Pilot Archive

Thread: Alliance (Rebel) NPC vs Imperial NPC

MasterNicodemus
Mon Sep 26, 2005 2:11 pm
#1

I've done one pilot badge for each faction one forprivateer,one for Imperial and one for the Rebels. It seems to me that the Rebel NPCs do not put up nearly as much of a fight as the Imperial NPCs. I also feel that the due to this that the Imperial Pilot profession is drastically dumbed down and made rediculously simple.


The Y-wing it seems is similar to the Agressor in the fact that it has a turret weapon. However in space the turret on the Y-wing is not used. You can use the "[" and "]" keys to target the subsystems and see that it does have a designation for "weapon 1" much like the Agressor does. Is there a reason the Y-wing doesn't use the turret?


Gunboats: Could be my imaginationand not exactly as important as other issues but it seems that Imperial gunboats Yaw and Pitch more to detect the enemy shooting it while the Rebel Gunboats just seem to drift mindlessly on its heading paying little attention to those blaster bolts ripping through its hull.


Nova Couriers: These ships in the PC version have a turret on the top and bottom the same goes for the Decimator. It DeepSpace the Nova does not have a turret on its belly although it still maintains it dorsal turret. The Decimator maintains both the dorsal and belly turret.


Swarm Mentality: the rebel AI seems to be more of a swarm mentality firing shots randomly around you never seeming to come behind you and fire together while the Imperial AI seems to be to focus all firepower on your ship at once.


Just wondering if anyone else has noticed any of these things at all?



N I C O D E M O S S H I P B U I L D I N G I N C .
_______________________________________
Nicodemos K'Zin - Master Shipwright / Veseuvius K'Zin - Elder Jedi
Coronet - Coreillia - wp 1240 -3690
A WANDERER ON FLURRY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
F L U R R Y
"If you can't dazzle them with style riddle them with proton torpedoes"

FLMOPE
Mon Sep 26, 2005 2:58 pm
#2

Don't know about you but chasing A-Wings isn't much fun either. LOL


Don't agree the Imperial profession is dumbed down. Storm Squadron is pretty widely viewed as the toughest of any in the pilot profession.

Use old-school ships all the way to master and just dealing with the mass issues can be a challenge.


But I do agree Rebel Gunships just are bad.





Cydarien Outlander Imperial ACE Pilot. Shipwright. Everything else is filler.
Praetor Darkmind Rebel Ace Pilot. Master BH Nothing to hunt..

Don't gloat when you win and NEVER whine when you lose.
Never stand begging for what you have the power to earn.

Revenant 5

607th New Avalon Fighter Wing
PaceNebulon
Mon Sep 26, 2005 3:03 pm
#3






MasterNicodemus wrote:

I've done one pilot badge for each faction one forprivateer,one for Imperial and one for the Rebels. It seems to me that the Rebel NPCs do not put up nearly as much of a fight as the Imperial NPCs. I also feel that the due to this that the Imperial Pilot profession is drastically dumbed down and made rediculously simple.


The Y-wing it seems is similar to the Agressor in the fact that it has a turret weapon. However in space the turret on the Y-wing is not used. You can use the "[" and "]" keys to target the subsystems and see that it does have a designation for "weapon 1" much like the Agressor does. Is there a reason the Y-wing doesn't use the turret?


Gunboats: Could be my imaginationand not exactly as important as other issues but it seems that Imperial gunboats Yaw and Pitch more to detect the enemy shooting it while the Rebel Gunboats just seem to drift mindlessly on its heading paying little attention to those blaster bolts ripping through its hull.


Nova Couriers: These ships in the PC version have a turret on the top and bottom the same goes for the Decimator. It DeepSpace the Nova does not have a turret on its belly although it still maintains it dorsal turret. The Decimator maintains both the dorsal and belly turret.


Swarm Mentality: the rebel AI seems to be more of a swarm mentality firing shots randomly around you never seeming to come behind you and fire together while the Imperial AI seems to be to focus all firepower on your ship at once.


Just wondering if anyone else has noticed any of these things at all?





um... you have obviously not done Storm Squadron. All of your points (except the y-wing thing) only apply to static spawn and not to missions, and since static spawn aren't part of the missions, they have no bearing on the profession itself



Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

MasterNicodemus
Mon Sep 26, 2005 3:19 pm
#4






PaceNebulon wrote:


um... you have obviously not done Storm Squadron. All of your points (except the y-wing thing) only apply to static spawn and not to missions, and since static spawn aren't part of the missions, they have no bearing on the profession itself







Ask before you put your foot in your mouth.


I find imperial pilot in general to be rediculously easy even without the JSF. Mainly because of what I have observed above. Storm squadron was the one I did and it had its challenges but nothing that can't be overcome by a lone Imperial Pilot. But what Imperial Squadron I did is not relevant to what I'm asking. I just wanted to know if anyone else has observed the same things that I have.


obviously you state the Y-wing applies. I don't rightly remember the NOVAs in the missions but if they are different there good. But I think they should be the same all over and not just deadly in missions. The decimators keep there top and bottom guns in static spawns so should the NOVAs.


the gunboats and the AI may be the way I perceive the enemy but I find that rebel AI and Rebel Gunboats don't put up nearly as aggressive a fight as the Imperial AI and Gunboats. (Obviously the AI will play a role in how aggressive the Gunboats are)



N I C O D E M O S S H I P B U I L D I N G I N C .
_______________________________________
Nicodemos K'Zin - Master Shipwright / Veseuvius K'Zin - Elder Jedi
Coronet - Coreillia - wp 1240 -3690
A WANDERER ON FLURRY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
F L U R R Y
"If you can't dazzle them with style riddle them with proton torpedoes"

Julak
Mon Sep 26, 2005 6:17 pm
#5

heres a chance to show tha the devs actually did somehting right, NOT that i am backing htem or anything, but think about it the rebels shoot wildly, jsut filling space with blaster bolts hoping to hit osmeone because they have poor trinaing, while the imperials have better training are more precise



"The only Imp I regret never meeting was Grand Admiral Thrawn, he was also the only one I was ever sad to see go." Talax Shrad
Starson
Mon Sep 26, 2005 6:34 pm
#6

As far as the y-wing, remember there are 2, the regular y-wing, which uses a gunner for the for the second weapon, and the y-wing long probe, where you can link the 2 guns together and no gunner required.



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Commander
Eclipse (LOK)
Attacca
Mon Sep 26, 2005 6:37 pm
#7

No Y-Wing NPCs have active turrets, that I've ever encountered. Would be nice though, make for a good challenge.


SOME rebel gunboats do spin and attack, just not the ones in Kessel.


I do find it odd that Y-Wings, Novas (at least in DS), and Rebel Gunboats don't have working lower turrets, while their rebel counterparts do.






~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

Starson
Mon Sep 26, 2005 6:41 pm
#8

aaaa misunderstood, got ya.



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Commander
Eclipse (LOK)
FalinMor
Tue Sep 27, 2005 9:41 am
#9






MasterNicodemus wrote:

I've done one pilot badge for each faction one forprivateer,one for Imperial and one for the Rebels. It seems to me that the Rebel NPCs do not put up nearly as much of a fight as the Imperial NPCs. I also feel that the due to this that the Imperial Pilot profession is drastically dumbed down and made rediculously simple.


The Y-wing it seems is similar to the Agressor in the fact that it has a turret weapon. However in space the turret on the Y-wing is not used. You can use the "[" and "]" keys to target the subsystems and see that it does have a designation for "weapon 1" much like the Agressor does. Is there a reason the Y-wing doesn't use the turret?


Gunboats: Could be my imaginationand not exactly as important as other issues but it seems that Imperial gunboats Yaw and Pitch more to detect the enemy shooting it while the Rebel Gunboats just seem to drift mindlessly on its heading paying little attention to those blaster bolts ripping through its hull.


Nova Couriers: These ships in the PC version have a turret on the top and bottom the same goes for the Decimator. It DeepSpace the Nova does not have a turret on its belly although it still maintains it dorsal turret. The Decimator maintains both the dorsal and belly turret.


Swarm Mentality: the rebel AI seems to be more of a swarm mentality firing shots randomly around you never seeming to come behind you and fire together while the Imperial AI seems to be to focus all firepower on your ship at once.


Just wondering if anyone else has noticed any of these things at all?






Oddly enough, I've found the total opposite to be true. I've mastered squadrons from all 3 factions, and by FAR the easiest was the Rebel faction Havok Squad. Imperial NPCs die if you look at them cross-eyed, many of them don't have shields, they don't seem to coordinate attacks as much, and they don't fly as evasively.


The only thing I found to be easier on the Imperial side are the gunboats, and that's only because the underbelly blind spot isa bit smaller on Imp gunboats than Rebel ones (which isn't much of a difference ayways).


I've also found the contents of the missions themselves to be easier on the rebel side. When I mastered Havok Squad, I never took a single point of armor damage through the entire profession, and it only took me a few hours to master. Way way too easy.


Dunno how the other Rebel squads compare, I'm working on them now. I DO know that Havok Squad was pre-school compared to Corsec and Black Epsilon, and it was even easier than Inquisition.


Ralen-Sharr
Tue Sep 27, 2005 9:49 am
#10

Agressors are a pain in the rear to mess with, and I have yet to see any other fighter craft that sucks as much to fight as an agressor.

imp gunboats have 6 (I think) active turrets

reb gunboats have 3 turrets that I have counted, and it lists 4 guns (not 100% on this one either)


just my observations



Revenant-1 of the 607'th New Avalon Fighter Wing
Greased wook in an a-wing
Has solo'd Cyssk in an A-wing
FalinMor
Tue Sep 27, 2005 9:51 am
#11






Ralen-Sharr wrote:

Agressors are a pain in the rear to mess with, and I have yet to see any other fighter craft that sucks as much to fight as an agressor.

imp gunboats have 6 (I think) active turrets

reb gunboats have 3 turrets that I have counted, and it lists 4 guns (not 100% on this one either)


just my observations






I don't understand why aggressors are so hard. Get behind them and they die so fast the damage your shields take from that rear gun is minimal. I don't treat them any differently than any other fighter and I never have a problem with them.


Imp gunboats ARE a bit more of a pain, but only because they have a smaller blind spot.


TheChipmunkSlayer
Tue Sep 27, 2005 9:56 am
#12






FalinMor wrote:

Dunno how the other Rebel squads compare, I'm working on them now. I DO know that Havok Squad was pre-school compared to Corsec and Black Epsilon, and it was even easier than Inquisition.







WOW, that's bad. I fell asleep during that one and woke up an ACE.


By the way; is the last tier missions bugged in that one? He kept sending my on a patrol that lasted like three waypoints, and I never even got attacked....


Message Edited by TheChipmunkSlayer on 09-27-2005 12:59 PM




Asteroid Resource Vendor
Lok, City of Ancients: -1991, 2098
FalinMor
Tue Sep 27, 2005 10:40 am
#13






TheChipmunkSlayer wrote:






FalinMor wrote:

Dunno how the other Rebel squads compare, I'm working on them now. I DO know that Havok Squad was pre-school compared to Corsec and Black Epsilon, and it was even easier than Inquisition.







WOW, that's bad. I fell asleep during that one and woke up an ACE.


By the way; is the last tier missions bugged in that one? He kept sending my on a patrol that lasted like three waypoints, and I never even got attacked....



Message Edited by TheChipmunkSlayer on 09-27-2005 12:59 PM





You might be running the patrol too fast. If you do it too quickly the ships won't spawn, it'll give you a successful message, but the trainer will think you failed.


Try running the waypoints at about 500 speed or so. That worked for me.


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