Pilot Archive
Thread: Poor Poor FireSpray..........
Coran_Sienar wrote:
MasterSad wrote:
Dev's should have implement mass capacity per ship component slot. Then many problems would be resolved with much less struggle.
I'd prefer an innate damage reduction modifier based upon chassis mass, myself.
I love my Firespray. It is my PvE ship of choice, even though I own a Krayt. I just can't fly that thing, for some reason. Once I have my weapon and engine RE's finally complete, I am sure it will be the ship that I fly 99% of the time.
Maybe I'm just weird, since the Krayt and Firespray have the same chassis responsiveness, but I would swear that the Firespray handles better.
Domingo
droid327 wrote:
Whats the mass on the new elite POB components like? I forget....
I think it would be an equitable arrangement, if you could fit maybe 1-2 POB parts on a Firespray and still have room for standard components in the rest, to count them as "pob compatible" for those parts. If not,maybe give them a little mass boost so they're somewhere between large fighters (~200-250k) and full POBs (5M) They're still rare enough that it wouldnt be overpowered (like the easy-to-get JSF and Belbullab), and youd get to use some railguns or high powered shields to compensate for the sluggish handling and large hitbox to help give some incentive to try and find them.
Like they said, the KSE is not a fighter
Good luck fitting a 250k mass part into a 212k mass fighter (if they don't increase its mass).
Coran_Sienar wrote:
The Firespray is pretty useful for Rebel pilots (pre-RotW) because there was no other heavy fighter in the Rebel arsenal. But the Krayt and Oppressor perform about the same in maneuverability while retaining distinct advantages in payload.
The B-wing has always been around and has the firespray beat hands-down
4 weapon slots to the firesprays 2
2 for 2 on ord
240k mass vs 21?
and it's a smaller target, although I am sure a firespray handles better than a b-wing
give the firespray 3 or 4 guns, keep it's manuverability and it might be worth using
Either that or increase the drop rate of disks to 10-100 times it's current value, as it stands the firespray is nothing but a showpeice IMO, the mini-pob idea I think could be very workable, leave all the stats the same but give it an interior and repair panels and it becomes a worthwhile ship.
Think about the pvp implications of a ship that has a group of 2-3 ppl just running around inside repairing everything as you damage it.
If you flew the ship solo, nothing about it would really change, you can still get repairs at a station, so it becomes a very flexible craft
Ralen-Sharr wrote:
Either that or increase the drop rate of disks to 10-100 times it's current value, as it stands the firespray is nothing but a showpeice IMO, the mini-pob idea I think could be very workable, leave all the stats the same but give it an interior and repair panels and it becomes a worthwhile ship.
Think about the pvp implications of a ship that has a group of 2-3 ppl just running around inside repairing everything as you damage it.
If you flew the ship solo, nothing about it would really change, you can still get repairs at a station, so it becomes a very flexible craft
I'm sorry, but I think I might have a hard time paying another player (let alone more than one), to just come up with me in my Firespray to do nothing but repair my ship...it's hard enough to get folks into a regular POB when they have the chance to gun, as well as repair.
And, it already is a flexible craft...loaded properly, you have an AI killer, and a decent PvP machine. I highly doubt that people like Adonis would agree with anyone that says that the Firespray is *useless,* as some claim.
In order for ships like the Firespray and the B-wing to shine, three things are needed, and in this order:
1) Pilot skill
2) *Decent* to uber equipment
3)Use of proper tactics in all engagements
With all three of these in place, it becomes a wicked, wicked ship. I will say that it does not do any one thing better than any other ship...because it does not. However, it can do everything rather well. If I only had 2 slots for ships in my datapad, one being for a POB and one for a fighter...I would probably choose my Firespray. Vaksai being a very close second.
These are all just my opinions, though.
Domingo
Ralen-Sharr wrote:
I agree with you on the it doesen't do any one thing better
Just look at the investment to return ratio, they are incredibly hard to get and they aren't a cut above the rest
I think one of those things should change.
If JSF's/ Bel-22's were as rare as firesprays, I don't think that as many ppl would complain about them
/agree
Ralen-Sharr wrote:
Coran_Sienar wrote:
The Firespray is pretty useful for Rebel pilots (pre-RotW) because there was no other heavy fighter in the Rebel arsenal. But the Krayt and Oppressor perform about the same in maneuverability while retaining distinct advantages in payload.
The B-wing has always been around and has the firespray beat hands-down4 weapon slots to the firesprays 2
2 for 2 on ord
240k mass vs 21?
and it's a smaller target, although I am sure a firespray handles better than a b-wing
give the firespray 3 or 4 guns, keep it's manuverability and it might be worth using
Either that or increase the drop rate of disks to 10-100 times it's current value, as it stands the firespray is nothing but a showpeice IMO, the mini-pob idea I think could be very workable, leave all the stats the same but give it an interior and repair panels and it becomes a worthwhile ship.
Think about the pvp implications of a ship that has a group of 2-3 ppl just running around inside repairing everything as you damage it.
If you flew the ship solo, nothing about it would really change, you can still get repairs at a station, so it becomes a very flexible craft
Actually, the key statistic that I was thinking of is:
B-Wing Y/P/R Acceleration: 50/50/30
Firespray Y/P/R Acceleration: 100/100/50
Investment to return ratio - you are absolutely correct, Ralen.
Personally, I think the KSE disk quest should be a one time thing, and once completed, the SW would have the schematic to make as many as they want. The resource requirements should be such that, once completed, the SW would feel inclined to charge 1M-5M credits, so that it retains it's position as a ship that takes some dedication to get...either in terms of getting the disks, or grinding out the cash to buy one.
It's not as if increasing this ship's availability would be unbalancing, as would say, making the Actis craftable. I think SW's would be happy if they could craft KSE's indefinitely, but maybe I'm wrong.
Again, you are absolutely right though...in terms of what it takes to get one on your own, there are muchcheaper (and in some cases, better) alternatives.
Domingo
It is a pretty good gunboat and capital ship bomber though.
Ducimus wrote:
MasterSad wrote:
Dev's should have implement mass capacity per ship component slot. Then many problems would be resolved with much less struggle.
That is acutally an intresting idea
Yes and no. It would make most ships cookie cutter loadouts. Lets take a Fighter Engine, say, 18k mass.,well you can't fit a cert 8 as 18k mass is the cap, so all fighters are cert 6 Reward RE. Weapons, 20k, so everyone loads Cert 7 RE, and so on.
While this might be ok, it gives a HUGE advantage to pre-nerf parts, just in the DI alone. If I can shunt 3 times to your 1...*shrug*
I still think that what this would do is basically restrict Cert levels to Chassis, and take away from uniqueness. I *like* being the insane bitz with an RG Interceptor packing a cert 10 cannon, a cert 8 Engine,and no shields, with what is being proposed, these sorts of things are not possible.
thats why i said that
imppilot421 wrote:
droid327 wrote:
Whats the mass on the new elite POB components like? I forget....
I think it would be an equitable arrangement, if you could fit maybe 1-2 POB parts on a Firespray and still have room for standard components in the rest, to count them as "pob compatible" for those parts. If not,maybe give them a little mass boost so they're somewhere between large fighters (~200-250k) and full POBs (5M) They're still rare enough that it wouldnt be overpowered (like the easy-to-get JSF and Belbullab), and youd get to use some railguns or high powered shields to compensate for the sluggish handling and large hitbox to help give some incentive to try and find them.
Like they said, the KSE is not a fighter
Good luck fitting a 250k mass part into a 212k mass fighter (if they don't increase its mass).![]()