Pilot Archive

Thread: UNBALANCED SHIP DISCUSSION

Centra28
Sun Oct 02, 2005 11:01 pm
#1

This thread was created to debate how we all feel about the balance of all space ships. What ships are considered unbalanced? and vice versa.


ill start by laying out the views of most pilots on my server. I would like to hear the thougths of other pilots from other servers.


we on lowca generally feel the rgi is a bugged ship. Many feel the hitbox is next to nonexistant, I do know a few pilots who disagree with that assement. The rgi is banned from pvp events


The jsf, and b-22 are banned from pvp events. Many feel they are unbalanced when compared to the JTLS ships, or are just plain TOO powerful.


Concerns from the imperial side have recently arisen about the heavy-x, and arc-170. One of the complaints being that the imperials have to give up more ships than the rebels. Another being that the mass/handling ratio is disproportionant. They will be banned from the next event, and are currently in discussion on the lowca boards for future events.


The concerns about the heavy x and arc-170 brought up valid points, and evidence about the vaksai being in the same category. The vaksai will be banned from the next event. It is currently in discussion for future events on the lowca boards.


This is a great thread for chassis discussion. I would like all lowca pilots to firstdiscuss this issue in the lowca forums, then here.


thank you

FeydmanKassan
Mon Oct 03, 2005 6:38 am
#2


Ok, let me see if I can say this without pissing people off...


The only thing "wrong" with the Vaksai/ARC/Heavy-X is that they take people out of their comfort zone. The veteran pilot community has tuned their ships to pretty much do one thing; fight a turning battle against other highly manueverable ships. Now along comes these new ships which require a different set of tactics, both for their pilots and their opponents and I think its making some folks a little nervous. So, rather than look towards modifying one's tactics to accommodate the new challenge, I think some would prefer to declare them (somewhat arbituarily in my view) as "unbalanced". I've heard the arguments; I've looked at the specs. As I stated in the other thread, the speed/mass advantage of these ships are more than offset by their huge asses. Let's face it, if you can pop an A-wing or a TIE, how could you possibly miss a Vaksai/ARC/Heavy-X? No, you won't likely bring it down with a single hit, but if you can hit it once, you can hit it again. The key is tactics. Sure, these ships may be able to pack enough firepower to one shot you, but as a Freelancer I can tell you that trying to hit a tiny ship while dodging its fire is not easy. If I miss I know that the other ship is going to be on my butt way before I can turn around, and unless my speed can take me out of range, I'm dead.


These new ships add an additional dimension to space combat. They have a distinct role in a battle as high speed interceptors patrolling the fringes of a battle then diving in to pick off the unwary. It also means that a pilot needs to be able to do more than just fly in circles. If space is the skill based game we say it is, then we should be able to adapt.


As for the JSF/Bel, I agree that they are a bit much at the moment, although I don't think they represent the extreme threat to game balance that they are portrayed to be. That said, I don't think they really add anything to the mix either. Space would still be a turning game, only with different ships. The heavy variants share the same specs as these ships except for size. I feel that this makes them more or less balanced when compared to the JTL ships in spite of having more mass.


As I said previously, balance is not about all ships having the same specs; it's about each ship having a balanced set of pluses and minuses. And being a pilot is not about pushing to make sure that the one tactic you have practiced over and over again remains viable, but rather about pushing the envelope with your skills to accomodate whatever you may face. In my opinion, to do otherwise is an admission that space is really no different that the ground game. And if that's the case, we might as well let the Jedi use their force powers and let Smugglers fly any ship they want.






PISCARI ENGINEERING/Serenity Shipyards
17pt Weapons Systems/17pt Engine Systems/12pt Chassis
Serenity, Naboo 2972 -5492 Lowca
Tanzar - Freelance Ace/Itondrou - Imperial Ace, Starsider
Omega 4
Omega Squadron
"A hypocrite despises those whom he deceives, but has no respect for himself. He would make a dupe of himself too, if he could. - William Hazlitt"


Catman-Does
Mon Oct 03, 2005 6:44 am
#3

Yeah yeah the ETA-2 doesn't have enough mass





KIDDING!!! Honestly: just kidding TBH I must be doing something wrong: theres 10k free left on mine





>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<
Catman Does Catius
Dark Jedi Imperial Colonel Droid Engineer & Shipwright
>>>Leader of STEALTH, an Imperial/Neutral Guild on Naboo<<<
>>Shopping Centre -7345 1060 --- Offers Vendor -7349 1054<<
"So instead of sticking to the thing that our players really love,
we start changing it. And now we?re alienating the players
playing our game, losing our subscribers."- Jeff Hickman

Attacca
Mon Oct 03, 2005 6:49 am
#4

RGI aside, my only issue with the Heavy Varients, Heavy X, Actis, B-22, ARC, and possibly even the Vaksai is that they have no downside. Again, old argument, look at pre-RotW ships. Heavy ships existed, but they suffered in handling. Light ships handle great, but suffer in the mass department. When loading out a ship you had to make choices - a light fighter wouldn't hold a great gun, engine, and shield, somewhere you had to have a tradeoff. A heavy ship would pack whatever you wanted, but you knew you'd be flying a big monstrous beast that handled worse and was an easier target.


The Heavy X-Wing and ARC probably bother me the least because both of them present a nice large target (still unbalanced though, IMHO). They still handle far too well for their size, but not on the scale offered by the other RotW ships.


When you can get everything you want out of one chassis, that's unbalanced. It has nothing to do with older pilots being set in their ways. When RotW first came out I loved the Actis, and flew it everywhere. When I moved to my TIE I discovered a whole new world of mass management and pilot skill, and became much the better for it.






~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

Vulthoom
Mon Oct 03, 2005 7:03 am
#5

Actually I think these ships put the people flying them into a comfort zone. I'm not that worried about these ships, but by the same token, why is it such a big deal to fly a normal x? Or a heavy scyk? Because flying ships like the heavy-x and ARC give people an advantage they don't want to give up. It's that simple. This is going back to the discussion on the boards about the IGI. If restricting the use of the heavy-x, vak, and ARC is abitrary, then so is restricting the IGI. "It's bugged" someone says. Really? Are we sure? Or was it simply designed to be that hard to hit? This ship has been de facto banned from anything, without one single shred of actual (developer acknowledged)proof that it is bugged. Opinions vary on the hitbox size and location. I'm playing devil's advocate here a bit, but I'm honestly a bit tired of people deciding everyone else's "overpowered" , or "bugged" ship isn't acceptable, but theirs is. I understand people's desire to fly the ships they like, but i just really don't see what the big deal is about flying a JTL ship. But either way, I'm glad everyone has kept the discussion friendly and intellectual, instead of making it a flame war. I think that shows a lot about our pilot community, and a good mark for our future.






Vulthoom' Nyarlathotep - Smuggler, Imperial Pilot.

Aphoom Zhah - Malice Squadron, Heavy Fighter Specialist.



What we've got here, is failure to communicate. Some men, you just can't reach.


FeydmanKassan
Mon Oct 03, 2005 7:08 am
#6






Attacca wrote:

RGI aside, my only issue with the Heavy Varients, Heavy X, Actis, B-22, ARC, and possibly even the Vaksai is that they have no downside. Again, old argument, look at pre-RotW ships. Heavy ships existed, but they suffered in handling. Light ships handle great, but suffer in the mass department. When loading out a ship you had to make choices - a light fighter wouldn't hold a great gun, engine, and shield, somewhere you had to have a tradeoff. A heavy ship would pack whatever you wanted, but you knew you'd be flying a big monstrous beast that handled worse and was an easier target.


The Heavy X-Wing and ARC probably bother me the least because both of them present a nice large target (still unbalanced though, IMHO). They still handle far too well for their size, but not on the scale offered by the other RotW ships.


When you can get everything you want out of one chassis, that's unbalanced. It has nothing to do with older pilots being set in their ways. When RotW first came out I loved the Actis, and flew it everywhere. When I moved to my TIE I discovered a whole new world of mass management and pilot skill, and became much the better for it.






Well, I want my Vaksai to have a speed of 120 and turn like an A-wing; but it ain't going to happen. If I try to outfit it like a huge A-wing, I will have to give up speed. If I want it to be fast, I have to give up manueverabliity. No matter what I do, it will never be able to match the small JTL ships in a turning battle. In order to be viable, I have to play to it's strengths and mitigate it's weaknesses. Just like any other ship. As for having no downside, I don't see how that could possibly apply to the Vaks/ARC. They are a huge target. A very big downside if your goal is not to get hit.


I just don't feel that balance means that therole of alarge ship in PvP isto be a target drone for pocket fighters. And I stand by my opinion that to some extent this is about change. Moving from a A-wing toa TIE is not that much of a change IMO. Moving from a A-wing to a Vaksai is much more dramatic as you will have to employ different tactics and a different flying style to be successful.






PISCARI ENGINEERING/Serenity Shipyards
17pt Weapons Systems/17pt Engine Systems/12pt Chassis
Serenity, Naboo 2972 -5492 Lowca
Tanzar - Freelance Ace/Itondrou - Imperial Ace, Starsider
Omega 4
Omega Squadron
"A hypocrite despises those whom he deceives, but has no respect for himself. He would make a dupe of himself too, if he could. - William Hazlitt"


Death_Blossom
Mon Oct 03, 2005 7:10 am
#7

Actually, I believe the ARC is fairly well balanced. It requires a 3 man crew to even be remotely effective, has 125k mass that still requires a pilot to decide on how to outfit it and what to sacrifice, and has a large target profile. The ARC was designed to be fast and agile in order to keep up with the Jedi Starfighters as was demonstrated in the movie. Granted, yes, I do think they are more agile than the JTL ships but at least it's more balanced than the B22 and JSF.


The Advanced X-Wing is no different than the Rihk mass-wise but has the advantages of a medium fighter. I fly both a Rihk and an Advanced X-Wing with my characters and while the Advanced X is fun, I prefer the Rihk over it. The Advanced X has the advantage of having a much smaller target profile than the Rihk, which combined with its agility makes it better than the Rihk.


The B22 and JSF are probably the two most unbalanced and overpowered ships in the game, although I splashed a JSF in 2 hits using a Heavy TIE and a grab bag of parts. I have one of each and rarely fly the JSF. I'm only flying the B22 because it's the only ship I have on Meliya that is cert'd for any 4xxx pilot and I'm trying to get the 9 time ace without having to keep emptying my datapad everytime I switch. Call me stubborn or whatever but I hate trying to rebuild what works .




Celaki GoshiMeliya Goshi
Pilot and Pistoleer Pilot and Shipwright
Miss Valcyn 2006 Former Mistress of Entertainment
Visit our loot vendors outside Moenia, Naboo (4077 -5006)
Halyn
Mon Oct 03, 2005 7:15 am
#8


Bah! Forums ate my initial post.


Most of the old-time (read: pre-RotW) vets will agree that pretty much all the RotW ships are unbalanced in one way or another. Whether to ban them or allow them is purely a server thing. Starsider generally runs with a "discourage, not ban" attitude towards relics, and we have few pilots left that fly them. The Vaksai is actually seldom seen on Starsider; the heavy X-wing is pretty prevalent, though. The RGI is very rarely seen, and the heavy TIE is pretty common at events. Of course, most of my ramblings are about what happens at events, not in Deep Space--there, anything goes.





Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
"I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
Julak
Mon Oct 03, 2005 7:48 am
#9

i find it interesting how some people claim that the eta and the bel are unbalanced and such and are banned form PvP events, i dont get why, why not fight fire with fire? i mena come on if oyu beleive yourself to good to lfy an eta or something becasue you think it is unbalanced, but you get beat by an eta, then wouldnt you not be good enough? so just fight fire with fire and shut up



"The only Imp I regret never meeting was Grand Admiral Thrawn, he was also the only one I was ever sad to see go." Talax Shrad
Catman-Does
Mon Oct 03, 2005 7:53 am
#10

Well, not really qualified for this discussion as I haven't done all the pilot professions (yet), so from my experience (Imperial & Freelance):

  • Increase the hitbox size on the ETA-2, same with B-22.
  • Fix the hitbox on the RGI so it's not a miracle when you hit it.
  • Ramp up the TIE-Interceptor to have 2 guns - I don't know anyone that flies this ship
  • TIE-Bomber, 3 missiles? It is a bomber

    Yes, I don't think there's much wrong with the Freelance ships, they're massive but they're not technically meant to be ships of war.

    And the way I see it:

    Imperials: Low blaster-firepower, high ordanance-firepower, low mass, small hitbox, highly manouverable.
    Rebels: high blaster-firepower, low ordanace-firepower, medium mass, medium hitbox, medium manouverability.
    Freelance: high blaster-firepower, low ordanace-firepower, high mass, large hitbox, bad manouverability


    Oh and my favourite ship is the Rihx - mainly for the styling and I still got 90k free mass on it





    >>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<
    Catman Does Catius
    Dark Jedi Imperial Colonel Droid Engineer & Shipwright
    >>>Leader of STEALTH, an Imperial/Neutral Guild on Naboo<<<
    >>Shopping Centre -7345 1060 --- Offers Vendor -7349 1054<<
    "So instead of sticking to the thing that our players really love,
    we start changing it. And now we?re alienating the players
    playing our game, losing our subscribers."- Jeff Hickman

  • Halyn
    Mon Oct 03, 2005 7:54 am
    #11






    Julak wrote:
    i find it interesting how some people claim that the eta and the bel are unbalanced and such and are banned form PvP events, i dont get why, why not fight fire with fire? i mena come on if oyu beleive yourself to good to lfy an eta or something becasue you think it is unbalanced, but you get beat by an eta, then wouldnt you not be good enough? so just fight fire with fire and shut up





    The problem with that is that most of us don't want composite-in-space syndrome--a reference to the fact that, pre-CU, everyone wore composite armor. And I mean *everyone*.




    Halyn Lance -- Rara Avis Flight School
    Common sense is highly uncommon.
    ...has mastered the Pilot profession.
    "I'll type this slowly so even Imperials can understand..."--Michael Stackpole, RS IRC
    Raja_Asenn
    Mon Oct 03, 2005 7:54 am
    #12

    Because fighting fire with fire is boring.


    I'm not interested in attending an event where every pilot on both sides of the battle is in a JSF or a Bel. The same is true of all the veterans in the group I fly with.






    spaceTribe.org - pilot chat, loot database analysis and player profiles

    "That’s the danger of a righteous cause. You rail against the night so much you become consumed with the task of it, until you have nothing else." -- Sean Sellers
    PaceNebulon
    Mon Oct 03, 2005 7:54 am
    #13

    Deep space hasn't been that bad lately... mostly I see rebels in non RotW ships. As far as Imp I have only seen one other and they were flying an interceptor Overall there seems to be a migration back to the older ships.



    Pace Nebulon+Stealth+
    ...has mastered the Pilot profession
    TIE Interceptor Guide to PvP
    "Your generic TIE grunt is just plain suicidal. And the TIE Defender jockey is bloodthirsty. But the TIE Interceptor pilot, he's suicidal and bloodthirsty. When you see a squad of those maniacs flying your way, you'd better hope your hyperdrive is operational." - Kyle Katarn

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