Pilot Archive
Thread: Rebel Gunboat- Bugged?
!) Yes it is a bug.
2) It is that simple .. dunno if it'll ever be fixed.
For some reason the lower turrets have a firing arc above the gunboat, in other words they shoot from the bottom of the gunboat, through the gunboat at targets above the gunboat.
Add to that the devs don't have a clue when it comes to turrets, everything has 0 downward deflection. So you end up with an inverted firing arc with no down deflection, and a gunboat that can't shoot you if your below the turret's 0 degree inclination.... actually you would be "above" the 0 degree mark because the turret is upside down.
Message Edited by Sylia on 06-13-2005 03:55 PM
I havn't done too much with Imp gunboats as my main is Imp.
But from my experience doing the Imp vette for my alt, who frequently drops and re-grinds rebel and neutral pilot, the Imp gunboats have I think like 5 or 6 guns not just 3, and have much better firing coverage.
If they have a "blind spot" like the rebel boats it's not an obvious one, and I havn't noticed it.
WornTraveler wrote:
Haha, perhaps that is why I can never find rebel boats in Kessel, only Imperial :-D
perhaps. but imperial ones give out more XP
self destruct.
what happened was the disable timer expired as you were finished killing it.
i really don't understand what the deal is with not fixing the gunboats. it's absurd the way they work now. A) the turrets should work properly, not all fire up, B) they should chase you like the mission gunboats. worried about people training gunboats? well figure out a way to fix it, but not by having them never deviate from a straight line pinball course across the zone.
bah, maybe next year.
I dunno, rebel boats like I said are pretty easy, but I still get pretty beat up strafing them, even if I am not tryin to shoot, just evade. Then again, I am in a Krayt, but I always thught that teh Krayt should be able to take these things out a little easier than most ships, and have more of a problem with the fighters.
However, I was killing Imperial boats yesterday by staying out of range, and every time I strafe I just couldn't take it in the Krayt. The damn thing is too big, and without better shielding/armor capabilities, plus no way to repair it from the inside, a major advantage of POB ships, it simply is not effective to try a real challenge of taking out a gunboat. Sure, I can stay out of range of the guns or underneath it, but it feels slightly like cheating. And when I strafe, I just get blown up and pissed off. Even going at speeds over 1400, I* died ariund four times trying to develop a strafing technique in my Krayt.