Pilot Archive

Thread: Y-8 Mining Vessel The mining vessel that can't mine

Vampiric_Hoshi
Fri May 06, 2005 8:22 am
#1

The Y-8 Mining Vessel, supposedly one of the most adept mining vessels in the galaxy, simply can't mine. Here is why;


Weapon Placements
The Y-8 comes equiped with 2 turrets. The top turret has 360 degree view but can't aim below the bridge (and therefore cannot hit anything on an equal or lower plane to the ship). The rear turret can only fire on a 180 degree rear-axis and can only fire down. Due to the position of the lower turret, this means it can not hit anything infront or above the ship.


The 3rd weapon is controled by the pilot. This only fires directly forward though because of the site of the bridge and position of the pilot, targeting is cumbersome.


This makes the weapon placements on the Y-8 impractical and exceptionaly un-usable.


Weapon choices .. tractor beam, mining laser or blaster

The next problem comes in the form of deciding which weapon slot should hold which weapon. To be an affective mining vessel, the Y-8 needs ATLEAST 1 mining laser and ATLEAST 1 tractor beam. If you place the mining laser on the rear turret, the pilot nor the upper turret can target any of the chunks the rear produces. If you place the mining laser on the upper turret, the rear turret can not be used for the tractor beam because it cant see any of the chunks the upper turret produces leaving the pilot's weapon as the only option for the tractor beam but because of the pilot's position on the bridge, its practicaly impossible to target anything as small as a chunk to tractor. If the pilot has the mining laser, the top turret cant target any of the chunks because it cant aim down and the rear turret cant target any chunks because it cant aim forward.


Because of the bulky size of the ship, its speed and the pilot position on the bridge it's exceptionaly hard to physicaly move the ship to follow chunks for a turret to capture them. Because the upper turret cant target below the bridge, it still wouldnt be able to target a chunk the pilot is tracking. The rear turret obviously would not be able to target a chunk the pilot is tracking because it cant fire forward.


What makes a good mining vessel

A good mining vessel is a vessel that is able to remain stationary infront of an asteroid. It would have a forward-firing mining laser used to drill into the asteroid to split chunks away and have enough turrets fitted with tractor beams that it can target any chunk at any angle. THIS is what the Y-8 should be like. Instead we are given a ship that is impractical. In the time it takes 1 Y-8 to collect 1 asteroid chunk, a fighter could have collected a full cargo hold worth.


Fixes the Y-8 requires to become functional


  • Top turret's axis needs to be improved. It needs to be able to angle down, even if just by 30 degrees

  • Swap one of the op's seats with the pilot's chair. This way, 1 pilot and 1 copilot work from the front of the bridge while a "captain" can sit in the captain's chair and still have a function.

  • Add an extra turret below the bridge. This turret would fire down like the rear but have a forward-firing axis. This, combined with the top turret being able to fire down slightly should mean the Y-8 has every angle covered.



Abandon all hope
Sar-larid
Fri May 06, 2005 8:29 am
#2





Vampiric_Hoshi wrote:


Fixes the Y-8 requires to become functional


  • Top turret's axis needs to be improved. It needs to be able to angle down, even if just by 30 degrees

  • Swap one of the op's seats with the pilot's chair. This way, 1 pilot and 1 copilot work from the front of the bridge while a "captain" can sit in the captain's chair and still have a function.

  • Add an extra turret below the bridge. This turret would fire down like the rear but have a forward-firing axis. This, combined with the top turret being able to fire down slightly should mean the Y-8 has every angle covered.




You left out the part about having the pilot's weapon actuallydoing damage more than 5% of the fewtimes that it actuallyhits a target.



Delebas

Be the chase on the ground, under the water, soaring the skies, or in the heavens;
none shall escape the pursuit of the hunter.
Vampiric_Hoshi
Fri May 06, 2005 8:47 am
#3


well thats a bug. I was ignoring bugs.. since there are PLENTY of them such as:



  • Turrets (when loaded with a mining laser or blaser) only fire once. you have to continuously spam the mouse button to get a constant stream of shots

  • Items cannot be placed because the vessel item limit appears to be 0. On the rare occasion that you actually successfuly drop an item (i've managed it once) you can't move it up

  • When moving (in cockpit mode as pilot) the star streaks fly through the bridge

  • The lower section of the ship (below the "box" ) has no collision detection. You can fly a good bulk of your ship through objects

  • Tractor beams loaded into the top turret don't switch off for other players aboard the ship once its fired until they access the turret themselves

  • There is no loot box aboard the Y-8

  • The Y-8 can not be re-deeded

Those are just bugs I've managed to find. I have no doubt there are more

Message Edited by Vampiric_Hoshi on 05-06-2005 04:48 PM



Abandon all hope
Pharrel
Fri May 06, 2005 9:16 am
#4

The Y-8 is not a very well designed ship. I thought it had Lights. You know head lights to make the task of mining easier. Nope no Head Lights. The Tractor Beam on a Y-8 makes no sense if you put it on top it's useless if the Mining Laser is blasting away chunks below you.


At least I am a Rebel Ace, I use a B-Wing Instead Outfitted with the Level II Mining Laser and a Tracrom Bean it does the Job very well.


Pharrel

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Pharrel
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Vampiric_Hoshi
Fri May 06, 2005 9:23 am
#5

Problem with the B-Wing is the cargohold capacity. A Y-8 with an average experimented large Y-8 cargo hold can store upto 34k, a fighter averages on 1k ... which means every 20 minutes you have to land to dump your collected resource in a fighter, as where the Y-8 could pheasably remain in space mining for several hours (if it could actually mine).

Yep placing the tractor beam on the top turret doesn't do you much good. But neither does placing it as the pilot's weapon or placing it on the rear turret. the Y-8 just simply can't use a tractor beam because none of the 3 weapon slots are usable.


To attack a Y-8 all you need to do is target it from the front on an equal or lower plane.. it has no real forward defense.


It is a complete let-down



Abandon all hope
PhatCohiba
Fri May 06, 2005 9:29 am
#6

I can't get my mining guns to work in any hard point. they fire at the asteroids or chunks but don't do anything.



also shouldn't the tractor beam put stuff directly into the hold. Has anyone been able to do this?







Q: where are you:

A: w0w.twisting nether.cohiba

may visit to see if things are better, but having fun with fewer bugs.
Vampiric_Hoshi
Fri May 06, 2005 9:58 am
#7

The tractor beam "drags" a small chunk into your hold ... on a fighter you just aim, hold down the trigger an watch as your ship sucks it up .. on the Y-8 you have play a game of cat and mouse with the chunk, trying to aim it toward you so that it doesnt move out of the firing arc of your turret and ultimately will end in you NOT storing the chunk and just getting frustrated.


The Y-8 is the biggest joke there is right now and since the turret archs are not "bugs" but "as design" it will NEVER get fixed. Meaning if you want to mine, you have to use a frickin fighter. What kind of space mining game is THAT?


The Y-8 Mining Vessel - Now aptly named the Y-8 Ugly Yacht





Abandon all hope
Vampiric_Hoshi
Fri May 06, 2005 11:22 am
#8


This image shows the firing arc of all 3 of the Y-8's weeapon slots. It shows quite clearly where the problem is (explained below):


http://www.imagedump.com/index.cgi?pick=get&tp=246615


As you can see from this image, none of the 3 weapons overlap the firing arc of the other two. This means in order to blast a rock, seperate it into smaller shards and tractor the chunks the pilot has to physicaly rotate the ship to allow one of the three weapons to be in range.


However, considerng the chunks move speradicly in different directions at speeds greater than 400 (they can outrun a nooby ship) the pilot would have to continuously rotate the ship on its axis to keep one of its 3 weapons in firing position ... and that clearly makes it impossible for a turret gunner to target and fire, especialy if trying to use a tractor beam.


Also, any tractored shard will tend toaim for the center of the ship when being tractored because of the positions of the turrets tractering them (they are both toward the center axis of the vessel). This means that when the shards reach a certain distance from the ship they will shift into the blind spot of the vessel .. meaning the pilot, once again, has to rotate the ship to allow a turret to re-capture it.


Ultimately this means the Y-8 has to go through an entire rythmic dance to even collect 1 asteroid chunk ... not because of the vessel itself but because of the position of the two turrets.


Here is a look at different positions on the ship that would produce different firing arcs:


http://www.imagedump.com/index.cgi?pick=get&tp=246622


In my opinion, the Y-8 should have ATLEAST 4 turrets and a 5 pilot-controled weapon. With 4 turrets placed in the locations shown by the white firing arcs plus atleast one of the current turrets you get almost total coverage allowing the vessel to do what its supposed to do without having to mess about spinning




Abandon all hope
BonesDragon
Fri May 06, 2005 11:26 am
#9

Yeah, I think mine will essentially be a yacht, a big vulnerable yacht. I get my actual yacht in about 3 weeks though. I like the Y-8, but the gun placements make no sense for mining. Also, that ginormous keel has to go, IMHO. If you chopped off everything below the canisters that are under the "box", and put new engines above the box, it would look a lot nicer, IMHO.




(gnnn[[[[[[[[n]nnWX9ggggggggggggggggggggggggggg
-ZenBones
[Jedi Adept & Master Freelance Pilot / Former Master Shipwright / Kauri Server]

Joyce
Fri May 06, 2005 11:35 am
#10

I tried to take up the mineing ship last night as soon as I got it. With the Mark 2 mineing gun in the main gun slot I couldnt even get a peice to break off I sat hitting the thing for a good 5 mins and nothing would break off so I dont know if the ship itself is buged or the stuff just doesnt work in it. When the server comes back and I will probly go and attempt to outfit the thing a bit better and try again but so far I couldnt even get the thing to mine.



Lorane Stormbringer
Master Droid Engineer
Master Shipwright

FriedSquid
Fri May 06, 2005 11:48 am
#11

You can get bigger cargo holds from your friendly local shipwright :>






It's all gone. And so am I.


Vampiric_Hoshi
Fri May 06, 2005 11:59 am
#12

its not the size of a cargo hold that is an issue.. its the fact that many of us dont WANT to be mining in a damn fighter. Fighters are for combat, not for mining. Thats what mining ships are supposed to be for...



Abandon all hope
Vampiric_Hoshi
Fri May 06, 2005 1:06 pm
#13

The emphasis should still be on the Y-8 though. It needs to have something about it that says "yeah I'm an ass-kickery mining vessel. Sure you can use fighters with a cargohold or transport vessels with a converted tractor beam but they dont mine half as well as I do" I think that comes in how easy it would be to mine with it.


To mine in a fighter or multiplayer craft you have to "track" the chunks, blast them and then collect them ... the Y-8 should allow you to park up by the asteroid, blast at it and collect the resources without having to move. Can you really see a big lumbering mining vessel chasing asteroid chunks through an asteroid field with one top-mounted tractor beam and one rear-mounted tractor beam? Seem's incredibly stupid to me. These things are big and slow.. they are designed to sit there and eat up rocks.





Abandon all hope
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