Pilot Archive

Thread: Pilots: My Bel-22 load out stats (can I do better? if so, how?)

ShugFlurry
Wed Jun 15, 2005 2:04 pm
#14

Reactor- Same for me
Mass: 878.6
Generation: 10899.2

Engine- nice, where'd you get from?
Drain: 1592.6
Mass: 25381
P/Y/R: 74.2/72.8/77.1
Speed: 108.4

Shield- Gonna be same when I find a nice low mass lvl 8 shield
Drain: 2129.3
Mass: 25686.1
F/B: 2555
Recharge: 17.27

Armor- (nothing special, just mark II durasteel) - er... none for me lol
Armor: 641.6
Mass: 2561

Capacitor- mines slightly nicer, 1147 energy 36 recharge 1000 mass
Drain: 1140
Mass: 1505.3
Energy: 937.4
Recharge: 39

Booster- approx same
Drain: 445.9
Mass: 1268.7
Energy: 1530
Recharge/Consumption: 43.2/132.4
Accel/Speed: 31.6/23.2

Droid Interface- same
Drain: 488.4
Mass: 501.2
Speed: 14.2

Weapons 1/2- heres the major dif, im using reward lvl 8 guns re'd with rotw loot to around 25k mass with 2500-3800 damage, 0.69 vs s/a, 0.4 refire.
Drain: 2130.1/1661.1
Mass: 13674.4/14803.5
Damage: 1751.2-2817.1/1842.6-2950.8
(*shield/*armor): (.63/.62) / (.61/.65)
Energy: 20.9/23.1
Refire: .32/.32



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Rhu
Wed Jun 15, 2005 2:19 pm
#15








ShugFlurry wrote:



Engine- nice, where'd you get from?


I'm one of the few, the lucky... The guys who rushed through pilot with enough time to get a pre-nerf tier 4 reward engine. I wish I would have held out a little bit longer to get it RE'd, though... I had that put together since the second month of the game, and I'm pretty sure I could have made it better in all stats, except for roll and speed, of course.

Capacitor- mines slightly nicer, 1147 energy 36 recharge 1000 mass


Those stats with 1k mass? Must be one of these new crafted ones, eh? I should probably check that out. I'm trying to shave off enough mass to fit a launcher in.


Weapons 1/2- heres the major dif, im using reward lvl 8 guns re'd with rotw loot to around 25k mass with 2500-3800 damage, 0.69 vs s/a, 0.4 refire.


I have an alternate loadout with guns that look like this:


Mass: 22417.8
Drain: 1727.3
Damage: 2507.1-3876.6
Shield/Armor: .69/.69
Refire: .38


Mass: 5564
Drain: 1905.3
Damage: 1260-1811.6
Shield/Armor: .64/.70
Refire: .32





The latter of the alternate gun needs some work on my part, though, so I'm sticking with the double 7's until I can cobble together or purchase something better... And I have to say, I'm having the damnedest time finding level 5 guns that have those damage stats anymore. Though I've been resorting to camping evil raiders. Maybe I should be camping tier 2 things for a while...

ShugFlurry
Wed Jun 15, 2005 2:21 pm
#16

Nice, im trying to procure a pre-nerf engine... hopefully

The cap im 99% sure re'd lvl 2, found a great one was 1090 35 recharge and found the lowest mass and got them re'd



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
entrailsgalore2
Wed Jun 15, 2005 2:22 pm
#17

wow I wish I couldhave had your energy with my 41 rechagre lol the mas is 1.4 k though, but the rechaced REd to almost 42 for a lvl2



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ShugFlurry
Wed Jun 15, 2005 2:23 pm
#18

Running cap overcharge works fine. the extra energy is to pump into shield in cap to shield shunt 4.



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Rhu
Wed Jun 15, 2005 2:24 pm
#19


I'll have to work on that capacitor, then... I think I've got a 1050 energy/37.x recharge pre re capacitor sitting in a house I stole ... err...am borrowing from a guildie.
Nematocyzed
Wed Jun 15, 2005 6:20 pm
#20

Again, thank you all for your input.

to avoid any more bumps on my part, this is a pre-emptive thank you for anyone else who will respond.

Nematocyzed
Thu Jun 16, 2005 12:59 am
#21

So, after weeks of searching, buying, tweaking some of the parts, I've finally found what I think works for me, now the next step is to offer these stats up to my fellow pilots for critique and criticism. If you have any suggestions on how I should alter this load out, or if you can think of any parts that would improve these stats, please don't be shy and speak out in this thread. I’m not posting this to show off, on the contrary, I know I can do better, I just don't know how, hence why I am asking you.

I humbly offer to you:
Gyok's Bel-22

Mass: 89187/90000
Energy: 12081/12986

Reactor Mass: 1702.9
Reactor Gen rate: 12985.6
(Of course there will always be room for improvement, and as the load out changes, so should the reactor, right now I have the lightest reactor that can closely match the output of my ship. If there is any other out there that can do this job better, I want it )

Engine mass: 22009.3
Engine pitch: 75.0
Engine yaw: 76.4
Engine roll: 73.9
Engine top speed: 81.8
(I’m always willing to sacrifice a few points on top speed for a higher pitch yaw and roll rate, of course lower mass is always a good thing too)

Shield mass: 16985.6
Front shield: 1716.8
Rear shield: 1716.8
Recharge: 12.84
(/sigh the cost of protection I suppose, this thing is massive, but since I have no armor, I got to have something)

Armor: I wish

Capacitor mass: 4055.2
Capacitor energy: 885.6
Capacitor recharge: 43.0
(A capacitor isn't that high on my priority list, I’m always running weapons cap overcharge III, but I’m a perfectionist, so again, if it’s out there, and its better, I want )

Booster mass: 2548.6
Booster energy: 1371.5
Booster recharge rate: 23.4
Booster consumption rate: 101.3
Booster acceleration rate: 35.3
Booster top speed: 26.5
(Meh... boosters /shrug)

Droid interface mass: 12664.0
Droid interface speed: 13.2
(Unfortunately, since I rely on my droid programs to save my ass [cap to shield shunt III] I need a fast DI, unfortunately fast speed=heavy mass)

Weapon 1 mass: 14630.4
Weapon 1 damage: 1646.6 - 2546.6
Weapon 1 VS shields: .720
Weapon 1 VS armor: .240
Weapon 1 energy per shot: 23.2
Weapon 1 refire rate: .360

Weapon 2 mass: 14590.7
Weapon 2 damage: 1640.6 - 2563.1
Weapon 2 VS shields: .130
Weapon 2 VS armor: .830
Weapon 2 energy per shot: 23.2
Weapon 2 refire rate: .360
(my weapons are a constant source of frustration, I find myself constantly swapping parts, juggling stats.... in turn making me have to swap my reactor, which makes me have to swap other components... yadda yadda yadda; Its irritating. I also understand that using an Ion/disruptor combo is a controversial action, but it seems to work, I’m not saying I know that its better, not by a long shot, so any info would be good.)

Countermeasures and missiles: heh... not with this load out.

Droid programs:
Cap to shield shunt III
Engine overload III
Weapons overload III
Reactor overload III
Capacitor overcharge III

There it is folks, have at her, and don’t pull any punches.

/wince


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