Pilot Archive
Thread: Would you support removing the targetter from PvP?
Hmmm thats an interesting idea.
WhatI assumed that box did was allow the client/server synchronisation to allow for lag, so people on dialup or people not in the US could still hit things in space.So removing itwould cause serious issues for people playing from places where it's impossible to get a ping under 250.
Without that targetting box I would be missing with every shotI think. When I try hitting a ship that I don't have targetted it always turns out the little green box is always an extra 10-20m ahead of where the assumed angle of deflection should be.
I dunno, if it was taken away I would probably compensate for it after a while. I wonder if we could get word from a DEV on whetherthat isthe purpose of the green target (to compensate for lag)... or whether it is just for people who dont understand deflection shooting.
You sir need to do some research on this forum. This topic has been beat to death, then ground to dust, then spread over the land of horses. Bottom line is damage reduction is not needed. WO3 needs to be fixed first. Damage reduction would ruin PvP in space and make people invincible. Do some searching and do some reading. Lots of it there.
Iawo wrote:
Wouldn't really bother me much, since I don't rely on the lagged crosshairs anyway. I think the better idea though would be to add some damage reduction in PvP. It's just too easy to blow somebody else up with the damage ships do compared to the shields. Unless that has already been done? I haven't done space PvP in a long time, so I wouldn't know.I do know it was the fact that I could blow somebody up in 2 shots that really turned me off from space PvP in a hurry. I ground almost my entire T4 line overt to earn FP's as well, and I didn't see a single overt ship that whole time. Only time I went in Deep Space with friend, there was somebody that killed us as we loaded in. Not much fun.
This man is the one who is correct. Damage reduction is bad, mkay.
xTekx wrote:
You sir need to do some research on this forum. This topic has been beat to death, then ground to dust, then spread over the land of horses. Bottom line is damage reduction is not needed. WO3 needs to be fixed first. Damage reduction would ruin PvP in space and make people invincible. Do some searching and do some reading. Lots of it there.
Actually, without meaning to pick on him, the tipoff came when he mentioned he hadn't PvPd in a while. Sorry you got loadkilled mate, but most people seem to accept the 1 or 2 shot kills after some time out flying. I know I hated it at first, now I don't think it would work any other way.
Back on topic, I like the green crosshairs, mainly because against a fast ship that may not even be on my screen while I'm shotting at it the greenspot tells me where my opponent is going to fly next, sorta. As far as actual aiming I usually find they're completely inaccurate for PvP, and only serve as a general guide.
One big note against removing them- we've all had moments where you see the other ship's shields flare, but a hit doesn't actually register. The green crosshair tells you where the server needs you to hit. So long as we have lag and blasters that move at sub-lightspeed, I think we need 'em.
KaylBreinhar wrote:
It's useless in fast-paced PvP anyway. You can only trust it in PvE - unless you're flying against a really god-awful pilot, you can't trust it in PvP.
Actually it's not. Maybe not for aiming to hit them, but when they fly off your screen it lets you know exactly where they are. Which makes for very close, un-star warsy PvP.
ProCambarus wrote:
The old type of targetting system is not really compatible with the new ship parts. In the old system there was no refire rate, so when you hit the fire it had an instantenous hit. In this system the time your weapon fires depends on the active time elapsed since it was fired last time. (Refire rate). Also in the old system it provided a guaranteed hit and no other setting resulted a hit. With the weapon alignments introduced it would not be practical. (Would it hit? Which slot/weapon would?)
Have you ever played TIE Fighter? It's almost identical to JtL in terms of mechanics. There was a refire rate in the old system and it wasn't an instantaneous hit... The system would predict a hit based on "If your laser follows this vector, and the ship continues flying in the direction it's flying in, will the two collide at any point in time?" It, of course, does not take into consideration sudden evasive maneuvers, as that would be impossible. It simply predicts whether the shot will hit assuming the target continues flying the way it is currently flying. It took into account weapon allignments (which existed in that game as well... TIE Defender's spread could be a real hassle at times.) I'm not sure what you mean by "Which slot/weapon would?"... If you mean, which weapon would hit the opponent, whichever one fired ^_^. The system calculated the predicted hit or miss based on a shot fired out of the next gun set to fire. I suppose that could be a problem for those that instantly switch between multiple group weapons, but I would just simplify things by saying whichever group is "selected" (as is noted currently on the right side of the screen) is the one the targetter calculates for, as, odds are, that's the one that will be firing. If you mean what slot/weapon would it hit, that's the same as it is current system.
Darkknight109 wrote:You know, the little green box that floats out in front of your opponent's ship telling you where to shoot to hit him? Because right now in this game, space PvP consists of spinning and trying to click on your opponent's box before he clicks on yours. I liked the system of the old TIE Fighter and X-wing games, where your targetter would blink if you were going to hit someone when you fired, but it wouldn't tell you exactly where to aim beforehand.
Nope, because I don't want to have to learn a new system, and I'm not that great of a pilot so I need my little green thing. (flawed as it is)
xTekx wrote:
You sir need to do some research on this forum. This topic has been beat to death, then ground to dust, then spread over the land of horses. Bottom line is damage reduction is not needed. WO3 needs to be fixed first. Damage reduction would ruin PvP in space and make people invincible. Do some searching and do some reading. Lots of it there.
Iawo wrote:
Wouldn't really bother me much, since I don't rely on the lagged crosshairs anyway. I think the better idea though would be to add some damage reduction in PvP. It's just too easy to blow somebody else up with the damage ships do compared to the shields. Unless that has already been done? I haven't done space PvP in a long time, so I wouldn't know.I do know it was the fact that I could blow somebody up in 2 shots that really turned me off from space PvP in a hurry. I ground almost my entire T4 line overt to earn FP's as well, and I didn't see a single overt ship that whole time. Only time I went in Deep Space with friend, there was somebody that killed us as we loaded in. Not much fun.
You need to quit flaming everyone you disagree with. What is with people on these forums? It's flame flame flame, no discussion. I'm sorry, I'm going to have to disagree with you. If all of you think that CTSS 4 would be too powerful if damage reduction was added, then you must all fly reall fast ships with only one weapon slot.I'd like to see PvP take a turn to something called skill and balance instead of whoever has the smaller, faster ship or who can load-gank the most.
Iawo wrote:
You need to quit flaming everyone you disagree with. What is with people on these forums? It's flame flame flame, no discussion. I'm sorry, I'm going to have to disagree with you. If all of you think that CTSS 4 would be too powerful if damage reduction was added, then you must all fly reall fast ships with only one weapon slot.I'd like to see PvP take a turn to something called skill and balance instead of whoever has the smaller, faster ship or who can load-gank the most.