Pilot Archive

Thread: *** Pilot Bugs and Issues (Updated: 11/02/04) ***

ChimiMyles
Wed Oct 27, 2004 5:27 pm
#1
















Hello everyone,


Now that Jump to Lightspeed is live, issues will begin to arise. Since we don't have a Correspondent yet, please use this thread to post all BUGS and ISSUES regarding the PILOT PROFESSION. This is *NOT* a wish list thread or how you think the game should run or the profession should be run. Please keep all bugs and issues in this thread so there will be a central location for the Devs to come along and see what may be going on with our profession.


I'm going to begin hightlighting the issues and bugs that are most important, affecting everyone, and possibly game breaking. So, cast your vote for which needs to be highlighted. Maybe it will bring quicker attention to those issues and bugs.


Important issues and bugs are highlighted in yellow.


-------------------------------------------------------------------------

Pilot Issues (Updated 11/02/04)



  • Travel system. Right now we can only travel to either Tatooine, Naboo, Corellia, or Lok. Travel should work the same as the current travel system, only the ability to use your own ship instead to cut down on wait times.

  • Choice of only three different UI colors is making it hard for players to use game functions. Maybe being allowed to use the same interfaces as the ground game would help.

  • Need some sort of dialog box that appears for grouped players giving them the option to either board the ship with their group mates or not board the ship.

  • In space your last zoom range is not saved. Ex: Hyperspace and your view always reverts to cockpit view.

  • No visable numbers when droid programs are used. Ex: Using Reactor overload doesn't show increased output on the componets detail screen in space, but does show the damage from using the program.

  • Imperial Tier 3, Mission 1 seems to be too hard for players to complete, even when taking it on in groups.

  • To complete Tier 2 and move on to Tier 3 (Imperial Storm Squadron) you cannot die or you will need to redo you're five missions over again. Seems to be very difficult to complete even for groups. Can any Rebels or Privateers confirm they also have an exit mission like this?

  • High level mobs tend to stop in space and use a 'turreting method' while the players attack other ships, causing high damage to the players ship and no way to counter.

  • Game crashes to desktop for some players at first Tier 3 Mission (Imperial, Black Epsilon) when the players gets to the last part (destroy group of Rebel ships)

  • Group members cannot attack ship once someone else in their group has disabled it. (maybe intended?)

  • Some players feel they should be able to train in a skill once they have aquired the XP for that slot instead of being forced to run the missions before they are able to be trained. (This may work out, the only thing I would suggest is not being able to move on to the next Tier until all the missions for that Tier are complete. This will stop people from taking the easy road, and just skipping the missions all together.)

  • Maybe a change in the chat system so players don't need to press ENTER to access the chat box.

  • The Hidden Daggers Eliminator is quite a bit faster than the player's ship (CorSec Tier 1, Mission 4). Top-bottom invulnerability makes this mission extremely hard. Unfortunately, once he is damaged to say 50% shields and armor, he hyperspaces outleading to a mission failed.

  • Looted cargo should appear in inventory.

  • Maybe implenting an Abort Hyperspace button instead of having to type /abort before entering Hyperspace.

  • Waypoint beacons need to be visable for everyone in the group (like in the ground game)

  • Possibly move the Tier 3 Smugglers trainer OUT of Jabbas throne room and into the main room upon entering the palace, so players are not forced to participate in Jabbas themepark to access the trainer.

  • Right now, the system will allow multiple missle packs to be loaded even though the missle launchers cannot take more then a specific amount.

PilotBugs (Updated 11/02/04)



  • Recently purchased items from vendors are disappearing from inventory.

  • Travel system. Right now we can only travel to either Tatooine, Naboo, Corellia, or Lok. The propertravel maps are not showing up for the current planet the player is on (system thinks we're always on Tatooine)

  • Some players have having trouble re-deeding their ships, even when they have been stripped bare.

  • Not being able to see group members when in the same sectors.

  • Group list disappears from time to time or is not visable. (seems to happen after upgrading from starter ship)

  • Lady Viopa (Lok Rebel Mission) will not give new mission to player upon completion of the Lambda shuttle mission when the player was ambushed and killed after stealing the information, even though she recognizes it as a Mission Complete.

  • When using the mouse to fire (Y-Wing), sometimes it continues to fire as if it's on autofire instead of just shooting once, until you click the mouse button again.

  • Mission waypoints not showing up.

  • Autopilot leading ship into the opposite direction it needs to be going (mainly autopiloting to space stations). Right now only seems to be happening to Tier 2 and 3 mission (Rebel)

  • Not able to damage ships even if it's our own mission.

  • Players shouldn't be able to target enemies that are spawned from other missions. Only attackable enemies should be able to be targeted.

  • The tops and bottoms of shipsare invulnerable and you can only damage them from the front of back.

  • During duty missions, cannot target a ship a player is engaged with until the NPCshoots and hits first.

  • NPC 'trash talking' windows are causing the game to freeze. (maybe insert an option to turn this off)

  • Match speed seems to only workon certain ships.

  • Can'tclick off waypoints using the waypoint monitor (like on the ground game) insteadplayers haveto go through the datapad.

  • Other mission spawns are attacking players, leaving them with no way to fight back.

  • 'Target Last Ship that Shot You' isn't working.

  • Shipwright Components names are changing to shortened names up until there is a space in name. (Mark II changes to Mark, Engine-mk4 with Overcharger will change to Engine-mk4)

  • Jumpstart is not working for NPC friendlys. (possibly intended?)

  • Some players are not getting XP for damaging ships when someone in their group killsthe target.

  • In space NPC repair ship seems to be broken and not providing a dialog box for players to repair ships.

  • Hyperspacing toa Nav you are already at causes your motion to lock up. You just sit there until you Hyperspace to a different point. Very annoying if you want to Hyper to a Space station that is say 7k away and the game determines you are already at the Hyper Nav. You then need to Hyperspace, wait the countdown, load, Hyper again, wait again, load again, and end up where you started.

  • More sectors are causing crash to desktops.

  • When trying to use the travel option, I always get thrown back to the Character Selection Screen after the loading screen progress bar reaches 100 %. I have to go through space to securely land at the location I want to go to.

  • Options set in space affect options on the ground (i.e. mouse sensitivity, UI window order, etc.)

  • Some windows cannot be resized (group window mainly)

  • Moderate rear shield adjustment is broken and doesn't work.

  • TIE Aggressor: Cannot load both weapons and have the front fire, when I have both loaded only the rear turret fires. Then if I have the second removed it only fires a single shot forward from the cockpit window. (maybe be because it's a 2-person ship, but putting it here anyways since it may still be a problem)

  • Droid commands seem not to be working as intended.

  • Mass limits seem to not be fit for their particular Tier. (might be intended so you have to pick and chose what is most important to you)

  • Mass limits for Privateer should be up with faction ships and not at a disadvantage.

  • After a ship is destroyed and returning to a space station, if a player accidently doesn't communicate with the space station when the box appears first and clears the dialog box, the box cannot be brought back up again leaving the player stuck at the space station unable to do anything.

  • There are no targeting-leads for players controlling turrets, but there are for the pilots.

Message Edited by ChimiMyles on 11-02-2004 05:27 PM



Chimi
--== Valor ==--
--== Tarquinas==--
--== Teras Kasi Master / Fencer ==--
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Khristen
Wed Oct 27, 2004 5:47 pm
#2

My biggest issue is that the master mission for the pilot profession spawns in a PvP zone when the mission is PvE. Forcing PvP to master isn't a good thing.


Discussion thread is here.



| Khristen Lockslett Barezz |
| Galactic Senator |00

Owner of The KhrisNea Companylocated in Kor Spera,Corellia, Naritus-730, 1195
ChimiMyles
Fri Oct 29, 2004 7:40 am
#3

Let's keep this at the top and if we can please get this stickied, it would help a lot.



Chimi
--== Valor ==--
--== Tarquinas==--
--== Teras Kasi Master / Fencer ==--
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Boberino
Fri Oct 29, 2004 7:45 am
#4

First annoying bug I've had in SWG just came up.


Whenever I get up into space, my ship keeps rolling to my left. I have no idea why, and its making me very dizzy.


I tried disconnecting my joystick, and logging out, but that didn't work.


I also tried ctrl / but that didn't work either.





Barro Wanor
Kettemoor
(?Possibly Kettemoor's Second Hero of Tatooine?)
Self-Proclaimed King of Mos Epsa
I hate to toot my own horn, but toot toot!
GonkSevenT3
Fri Oct 29, 2004 7:53 am
#5






Boberino wrote:

First annoying bug I've had in SWG just came up.


Whenever I get up into space, my ship keeps rolling to my left. I have no idea why, and its making me very dizzy.


I tried disconnecting my joystick, and logging out, but that didn't work.


I also tried ctrl / but that didn't work either.









Sounds like a joystick calibration issue more than a bug my friend.



The first "bug" I've encountered isn't really a big deal, but when you "/follow" someone their blip on the radar jumps off to the top or bottom when directly behind them.




"How can you be so serious on a film where you are dodging explosions and running away with Sir Alec Guinness on this side and an eight-foot monkey on this side, and the eight-foot monkey is the one flying the spaceship?" ~Mark Hamill
Abrim
Fri Oct 29, 2004 7:57 am
#6


When i target the Corellian Space Station (Cor Sec i guess) and use the " \ " command, it asks if i want to land. I say yes and then the whole game crashes. If i approach and they "auto-ask" it doesn't crash just when i do it "manually" using the ' \ ' command. I'm not sure if it does this with other space stations, i haven't tried.

Message Edited by Abrim on 10-29-2004 09:58 AM



Abrim Iripom - Lowca
Adventurer
Ranger
Master Pikeman
Alliance Pilot - Arkon's Havoc Squadron
Azkor
Fri Oct 29, 2004 8:43 am
#7


One "bug" I have had with the lvl 1 privateer ship is after a while onlythe right beam of my cannon would fire and sometimes not even that, yes I had full power too and no damage. When the cannon wasnt firing it would still go ZAP ZAP, ie make the shooting noise, but nothing would happen even on target on a mob. Dont know if thats a display bug or not but sorta annoying to have your firepower cut in half randomly and still use power.


EDIT: oh wow I can edit now anyway disregard this message apparently its a known issue according to Tiggs

Message Edited by Azkor on 10-29-2004 08:45 AM

badger3
Fri Oct 29, 2004 8:50 am
#8



Boberino wrote:

First annoying bug I've had in SWG just came up.

Whenever I get up into space, my ship keeps rolling to my left. I have no idea why, and its making me very dizzy.
I tried disconnecting my joystick, and logging out, but that didn't work.
I also tried ctrl / but that didn't work either.




I had this problem, went to options keybindings, there is a roll setting which is set to the joystick twist, select it and clear bindings.



Talenia Travisti
Insurgent Sisterhood

Rauha, Naboo & New Haven, Corellia- Starsider

ViperOSU
Fri Oct 29, 2004 8:56 am
#9

The animimation for the blasters on my Tier-1 Y-wing, is often missing, I stil get the sounds, and they still damage NPC Craft, I just can't see anything come OUT from the nose of my craft.




Captain Slyynyk
The Crazed Wookie
Master Rifleman / Former Master Smuggler
Member of the Crazy Chemists Gang
"Oh No! Slyy's on everybody stop talking about him in guild chat." - Saxamaphone
Boberino
Fri Oct 29, 2004 9:24 am
#10






GonkSevenT3 wrote:





Sounds like a joystick calibration issue more than a bug my friend.



The first "bug" I've encountered isn't really a big deal, but when you "/follow" someone their blip on the radar jumps off to the top or bottom when directly behind them.






How do I fix it?


I'm not computer smart at all





Barro Wanor
Kettemoor
(?Possibly Kettemoor's Second Hero of Tatooine?)
Self-Proclaimed King of Mos Epsa
I hate to toot my own horn, but toot toot!
GonkSevenT3
Fri Oct 29, 2004 10:24 am
#11






Boberino wrote:


How do I fix it?


I'm not computer smart at all






I'll assume you're probably on Win XP. But go into the control panel and choose game controllers. You should see your joystick listed. I think th option to calibrate is under the properties button, not sure I'm at work right now. Just follow the directions and it should help you out.




"How can you be so serious on a film where you are dodging explosions and running away with Sir Alec Guinness on this side and an eight-foot monkey on this side, and the eight-foot monkey is the one flying the spaceship?" ~Mark Hamill
Khristen
Fri Oct 29, 2004 10:28 am
#12

Novice Pilot and a Tier 2 pilot grouped and went into space from Coronet in our respective fighters. We couldn't see each other and got "out of range" on the grouping window.




| Khristen Lockslett Barezz |
| Galactic Senator |00

Owner of The KhrisNea Companylocated in Kor Spera,Corellia, Naritus-730, 1195
EuroTrash
Fri Oct 29, 2004 10:32 am
#13

T R A V E L ! ! !






One of the biggest reasons for getting JTL (yes I am having fun now) is travel and no more startprot shuttle waits. Travel is borked right now and I read how its low on Devs priority. Should be No1! I think its major bug that I have to launch in space, countdown to hyperspace, watch that load, than fly 15,000 m to starport - load landing sequence... Just because I can only travel to Naboo, Corelia, Tatoine and Lok...
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