Pilot Archive

Thread: Poor Poor FireSpray..........

akdonkey
Tue Sep 20, 2005 8:27 pm
#1

The FireSpray was killed with the introduction of the quest ships. Yeah it has alot more mass but the handling is like a big brick. I think the firespray needs to be tweaked or just make it another ship. It takes too much time and trouble to get al the disks craft the ship, or buy one. It does not compare.

I think all the firesprays and any future spray needs to have it's performance cranked up. I read in a post that the POB ships will be getting this so I say add the firespray too the list. I would much rather use my spray than the actis or anything else but it just does not cut it. Don't get me wrong it is a great ship but not the ship it is supposed to be.

In attack of the clones we seen the one in action. That may have not been a awing that Obi was win but the old Jedi fighter was pretty much one and Jango's ship was hanging with it pretty good.



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KaylBreinhar
Tue Sep 20, 2005 8:34 pm
#2

The Firespray was killed with the intro of the M22-T, not the ROTW lineup.

The only people who stand to gain by still flying it are Imperials since their max mass single-seater comes out at ~172k.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
KaylBreinhar
Tue Sep 20, 2005 8:35 pm
#3

Also, equating Slave 1 to all other Firesprays is like comparing a [stock] Civic with a RUF Porsche Turbo.

Message Edited by KaylBreinhar on 09-20-2005 11:37 PM



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
Bronski113
Tue Sep 20, 2005 8:45 pm
#4

The problem with the firespray is that people think its a fighter, which it is not.



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Ducimus
Tue Sep 20, 2005 8:53 pm
#5



KaylBreinhar wrote:
The Firespray was killed with the intro of the M22-T, not the ROTW lineup.

The only people who stand to gain by still flying it are Imperials since their max mass single-seater comes out at ~172k.




Took the words right out of my mouth, although, if given the choice between a FS and an oppressor, i DO take the oppressor as i own both ships, but the 211K mass FS i made for myself remains in deed form as a desktop decoration in my toons house.



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droid327
Tue Sep 20, 2005 9:18 pm
#6

Whats the mass on the new elite POB components like? I forget....


I think it would be an equitable arrangement, if you could fit maybe 1-2 POB parts on a Firespray and still have room for standard components in the rest, to count them as "pob compatible" for those parts. If not,maybe give them a little mass boost so they're somewhere between large fighters (~200-250k) and full POBs (5M) They're still rare enough that it wouldnt be overpowered (like the easy-to-get JSF and Belbullab), and youd get to use some railguns or high powered shields to compensate for the sluggish handling and large hitbox to help give some incentive to try and find them.


Like they said, the KSE is not a fighter





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Halyn
Tue Sep 20, 2005 9:19 pm
#7

My firespray is probably "The Most Expensive Mining Ship On Starsider".




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Rhu
Wed Sep 21, 2005 1:14 am
#8







KaylBreinhar wrote:
The Firespray was killed with the intro of the M22-T, not the ROTW lineup.

The only people who stand to gain by still flying it are Imperials since their max mass single-seater comes out at ~172k.




I feel sorry for the TIE Bomber. Not even worth mention, that poor ship is. I'm almost tempted to create an alt on some distant server just to get pummeled in one of those in deepspace.

Message Edited by Rhu on 09-21-2005 04:16 AM

darmokVtS
Wed Sep 21, 2005 3:20 am
#9


KaylBreinhar wrote:
The Firespray was killed with the intro of the M22-T, not the ROTW lineup




The firespray was killed with late beta / JTL launch, I and many others never saw a good reason to use it other than the boba-wannabe effect.

Message Edited by darmokVtS on 09-21-2005 12:21 PM




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TomoRainer
Wed Sep 21, 2005 3:28 am
#10

Turning bombers and fighter/bombers into something useful in space is going to be one of the continued challenges in JTL. That goes for the Firespray, TIE Bomber, Y-Wing, B-Wing, and (to a degree) the TIE Oppressor (oh yeah, and POBs, too). Basically, anything with more than one missile port.

Heck, in this modern age of the B-22 and Eta-2, heavy fighters could probably use a more defined role, too. But it's particularly the bombers that need a role in the space game, and ideally, I'd hope an involving GCW would take care of that.







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MasterSad
Wed Sep 21, 2005 3:49 am
#11

Dev's should have implement mass capacity per ship component slot. Then many problems would be resolved with much less struggle.



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TheChipmunkSlayer
Wed Sep 21, 2005 3:56 am
#12

I still wish they'd leave the stats alone but make the ship a POB. I'd love for it to have a small interior and that would make this ship VERY unique as it'd be the only POB fighter/bomber.




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Coran_Sienar
Wed Sep 21, 2005 4:44 am
#13



MasterSad wrote:
Dev's should have implement mass capacity per ship component slot. Then many problems would be resolved with much less struggle.




I'd prefer an innate damage reduction modifier based upon chassis mass, myself. But another way to do it is to bump the stats of the crated MKV shields. If they were about 60K mass with about 5000 hp front/back, it would enhance the survivability of the heavy fighters and bombers. (Ofcourse, it would make the Heavy X-Wing even more unbalanced than it currently is.)



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