Pilot Archive

Thread: Why is it that all Capacitors seem to SUCK?

flurry_player01
Fri Oct 07, 2005 8:19 am
#1

I'm serious, Capacitors are like the red-headed stepchild of ship components. I can't find a good one no matter how hard I look. I've been all over the freakin galaxy looking for one, and the best I can find has a measly 974 energy. :/

Message Edited by flurry_player01 on 10-07-2005 12:20 PM



---
Sevok Celith'ar -/- MBH/MRifle/4k CM
Kevos Ra'htilec -/- Master Artisan & DE/AS-to-be
R'iana -/- My wife's toon -/- Master Smuggler & soon-to-be Master Shipwright
PaceNebulon
Fri Oct 07, 2005 8:24 am
#2

um... have you looked at your nearest shipwright? I have a level 1 crafted that is approx 980 so I am sure that the L3 get over 1k.



Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

flurry_player01
Fri Oct 07, 2005 8:25 am
#3

Yeah, I have. :/ I can't find a damn thing on my server.



---
Sevok Celith'ar -/- MBH/MRifle/4k CM
Kevos Ra'htilec -/- Master Artisan & DE/AS-to-be
R'iana -/- My wife's toon -/- Master Smuggler & soon-to-be Master Shipwright
PaceNebulon
Fri Oct 07, 2005 8:31 am
#4

A good shipwright can make one and there are alot of L2 you can get RE'd. I have a L2 cap that has 38 recharge and 1100 energy. I save it for my 2 weapon ships since it is a bit heavy for my Interceptor but the caps that went into it were pretty easy to find and far from exceptional. I think I got both caps in the same duty mission.



Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

flurry_player01
Fri Oct 07, 2005 8:34 am
#5

Must be bad luck then. I can never find anything, and I've been to 15+ Shipwright shops. Of course, I've never talked directly to a live Shipwright, in fact, I'm convinced they don't exist.



---
Sevok Celith'ar -/- MBH/MRifle/4k CM
Kevos Ra'htilec -/- Master Artisan & DE/AS-to-be
R'iana -/- My wife's toon -/- Master Smuggler & soon-to-be Master Shipwright
Itet
Fri Oct 07, 2005 8:40 am
#6

all depends on lvls of the parts too, my lvl 4 is 1150+ with a 39.5 recharge. my lvl 6 is 1300+ charge 40+ recharge (both RE'd) and it never seems to be an issue, since I use the weapons overload3 droid command.



Glawk (of Lok) Mon Cal Weaponsmith
Itet >
Master Merchant, Artisan, and...
Master Shipwright
Retired Ace of RSF, Inquisator, Black Epsilon, Storm, RSF, CorSec,
Smuggler's Alliance, Havok Squad, currently Vortex Squad 3322


Goraf
Fri Oct 07, 2005 8:49 am
#7

Find a SW with good resources and tell them what you want. To get the energy, you'll want them to use a Heavy Battery subcomponent. Here are some example capacitors to give you an idea what to ask for:

Mark I - 1k mass 966 cap energy 27.8 recharge (10/0)
Mark II - 2.4k mass 1053 cap energy 32 recharge (10/0)
Mark II - 2.4k mass 1k cap energy 33.7 recharge (7/3)*
Mark III - 6k mass 1165 cap energy 34.8 recharge (10/0)
Mark III - 6k mass 1108 cap energy 37 recharge (7/3)*
Mark III - 6k mass 1011 cap energy 40.9 recharge (2/8)
Mark IV - 15k mass 1335 cap energy 38 recharge (10/0)
Mark IV - 15k mass 1204 cap energy 43.7 recharge (4/6)*
Mark IV - 15k mass 1116 cap energy 47.4 recharge (0/10)

The (#/#) at the end is the number of experimentation points in capacitor energy and recharge on the cap itself. On the heavy battery, maximize the number of points in capacitor energy. The example below has 9 in cap energy on the heavy battery.

The ones marked with the * are the ones I tend to make.

Before everyone jumps all over these with their even-leveled REd capacitors, yes your caps are better. REd caps can be made that weigh less, have better energy, and better recharge than crafted. I only use REd caps myself. You just have to farm the parts. Until you get one together, the crafted ones are quite capable.

Message Edited by Goraf on 10-07-2005 11:52 AM



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

Sar-larid
Fri Oct 07, 2005 8:54 am
#8






flurry_player01 wrote:
I can never find anything, and I've been to 15+ Shipwright shops.



It's not bad luck, it's bad direction sense. If you want a decent capacitor, you look UP into SPACE.

Loot even level capacitors appropriate to your equipment level(though occasionally even an L2 can be pretty good, )


If you get them reverse engineered with complimentary parts, all the better.


BTW, if all you're concerned about is capacitor energy, and ignoring recharge, I'd have to say you're missing something there.

As a beginning pilot, I'd say direct your attention more to recharge than anything(but only to begin with, heh).





Delebas

Be the chase on the ground, under the water, soaring the skies, or in the heavens;
none shall escape the pursuit of the hunter.
CommTampers
Fri Oct 07, 2005 9:00 am
#9

I'velooted L6 caps with 46 recharge, L8 with 48 recharge, L10 with 54 recharge. Just pick up a T4 duty mission or shoot up fighters in deep space. It may take awhile, but you'll eventually find a gem.




Bon ~Co-Commander of Verctor Squadron~ Field Doctor
a.k.a. Hatzo (Eclipse) ~ Irebo Motely ~ Starsider Remastery Alt
...has mastered the Pilot profession.
>: 4 8 15 16 23 42g
JanuHull
Fri Oct 07, 2005 9:05 am
#10






Goraf wrote:
Find a SW with good resources and tell them what you want. To get the energy, you'll want them to use a Heavy Battery subcomponent. Here are some example capacitors to give you an idea what to ask for:

Mark I - 1k mass 966 cap energy 27.8 recharge (10/0)
Mark II - 2.4k mass 1053 cap energy 32 recharge (10/0)
Mark II - 2.4k mass 1k cap energy 33.7 recharge (7/3)*
Mark III - 6k mass 1165 cap energy 34.8 recharge (10/0)
Mark III - 6k mass 1108 cap energy 37 recharge (7/3)*
Mark III - 6k mass 1011 cap energy 40.9 recharge (2/8)
Mark IV - 15k mass 1335 cap energy 38 recharge (10/0)
Mark IV - 15k mass 1204 cap energy 43.7 recharge (4/6)*
Mark IV - 15k mass 1116 cap energy 47.4 recharge (0/10)

The (#/#) at the end is the number of experimentation points in capacitor energy and recharge on the cap itself. On the heavy battery, maximize the number of points in capacitor energy. The example below has 9 in cap energy on the heavy battery.

The ones marked with the * are the ones I tend to make.

Before everyone jumps all over these with their even-leveled REd capacitors, yes your caps are better. REd caps can be made that weigh less, have better energy, and better recharge than crafted. I only use REd caps myself. You just have to farm the parts. Until you get one together, the crafted ones are quite capable.

Message Edited by Goraf on 10-07-2005 11:52 AM





Ido not understand why Pilots are so hard up about the energy capacity. With CO4 doubling it, I'd rather pump enhancer and experimentation into regen.


I have a TypeIV with only about 830 energy, but a regen of 52.8. When I CO that thing, I can unleash hell itself with my WO2'd three gun setup of Speed Experimented Blasters and keep the stream going nearly constantly, because the overloaded regen is almost enough to balance the output of the weapons.


I have done some with Energy Cap enhancers and experimentation into Regen which brings me around 1123energy with a 43 Regen, but the result is almost always less than impressive.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

PaceNebulon
Fri Oct 07, 2005 9:15 am
#11

on my interceptor I always worry about energy first. Since I use a RE Borstel (<14 engery/shot) with CO4 on a 27 recharge I never have to worry about it, but I definitly need alot of energy since if I take a hit and somehow manage to survive I need to shunt it completely which the 980 energy cap plus CO4 does nicely.



Pace Nebulon+Stealth+
...has mastered the Pilot profession
TIE Interceptor Guide to PvP
"Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

BHM
Fri Oct 07, 2005 9:18 am
#12

I use a 1100 energy 41 recharge rate lvl2 capacitor (REd) and it works more than fine for me



Andros Celsum ~ Master Bounty Hunter ~ "It is better to be feared than loved, if you cannot be both."

flurry_player01
Fri Oct 07, 2005 9:19 am
#13

I'd love to get my hands on a Cap like that. :/



---
Sevok Celith'ar -/- MBH/MRifle/4k CM
Kevos Ra'htilec -/- Master Artisan & DE/AS-to-be
R'iana -/- My wife's toon -/- Master Smuggler & soon-to-be Master Shipwright
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