Pilot Archive

Thread: Can we please tweak the Vaksai/Adv. Xwing mission...

CommTampers
Tue Jul 12, 2005 8:19 pm
#1

Two problems with the final mission that need fixing, and have probablyalready been mentioned.


1- Those gunboats, any grahg gunboats for that matter, move uberly fast. Gunboats are supposed to be slow and hulking, but I've had to go top speed to outrun them,withmy114 speed engine. No gunboat should move that fast.


2- Please despawn the gunboats after the mission, whether by fail or completion. Very annoying, enough said.




Bon ~Co-Commander of Verctor Squadron~ Field Doctor
a.k.a. Hatzo (Eclipse) ~ Irebo Motely ~ Starsider Remastery Alt
...has mastered the Pilot profession.
>: 4 8 15 16 23 42g
idolatry
Tue Jul 12, 2005 8:29 pm
#2






CommTampers wrote:

Two problems with the final mission that need fixing, and have probablyalready been mentioned.


1- Those gunboats, any grahg gunboats for that matter, move uberly fast. Gunboats are supposed to be slow and hulking, but I've had to go top speed to outrun them,withmy114 speed engine. No gunboat should move that fast.


2- Please despawn the gunboats after the mission, whether by fail or completion. Very annoying, enough said.





It's the first fun mission I've done in a long time, I like it how it is



-------------------------------------------------------------------------
Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums
Vendor: Mos Eisley /waypoint 2744 -3790

...Pilot is the alpha class
Sar-larid
Tue Jul 12, 2005 8:32 pm
#3






CommTampers wrote:


2- Please despawn the gunboats after the mission, whether by fail or completion. Very annoying, enough said.



Must agree on this one, though. That's too much death-blossom firepower to be floating around waiting to kill someone.



Delebas

Be the chase on the ground, under the water, soaring the skies, or in the heavens;
none shall escape the pursuit of the hunter.
DeepFatFryer
Tue Jul 12, 2005 8:33 pm
#4

JTL has been dumbed down enough with these crazy new ships, no need to go attacking the last few fun missions.

Although I do agree with point #2



Crixx, Xicrx and Crixxorian Darkmoon - Rebellion, Corsec and Imperial Ace Pilots respectively.
"When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return."
"If your pvp battles in space only last a few seconds YOU need practice. The game isn't broken, you just suck!" - Thik
"There's no sensation quite like learning to fly. Tounge-tied and twisted, just an earth-bound misfit, I." -Pink Floyd
"One/two shot PvP is good because this is a game of EVASION. NOT ABSORBTION" - Big mean heartbreaker.
"Sod implementing anything half-decent, we have SWG to make! OLOL!"
"We already have expertise in space. It's called a brain." - Leaph.
idolatry
Tue Jul 12, 2005 8:35 pm
#5






Sar-larid wrote:




That's too much death-blossom firepower to be floating around waiting to kill someone.




I think I've found a new name for my ship...




-------------------------------------------------------------------------
Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums
Vendor: Mos Eisley /waypoint 2744 -3790

...Pilot is the alpha class
Talset11
Tue Jul 12, 2005 9:10 pm
#6

Its fine as is all you have to do is not disable the vette till its about 5k from the station and the gunboats never spawn


Tal'set


MardukXII
Tue Jul 12, 2005 9:54 pm
#7






Sar-larid wrote:




That's too much death-blossom firepower to be floating around waiting to kill someone.






ROFL thanks for the trip down memory lane
Ashtirael
Tue Jul 12, 2005 9:58 pm
#8

Damn but the last starfighter was an awesome movie.


BTW, what did that ship look like again? The Vaksai? Can't remember. Maybe just my imagination


Ashtirael
Tue Jul 12, 2005 10:29 pm
#9



Ok, yup, I was right.


Cut the upper half of the wingspan from the Gunstar Starhip and it looks like a Vaksai


And, yes, I think Epulse 3 with 2600 f/b shields and a capacitor that overchages to 3600 can produce a sort of death-blossum effect......

Message Edited by Ashtirael on 07-13-2005 12:43 AM

Lom
Wed Jul 13, 2005 1:12 am
#10

They're different ? lol sorry .


I helped a friend on the first one I did [neutral] and then did my own Imp. And it was so much easier I assumed it had been nerfed in pub 19. Which happened between the runs.



So anyone know why the Imp mission is easy ?





Lemmon :Imperial marching Stormtrooper bandmember wannabee
kilokat
Wed Jul 13, 2005 1:22 am
#11






Ashtirael wrote:

Damn but the last starfighter was an awesome movie.


BTW, what did that ship look like again? The Vaksai? Can't remember. Maybe just my imagination







Yea, and it was just on HBO a little while ago. Wow I forgot how bad the 80's were with the special effects.



XXX - KALLAWARR - XXX - FILET O'FISH - XXX - FINGERLICKIN' GOOD - XXX
psikobunny
Wed Jul 13, 2005 2:15 am
#12






kilokat wrote:

Wow I forgot how bad the 80's were with the special effects.




Bite your tongue. Last Starfighter was state of the art.




Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



Alarien
Wed Jul 13, 2005 5:46 am
#13


Surprised there isn't a guild named the Kodan Armada around.



Alarien Evenstar
-Rogue Paladin-
Starsider
Page 1 of 3
Previous Next