Pilot Archive

Thread: Alliance (Rebel) NPC vs Imperial NPC

IL-Vec
Tue Sep 27, 2005 11:33 am
#14






FalinMor wrote:





TheChipmunkSlayer wrote:






FalinMor wrote:

Dunno how the other Rebel squads compare, I'm working on them now. I DO know that Havok Squad was pre-school compared to Corsec and Black Epsilon, and it was even easier than Inquisition.







WOW, that's bad. I fell asleep during that one and woke up an ACE.


By the way; is the last tier missions bugged in that one? He kept sending my on a patrol that lasted like three waypoints, and I never even got attacked....



Message Edited by TheChipmunkSlayer on 09-27-2005 12:59 PM





You might be running the patrol too fast. If you do it too quickly the ships won't spawn, it'll give you a successful message, but the trainer will think you failed.


Try running the waypoints at about 500 speed or so. That worked for me.








actually you get credit for succeeding but since mission never got competed he tries to give it to you around 3 more times assuming you bug it by going to fast each time






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Raptor2k1
Tue Sep 27, 2005 10:21 pm
#15





heres a chance to show tha the devs actually did somehting right, NOT that i am backing htem or anything, but think about it the rebels shoot wildly, jsut filling space with blaster bolts hoping to hit osmeone because they have poor trinaing, while the imperials have better training are more precise





Tell that to the Imperial Stormtroopers who can't hit one man in a corridor when there's 40 of them.



Anyways, I think the reason the Y-Wing never fires backwards might be due to turret turning restrictions; ie. it can only fire in a 180 degree arc in the front, or something like that. I've never actually used one, so I can't confirm this though.


One thing I've noticed about the AI though that really annoys me... they can't kill eachother. All those X-Wings you get to help you for the CP and Vortex squads do squat; they can't even hit the NPC's. That's just bad. Conversely, it seems TIE's are able to hit rebel NPC's a lot better, but this might just be my imagination. Either way their aiming vs eachother sucks.




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


MasterNicodemus
Tue Sep 27, 2005 10:33 pm
#16






Raptor2k1 wrote:

Anyways, I think the reason the Y-Wing never fires backwards might be due to turret turning restrictions; ie. it can only fire in a 180 degree arc in the front, or something like that. I've never actually used one, so I can't confirm this though.


One thing I've noticed about the AI though that really annoys me... they can't kill eachother. All those X-Wings you get to help you for the CP and Vortex squads do squat; they can't even hit the NPC's. That's just bad. Conversely, it seems TIE's are able to hit rebel NPC's a lot better, but this might just be my imagination. Either way their aiming vs eachother sucks.







This is definitely not your imagination. The imperial AI versus the Rebel AI seems to be in favor of the Imperial AI.

I go to Kessel and see it everyday. (I'm a Space Junkie) The imperials slaughtering Rebel ships. shields at 0 armor at 36 system at 83 chassis 72. things like that. I've never seen a disabled or partially disabled Imperial fighter in kessel that is the result of rebel AI.


which is why I perceive the Difference in the AI when flying against them. It could also be the maneuverability of imperial fighters is much greater than that of rebel ships (minus the a-wing). Even 2 b-wings, 2 y-wing and a X-wing only did 1% dmg to an Imperial gunboat in Kessel.



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aarton1
Tue Sep 27, 2005 10:39 pm
#17



Julak wrote:
heres a chance to show tha the devs actually did somehting right, NOT that i am backing htem or anything, but think about it the rebels shoot wildly, jsut filling space with blaster bolts hoping to hit osmeone because they have poor trinaing, while the imperials have better training are more precise





actually a lot of rebel pilots in the stories and movies are ex-imperial pilots from the academy...

they would be just as good.



Aarton
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MasterNicodemus
Wed Sep 28, 2005 12:15 am
#18

Although there isn't too much feedback on the topic I'll take it that the AI and Gunboats are just a player's perception rather than a programming unbalance. However the NOVA's and the Y-wings are obviously flawed in their defenses.


I'd seriously like to see the Belly turret of the NOVA and the Y-wing Turret working for NPCs. If anything it will give them more of a challege instead of being a run of the mill NPC ship.





N I C O D E M O S S H I P B U I L D I N G I N C .
_______________________________________
Nicodemos K'Zin - Master Shipwright / Veseuvius K'Zin - Elder Jedi
Coronet - Coreillia - wp 1240 -3690
A WANDERER ON FLURRY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
F L U R R Y
"If you can't dazzle them with style riddle them with proton torpedoes"

CuchulainnDarklight
Wed Sep 28, 2005 2:19 am
#19






Julak wrote:
heres a chance to show tha the devs actually did somehting right, NOT that i am backing htem or anything, but think about it the rebels shoot wildly, jsut filling space with blaster bolts hoping to hit osmeone because they have poor trinaing, while the imperials have better training are more precise





Wrong way around, the Alliance takes care of its pilots as a resource (shields, life support, etc) whereas the Emperor sees his troops as disposable, therefore not worth too much expenditure.




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The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
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IL-Vec
Wed Sep 28, 2005 2:29 am
#20






CuchulainnDarklight wrote:





Julak wrote:
heres a chance to show tha the devs actually did somehting right, NOT that i am backing htem or anything, but think about it the rebels shoot wildly, jsut filling space with blaster bolts hoping to hit osmeone because they have poor trinaing, while the imperials have better training are more precise





Wrong way around, the Alliance takes care of its pilots as a resource (shields, life support, etc) whereas the Emperor sees his troops as disposable, therefore not worth too much expenditure.





Exactly the rebel's survivability due to sheilds vastly increased their skill by comparison they were just outnumbered 50 to 1 or worse as compared to the entire imperial navy



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CuchulainnDarklight
Wed Sep 28, 2005 2:50 am
#21






IL-Vec wrote:





CuchulainnDarklight wrote:





Julak wrote:
heres a chance to show tha the devs actually did somehting right, NOT that i am backing htem or anything, but think about it the rebels shoot wildly, jsut filling space with blaster bolts hoping to hit osmeone because they have poor trinaing, while the imperials have better training are more precise





Wrong way around, the Alliance takes care of its pilots as a resource (shields, life support, etc) whereas the Emperor sees his troops as disposable, therefore not worth too much expenditure.





Exactly the rebel's survivability due to sheilds vastly increased their skill by comparison they were just outnumbered 50 to 1 or worse as compared to the entire imperial navy





Outnumbered 50 to 1 until Colonel Cuchulainn Darklight drops from hyperspace into the middle of an Imperial attack fleet, his Xwing's blasters bringing an early death to the Emperors minions and more kill markings to his cockpit!




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
Kehtal
Wed Sep 28, 2005 5:51 am
#22






FalinMor wrote:




Oddly enough, I've found the total opposite to be true. I've mastered squadrons from all 3 factions, and by FAR the easiest was the Rebel faction Havok Squad. Imperial NPCs die if you look at them cross-eyed, many of them don't have shields, they don't seem to coordinate attacks as much, and they don't fly as evasively.








I don't know how you did Havoc Squadron, but when I did it it was back before anyone used droid commands (JTL Launch), I relied on /eshield to save my butt exclusively, I had an 891 max capacitor, two level 7 crafted guns in my x-wing, and often had to wait for my capacitor to regen. Based on that experience, Havoc squadron was pretty challenging to me, granted there wasnt a mission I couldn't do on my own in my little x-wing until I hit tier 4, and those duty missions without weapon overload were nothing short of painfully long, especially when the spawns bugged and I couldnt hit them and I didnt know that you had to target the ship itself (not the lead reticle) to hit it and so I could spend 20 mins trying to hit one ship.





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TheChipmunkSlayer
Wed Sep 28, 2005 6:16 am
#23






IL-Vec wrote:





FalinMor wrote:





TheChipmunkSlayer wrote:






FalinMor wrote:

Dunno how the other Rebel squads compare, I'm working on them now. I DO know that Havok Squad was pre-school compared to Corsec and Black Epsilon, and it was even easier than Inquisition.







WOW, that's bad. I fell asleep during that one and woke up an ACE.


By the way; is the last tier missions bugged in that one? He kept sending my on a patrol that lasted like three waypoints, and I never even got attacked....



Message Edited by TheChipmunkSlayer on 09-27-2005 12:59 PM





You might be running the patrol too fast. If you do it too quickly the ships won't spawn, it'll give you a successful message, but the trainer will think you failed.


Try running the waypoints at about 500 speed or so. That worked for me.








actually you get credit for succeeding but since mission never got competed he tries to give it to you around 3 more times assuming you bug it by going to fast each time








I did get credit for finishing them. I didn't know that I was supposed to go slower, lol. My ship was kinda fast then (speed around 1700+ boosted). I was just trying to get to the "fighting" portion of the mission. Each time thinking since I didn't fight anything last time, maybe this one will be hard...lol. I finally gave up by the last time I ran it.




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FalinMor
Thu Sep 29, 2005 12:06 am
#24






Kehtal wrote:





FalinMor wrote:




Oddly enough, I've found the total opposite to be true. I've mastered squadrons from all 3 factions, and by FAR the easiest was the Rebel faction Havok Squad. Imperial NPCs die if you look at them cross-eyed, many of them don't have shields, they don't seem to coordinate attacks as much, and they don't fly as evasively.








I don't know how you did Havoc Squadron, but when I did it it was back before anyone used droid commands (JTL Launch), I relied on /eshield to save my butt exclusively, I had an 891 max capacitor, two level 7 crafted guns in my x-wing, and often had to wait for my capacitor to regen. Based on that experience, Havoc squadron was pretty challenging to me, granted there wasnt a mission I couldn't do on my own in my little x-wing until I hit tier 4, and those duty missions without weapon overload were nothing short of painfully long, especially when the spawns bugged and I couldnt hit them and I didnt know that you had to target the ship itself (not the lead reticle) to hit it and so I could spend 20 mins trying to hit one ship.






I actually just aced Havok Squad this past weekend. I used the newbie ship until I hit 2/2/1/1, then switched to the Heavy Z until I Aced it. I didn't install a DI on the ship until 3/4/3/3, and that was only because I wanted Engine Overload cause I was sick of flying so slow. I used nothing but crafted components.


Granted, I'm a pretty experienced pilot now... CorSec and Black Epsilon were both aced back when JTL was new, so they're probably real easy now too.


But I Aced Inquisition in the exact same way I Aced Havok Squad (except I used the heavy Tie instead of the Z-95) just the week before I did Havok, and Havok was MUCH easier and less time-consuming that Inquisition was.


This came as a surprise to me, because I'd heard that Inquisition was the easiest Squadron in the game.


As an update, I'm into Tier 4 on Crimson Phoenix now, and it's about as easy as Havok Squad was.


I still don't understand why people see flying as a Rebel as harder than flying as an Imperial in PvE. Ignoring the RoTW ships, Rebel ships are MUCH better for PvE than Imp ones are.


Also, what's so hard about Aggressors?? They die just as fast as any other tie variant.


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