Pilot Archive

Thread: Pilots: My Bel-22 load out stats (can I do better? if so, how?)

MTOCatalog
Wed Jun 15, 2005 1:03 pm
#1

Beg, borrow or steal a pre-nerf DI. It will save you 12K mass. Dump that into a bigger shield or ANYTHING but a DI.






Reikkoil[ Master Carbineer | Master Bounty Hunter | Alliance Ace x 4 | Havok ]
Alarick Covenbound[ Master Rifleman | Ranger | Freelance Ace x 4 | CorSec ]
Erlik Covenbound[ Master SW | Master Tailor | Master Artisan | Imperial Ace x 2 | Inquisition ]
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Jedi-free since July 2004Always perma-overt in space...SpecForce 5: Leading the Way®


Nematocyzed
Wed Jun 15, 2005 1:07 pm
#2

a pre-nerf DI did you say? hmm, I havn't heard of these. How long ago did they exist? anyone from Shadowfire want to sell me one?

MTOCatalog
Wed Jun 15, 2005 1:10 pm
#3

They existed for about the first month of JTL. The looted DIs had their speeds reversed (Level 10s had higher numbers than level 1s, etc). The level 1 pre-nerfs are around 500 mass and 14-15 spd.






Reikkoil[ Master Carbineer | Master Bounty Hunter | Alliance Ace x 4 | Havok ]
Alarick Covenbound[ Master Rifleman | Ranger | Freelance Ace x 4 | CorSec ]
Erlik Covenbound[ Master SW | Master Tailor | Master Artisan | Imperial Ace x 2 | Inquisition ]
SF5 Store[ Swoops | Clothes | Space Stuff | Other Crap | (3825, -6371) Rebel Outpost, Rori ]

Jedi-free since July 2004Always perma-overt in space...SpecForce 5: Leading the Way®


macnider123123
Wed Jun 15, 2005 1:10 pm
#4

I'd trade your guns (an ion and disruptor in this case) for 2 blasters. Right now combined you're under 1.0 eff vs shields and just barely over that on armor. Some good guns (preferably RE-d lvl 7 imp reward guns) will make a big difference.



...has mastered the Pilot profession

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KJFett3
Wed Jun 15, 2005 1:12 pm
#5


I love my Bel-22, but I do see some changes that may work better...at least they do for me.






Nematocyzed wrote:
So, after weeks of searching, buying, tweaking some of the parts, I've finally found what I think works for me, now the next step is to offer these stats up to my fellow pilots for critique and criticism. If you have any suggestions on how I should alter this load out, or if you can think of any parts that would improve these stats, please don't be shy and speak out in this thread. I’m not posting this to show off, on the contrary, I know I can do better, I just don't know how, hence why I am asking you.

I humbly offer to you:
Gyok's Bel-22

Mass: 89187/90000
Energy: 12081/12986

Reactor Mass: 1702.9
Reactor Gen rate: 12985.6
(Of course there will always be room for improvement, and as the load out changes, so should the reactor, right now I have the lightest reactor that can closely match the output of my ship. If there is any other out there that can do this job better, I want it )

Engine mass: 22009.3
Engine pitch: 75.0
Engine yaw: 76.4
Engine roll: 73.9
Engine top speed: 81.8
(I’m always willing to sacrifice a few points on top speed for a higher pitch yaw and roll rate, of course lower mass is always a good thing too)


This ship on EO3 is already doing turns better than anything else. I personally went for a 15K mass engine with 102spd and 60ish YPR. EO3 gives me a huge edge in speed, and already having manuverabilty....

Shield mass: 16985.6
Front shield: 1716.8
Rear shield: 1716.8
Recharge: 12.84
(/sigh the cost of protection I suppose, this thing is massive, but since I have no armor, I got to have something)

Armor: I wish


Armor..dont leave home without it. 10K invested in armor for an additonal 1K armor front and 1K back goes a long way in getting you home. I won't leave home without it, but that is a personal choice.

Capacitor mass: 4055.2
Capacitor energy: 885.6
Capacitor recharge: 43.0
(A capacitor isn't that high on my priority list, I’m always running weapons cap overcharge III, but I’m a perfectionist, so again, if it’s out there, and its better, I want )

Booster mass: 2548.6
Booster energy: 1371.5
Booster recharge rate: 23.4
Booster consumption rate: 101.3
Booster acceleration rate: 35.3
Booster top speed: 26.5
(Meh... boosters /shrug)


Not too bad..the closer to 30 you can get the better, and an Acceleration rate is important as well.

Droid interface mass: 12664.0
Droid interface speed: 13.2
(Unfortunately, since I rely on my droid programs to save my ass [cap to shield shunt III] I need a fast DI, unfortunately fast speed=heavy mass)


You should be putting you commands in long before you are in combat. Anything under 25 should be more than enough. In fact, it would drop your weight by 11K and allowyou to use armor.

Weapon 1 mass: 14630.4
Weapon 1 damage: 1646.6 - 2546.6
Weapon 1 VS shields: .720
Weapon 1 VS armor: .240
Weapon 1 energy per shot: 23.2
Weapon 1 refire rate: .360

Weapon 2 mass: 14590.7
Weapon 2 damage: 1640.6 - 2563.1
Weapon 2 VS shields: .130
Weapon 2 VS armor: .830
Weapon 2 energy per shot: 23.2
Weapon 2 refire rate: .360
(my weapons are a constant source of frustration, I find myself constantly swapping parts, juggling stats.... in turn making me have to swap my reactor, which makes me have to swap other components... yadda yadda yadda; Its irritating. I also understand that using an Ion/disruptor combo is a controversial action, but it seems to work, I’m not saying I know that its better, not by a long shot, so any info would be good.)


I'm not a fan of 2 guns 1 with VS sheild and 1 with VS armor. I prefer to just be balanced and then have a lot of spd. My 2 lasers are about 14K mass each, .5ish VS sheilds and armor and have a spd pf .27. They shoot very fast. Like stream of laser, machine gun fast. They tear through enemy ships with amazing speed...and the DE that made them got the dmg on them about where yourare or a little better. So that extra speed is great.

Countermeasures and missiles: heh... not with this load out.


Ditto

Droid programs:
Cap to shield shunt III
Engine overload III
Weapons overload III
Reactor overload III
Capacitor overcharge III

There it is folks, have at her, and don’t pull any punches.

/wince







Overall a nice setup, one you should be perfectly fine in.



!Drevin of DROW!
!!
Kharn
Wed Jun 15, 2005 1:13 pm
#6

If you hunt around, you can replace those lvl 7 guns with lvl 6's with damage that is just as good(1600-2400 aren't terrible, I've got a 2500 pre-RE lvl 6 I'm waiting on), multipliers that are more balanced(.66/.66 post RE is pretty good, I've got a .68/.68), and just as fast(.38) for lots less mass(9k per if you don't search around a lot, 7k if you do).



Flackmar Bakilla
Theed, Naboo, Intrepid
Flackmar's Cloth Crates and Crafts, /waypoint -4771 3379, Just outside Theed.
entrailsgalore2
Wed Jun 15, 2005 1:20 pm
#7

I agree get a prenerf DI....they are around 400-500 mass and are 14-15 speed at lvl 1. They save you 2k of mass, and are just as effective as a 9.0 speed lvl 10. Also I would get faster guns. .35 refire is fun with two guns, but .254 is even better. faster refire is bette rthan higher max damage in the long run, you actually do nore dps ( its been calculated and discussed in the SW forums ). You should get find a really great SW on yrou server and get a player crafted booster. You dont need a booster with 2100 booste renergy in pvp, tomo makes lvl 1 boosters with 32 top speed and acceleration with 900 booster energy, its enough energy to boost away from an enemy ( I like to do the picard manuver alot and this booster accomplishes it really well) also you can upgrade to a mark2 with 35 speed or a mark 3 with 400 speed, and the mark 1 is only 1k mass, mark 2 is 2k, mark 3 is about 3k mass. ANd its fine i fyou dont ride with armor, I never ride with armor anymore even if I fly my lvl 7 crafted sheilds...you should get better sheilds, SW can pump out 1932 f/b sheilds at 16k mass now, I have made them and the SW on starsider make them. Also for your engine weighing 22k mass( which is really good for a lvl8) your engien top speed is only 81...thats not good enough imo since you can get a reward lvl8 that RE's to 92 top speed, or even do teh starmap quest and get the lvl8 which will be 91 top speed to 96.8 ( its random, but if you gte likly like me youll get a 96 top speed which REs to 101 top speed). Or if you want look for omeone with a prenerf lvl 8 engine, 102 speed before RE..but its not SUPER important, the extra top speed would help though, since youre wasting that much mass on the engine. Your capacitor mass is fine and teh recharge is fine with the two lvl 7's but your engien is low, my lvl 4 has 1001 energy before overcharge, my lvl 2 has 900 enrgy which is more than your lvl 4. But if I wer eyou I would really try to get a nice REd lvl 6 and get it with enery of around 1100-1200 because when you overcharge youll get about 2300-2500 energy and when you sheild shunt youll only need 1900 to recharge yoru sheilds which leaves you with energy for your guns...so you could use WCO3 instead of WCO4. And if you only run the lvl 3 overloads the 12k regen reactor should be fine. But I run all lvl 4 except WO3, so I use an red 15k gen at 6k mass and sometimes a 24k at 15k mass. Those are just things I would change to your loadout.



Dassh=Starsider
Mish-ra Karn=Intrepid

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ShugFlurry
Wed Jun 15, 2005 1:21 pm
#8

I bought a 464 mass 15.1 speed DI. Was a lvl 10 that was lvl 1 RE or something lol. /boggle nice.

I have a 25k gun, gonna try get another, 3800 max was the reward gun re'd with a rotw reward to get 25k mass. Need another lol. Getting my shield re'd reward one to about 25k mass hopefully. and a pre-nerf reward engine with around 9k mass too.... tier 1 reactor 900 mass 11k regen. tier 1 cap too, 1k mass 1k enregy 35 regen.

Running cap to shield IV
Engine/cap/reactor/weapons overcharge 3.



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Nematocyzed
Wed Jun 15, 2005 1:23 pm
#9

Awesome feedback everyone! Thanks.

I do have a question though:

KJFett3, you said I should dump my heavy DI, I'd love too, but wouldn't a slower DI ruin my chance to use the cap to shield shunt? I've been in situations where having that fast of a DI has saved my skin.

KJFett3
Wed Jun 15, 2005 1:33 pm
#10






Nematocyzed wrote:
Awesome feedback everyone! Thanks.

I do have a question though:

KJFett3, you said I should dump my heavy DI, I'd love too, but wouldn't a slower DI ruin my chance to use the cap to shield shunt? I've been in situations where having that fast of a DI has saved my skin.





Well, as the other guys are recommending, find a prenerf DI, but if you can't.....true speed is nice, but you shouldn't be running into combat with a droid timer running. In other words, EO3/4, WO3, RO4 etc should all have been done back at the spaceport. Thus, when in combat you can C2SS once. If you are in combat and you need to C2SS more than once that soon, you should be burning out and rethinging your stratagy. C2SS isn't meant to be a cane to fall on for not flying well. You have a ship designed to not get hit. You skipped armor because you feel you can get around not being hit. If you don;t get hit, you won't even need C2SS at all for you to have to worry about it. The less key pounding for droid commands you do in combat the more you can focus on flying. Least that is the way I see it.





!Drevin of DROW!
!!
ShugFlurry
Wed Jun 15, 2005 1:43 pm
#11

I skip armour because I can't afford the mass.



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Little-Green-Guy
Wed Jun 15, 2005 1:47 pm
#12






Nematocyzed wrote:
a pre-nerf DI did you say? hmm, I havn't heard of these. How long ago did they exist? anyone from Shadowfire want to sell me one?





i have a DI, 13 speed, 600 mass


btw, your build is nice. i'll have to post minelater when i get home from work.





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Rhu
Wed Jun 15, 2005 1:54 pm
#13

This is my bel-22... There are a couple things I'd like to improve,but here goes:


Reactor-
Mass: 878.6
Generation: 10899.2


Engine-
Drain: 1592.6
Mass: 25381
P/Y/R: 74.2/72.8/77.1
Speed: 108.4


Shield-
Drain: 2129.3
Mass: 25686.1
F/B: 2555
Recharge: 17.27


Armor- (nothing special, just mark II durasteel)
Armor: 641.6
Mass: 2561


Capacitor-
Drain: 1140
Mass: 1505.3
Energy: 937.4
Recharge: 39


Booster-
Drain: 445.9
Mass: 1268.7
Energy: 1530
Recharge/Consumption: 43.2/132.4
Accel/Speed: 31.6/23.2


Droid Interface-
Drain: 488.4
Mass: 501.2
Speed: 14.2


Weapons 1/2-
Drain: 2130.1/1661.1
Mass: 13674.4/14803.5
Damage: 1751.2-2817.1/1842.6-2950.8
(*shield/*armor): (.63/.62) / (.61/.65)
Energy: 20.9/23.1
Refire: .32/.32


And add to that a chaff launcher whose stats I don't have saved anywhere.


All of the above are RE unless otherwise indicated.
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