Pilot Archive

Thread: UNBALANCED SHIP DISCUSSION

Catman-Does
Mon Oct 03, 2005 8:00 am
#14



Julak wrote:
i find it interesting how some people claim that the eta and the bel are unbalanced and such and are banned form PvP events, i dont get why, why not fight fire with fire? i mena come on if oyu beleive yourself to good to lfy an eta or something becasue you think it is unbalanced, but you get beat by an eta, then wouldnt you not be good enough? so just fight fire with fire and shut up





They say that because it tiny and thus hard to hit - personally I like it and think it's a lovely ship (not ever once pvp'd in it though)

When you put it stat-to-stat with, say an A-Wing....

(Tier 4) Eta-2 Actis Interceptor (Jedi Starfighter): 90k mass [SP: 2 Guns] 1 missile
[Spdx 0.95 Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]

(Tier 4) A-Wing: ~65k mass [SP: 1 Guns] 1 missile
[Spdx 1.0 Acc 40 Dec 60 Pitch 250 Yaw 250 Roll 125]





>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<
Catman Does Catius
Dark Jedi Imperial Colonel Droid Engineer & Shipwright
>>>Leader of STEALTH, an Imperial/Neutral Guild on Naboo<<<
>>Shopping Centre -7345 1060 --- Offers Vendor -7349 1054<<
"So instead of sticking to the thing that our players really love,
we start changing it. And now we?re alienating the players
playing our game, losing our subscribers."- Jeff Hickman

Raja_Asenn
Mon Oct 03, 2005 8:17 am
#15






LeaphChausew wrote:






Halyn wrote:


The Vaksai is actually seldom seen on Starsider;





And any other server in pvp to be honest.




It's a key point of discussion here because we have rather a lot of them on Lowca. Out of 24 pilots engaged at peak-time during our last event, I believe we had 8 in vaksais. No few of which were doing pretty interesting things with crafted engines, I might add.






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"That’s the danger of a righteous cause. You rail against the night so much you become consumed with the task of it, until you have nothing else." -- Sean Sellers
LeaphChausew
Mon Oct 03, 2005 8:24 am
#16






Raja_Asenn wrote:






LeaphChausew wrote:






Halyn wrote:


The Vaksai is actually seldom seen on Starsider;





And any other server in pvp to be honest.




It's a key point of discussion here because we have rather a lot of them on Lowca. Out of 24 pilots engaged at peak-time during our last event, I believe we had 8 in vaksais. No few of which were doing pretty interesting things with crafted engines, I might add.







You're lying..


But seriously, really? Wow ok. I must admit, I never played on Lowca. I've been around a bit, but not so far a field. Crafted engine + Vaksai says to me hit and run tactics? Am I right or hideously wrong?


Catman-Does
Mon Oct 03, 2005 8:31 am
#17

Apparently the Vaksai slides around like crazy - I've yet to do the quest for mine





>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<
Catman Does Catius
Dark Jedi Imperial Colonel Droid Engineer & Shipwright
>>>Leader of STEALTH, an Imperial/Neutral Guild on Naboo<<<
>>Shopping Centre -7345 1060 --- Offers Vendor -7349 1054<<
"So instead of sticking to the thing that our players really love,
we start changing it. And now we?re alienating the players
playing our game, losing our subscribers."- Jeff Hickman

Raja_Asenn
Mon Oct 03, 2005 8:36 am
#18







LeaphChausew wrote:



You're lying..


But seriously, really? Wow ok. I must admit, I never played on Lowca. I've been around a bit, but not so far a field. Crafted engine + Vaksai says to me hit and run tactics? Am I right or hideously wrong?







8 may be slightly exaggerated - I know we had 4 on the alliance side at one point, and I believe there was at least one on the imp side. Tilca might chime in with the exact numbers.


This was the third in a series of three space battles we scheduled to kick-off the newly revived Lowca space scene. In the preceeding battle, the imps were heavily outnumbered by alliance pilots and countered with an oppressor-heavy strategy. Anticipating something similar, the Alliance strategy guy went with a plan of blowing right through the opposing fighter screen to target the oppressors immediately - something a Vaksai cruising at around 2k under boost is well qualified for.


We also have a high population of freelancers. There were three heavy scyks on the field in addition to the vaksais. That's another reason the potential restriction of the vaksai is a point of contention for us - there's much concern about limiting our numerous freelancers to effectively one viable chassis for the events.


As an aside: space on Lowca is now officially strong and poised to become much stronger. If you're a Bria'n looking for a new home, or a full-time spacer looking for somewhere newto play, please feel free to drop me a line. We have well-defined organizations for both Alliance pilots (my Wrath Squadron) and Imperial pilots (the 181st, led by Tilca), weekly PvP factional battles, tournaments, and innovative PvE events. If you're interested in rp-based play, we're focusing on a consistent storyline for our next series-of-three events which will kickoff on Saturday, Oct. 15 - plenty of time to launch a toon and get mastered. Take a look at the first two pages of the Lowca server forum if you'd like to learn more - there are several space-specific threads there currently.







spaceTribe.org - pilot chat, loot database analysis and player profiles

"That’s the danger of a righteous cause. You rail against the night so much you become consumed with the task of it, until you have nothing else." -- Sean Sellers
LeaphChausew
Mon Oct 03, 2005 8:38 am
#19






Catman-Does wrote:
Apparently the Vaksai slides around like crazy - I've yet to do the quest for mine





I'm looking forward to trying out my alt's. I have a lvl 10 engine with 99 speed and 83 r,p,y lined up for it. Along with EO4, a lvl 10 weapon and lvl 8 reward shield I think it may be a nasty ship. It'll be interesting to see if I can have as much success with it as I do my A-wing. That'll be a pretty accurate test to see how balanced the ship is. If I do worse in it with pvp than my A-wing would that make my A-wing unbalaced? My theory is that Vaksai + lvl 10 engine + lvl 10 weapon + lvl 8 shield + its somewhat huge profile might nearly keep up with my A-wing + lvl 8 engine + lvl 8 weapon + lvl 7 shield if I'm flying them both.

Guyvii2
Mon Oct 03, 2005 8:39 am
#20

You all have good points. But ponder this. I read the post of how everyone was wearing composte armor before CU.


I like the deversity of diffrent ships. Some are fast, some pack lots of fire power, some are easy to hit, some are hard to hit.


How would you as a developer simulate these conditions?


Let us look at the Elete Red Guard TieInterceptor (RGI), Some say the hit box is too small. That may be true or .... the devs are simulating the inate difficulty of hitting this ship. Sure you could say if the pilots was so good he could dodge incomming fire. But with space not having any dodge modifacations , this may be what the devs did for this special ship instead of making a JSF type ship with all the bells and whisals that a vast and powerful empire could make. Missils are the counter to his ship. You do not like to use missils? That is up to you , that is not the Devs fault. You had better be carrying counter measures becuase missils are in the game to be used. You do not write the rules of war. The game and the Devs do.


As for the JSF , anyone can get it. just have to be a spy againt the empire for a short time. then you get to keep it. I guess the Hvy x-wing is not enought. For the IMP pilots, the JSF it the heavy fighter. For the rebs it is there manuvable fighter. The point is , for some reason the devs allow both sides to fly it. Think about it. Balance.


Just because I do not like the Rebs having a ship that is a flyingtank Corsair I ( ww2) ( hvy x-wing) and our ships are like old jap zeros. does that mean I can change the rules and say no firing on our first head on pass? Heck, no. I make a tactic to fight a ship with will kill me with one shot and make sure he does not land that one shot. And he makes a tactic that makes sure I do not get behind him but he gets in that one shot to kill me. That is how war and skill are mated. We do not tell God that his is bull dodo and it needs to change. We fix it ( while complaning to God , but know it is our place to change and win.


The truth is .... not everyting is balanced. In THE GREAT WAR. The Fokker scooge killed lots of allied pilots until we learned to shoot between the propeller. IN WW2 the jap zeros were getting trashed buy the new US fighters. Rare is the time when things are balance because you are trying to out do the enemy not just match him.


IMHO



Guyous Starconquest
TKM/ M Pikeman/ Doc 4 0 0 0/ FS/Master IMP Pilot
Jedi Level 90
Julia-Guyous Starconquest
Bounty Hunter Level 50
Corbantis
Playing since Sept 2003
(gnnGuyous]nnnWX9ggggggggggggggggggggggggggggg)
JanuHull
Mon Oct 03, 2005 8:47 am
#21

For Kettemoor, the only outright banned ships are the RG TIE, the JEF and the Bel. One of our most fervent wishes is to have the Devs fix the hitbox on the RG TIE, because the Imperials have every right to a ship that's the equal of the Vaksai and Heavy X-Wing, both of which are regularly seen in PvP over there. At the same time, we also have some pretty diverse types. We have people who fly Nova Couriers, TIE Bombers, TIE Oppressors, TIE Advanced, Heavy TIEs, B-Wings, Rhix, Khryrz, Dunelizards and even the occassional Y-Wing.


What we've done once that worked REALLY well was to do a Tier 3 Chassis Battle. No one was allowed to use chassis over Tier 3 and we specifically excluded the Heavy Starters.


That was a fun one.




Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

rogue_eight
Mon Oct 03, 2005 8:47 am
#22

My tuppence:

Heavy X-wing (and to some extent normal X-Wing): Remove the third weapon port – it's just wrong. X-wings don't have guns in the middle of the wing. Whichever tool thought that up needs to go watch the movies again. Then you can lower the mass, and leave agility alone. It's not supposed to be an A-wing, but it's not a brick either.

JSF: Just bite the bullet and shave some mass from it. To a lot of pilots who know what they're doing it won't make too much difference. Let's be honest, with some good REing most pilots can fit out an eeevil JSF and have room to spare. Either that or take out one of the weapon ports.

Bel: I'm pretty OK with it. Never really fly it, but it is at least larger than a JSF.

Up TIE advanced to 2 weapons and add a little mass.

To be honest I think the biggest impact these ships has had has been to let people solo things a lot easier in PvE than they did before. Not that they are some panacea and 'I win' option. You'll still get vaped against a GB in a JSF if you don't know what you're doing, but it does make your survival chances better.

Personally, from what I've read, I'm a little more concerned about the Y8 and it's 4 turrets with the new changes in Pub 24...
CityHall
Mon Oct 03, 2005 8:48 am
#23


Halyn wrote:


Julak wrote:
i find it interesting how some people claim that the eta and the bel are unbalanced and such and are banned form PvP events, i dont get why, why not fight fire with fire? i mena come on if oyu beleive yourself to good to lfy an eta or something becasue you think it is unbalanced, but you get beat by an eta, then wouldnt you not be good enough? so just fight fire with fire and shut up



The problem with that is that most of us don't want composite-in-space syndrome--a reference to the fact that, pre-CU, everyone wore composite armor. And I mean *everyone*.



I will not go imperial just to do a quest for a ship that sucks the fun out of the game.

But I will defend my Heavy X-Wing, maybe not in an event environment but in PvE I say let people fly whatever they want.

Having said that if Lowcaspace ever has a JSF night I will be there... in my A-Wing.

Message Edited by CityHall on 10-03-2005 08:50 AM



_____________________________

Lowca: Oiboim Wane

Play the game or don't it is what it is and will never be what it was for better or worse. I intend to play the game as long as it is fun, that does not make me a fan boy of brown noser. I know the game has it's flaws, but it serves no purpose to dwell in the past.
JanuHull
Mon Oct 03, 2005 8:49 am
#24






rogue_eight wrote:


Personally, from what I've read, I'm a little more concerned about the Y8 and it's 4 turrets with the new changes in Pub 24...





I'm not, even with 9k shields, and 7.5k armor, that thing is the size of a mountain with only one, maybe two effective rear firing weapons.


I'm really not concerned at all.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

Raja_Asenn
Mon Oct 03, 2005 8:51 am
#25









JanuHull wrote:


What we've done once that worked REALLY well was to do a Tier 3 Chassis Battle. No one was allowed to use chassis over Tier 3 and we specifically excluded the Heavy Starters.






I think this is a GREAT idea. I hadn't considered looking at the cert level.


On Lowca the odds are good that we're headed for multi-format events, with one 'standard' ruleset that we usemost frequently, and oddball formats thrown in every few weeks. I would definitely lean toward using the tier 3 cutoff in that mix.


Anyone with the game open or a good knowledge of trivia able to list the specific ships this would enable? I know for the alliance pilots it would be the Z-95, Y-wing, Y-wing longprobe and X.





spaceTribe.org - pilot chat, loot database analysis and player profiles

"That’s the danger of a righteous cause. You rail against the night so much you become consumed with the task of it, until you have nothing else." -- Sean Sellers
rogue_eight
Mon Oct 03, 2005 8:53 am
#26


JanuHull wrote:



I'm not, even with 9k shields, and 7.5k armor, that thing is the size of a mountain with only one, maybe two effective rear firing weapons.
I'm really not concerned at all.





Well, I can't get mine yet to fly until they sort out the quest, so I'll bow to your knowledge and keep my fingers crossed
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