Pilot Archive

Thread: Y-8 Mining Vessel The mining vessel that can't mine

Zeon_Zaku
Fri May 06, 2005 1:29 pm
#14

A lower turret would deffinately help a lot. And being able to equip a tractor beam on all of the turrets, along with weapons.



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Shikkari
Fri May 06, 2005 1:56 pm
#15


CaillinEtleyder wrote:

Another problems with the Y8...when you sit in either of the operations chairs your head sticks out into space!

Take a look at how high up above the seat you are!

Who beta tested this ship? They should be tickles mercilessly!




Dude....you and everyone who paid for ROTW is BETA testing it and it's not funny!!!!







.....




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Bronski113
Fri May 06, 2005 2:55 pm
#16

I'd definitely like to see a more powerful tractor beam for the Y-8. One that can pull in the huge chunks you blast off first. Inside the ship you should have a processing station that you have to have someone run. Lets say you can hold up to 5 of the large chunks without processing them. After processing everything is stored like it is now.



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Lolindir
Fri May 06, 2005 3:30 pm
#17



Vampiric_Hoshi wrote:

This image shows the firing arc of all 3 of the Y-8's weeapon slots. It shows quite clearly where the problem is (explained below):

http://www.imagedump.com/index.cgi?pick=get&tp=246615

As you can see from this image, none of the 3 weapons overlap the firing arc of the other two. This means in order to blast a rock, seperate it into smaller shards and tractor the chunks the pilot has to physicaly rotate the ship to allow one of the three weapons to be in range.

However, considerng the chunks move speradicly in different directions at speeds greater than 400 (they can outrun a nooby ship) the pilot would have to continuously rotate the ship on its axis to keep one of its 3 weapons in firing position ... and that clearly makes it impossible for a turret gunner to target and fire, especialy if trying to use a tractor beam.

Also, any tractored shard will tend toaim for the center of the ship when being tractored because of the positions of the turrets tractering them (they are both toward the center axis of the vessel). This means that when the shards reach a certain distance from the ship they will shift into the blind spot of the vessel .. meaning the pilot, once again, has to rotate the ship to allow a turret to re-capture it.

Ultimately this means the Y-8 has to go through an entire rythmic dance to even collect 1 asteroid chunk ... not because of the vessel itself but because of the position of the two turrets.

Here is a look at different positions on the ship that would produce different firing arcs:

http://www.imagedump.com/index.cgi?pick=get&tp=246622

In my opinion, the Y-8 should have ATLEAST 4 turrets and a 5 pilot-controled weapon. With 4 turrets placed in the locations shown by the white firing arcs plus atleast one of the current turrets you get almost total coverage allowing the vessel to do what its supposed to do without having to mess about spinning






I think maybe some side-mounted turrets would work fine. And the front gun should not be fixed, but able to move a little. Controlled by 1 of the operators. The lower turret is a joke!
I liked the idea of a processor unit that have to be operated.

Btw, I was only able to get chunks loos whit the front gun. The roof gun never got any thing loos.



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Vampiric_Hoshi
Fri May 06, 2005 3:55 pm
#18

rear turret doesnt work for using the mining laser either ... though i dont that too much. i mean the pilot controled laser SHOULD be the drilling laser since it LOOKS like its a huge drilling laser. Just wish the turrets were more usable



Abandon all hope
Sar-larid
Fri May 06, 2005 4:01 pm
#19






Vampiric_Hoshi wrote:

its not the size of a cargo hold that is an issue.. its the fact that many of us dont WANT to be mining in a damn fighter.




Speak for yourself. I could live with mining using a fighter if I could get a cargo hold that could actually hold a decent amount of resources.

Just how much higher can a shipwright get it than 1000 if they make one from scratch for a fighter?


Love the idea of a powerfulY-8 tractor beam, though,



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TomoRainer
Fri May 06, 2005 4:51 pm
#20

Shipwrights will be able to craft fighter cargo holds with about 2000 capacity once the resource bugs are fixed, Sar-larid.

Getting the Y-8 up to speed as a proper mining vessel's going to be a high priority for us, so any suggestions you guys can come up with would really help, I'd bet. Nice discussion so far.







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Salco
Fri May 06, 2005 5:12 pm
#21

I'd say slap a turret on either side of the Y-8. This will give much better coverage for what the top and bottom turret can't reach. Would be nice if there was a way to get more tractor beams...make the craftable, maybe?



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Wynn814
Fri May 06, 2005 5:20 pm
#22

What about it being able to pull in the large chunks? As it is right now I have to use my X-wing for mining



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Vicotnik
Fri May 06, 2005 5:22 pm
#23






Vampiric_Hoshi wrote:


well thats a bug. I was ignoring bugs.. since there are PLENTY of them such as:



  • Turrets (when loaded with a mining laser or blaser) only fire once. you have to continuously spam the mouse button to get a constant stream of shots

  • Items cannot be placed because the vessel item limit appears to be 0. On the rare occasion that you actually successfuly drop an item (i've managed it once) you can't move it up

  • When moving (in cockpit mode as pilot) the star streaks fly through the bridge

  • The lower section of the ship (below the "box" ) has no collision detection. You can fly a good bulk of your ship through objects

  • Tractor beams loaded into the top turret don't switch off for other players aboard the ship once its fired until they access the turret themselves

  • There is no loot box aboard the Y-8

  • The Y-8 can not be re-deeded

Those are just bugs I've managed to find. I have no doubt there are more


Message Edited by Vampiric_Hoshi on 05-06-2005 04:48 PM




Here is one more:



  • Can't launch the Y-8 if you have both a yatch and a regular POB ships due to "You can't launch another ship with an interior, you have to clean out one ship first".


As for the Y-8 being a capable mining vessel... Well, only way that seems possible would be if it could mine while completely imobile. Either by keeping the bigger chunks of asteroid from moving away, or an ability to tractor them into their cargo hold.





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FriedSquid
Sat May 07, 2005 12:21 am
#24

I agree wholeheartedly. The YT should 1: Have amount for a mining laser AND tractor beamon front, and 2: be able to hold as much as a heavy harvester AT LEAST. It should also have the option ofa HIGHLY powerful tractor beam - something that can drag a full asteroid chunk of medium - large size into its hold for processing... Processing should take a little while.


I don't disagree ith you about it sucking, but there ARE options to keep you happier with other stuff.






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Vampiric_Hoshi
Sat May 07, 2005 12:30 am
#25

In my opinion, tractors beams should never have been mountable in a weapon slot. They should have gained their own special slot and the Y-8 should have had about 4-6 of them along with one on every other multiplayer craft. That should have been the main defining difference between mining with a multiplayer and mining with a fighter. cargo hold size isnt enough



Abandon all hope
FriedSquid
Sat May 07, 2005 12:47 am
#26

interesting point. Sounds good to me. if the Y-8 and other POB ships got a forward-mounted tractor beam for free along with their cargo hold it would make things quite a bit different.






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