Pilot Archive

Thread: Pilot Issues Thread (updated 3/03)

MonsofoLexius
Tue Feb 15, 2005 12:55 pm
#1

Pilot Issues Thread (Updated 3/11)


  1. Post Master Content

    Pilots have a great quest based system to reach master. After reaching master there is very little content for us. Most of the other profession's content is non-mastering based and is exciting after master level. Many pilots have reached over 100 million in prestige. Our focus thread on adding to the post-master content of pilots. Many would say "more ships, more ships, more ships" for players to fly.


    • NOTE: It looks like NO FS trade is wanted by the majority.

    • Some use for prestige points at a huge cost in the millions

      • 1 time use schematics for ships, components, sub-components, faction clothing, etc.

      • Items like POB ship furniture, special textures, and the list goes on...

    • Ground game linking

      • Category 1: Master Missions. Ground/Space based missions maybe even some based out of POB ships

      • Category 2: More GCW links to Ground for all pilots

    • Master level space missions

      • Kessel run and other cannon and EU based theme missions

      • Beefed up pilot missions from your master pilot trainer. I.E. Take a T4 mission, move it to Kessel. Move all ships to T5 craft and increase the spawn rate. Make it a good challenge.



  2. POB Ships "The Big3" YT, Decimator, Nova

    The Big3 "should be fortresses" but currently are under defended in both PvE and PvP. The general feeling is that they should be worth about 2 to 3 times the other master level ships in combat. Currently they are almost less effective then 1 Krayt/Oppressor/B-wing (well maybe not so much the B /wink) A little work to the Big3 could add to post master content and make these ships a viable and well used part of JTL. Our focus thread and some related and unrelated ideas from the community.


    • Add an autopilot to the Big3 and the Yacht (or keep it flying when you stand up)

    • Add a defensive modifier to POB ship chassis for both PvP and PvE

    • Add a second reactor/shield/armor slots (many feel this is still not enough alone). Double up the weapons in turrets and give them each a capacitor

    • Reloading missiles in space from a console

    • Better use of co-pilot/pilot relationship. Add more functionality to co-pilot or allow pilot to run droid commands. Currently the co-pilot chair is a very boring place to be most of the time. Even going as far as making the co-pilot the "theater of battle" commander for the groups fleet making the Big3 a nice addition to a battle by adding the ability to "flag" targets for all in group and other ideas.

    • Add special HUGE mass subcomponents for SW to be put in shields and armor that significantly increase armor/shield hitpoints. Heavy enough that they can only be placed in the Big3.

    • Fix the reverse-steering on booster shut down

    • Add a 3rd missile slot to the YT


  3. Droids and commands

    Some work is needed in the area of droids and droid commands the pilots think. Many droid commands do not have a "down side" and take away from the great feel of balancing in JTL like the mass-component, energy-mass, and firepower-capacitor recharge.

    • WO3. Weapon overload 3 increases damage output but does not increase energy per shot. Many pilots feel that this is unbalancing in PvP and would go along way to making PvP more fun.

      • Fixing this would also make the pre-nerf/patch/exploited shields even more of an issue in PvP. On some servers is has been said these shields are in widespread use.

    • The ship status menu in-game {V} does not update with new values after a droid command are run. Updated values for energy, damage, etc would be a nice addition

    • Renaming Flight Computers. Can not be renamed after in datapad and any custom names crafted by DE's are reverted to the generic names once loaded in datapad.

    • The fire-dummy-missile command. Many feel this is a neat little option to have in space. It is used as our space emote to friends, and to altert foes to our presence. HOWEVER it is also used in many situations to lower your opponents frame rate or send them CTD. Adding a 45 second timer or removing would fix this (IMHO).

    • The Rebel commands are very much under-used now. The addition to Privateers brought them in line with the Imperials and tended to leave the Rebels on the low end. One suggestion was to shorten the timer on shield adjust to allow for more "on-the-fly" adjustments and make the rebel commands more sought after.



  4. Current group missions

    • Mission length: Some of the missions (can you say Storm Squadron or Corvette Master) are close to 2 hours in length. This can make it hard to find help on missions as well as make it difficult to offer help many times. Some method of "staging" longer missions and more reliable Corvette timers would be nice. The corvettes will also not likely spawn if the Gunboats or Fighters are milling around at the exit points, most pilots do not know this and can spend 6 hours, very frustrated, unsuccessfully waiting to make master.

    • Add in the ability for group to see mission waypoints.


  5. PvP and lack of players in deep space

    Deep Space is dead on most servers. There is very little PvP going on across the board.

    • PvP ranking system. Some type of ranking system for PvP kills would give many a reason to participate more often.

    • PvP Damage. The posters on the forum are very divided on this issue. Many feel that fixing WO3 will be all thats needed or that they "can not tell" until after this is fixed. But it is safe to assume that PvP in space consists of 1 volley 1 kill or is very close. There can be a HUGE ammount of skill involved getting those 1 or 2 shots in. But this "discussion" continues to pop up on the JTL and Pilot's forums from time to time with many of the same themes.

    • PvP currently is "reserved" to those who have mastered, or are on their second or third master but still "in-tier". Only masters are allowed in our only "non-decay" area for PvP. Suggestions of adding a second PvP zone (like the old kessel with 3 opposed factions) in-addition to kessel (or where ever the master mission are not run) would allow non-master to participate. A majority of the PvP-enabled players not in deep space are A) farming faction or B) looking for those who are farming faction.


Misc updates on some issues:


After privateers enter deep space and have "chosen" a side for that trip they continue to be aligned with that faction in kessel after they leave deep space. This remains until the ship is redeeded. (I have confrimed this fix as many others have).

This is a "known issue" /cheer. And will be fixed at some point. Did not get any coding specific informaion, but I can guess that since it's not working as intended if it was an easy fix it would have been done allready. I will update if I get any more information.

Message Edited by MonsofoLexius on 03-03-2005 12:16 PM

Message Edited by MonsofoLexius on 03-11-2005 11:03 AM



----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
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AlexKC
Tue Feb 15, 2005 2:04 pm
#2

my ideas


more uses for prestige points (buy your own space station, rare parts, etc)


when the GCW upgrade comes along, i want the battles to be in space, not just on the ground. how about putting turrets all over the rebel and imperial space stations outside of deep space. These stations could then be destroyed, and the faction that destroys it will have one of their stations be built in its place (construction would last a day). on a similiar note, if the rebels control a sector, i want to see a mon calamari cruiser or a group of nebulon frigates patrolling the system (like the star destroyer in deep space).


Make it so MP ship turrets turn independtly of the ship. right now, if the ship is yawing left and you try to the move the turret right, it barely moves. military helicopters have this technology and it works really well. so why not in star wars?


More ships:

YT2400 and YT2000

Imperial Lambda Shuttle

Rebel and Imperial Gunboats (think of the fun with 5 turrets on the rebel gunboat and8 on the Imperial)



Olmaal Ackiv - Naritus' first Mon Calamari Jedi Knight
Zade_Taerin
Tue Feb 15, 2005 2:15 pm
#3

1.) Make ships manoeuver according to their size... ie. Capitol ships like the Corvette shouldn't be able to turn on a pin

2.) Tie your faction standings on the ground into your faction standings in space, ie. positive Hutt faction means that Hutt targets are friendly

3.) Allow for guild/groupchat to extend into space and back, there's a number of times where I've missed out on guild chat conversations because it doesn't seem to carry the contents of the guildchat from the ground into space, there appears to be seperate instinces for each





ZADE TAERIN - Crimson Fleet Alliance (-CFA-) - KETTEMOOR
- CL90 OFFICER (ELDER SQUAD LEADER) / ALLIANCE ACE (CFA-88) / CAPTAIN OF THE "NEMESIS" -
VF-88 MARAUDER SQUADRON "DO RIGHT, FEAR NOTHING"

Durik_Lakmor
Tue Feb 15, 2005 2:20 pm
#4

1.) Prestige Point Rewards, we have them, let us do something with them.

2.) More Armor for multiplayer ships

3.) PvP improvements, not many people play anymore due to the way PvP feels

4.) Some way to organize loot by type/level for sorting purposes for REing.

5.) Corvette needs to spawn regularly and/or have a timer countdown when you have a mission!

Message Edited by Durik_Lakmor on 02-15-2005 02:38 PM

DevilsAdvocate
Tue Feb 15, 2005 2:21 pm
#5

The addition of group way points would be nice.
Ratape
Tue Feb 15, 2005 2:26 pm
#6

1. Make the multiplayer ships viable in PvP combat. Also, make sure that a MP ship with a full crew is as good if not better then a single/double player ship.

2. Give me some place to put my data disks that I loot in space so I can have easy access to them.

3. Change the level of ships in the Dathomir station duty missions to Tier 4/ Tier 5. I'm sorry but Tier 3/Tier 4 are just too easy for the area.

4. Fix Weapon Overload 3. As much as I love the fact that it is broken because it helps in PvE, it should be fixed due to the fact it is, of course, broken.

5. More Content. I want to see more ships, more droid programs, more loot, and more space areas. More More More! I of course want all this after most major bugs have been fixed, and I'd rather have the programs and loot first, then the ships, then the space areas. Assuming that is the easiest path for the Dev team to go.



Fernishku Dirakeen
Master Marskman
Master Pikeman
Pistoleer 0\0\4\0
Bounty Hunter 4\0\0\0
Ace Freelance Pilot
Lowca
Juusman
Tue Feb 15, 2005 2:31 pm
#7


1. MP ships - need to be heavily strengthened - primary secondary shields and armor, etc. Make them worth using. In the movies the Falcon was regularly seen kiting tie fighters for long stretches of time.

2. PvP - like the GCW revamp coming.. make the GCW in space meaningful. Control of space should affect the ground war, interplanetary shuttling, etc.

3. Space - make space zones larger. I want to see player controlled capital ships w/ crews of 10/15/20 players.

4. Grouping - Allow "wings" within groups - different color designation (brackets) for different wings.

5. Communication - Faction channels that all faction pilots can get on. Short cut commands/requests (Attack my target/attacker, form on me, etc). Without teamspeak or something, you don't have a chance.



------------------------------------------------------------------------------------------------>
CORE: Cadre of Republic Elite
Mendarie
Tue Feb 15, 2005 2:37 pm
#8

I have a great one.... Allow us to use prestigue points for something...
for example; allow us privateer to buy rebel ships..; or allow us to buy a new line with them...... Something...anything..
Loki_Ashaman
Tue Feb 15, 2005 2:57 pm
#9


1. MP ships not viable in PvP.

2. Weapon Overload 3.

3. A full crew in MP ships is no where near as effective as those same people in single player ships.

4. One shot PvP kill.

5. What is prestige for?!

Message Edited by Loki_Ashaman on 02-15-2005 04:03 PM




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Jisrael
Tue Feb 15, 2005 3:28 pm
#10

1. fix the bwing, please
2. MP ship, should have the best and more powerfull stuff out there, But also I wanna be able to fly and lock turrets foward so I can use it, I dont have many friends that like to fly in mp ships.
3 more space zoes, would like to fly ovr mon calamari and see the ship yards and stuff, maybe coruscant.
4 More ships, yes , u have heard it before, but with the current stock of sips there is only so much u can do.
5 more ships on data pad, only having 3 ships on it gets boring fast, i love my bwing, even tho it needs fixing, and u really need to keep an xwing, that means packing up the nova, in order to use my awing and viseversa, I would like to take my longprobe out for a spin without having to pack up my other carfully confiured ships. please.

Thanks for reading my rants, and leave WO3 alone, i dont PVP, I love it.



Play or quit..... there is no whine.

Jisrael= Rebel Masterpilot, Elder Jedi,BH,Commando,TK (list just goes on)
Jis Rael = Imp Master Pilot, Domestics (Elder Shipwrite)
She'lob Rael = Corsec Pilot ,ShipWrite ( elder Smuggler)
Johrdi Rael= Corsec Master Pilot, Engineering ( elder Doctor)
Lurdez Rael = Rebel Pilot ,Master Entertainer
Sunrunner


Imaridril
Tue Feb 15, 2005 3:50 pm
#11

1. Make multiplayer ships viable. The simplest route would be to give them their own built in 50% damage mitigation. Giving them a second shield and armor slot would work, too, but it would create reactor energy issues for some players.


2. Fix Weapon Overload 3.


3. Give the YT-1300 its third missile slot.


4. Get rid of the prestige costs for entering Deep Space. With Kessel now PvE, there is no PvP zone for non-masters, and the 30k prestige cost to enter Deep Space is so low that its completely meaningless to those who are masters.


5. Add station missions that consist of Tier V enemies and A.I. equipped Gun Boats so that masters actually have some challenging missions.






Master Pilot - Adonis Overstar
Pre-NGE Weaponsmith/Armorsmith - Ulrech Overstar

KSE Firespray: Baphomet

RogueCloudwalker
Tue Feb 15, 2005 4:43 pm
#12

I have a long list but I'll make it fairly easy on the Devs...


1. Add/Fix the third missile slot on the YT-1300.


2. Add the autopilot feature they talked about earlier (Getting up and moving in MP ships while the ship continues on course)


3. Add a feature to lock the turrets forward and allow the pilot to fire from the cockpit.


4. Allow us to hold more items in the ship (Even if we have to give up lots to add 150 items per lot etc.)


5. Solve issues with the plasma conduits (Not repairing, instant deaths etc.)



Captain Trevick Cloudwalker of the YT-1300 "Corellia Star"

If you like my ideas, you would probably like the others too! Please support me!

My Instanced Starport Proposal GCW NPC Prisons in Space Proposal
My GCW/PVP/Player Bounty Proposal
A very feature rich Hoth
SwordNMace
Tue Feb 15, 2005 4:52 pm
#13

I see a lot of people asking to add this or fix that or reduce something else. While these are all valid issues, they don't really enhance the JTL experience at all. The single biggest problem with space right now is a complete lack of purpose. Once a pilot gets his Ace title, that's it. There's no real motivation to launch his ship again. He can grind faction in Deep Space and sell it for cash, but there are easier ways of making money. He can pvp out there as well but there's no reward for it and he'll be lucky to find some.

My biggest, and I guess only, issue with the profession right now is that no matter how many npcs I kill, no matter how many players I kill, I get zero results from it. There's no epic content in space like there is on the ground. I can easily do a /showp on someone at a starport and see how they've fared in pvp. Can't do anything like that in space. And here's the biggie: despite being called Star Wars, there's no GCW in space.

Fix this, and you'll see a lot more people up there.





Tiocfaidh Ár Lá

26 + 6 = 1

Pain or damage don't end the world. Or despair or **edit**ing beatings. The world ends when you're dead. Until then, you've got more punishment in store. Stand it like a man...
And give some back.


Death waits in the dark
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