Pilot Archive
Thread: Pilots: My Bel-22 load out stats (can I do better? if so, how?)
Nematocyzed wrote:
So, after weeks of searching, buying, tweaking some of the parts, I've finally found what I think works for me, now the next step is to offer these stats up to my fellow pilots for critique and criticism. If you have any suggestions on how I should alter this load out, or if you can think of any parts that would improve these stats, please don't be shy and speak out in this thread. I’m not posting this to show off, on the contrary, I know I can do better, I just don't know how, hence why I am asking you.
I humbly offer to you:
Gyok's Bel-22
Mass: 89187/90000
Energy: 12081/12986
Reactor Mass: 1702.9
Reactor Gen rate: 12985.6
(Of course there will always be room for improvement, and as the load out changes, so should the reactor, right now I have the lightest reactor that can closely match the output of my ship. If there is any other out there that can do this job better, I want it)
Engine mass: 22009.3
Engine pitch: 75.0
Engine yaw: 76.4
Engine roll: 73.9
Engine top speed: 81.8
(I’m always willing to sacrifice a few points on top speed for a higher pitch yaw and roll rate, of course lower mass is always a good thing too)
This ship on EO3 is already doing turns better than anything else. I personally went for a 15K mass engine with 102spd and 60ish YPR. EO3 gives me a huge edge in speed, and already having manuverabilty....
Shield mass: 16985.6
Front shield: 1716.8
Rear shield: 1716.8
Recharge: 12.84
(/sigh the cost of protection I suppose, this thing is massive, but since I have no armor, I got to have something)
Armor: I wish
Armor..dont leave home without it. 10K invested in armor for an additonal 1K armor front and 1K back goes a long way in getting you home. I won't leave home without it, but that is a personal choice.
Capacitor mass: 4055.2
Capacitor energy: 885.6
Capacitor recharge: 43.0
(A capacitor isn't that high on my priority list, I’m always running weapons cap overcharge III, but I’m a perfectionist, so again, if it’s out there, and its better, I want)
Booster mass: 2548.6
Booster energy: 1371.5
Booster recharge rate: 23.4
Booster consumption rate: 101.3
Booster acceleration rate: 35.3
Booster top speed: 26.5
(Meh... boosters /shrug)
Not too bad..the closer to 30 you can get the better, and an Acceleration rate is important as well.
Droid interface mass: 12664.0
Droid interface speed: 13.2
(Unfortunately, since I rely on my droid programs to save my ass [cap to shield shunt III] I need a fast DI, unfortunately fast speed=heavy mass)
You should be putting you commands in long before you are in combat. Anything under 25 should be more than enough. In fact, it would drop your weight by 11K and allowyou to use armor.
Weapon 1 mass: 14630.4
Weapon 1 damage: 1646.6 - 2546.6
Weapon 1 VS shields: .720
Weapon 1 VS armor: .240
Weapon 1 energy per shot: 23.2
Weapon 1 refire rate: .360
Weapon 2 mass: 14590.7
Weapon 2 damage: 1640.6 - 2563.1
Weapon 2 VS shields: .130
Weapon 2 VS armor: .830
Weapon 2 energy per shot: 23.2
Weapon 2 refire rate: .360
(my weapons are a constant source of frustration, I find myself constantly swapping parts, juggling stats.... in turn making me have to swap my reactor, which makes me have to swap other components... yadda yadda yadda; Its irritating. I also understand that using an Ion/disruptor combo is a controversial action, but it seems to work, I’m not saying I know that its better, not by a long shot, so any info would be good.)
I'm not a fan of 2 guns 1 with VS sheild and 1 with VS armor. I prefer to just be balanced and then have a lot of spd. My 2 lasers are about 14K mass each, .5ish VS sheilds and armor and have a spd pf .27. They shoot very fast. Like stream of laser, machine gun fast. They tear through enemy ships with amazing speed...and the DE that made them got the dmg on them about where yourare or a little better. So that extra speed is great.
Countermeasures and missiles: heh... not with this load out.
Ditto
Droid programs:
Cap to shield shunt III
Engine overload III
Weapons overload III
Reactor overload III
Capacitor overcharge III
There it is folks, have at her, and don’t pull any punches.
/wince
Overall a nice setup, one you should be perfectly fine in.
I have a 25k gun, gonna try get another, 3800 max was the reward gun re'd with a rotw reward to get 25k mass. Need another lol. Getting my shield re'd reward one to about 25k mass hopefully. and a pre-nerf reward engine with around 9k mass too.... tier 1 reactor 900 mass 11k regen. tier 1 cap too, 1k mass 1k enregy 35 regen.
Running cap to shield IV
Engine/cap/reactor/weapons overcharge 3.
I do have a question though:
KJFett3, you said I should dump my heavy DI, I'd love too, but wouldn't a slower DI ruin my chance to use the cap to shield shunt? I've been in situations where having that fast of a DI has saved my skin.
Nematocyzed wrote:
Awesome feedback everyone! Thanks.
I do have a question though:
KJFett3, you said I should dump my heavy DI, I'd love too, but wouldn't a slower DI ruin my chance to use the cap to shield shunt? I've been in situations where having that fast of a DI has saved my skin.
Well, as the other guys are recommending, find a prenerf DI, but if you can't.....true speed is nice, but you shouldn't be running into combat with a droid timer running. In other words, EO3/4, WO3, RO4 etc should all have been done back at the spaceport. Thus, when in combat you can C2SS once. If you are in combat and you need to C2SS more than once that soon, you should be burning out and rethinging your stratagy. C2SS isn't meant to be a cane to fall on for not flying well. You have a ship designed to not get hit. You skipped armor because you feel you can get around not being hit. If you don;t get hit, you won't even need C2SS at all for you to have to worry about it. The less key pounding for droid commands you do in combat the more you can focus on flying. Least that is the way I see it. ![]()
Nematocyzed wrote:
a pre-nerf DI did you say? hmm, I havn't heard of these. How long ago did they exist? anyone from Shadowfire want to sell me one?
i have a DI, 13 speed, 600 mass ![]()
btw, your build is nice. i'll have to post minelater when i get home from work.
This is my bel-22... There are a couple things I'd like to improve,but here goes:
Reactor-
Mass: 878.6
Generation: 10899.2
Engine-
Drain: 1592.6
Mass: 25381
P/Y/R: 74.2/72.8/77.1
Speed: 108.4
Shield-
Drain: 2129.3
Mass: 25686.1
F/B: 2555
Recharge: 17.27
Armor- (nothing special, just mark II durasteel)
Armor: 641.6
Mass: 2561
Capacitor-
Drain: 1140
Mass: 1505.3
Energy: 937.4
Recharge: 39
Booster-
Drain: 445.9
Mass: 1268.7
Energy: 1530
Recharge/Consumption: 43.2/132.4
Accel/Speed: 31.6/23.2
Droid Interface-
Drain: 488.4
Mass: 501.2
Speed: 14.2
Weapons 1/2-
Drain: 2130.1/1661.1
Mass: 13674.4/14803.5
Damage: 1751.2-2817.1/1842.6-2950.8
(*shield/*armor): (.63/.62) / (.61/.65)
Energy: 20.9/23.1
Refire: .32/.32
And add to that a chaff launcher whose stats I don't have saved anywhere. ![]()