray many bullets then it is to aim and fire at each one individually. That's why the carbine is handed out so freely. It takes very little training.


Thanks for your patronising comments though. I assure you that I'm fully aware of my facts.


I don't agree with the assessment of the three classes as they currently stand although it is correct as far as carbine and pistol seem to be. They are relatively the same speed and carbine does have the status effects. However as much as you'd like me to believe it is so rifle's are not as fast as either carbine or pistol. Lets not forget the very sick HAM costs that the carbine weapons have.


But therein lies the problem. Since we've already agreed that Carbine weaponry is problematic in it's accuracy at high speeds why are the status effects all in that line. I'd like to see a few more in the pistol tree but I think the speed is about right. There's no justification for us being the fastest, or for us to be faster then where we already are.


I'm tired of listening to people asking for more speed when I'd much rather have the diversity the pistol really should have. Or am I just supposed to campaign for a higher DPS so I can do what....fire the same shot I've been firing for the past 10 months only at a faster rate? Tell me where the fun in that is.


And I'm tired of every pistoleer that walks through the door of my shop just looking for the fastest weapon they can get regardless of it's situational use.


If you've ever wondered why some other classes seem overpowered it isnt because they have a higher DPS. It's because the pistol class has become about spamming a few specials with little thought to tactic and asking for higher speed reinforces that.


So I won't go back to the carbine forum, but then again I'm not coming here looking for a warm welcome from people who just want to be uber either, and spit out more DPS.




__________________________________________



Rylan Storm - Pistoleer

Master Smuggler

Rogue's Hideaway - Naboo - Sylvex


Eclipse Rocket Launcher and Proton Grenade Sale

__________________________________________


BeWary
Sat Jan 31, 2004 5:16 pm
#8

again, as far as balance goes, we trade damage for what exactly?

A master rifleman can fire his best special once a second, a master pistoleer cannot. That makes them faster.

Rifles do cost alot in HAM compared to some and Carbineers have ben beaking about HAM costs forever. Unfortunately I can't seem to find a doctor to buff my damage/speed the way a carbineer can have his stats buffed to overcome the high HAM costs.

As far as spamming only a few specials, that's not our fault. We have only a few working specials and they are almost all random HAM hits of varrying speeds and power. I would love it if we had some "flavor" but we don't. We chop at the health bar, and inflict mediocre damage to a random pool. Not a lot of choices there. Which specials do you feel are neglected? We don't really have any "situational" tools to work with, so with nothing to "set up" what did you expect? The closest thing we get to a finesse attack is to close to melee range and smack em with the but of the gun to set up a bigger random ham hit.

I can say that I am not all about a DPS boost for pistols, but if rifles are slow and heavy, carbines are fairly fast and can make the target slower/weaker/less effective, get AP2 and a targeted pool attack, what do we get? All I see are the limitations with pistol. Low AP, low damage shots. These limitations make sense to me, but where is the up side?



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Xamyr Epan is a thief



BeWary
Sat Jan 31, 2004 5:19 pm
#9



RylanStorm wrote:Conversely the strength of the pistol is it's ease of use and accuracy at close range and, in real life, the ease of concealment which cannot be factored into a game. But it is undeniable that the cyclic rate of the carbine is much higher and when it comes to multiple targets a carbine is going to be the better choice. It's easier to spray many bullets then it is to aim and fire at each one individually. That's why the carbine is handed out so freely. It takes very little training.







Ya but my beam rifle at home is WAYYYY faster than the ones in the game.



Gigo Paku/Sai'Meez FightinFish/Lacks Drive


"Early to bed, and ealry to riseprobably indicate manual labour"- John Ciardi


Xamyr Epan is a thief



novakaine
Sat Jan 31, 2004 5:19 pm
#10

Hey SanTsu,


Are you sure you fully read JBs post? I think he agrees that pistols should be the faster weapon. He did not start this post.





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TheWok
Sat Jan 31, 2004 5:21 pm
#11

Actually, the M4 is a carbine. I think SWG's use of the terms pistol, carbine and rifle are somewhat different than what we use today.


Pistols are one-handed guns that can be drawn and fired very quickly. Their light weight precludes very heavy damage, but some can pierce most armor.(Real world equivalent: Colt 1911, Beretta 92F, Desert Eagle .50 AE)


Rifles are heavy weapons that are meant for long-range combat. Due to their increased range and the power of their rounds, the firing rate is slower. They are awkward for use indoors and in close combat. However, rifles can penetrate most armor. (Real world equivalents: Barret "Light-Fifty," etc.)


Carbines are the catch-all terms for fully-automatic weapons in SWG. They bridge the gap between the range of the rifle and the speed of the pistol. It doesn't come close to the effectiveness of either type in their preferred environments, but neither is it limited by its sibling's real weaknesses. (Real world equivalents: H&K MP5, Colt M4, etc.)


Now, there are some guns that can go either way in these descriptions. Notice there are some weapons in SWG that are classified as both pistol and carbine or rifle and carbine. The DH17 is both a pistol and a carbine, depending on its use, and the E11 is both a rifle and a carbine depending on how it's used. But instead of having one gun with those capabilities, the developers split them into two weapons. (DH17 pistol and carbine, E11 carbine and rifle)


But, as game balance goes, We have a fairly simple balancing act going on here:


Pistols ----- Carbines ----- Rifles

fast <--------------------------> slow

weak <-------------------> powerful


However, since riflemen have the same speed cap we do, that throws the balance out the window. So instead of having a weak/fast pistol or a slow/powerful rifle, we see weak/fast pistols and powerful/fast rifles.


I think if this continues, it's only fair that we start to receive more (and higher)AP weapons and possibly even cold and blast damage types.



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spooooks
Sat Jan 31, 2004 6:07 pm
#12

you can get pistols that are automatic in real life over in russia, very black market... but anyways... SWG isn't real life, so pistols should shot faster NERD!! I hate people who try to compair SWG to real life. NO such thing as Swoop bikes, lets take them out of the game!! How do you know that in SWG, Carbines are suppose to be fast? They shot lazers!

SanTsu
Sat Jan 31, 2004 6:37 pm
#13

Sorry i mixed up the names Doh.



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Johny Longshoot
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