Pilot Archive
Thread: Pilot Issues Thread (updated 3/03)
SwordNMace wrote:
I see a lot of people asking to add this or fix that or reduce something else. While these are all valid issues, they don't really enhance the JTL experience at all. The single biggest problem with space right now is a complete lack of purpose. Once a pilot gets his Ace title, that's it. There's no real motivation to launch his ship again. He can grind faction in Deep Space and sell it for cash, but there are easier ways of making money. He can pvp out there as well but there's no reward for it and he'll be lucky to find some.
My biggest, and I guess only, issue with the profession right now is that no matter how many npcs I kill, no matter how many players I kill, I get zero results from it. There's no epic content in space like there is on the ground. I can easily do a /showp on someone at a starport and see how they've fared in pvp. Can't do anything like that in space. And here's the biggie: despite being called Star Wars, there's no GCW in space.
Fix this, and you'll see a lot more people up there.
What he said.
Personally, my two big things are add more master level content, and give us more to do with prestige points. Even something simple like master level duty missions that spawned Tier 5 enemies would be nice.
Rishathra wrote:
Sorry for being unclear. Yes, just like that.
1. Post master content
2. Post master content
3. Post master content
No problem I missed the
after my "should I put you down for.."
and the "thats the stuff I am looking for" was meant in regards to your posts. Was clear enough for me, but I was not in my reply
Message Edited by MonsofoLexius on 02-15-2005 06:06 PM
Ground group missions take 3-5 minutes. If space missions were in the 30-40 minute range, that'd be fine.
Message Edited by psikobunny on 02-15-2005 11:23 PM
2) Why exactly do I have 70+ million prestiege at the moment? Mainly, right now, I'm playing a game with myself to see just how high I can make it go. Can I have something to do with it, please?
3) Privateer pilots, at the moment, don't gain appropriate FP while in Deep Space. If I go in as an Imperial, I don't gain Imp FP/Lose Rebel FP like I do if I was overt in other Zones.
4) Multiplayer ships need to be viable combat gumbies. None of this "Well, lets take the Krayt. It's got as good a loadout as your YT, but it doesn't handle like a farking bus."
5) Why, exactly, can a Corellian Corvette maneuver like an A-wing? The thing is fricking GIGANTIC yet it turns on a damn dime! Same with these bulk freighters. I don't want a Corellian Corvette juking in my sights like a damn A-wing. It pisses me off when I'm trying to hit those itty bitty kill zones on its components.
2. YT-1300 only has 2 missiles rather than 3
3. Repair Conduits while exiting deep space too
Message Edited by Geevo on 02-15-2005 12:05 PM
- FOB ships (YT, Nova, Decim) defence.
Maybe add a second slot for armor front and rear anda second shield slot. Currently FOB ships are more for "wow value" then having a major role to play when taking 4 or 5 (your crew) pilots out of the game. - Mission length.
For some of the mission IMHO its just too long. I happen to have many pilots I can call on for help as I have helped a lot to master. But some of the 2 hour long missions make it hard to find (and offer) help in many cases. Maybe break up some of the longer ones into another system. That way you could take a break and not hit the new system for a while. - EDIT TO ADD: Droid commands:
WO3 (and some others) do not seem to increase energy drain. Only Engine displays "Energy Efficiency .3" when an overload is used. A) Fix to add display of full overloaded current status in 'V' and add energy drain where needed. - EDIT TO ADD: Inverted flight controlls
After using a using booster in a YT, Deci, Nova, B-Wing
My little stuff?
- /MissileLaunch
I love to use it to say hi to friends, or to "wake-up" an opposing faction overt in kessel when I am looking for a good fight. But I think there should be a timmer on it, say 45 seconds. That way it can not be used as much to drop someones fram rate in PvP.
Message Edited by MonsofoLexius on 02-15-2005 01:17 PM
Message Edited by MonsofoLexius on 02-16-2005 01:38 PM
Message Edited by DarvenBeyor on 02-16-2005 07:53 AM
In No Particular Order:
- Relative Target Orientation Display
ATM it rotates and does all kinds of funky stuff, which is completely useless other than IDing the ship type - which is also in plain text underneath. - Master Content
- PvP zone (no NPC's)
- MP Ship Balance
- PvP Balance
- Ground -> Space tie-ins (combination missions, ground loot for space, space for ground, quests)
- Space-Specific Lootables (content - e.g. Posters, Carpets, et al)
- Group Content -
- Currently (other than, for most, the gated missions) there are no group based missions, quests, or adventures.
Though probably intended as such, the RSS and ISS do not require a group. - There are no bonuses of any kind to grouping.
Encouraging grouping will help both newer pilots gain skill & training, and build confidence, possibly even encourage more PvP. - Splittable Rewards for Groups
At the time of posting, credits go to "most damage", as well as loot drops.
A kind of drop that could be given to each member of a group having done at least the required 5% damage would be nice.
(The creds divided by damage done perhaps, but only in a group scenario? I'm not sure what else, but any incentive to group up is welcome) - Trainer Chair (or ship)
I would LOVE to be able to take a new pilot out in any ship, and have him able to see "what I'm doing". It takes tremendous effort to communicate some concepts which can be demonstrated instantly.
We have MP ships, so I'm sure the grouping issue is not the problem here.
Please give us this. - Ship Count Increase (5 or 6)
- Renaming Flight Computers
- Alternate HUD fixes>
using any but the default radar display does not show mission boxes. I much prefer one of the others to the default, where I can see cap, shield, armor, booster, plus radar all in one place. But, it shows no mission target boxes, and thus is useless. - More Ships!
A Civilian line would be awesome, ships that can be flown by all 9 trees.
Oh I'm sure I have a ton more, but in that list you'll find both a few common ones and a few *new* ones to consider.
Edit: added the green point.
Message Edited by 1st_Viduus on 02-15-2005 03:34 PM
2. Increase the lock-on range for missiles. There just isn't enough reason to use them right now, when their range is nearly identical to guns. Double or triple the missile range and make these the important tactical component of dogfighting that they should be.