Pilot Archive

Thread: Focus Thread: POB Ships (YT, Deci, Nova)

MonsofoLexius
Thu Feb 17, 2005 8:18 am
#1










Focus threads: One of my jobs as a Corro is to try to have a good understanding of how the community feels. Iam looking for insight into how you all would feel about specific topics. These will be semi-directed posts to help me understand what you are all thinking. I may from time to time ask you forget about specific topics like bugs. This is to help me get an understanding of how you would/might feel after some things are fixed or changed.


Rules:


  1. Keep it civil
  2. Argue your point nicely
  3. Think about the other sides points of view, lets hear some real counter points
  4. BRING IT!

One of the top issuesfor pilots seems to be the POB ships. Currently an Opressor/Krayt/B-Wing has as much (or more) defence and firepower then the POB ships. 2 Masters bring more to a battle in non-POB ships then 1 fully crewed FOB ship.


What would you like to see done to make the POB ships more viable in PvE and PvP?


Message Edited by MonsofoLexius on 02-17-2005 09:14 AM

Just adding some of the more common stuff from below



  • Special Shields and Armor only usable in the big 3, at like 5x or 10x current levels (maybebuying schematics using prestige then crafted by SW)


  • Double up on weapons


  • Double up on capacitors


  • Reloading missiles in space


  • Fire extinguisher! A droid? only usable in space?


  • A better use of Co-Pilot or let Pilot run commands


  • Eaca's SDI


  • Ability to swap one missle tupe for a gun (pilot fired)


  • Turret AI (from other thread) allowing gunners to stay where they are aiming as long as they are in the current arc of fire


  • When leaving Deep Space, repair conduits in addition to components.


  • Moderate increase in handling

Message Edited by MonsofoLexius on 02-17-2005 09:32 AM


Message Edited by MonsofoLexius on 02-17-2005 10:09 AM


Message Edited by MonsofoLexius on 02-17-2005 12:43 PM


Message Edited by MonsofoLexius on 02-17-2005 12:44 PM


Message Edited by MonsofoLexius on 02-18-2005 03:05 AM

Message Edited by MonsofoLexius on 02-18-2005 12:18 PM



----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
----------------------------------------------------------------------------

Ratape
Thu Feb 17, 2005 8:24 am
#2

1. They have 5 Million mass; Let's see some equipment that will put that mass to good use. That will still allow game blance while providing MP (Player only please!) ships greater equipment and firepower.

2. The firepower should be increased immensly as well as the armor and shields. The idea in point 1 can solve the solution while keeping the game balanced.

3. I really can't think of any better solution then the one mentioned in point 1.

4. Oh, and add targeting reticles ala single player ships to the gunners in mp ships. That way when the ship is moving it's easier to lead the target.

5. Fix the phantom plasma fires bug! Please!



Fernishku Dirakeen
Master Marskman
Master Pikeman
Pistoleer 0\0\4\0
Bounty Hunter 4\0\0\0
Ace Freelance Pilot
Lowca
mskroch
Thu Feb 17, 2005 8:24 am
#3

I would think the discussions around specific components seem appropriate. The YT, for example, has a lot of mass that goes unused. So allow shipwrights to craft huge components for those ships. These components would have to have measurable results over anything the one/two person fighters carry. This would make flying the FOB ships much more attractive and adventurous.



Visit Willie-Jo's House
Selling Skill Tapes, Loot, AV-21 Schematics, and Rebel Marine Armor
Corellia, less than 1000M SE of Coronet (404,-5388)
ajag
Thu Feb 17, 2005 8:28 am
#4

Is it just me or only my YT has 500k mass? I guess the 5 Million mass ones are pre some kind of nerf.


In simple terms, MP ships should be badass fortresses. it should take more than 3 fighters to get one down as it takes at least 3 players to minimally run one.



AJAG
<SToD> - Teamspeak Ninja
I'll kick your... *Player left*
SToD

-I support the wholesale slaughter of Rebel terrorists...You can too!

Ratape
Thu Feb 17, 2005 8:29 am
#5



ajag wrote:
Is it just me or only my YT has 500k mass? I guess the 5 Million mass ones are pre some kind of nerf.


I bet the 500k ones are prior to a patch. Every one I've seen so far seems to have 5 million.



Fernishku Dirakeen
Master Marskman
Master Pikeman
Pistoleer 0\0\4\0
Bounty Hunter 4\0\0\0
Ace Freelance Pilot
Lowca
quadpers0n
Thu Feb 17, 2005 8:34 am
#6

the addition of large mass (200k+) shields OR armor into the game with at least 15k hitpoints. these ships need to be taking the place of capital ships from the old seriessince capital ships are essentially absent from the game now. their presence and difficulty in space is needed to establish a purpose for not only bombers, but heavy fighters as well. this is needed to differentiate the defenses of the MP ship from the heavy fighter, because currently they are identical.


in my opinion the change should add armor to the game, make it a perk purchaseable with prestige points, in schematic form, so shipwrights can create it and create it VERY cheaply. experimentation should not ever allow the mass to dip below 200K+. shields with large stats would be nice as well, but i'm leary about a situation where a pilot would be immortal while stunting, although this would likely never happen with damage the way it is now.


they are manned by multiple people, there is no reason they should not be as difficult to take down as fighting multiple people.


the MP ships are one of the few things that the developers have done spot on right to completely capture the essence and feel from the old SW movies. i fully believe that once these ships are outfitted properly it will take just a touch of incentive for PVP to explode on every server.


finally, let's be honest, massive shields are not going to severely imbalance PVE either. at a master level there is hardly any PVE challenge to the game anyway.



-meeuki


lumpini
ajag
Thu Feb 17, 2005 8:34 am
#7

I am going to have to go on a vendor run to check if I can find a 5 million mass one then lol



AJAG
<SToD> - Teamspeak Ninja
I'll kick your... *Player left*
SToD

-I support the wholesale slaughter of Rebel terrorists...You can too!

Coran_Sienar
Thu Feb 17, 2005 8:40 am
#8


As a Shipwright, I'd like to be able to run around, adjusting power outputs (i.e., buffing) of components in the ship using commands that activate for short periods of time. Commands should be accessible from a radial menu from the component access panels in the MP ship and make Shipwrights as useful in an MP ship as Doctors are when engaging things like Goraxes.


And for gods sake, let us make a fire extinguisher with a 15 meter range!

Message Edited by Coran_Sienar on 02-17-2005 10:40 AM



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
MonsofoLexius
Thu Feb 17, 2005 8:48 am
#9






Coran_Sienar wrote:



And for gods sake, let us make a fire extinguisher with a 15 meter range!








----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
----------------------------------------------------------------------------

Satch_of_GL
Thu Feb 17, 2005 8:49 am
#10

Shields and armor need to be upgraded and put into separate components for faster shield regeneration to make this viable. Two 2000+ base shields with 17 regen and capacitor shunting would make an MP ship a tank. Base firepower on the ships are about right since you can put two of the biggest, baddest weapons in the game onboard and let them fire through a huge arc.



-------------------------------------------------------------------------------------------

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"Venne, vide, fuggi."
Thatguyfubu
Thu Feb 17, 2005 8:50 am
#11






ajag wrote:

Is it just me or only my YT has 500k mass? I guess the 5 Million mass ones are pre some kind of nerf.


In simple terms, MP ships should be badass fortresses. it should take more than 3 fighters to get one down as it takes at least 3 players to minimally run one.







Might want to recount the 0's.



Ok here a few of my thoughts:



  1. Allow SW to craft much heavier armor and shields. Say in they have a mass of over 100K each. But the protection is in the tens of thousands.

  2. Create a new weapom type and mount and call it turrets. Turrets can only be mounted in turret hard points. These would only go into MP ships and even the smaller two seaters like a Krayt, Y-WIng, Aggressor. Turrets can range from being as powerful as they are now to ones even stronger then what we are seeing. In gerneral turrets should fire faster and hit harder.

  3. I still don't understand why the Pilot has to switch chairs just to run the droid programs. I personally think that the pilot should run the programs and the co-pilot would do the missiles and bombs.

I will prolly thinnk of more as the day goes on.



-Zaran





X Zaran Moonwalker X
[]g[c]g[g][gg]: (gg) (gg) (gg)
__.'///_/ Strength * Honor * Unity
__.///REBEL ALLIANCE SPECIAL OPERATIONS


TheDarkmoons
Thu Feb 17, 2005 9:03 am
#12

The ISD, Rebel Station, Corvettes, and other such large ships should start dropping upgrades to player-crafted stuff.

These should push up the mass so much that they are unfeasible to use on a single player ship, and increase the other stats so they give out as much effectivness as four or five fighters.

A well-run MP ship should be more effective than four/five single player ships IMO, as it rewards the teamwork that goes into running a ship.




CRIXX [PHWOR!]-FARSTAR


Message of the Week
Balance the new ships!
Just say NO to space composite!
Knightcrest
Thu Feb 17, 2005 9:04 am
#13

Everyone above I agree with 100%. There should be components that make use of the 5 million mass that would not fit on a B-wing etc. They take multiple people to run, so they should at least last as longer than single player craft in a defensive stance. To put it into perspective, I use the same shields on my KSE and can squeeze them onto my X-wing that I use on my Nova. These were also the same shields I could squeeze on my Ixy and used them on my YT as well when I was a privateer. I RARELY see any high damage weapons drop. Most are 1.8k-3.4k.... with the occasional 4.3k dmg dropping etc. These should be the norm for turrets on a MP ship. I mean they aren't mounted blasters, they are rotating turrets that should be a bit stronger than the average starfighter blaster.


I still am a proponent of being able to switch out a missle hardpoint for a forward mounted cannon hardpoint in the Nova and Deci and adding another hardpoint to the YT that would be interchangable in the same fashion. I actually dropped privateer due to the fact it was not fun being able to fight an endurance run in Deep Space due to the fact that in a YT... 6 space bombs or 22-28 missles later and I was done for in any capacity piloting. In order for a player in a turret to be accurate you have to fly extremely smooth, but after you expend your missles/bombs what left is there to do? You cannot use droid functions, you cannot use pilot skills, so basically you kick back and do a very slow orbit of a target, let your copilot spam shunt to shields with all overloads set and the gunners fire away non-stop. At some point you might have to hit boost and throttle up to get away, but there needs to be more interaction with the pilot and HIS ship. Hell it'sMY ship, and it really doesn't feel like I am in the fight. I do find the POB ships to be fun for the most part, I just don't like not being able to interact in a more active role than setting the ship to cruise at a speed and waiting for the need to jump out after all projectiles have been expended.


What balancing does a YT have that a Deci and Nova do not seeing as it only has 2 ord hardpoints... or is this another pushing factor that the Dev's are anti-neutral/anti-smuggler? Make the ship less capable to defend itself so that you are pushed to join a faction and not play the role of a pirate type civilian?


Anyways, back to topic... the people above posting about higher mass POB ship only components would be the biggest issue I have as well as the plasma bug that keeps getting fixes but people are still having issues.



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
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