Pilot Archive
Thread: 5 Million Mass What's the point?
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missouriman
Tue Dec 14, 2004 6:44 pm
#1
I have to say I was just jumping out of my seat with joy to see over 5 million Mass on my Master Multiplayer ship the 1st time I looked at the ship deed!! but now after hunting for a few weeks in every zone and asking all the Ship Wrights I can find, oh and also running the new Space Station missions looking for ANY kind of ship loot that will come even close to using 1 million of the 5 million mass that I have on my ship.
I have gave up for now on this quest to find this loot for the BIG SHIPS but would still like to know if any one out there has any good information as to if there is such a Space Loot out there or if it is yet to be added to the game at some point in time?
TomoRainer
Tue Dec 14, 2004 8:44 pm
#2
Multiplayer ships used to have 500K mass. It's my guess that the devs knew the ships were underpowered as-is, and so to give themselves on possible way to address that, they bumped the mass up to 5M so they would have the later option of making super-heavy components for them.
There have been no announced plans to make a higher level of component available (not to my knowledge, anyway), but it makes a lot of sense that they're at least considering it.
There have been no announced plans to make a higher level of component available (not to my knowledge, anyway), but it makes a lot of sense that they're at least considering it.
KaylBreinhar
Tue Dec 14, 2004 9:48 pm
#3
Or they simply added an extra zero during coding and have figured leaving it the way it is really doesn't hurt anything since you're hard-pressed to affix 500k of anything anyway.
TomoRainer
Wed Dec 15, 2004 2:12 am
#4
I don't think they made the same coding mistake on all three ships. Now I've been a smuggler since a few weeks after launch, so I wouldn't trust the devs with a pre-nerf melon, but whoever's working on JTL has earned my trust. It was solid from the start and they've been fixing the remaining issues and problems with outstanding speed and efficiency. I can't know whether they have something in mind for MP ships, but I do think they realized super-heavy components were one possibility, so they bumped the mass up on the chance they'd do so--and before everyone in the galaxy owned a soon-to-be obsolete 500K model.
Eulbobo
Wed Dec 15, 2004 2:27 am
#5
why 5M mass?
When you need to get a hutt into your ship, you'r happy to be able to fly with 5M mass on board.....
When you need to get a hutt into your ship, you'r happy to be able to fly with 5M mass on board.....
Calamari
Wed Dec 15, 2004 8:56 am
#6
I'm hoping some day they'll makea 3.5 million mass Super Shield, crafted by SWs, that I can load into it.
KJFett
Wed Dec 15, 2004 9:10 am
#7
This is likley the case because it allows them to eventually put in "mp loot" and give saya Turbolaser a 400K mass that an MP ship can easily handle, while making it impossible to load on a fighter that wouldnt be able to handle the size anyways. This will allow the MP ships to eventually move into the catagory they were intended to be. Hmmmm a, 100K reactor with 1Mil mass, a 10K sheild F/B with 500K mass....SpaceBomb lvl5s with 100K dmg and 100K mass? All stuff that makes the MP ships worthwhile, while insuring the "fighters" dont have access to them.
KyrYxus
Wed Dec 15, 2004 9:17 am
#8
KJFett wrote:
This is likley the case because it allows them to eventually put in "mp loot" and give saya Turbolaser a 400K mass that an MP ship can easily handle, while making it impossible to load on a fighter that wouldnt be able to handle the size anyways. This will allow the MP ships to eventually move into the catagory they were intended to be. Hmmmm a, 100K reactor with 1Mil mass, a 10K sheild F/B with 500K mass....SpaceBomb lvl5s with 100K dmg and 100K mass? All stuff that makes the MP ships worthwhile, while insuring the "fighters" dont have access to them.
We'd have mini-capital ships! LOL.
Not that I'd complain but that is a BIT much in the fantasizing department. I'd settle for 6k shield F/B and a third missile point in my YT with regular Mark II Bombs!
HOWEVER a bit more on the guns that are too heavy for fighters and heavier armor / shields... yeah... *drool
Torael
Thu Dec 16, 2004 9:31 am
#9
You guys have a good point about the possibility of adding ultra-heavy stuff for the MP ships...I had thought it was just a bug that they hadn't bothered to fix since hitting 500k was pretty much impossible anyway! 
Cry4Dawn
Thu Dec 16, 2004 9:58 am
#10
I am guessing this will never change because if they were that worried it would have been changed already.. never gonna change
cknoos
Thu Dec 16, 2004 11:32 am
#11
Don't think of it as 5 million mass per se, but rather a simple way of making it unlimited mass.
Dru_McNasty
Thu Dec 16, 2004 12:24 pm
#12
I believe that the mass is an overlookedbug. Yes it is possible to make that mistake for all three ships, anyone who has programing experience knows its possible. Maybe I am pessimistic, but I find the other posts here are wishful thinking. If you analyze the history of this game we see more "nerfs" than we see "wish fulfilled" gains.
The intent of mass is to be a challengeand balanceall ships for combat relative to performance. Even in my fully loaded Nova, I have a mass of 600k. When will I ever need an additional 4.4mil of stuff to load in it. It does not make sense to give these ships virtuallyunlimited mass just to make up for its percieved shortcomings.
Don't be surprissed when a future patch changes the mass of them.
Zeon_Zaku
Thu Dec 16, 2004 6:40 pm
#13
There's some pretty hefty components out there. A guildmate of mine found a weapon that did around 4.5k damage and weighed around 50k. A bit too heavy for a starfighter, but would work great for an MP ship. Two of those babies and there's 100k right there. The high mass for MP ships are awsome for such components. I gather the Devs made themwith a high massso players can hunt for that uber loot that weighs as much as a Hutt, and use it to beef up their MP ship. Think of it as a "process over time". 
Message Edited by Zeon_Zaku on 12-16-2004 05:41 PM
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