Pilot Archive

Thread: *** Pilot Bugs and Issues (Updated: 11/02/04) ***

GonkSevenT3
Fri Oct 29, 2004 10:34 am
#14






Khristen wrote:

Novice Pilot and a Tier 2 pilot grouped and went into space from Coronet in our respective fighters. We couldn't see each other and got "out of range" on the grouping window.







My understanding here is that space is instanced for novice pilots until they train in their first skill box after their initial 4 missions.



"How can you be so serious on a film where you are dodging explosions and running away with Sir Alec Guinness on this side and an eight-foot monkey on this side, and the eight-foot monkey is the one flying the spaceship?" ~Mark Hamill
FalinMor
Fri Oct 29, 2004 11:13 am
#15






EuroTrash wrote:
T R A V E L ! ! !






One of the biggest reasons for getting JTL (yes I am having fun now) is travel and no more startprot shuttle waits. Travel is borked right now and I read how its low on Devs priority. Should be No1! I think its major bug that I have to launch in space, countdown to hyperspace, watch that load, than fly 15,000 m to starport - load landing sequence... Just because I can only travel to Naboo, Corelia, Tatoine and Lok...






I thought this was intended. From what I understand, you're only allowed to travel TO the starter planets and Lok using the Travel option. The others you have to hyperspace to. You can travel back to any of those 4 planets FROM an advanced planet though.


As for distance to spaceports, every sector has a hyperspace dropoff that's within 4 or 5km of the spaceport. Just read the description of each dropoff and you'll find it. Even using hyperspace, I can travel from Talus to Lok in under 3 minutes this way. MUCH better than before.


Falin

EuroTrash
Fri Oct 29, 2004 11:17 am
#16

No I think the intention is that you Travel to Starter planets (Naboo, Corelia and Tatoine) and planets in your system. It is bugged and it asumes that you are on Tatoine always (hence it offers travel to Lok)!

If I was on Corelia I should get options to travel to Dant and Dath, not Lok....
FalinMor
Fri Oct 29, 2004 11:20 am
#17






EuroTrash wrote:
No I think the intention is that you Travel to Starter planets (Naboo, Corelia and Tatoine) and planets in your system. It is bugged and it asumes that you are on Tatoine always (hence it offers travel to Lok)!

If I was on Corelia I should get options to travel to Dant and Dath, not Lok....






Oh, that bug.


If you go to the regular starport terminal and open it first, then close it and go to the starship terminal, I think it will offer you the currect options for that planet.


But I still think it only offers the routes to the starter planets. I could be wrong about that though.


Falin

DitahCotton
Fri Oct 29, 2004 11:42 am
#18

I've had ship components I've just bought disappear right after I leave the vendor's house.Specifically, missile launchers and missile packs. There was also a vendor barker message in the vendor's house to the effect that some players had the same thing happen to their ship chassis blue-prints. They would reappear in your pack after 30 min logout of that character.


Also, yesterday morning, I saw a Y-wing chassis blueprint on the ground in Bestine (on Radiant).



The Cotton Sisters
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Ahazi's Hot Pink Twi Space Squadron

- Every day is Ranger Day until Nov 14, 2005
XionLion
Fri Oct 29, 2004 11:58 am
#19

ERROR: Re-Deeding Ships


I've been unable to Re-Deed ships. I've removed all components so that the chasis is empty on my data pad, I'm at the spaceport where it's parked, I have room in my pad and pack, yet when I select Re-Deed ship from the data-pad, nothing happens.


What is the problem here? Is there something I'm missing? I ended up just deleting the ship because i couldn't free up space.


Also - it would be nice to re-deed the yacht back to my pack! argh
ChimiMyles
Fri Oct 29, 2004 2:25 pm
#20






ellamonster wrote:

I got one for you guys, me and a guildie were grouped last night taking out bigger hutt stuff. We both have Ywings and when we were on the ground if we were too close to each other we would automatically load into the first peson to launches Ywing. (Ywings are 2 player ships). Same thing happened when a friend went to get on his yacht while I was next to him. There needs to be an option on whether or not you want to go into space with the group member similar to how the corvette works.






Yes, I agree. There was a thead that discussed that and maybe putting an option like that in the game. For now we just need to stay away from the others until we launch.



Chimi
--== Valor ==--
--== Tarquinas==--
--== Teras Kasi Master / Fencer ==--
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Saxquiz
Fri Oct 29, 2004 2:50 pm
#21

Here's a bug. I'm a rebel pilot 2/1/1/1 who started at Tyrena. I'm now at lok doing work for Lady Viopa. She gave me a mission that says to investigate and steal some imformation from a lambda shuttle. She gave the waypoint and I have had to retake the mission about 20 times because the shuttle never spawns at the wp. One timeit spawned, I docked with it andgot the information, but then I was ambushed and died. When I went back to Lady Viopa, she said congratulations and trained me in 2/1/1/1. Now when I talk to her, she still offers me the same mission and not the filler missions that she should offer. I also have enough XP to get 2/2/2/1, but she wont train me and only offers the lambda shuttle mission. I/bugged the problem, but no reply yet. I'm sure that no dev will read this post either, so I guess I'll just wait until more people have the same problem I'm having.

RebPat
Fri Oct 29, 2004 2:57 pm
#22

Issue:
1. In space your last zoom range is not saved. Ex: Hyperspace and your view always reverts to cockpit view.

2. No visable numbers when droid programs are used. Ex: Using Reactor overload doesn't show increased output on the componets detail screen in space, but does show the damage from using the program.



Protoman'One
Master Tank
ChimiMyles
Fri Oct 29, 2004 10:31 pm
#23

Trying to keep this at the top. I PMed the Admins. to try and sticky this.



Chimi
--== Valor ==--
--== Tarquinas==--
--== Teras Kasi Master / Fencer ==--
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
lycanthropy
Fri Oct 29, 2004 10:56 pm
#24

Possible BUG with Engines and/or Y-Wing:

When ever i add an engine to the Y-Wing regardless of how great the engine stats are as far as yaw, roll, etc, it automatically changes the engine to stats of 80. for example:


1st. engine: Roll, Yaw, bank, etc were all in the stats of 180, after placing it in the Y-Wing it is now permanently 80.

2nd. engine:stats all around 600-300, placed in engine, now the stats are all 80!


every engine placed in the Y-Wing has been permanently reduced to garbage. wasting alot of money, and time finding the good parts. I hope this is a bug.



Madcow Disease! MOOOOOOOOOOOOOOOOOOOOOO!
ChimiMyles
Fri Oct 29, 2004 11:00 pm
#25

Okay, keep them coming. I updated my first posting with all the things that have been expressed so far in the thread. I will add and remove when new information becomes available.



Chimi
--== Valor ==--
--== Tarquinas==--
--== Teras Kasi Master / Fencer ==--
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
lycanthropy
Fri Oct 29, 2004 11:05 pm
#26

the engine bug has been reported in the shipwright forums, but i think it merets a slot here more, sense it effects wether or not my y-wing turns like a school bus, or a school bus without wheels.



Madcow Disease! MOOOOOOOOOOOOOOOOOOOOOO!
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