Pilot Archive

Thread: Can any pilots explain a few things for me?

ebao
Wed Apr 13, 2005 1:37 pm
#1


ok, i am relatively new to pilot and there are a few things that i can't quite figure out.


The reactor, weapon and engine overloadprograms, do they have a time limit on them or do they last the amount of time your in space for?


is the damage these programs cause to the components permanent?


How do you kill ships with turrets (i.e. teir 4/5 TIE Agressors/Advanced)?


Is armour really necessary for PvEif you have good shields on a ship? (it takes up so much mass!)


and which is more important on capacitors, recharge rate or overall energy capacity?


Thanks for reading and any replys i get


Message Edited by ebao on 04-13-2005 09:44 PM



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NOT

EBAO!

Jedi Padawan
A paranoid schitsophrenic jedi's worst nightmare......IM REALLY AFTER THEM
Drop off vendor Mer-sonn artisan industries Tatooine just out side of Anchorhead (-243 -5644)Jedi and BH loot available

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Starstrider6
Wed Apr 13, 2005 1:45 pm
#2






ebao wrote:

ok, i am relativly new to pilot and there are a few things that i can't quite figure out.


The reactor, weapon and engine overloadprograms, do they have a time limit on them or do they last the amount of time your in space for? Nope! They last as long as you're in space and don't land or get the ship repaired at a space station.


How do you kill ships with turrets (i.e. teir 4/5 TIE Agressors/Advanced)? Can't speak for Imperial ships, but on the Rebel Y-Wing you need a second player. In the Y "Longprobe" you can put both guns on one group (Launch and hit "G" - you can link the guns up that way).


Is armour really necessary for PvEif you have good shields on a ship? (it takes up so much mass!) Even if it's really light L1 armor, I like to think of it as "better than nothing" because one shot gets past your shields and it immediately hits components. Nothing worse than being close to the end of a mission and have it fail because a lucky shot took out your capacitor.


and which is more important on capacitors, recharge rate or overall energy capacity? Sort of a combination of both really, although with the Capacitor overcharge programs you can get away with a lower energy capacity. Capacitor Overcharge and Capacitor to Shield Shunt programs are two "must haves" for a pilot, and if you're going to dump capacitor energy you'll need a good recharge rate to get it back.


Thanks for reading and any replys i get











Scottee Atien
Master Shipwright - Chimaera
For a great deal on all your starship needs, buy my vendors a drink in the Raven Cantina 803, 1289 in Sunset Beach, Naboo. Please offer all auction winnings to Scottee's Starship Enterprises
...has mastered the Pilot profession
BelarrnSorak
Wed Apr 13, 2005 1:48 pm
#3



ebao wrote:
ok, i am relativly new to pilot and there are a few things that i can't quite figure out.
The reactor, weapon and engine overload programs, do they have a time limit on them or do they last the amount of time your in space for?
How do you kill ships with turrets (i.e. teir 4/5 TIE Agressors/Advanced)?
Is armour really necessary for PvE if you have good shields on a ship? (it takes up so much mass!)
and which is more important on capacitors, recharge rate or overall energy capacity?
Thanks for reading and any replys i get





the overloads last as long as your in space or till you repair the parts at a station.

ships with turrets are trickie and you need to hang back out of there range i beleave its 550M, or swoop in and take a few shots and boost away before your shields are tost.

both are important on capasitors, but if you use overloads then rechard rate is more important then overall energy. i try and find a good balance between the 2 and always use overloads.




Name: Drawde
Profession: Bounty Hunter
Faction: Imperial


Name: Ageo
Profession: Medic
Faction: Imperial

Kitten_Starsider
Wed Apr 13, 2005 1:48 pm
#4

Overload commands work an unlimited about of time, unless you land or jump to DS and back out. You shouldn't worry as they heavy nearly no disavantage apart from some damage. All level 3 overloads can be repaired without decay while level 4 overloads will cause decay unless you jump to DS or repair 25%, 25%, 50% and 100% in that order.


Ships with turrets should be ignored unless they are the only ships left or you have to blow them up. Best is to target their turret first and try to dash out as much damage as fast as possible as they hit you pretty much all the time if you aim at them. Shield Shunting with Capacitor Overload will allow you to survive. Be not afraid to break off and recharge shields if they get too low.


Armour is not necessary but if you are a new pilot i recommend using some. If you can fit in a higher shield though that will give you more defense than your old shield with armor, Id go with it. Looted armour is usually not as good as crafted one (with a few exceptions) so you should check with your local shipwright to see what he can do.

I'd rather build my ship around my engine, even if that means having to go with very low armour.


Since Capacitor Overload andCapacitor to Shield Shunt Id go with higher max energy... but if you can get a higher recharge rate it wont hurt you

For reverse engineering id really go for both.


Kitten



Join the Pink Side of the Force!
DMode
Wed Apr 13, 2005 1:49 pm
#5

The engine overload programs only last for a very short period of time. ~ 30 seconds at most.


I can't answer your Second question...I dont have a lot of experience with fighting Tie Agressors as I am an Imperial Pilot.


But I can answer the armor question for fighting PVE. The answer is maybe. LOL, most single pilot ships will never hit your armor during combat unless they gang up on you (2-3 fighters). The big ships that pack a punch will penetrate your shields quickly and the only thing that saves your butt is armor. You can get some good RE'd armor on your ship for very little mass. I do recommend armor.


recharge rate is most important on a capacitor. Its the thing I prioritize as one when looking for a cap. Let me reiterate...Without a doubt recharge rate.
Kitten_Starsider
Wed Apr 13, 2005 1:58 pm
#6






DMode wrote:

The engine overload programs only last for a very short period of time. ~ 30 seconds at most.


I can't answer your Second question...I dont have a lot of experience with fighting Tie Agressors as I am an Imperial Pilot.


But I can answer the armor question for fighting PVE. The answer is maybe. LOL, most single pilot ships will never hit your armor during combat unless they gang up on you (2-3 fighters). The big ships that pack a punch will penetrate your shields quickly and the only thing that saves your butt is armor. You can get some good RE'd armor on your ship for very little mass. I do recommend armor.


recharge rate is most important on a capacitor. Its the thing I prioritize as one when looking for a cap. Let me reiterate...Without a doubt recharge rate.






What you are refering to is ethrust which is a piloting command and lets you fly at increased speed for a short while.


Also recharge rate is no longer as important as it used to be with Capacitor Overload around.


Kitten



Join the Pink Side of the Force!
Alyxian
Wed Apr 13, 2005 2:01 pm
#7






DMode wrote:

The engine overload programs only last for a very short period of time. ~ 30 seconds at most.


I can't answer your Second question...I dont have a lot of experience with fighting Tie Agressors as I am an Imperial Pilot.


But I can answer the armor question for fighting PVE. The answer is maybe. LOL, most single pilot ships will never hit your armor during combat unless they gang up on you (2-3 fighters). The big ships that pack a punch will penetrate your shields quickly and the only thing that saves your butt is armor. You can get some good RE'd armor on your ship for very little mass. I do recommend armor.


recharge rate is most important on a capacitor. Its the thing I prioritize as one when looking for a cap. Let me reiterate...Without a doubt recharge rate.





I would have to disagree with nearly every point here. Engine Overload lasts as long as you are in space and do not a) return from DeepSpace, b) Repair at a station, or c) Land.


Armour, use Cert 5 Armour. Itwill be 9-10k Mass for *both* pieces, and if you build your ship around these crafted pieces it is easy to find replacements to refit with since your armour usuallydegrades first. The only thing I agree with here is that it will usually only be useful against the big ships, or if you really scrw up...which happens too. For the really low mass ships, it is the third thing I ditch, after coutermeasures and boosters, in order to fit the rest in.


Capacitors, read Kittens response, it is extremely accurate, and take it from one who has faced the "K-Wing", Kitten knows her ships. Running Capacitor overload, and you should be, the most important thing for me is capacity, so that when I shunt to shields, I have a huge reserve to shunt.





Alyxian Gorgaan
"Just an honest Trader"
Will Fly for Booze
Ships, Paint, Missiles, Droids, and More!
Shop located in Tal Kyrte on Lok, in the Mall
StarSider
Kitten_Starsider
Wed Apr 13, 2005 2:12 pm
#8

*blushes* K-Wing is already under copyright by lucas arts so you cant call me that!


Kitten



Join the Pink Side of the Force!
Alyxian
Wed Apr 13, 2005 2:22 pm
#9

Ok, how about the Meo-Wing?



Alyxian Gorgaan
"Just an honest Trader"
Will Fly for Booze
Ships, Paint, Missiles, Droids, and More!
Shop located in Tal Kyrte on Lok, in the Mall
StarSider
JediNg
Thu Apr 14, 2005 2:10 am
#10

I'm joining kitten's squadron whenI make my Starsider character



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
Kitten_Starsider
Thu Apr 14, 2005 2:16 am
#11

Meo-Wing is fine ^_^


As it stands now i am in no squadron yet since i have to concentrate on my finals for now... So i fly with the others mainly in flightgroups on the space events


Kitten



Join the Pink Side of the Force!
ebao
Thu Apr 14, 2005 2:17 am
#12

wow! thanks for all the replys, ill go get my x-wing (or should that be e-wing?) fitted out.



EBAK RAT

NOT

EBAO!

Jedi Padawan
A paranoid schitsophrenic jedi's worst nightmare......IM REALLY AFTER THEM
Drop off vendor Mer-sonn artisan industries Tatooine just out side of Anchorhead (-243 -5644)Jedi and BH loot available

MY SIGS A RELIC OF THE DAYS WE LONG FOR
JediNg
Thu Apr 14, 2005 2:25 am
#13

Close enough.I meant "just fly with you and the other people you fly with"



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
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