Pilot Archive

Thread: Pilot Issues Thread (updated 3/03)

Rishathra
Tue Feb 15, 2005 6:49 pm
#14






SwordNMace wrote:
I see a lot of people asking to add this or fix that or reduce something else. While these are all valid issues, they don't really enhance the JTL experience at all. The single biggest problem with space right now is a complete lack of purpose. Once a pilot gets his Ace title, that's it. There's no real motivation to launch his ship again. He can grind faction in Deep Space and sell it for cash, but there are easier ways of making money. He can pvp out there as well but there's no reward for it and he'll be lucky to find some.

My biggest, and I guess only, issue with the profession right now is that no matter how many npcs I kill, no matter how many players I kill, I get zero results from it. There's no epic content in space like there is on the ground. I can easily do a /showp on someone at a starport and see how they've fared in pvp. Can't do anything like that in space. And here's the biggie: despite being called Star Wars, there's no GCW in space.

Fix this, and you'll see a lot more people up there.




What he said.


Personally, my two big things are add more master level content, and give us more to do with prestige points. Even something simple like master level duty missions that spawned Tier 5 enemies would be nice.






I am a Rebel With Connections
...has become an Ace Pilot in nine squadrons.
Blue Glowie MCH
NGE Cancellation Bug
Rishathra
Tue Feb 15, 2005 6:59 pm
#15

Sorry for being unclear. Yes, just like that.


1. Post master content

2. Post master content

3. Post master content






I am a Rebel With Connections
...has become an Ace Pilot in nine squadrons.
Blue Glowie MCH
NGE Cancellation Bug
MonsofoLexius
Tue Feb 15, 2005 7:05 pm
#16







Rishathra wrote:

Sorry for being unclear. Yes, just like that.


1. Post master content

2. Post master content

3. Post master content









No problem I missed the after my "should I put you down for.."


and the "thats the stuff I am looking for" was meant in regards to your posts. Was clear enough for me, but I was not in my reply

Message Edited by MonsofoLexius on 02-15-2005 06:06 PM



----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
----------------------------------------------------------------------------

MedmanDC
Tue Feb 15, 2005 8:56 pm
#17

Most of the ideas here are great when you're Ace, but not until then. I'd like to second the proposal to make the missions shorter. 2 hours without a chance to save is too long, especially if the point of the hard missions is to group up.

Ground group missions take 3-5 minutes. If space missions were in the 30-40 minute range, that'd be fine.



--------------
Medman, Former Master Bio-Engineer, Master Swordsman, Member of Imperial Storm Squadron, Tarquinas

Dadinho, Bounty Hunter, Freelance Pilot, Wanderhome

psikobunny
Tue Feb 15, 2005 9:18 pm
#18


In no particular order:


- an anti spam timer on /launchmissile

- turn mission spawned ships into white dots for anyone not in the group. I loathe chasing across 3km of space to "vip vip vip" a red dot that belongs to someone's mission.

- add function to /inspect so that players can check out each others gear. make it tied to /consent.

-integrate some space/ground missions. I love the flavor texts that can be looted, it would be cool if some of them related to the NPCs you see outside starports, and if giving them to them started a string of ground/space missions.

- use more ship models in sector space.I just saw a "white egg" Rebel transport for the first time yesterday. Why can we see more interesting ships like this wandering the sectors, or like the Debris Cult ships from the Yavin station missions.

- add code so that the effects of every relevant droid program show up in the ship display, next to the base value.

-give us the option of turning off the throttle/shield/cap indicator in the center of the HUD. I would like to use one of the other radars that display all that, and not have to see it dead center also.

-better scaling on fonts or more resizable windows. many names still get cut off when a ship is targeted.

-post master content would be great, but having seen the missions added so far, I feel that its on its way, just give it time.


PS oh yeah, I wanna get my ticket punched by an NPC Krayt, get them put into the spawn tables and mission profiles!

Message Edited by psikobunny on 02-15-2005 11:23 PM



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



CaileSathinor
Tue Feb 15, 2005 11:14 pm
#19

1) Fix laser convergance issues on the Firespray, B-wing, and to an extent, X-wing and Interceptor. Having the lasers converge at the max range (I believe it's 575 meters) would be such a great help and give us a chance to hit smaller things with ships that have gigasmo laser spreads (Firespray and B-wing)

2) Why exactly do I have 70+ million prestiege at the moment? Mainly, right now, I'm playing a game with myself to see just how high I can make it go. Can I have something to do with it, please?

3) Privateer pilots, at the moment, don't gain appropriate FP while in Deep Space. If I go in as an Imperial, I don't gain Imp FP/Lose Rebel FP like I do if I was overt in other Zones.

4) Multiplayer ships need to be viable combat gumbies. None of this "Well, lets take the Krayt. It's got as good a loadout as your YT, but it doesn't handle like a farking bus."

5) Why, exactly, can a Corellian Corvette maneuver like an A-wing? The thing is fricking GIGANTIC yet it turns on a damn dime! Same with these bulk freighters. I don't want a Corellian Corvette juking in my sights like a damn A-wing. It pisses me off when I'm trying to hit those itty bitty kill zones on its components.



Valcyn's hawtest AS Caile Sathinor married to Naea
12 Point/+25 Assembly Master Armorsmith Retired Armorsmith Correspondent RIS Certified
Geevo
Wed Feb 16, 2005 1:03 am
#20


1. MP ships should be able to hold more/better equipment
2. YT-1300 only has 2 missiles rather than 3
3. Repair Conduits while exiting deep space too

4. Add ability to see group waypoints

5. PvP is dead in space...it needs to be fixed

- PvP no decay, PvP better competition (no 1 or 2 shots kills when equipped with level 10 equipment)


I can understand if a level 10 cannon shoots a level 1 ship (or wherever the Dev's think the line should be) ... but there should be a chance to defend if hit.

Message Edited by Geevo on 02-15-2005 12:05 PM



Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
MonsofoLexius
Wed Feb 16, 2005 1:05 am
#21




NON-corro Post!


My top of the list at this time?



  1. FOB ships (YT, Nova, Decim) defence.
    Maybe add a second slot for armor front and rear anda second shield slot. Currently FOB ships are more for "wow value" then having a major role to play when taking 4 or 5 (your crew) pilots out of the game.

  2. Mission length.
    For some of the mission IMHO its just too long. I happen to have many pilots I can call on for help as I have helped a lot to master. But some of the 2 hour long missions make it hard to find (and offer) help in many cases. Maybe break up some of the longer ones into another system. That way you could take a break and not hit the new system for a while.

  3. EDIT TO ADD: Droid commands:
    WO3 (and some others) do not seem to increase energy drain. Only Engine displays "Energy Efficiency .3" when an overload is used. A) Fix to add display of full overloaded current status in 'V' and add energy drain where needed.

  4. EDIT TO ADD: Inverted flight controlls
    After using a using booster in a YT, Deci, Nova, B-Wing

My little stuff?



  1. /MissileLaunch
    I love to use it to say hi to friends, or to "wake-up" an opposing faction overt in kessel when I am looking for a good fight. But I think there should be a timmer on it, say 45 seconds. That way it can not be used as much to drop someones fram rate in PvP.

Message Edited by MonsofoLexius on 02-15-2005 01:17 PM

Message Edited by MonsofoLexius on 02-16-2005 01:38 PM



----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
----------------------------------------------------------------------------

DarvenBeyor
Wed Feb 16, 2005 1:14 am
#22



---Targeting Issue---


-Wanting the little picture of your friend who you are talking to in a /tell or in group chat to appear as it would for an NPC. A moving picture would be cool too. And also a toggle in the options menu to turn it off or on if it annoyes people.

Message Edited by DarvenBeyor on 02-16-2005 07:53 AM

1st_Viduus
Wed Feb 16, 2005 1:31 am
#23


In No Particular Order:



  • Relative Target Orientation Display
    ATM it rotates and does all kinds of funky stuff, which is completely useless other than IDing the ship type - which is also in plain text underneath.

  • Master Content

  • PvP zone (no NPC's)

  • MP Ship Balance

  • PvP Balance

  • Ground -> Space tie-ins (combination missions, ground loot for space, space for ground, quests)

  • Space-Specific Lootables (content - e.g. Posters, Carpets, et al)

  • Group Content -


    • Currently (other than, for most, the gated missions) there are no group based missions, quests, or adventures.
      Though probably intended as such, the RSS and ISS do not require a group.

    • There are no bonuses of any kind to grouping.
      Encouraging grouping will help both newer pilots gain skill & training, and build confidence, possibly even encourage more PvP.

    • Splittable Rewards for Groups
      At the time of posting, credits go to "most damage", as well as loot drops.
      A kind of drop that could be given to each member of a group having done at least the required 5% damage would be nice.
      (The creds divided by damage done perhaps, but only in a group scenario? I'm not sure what else, but any incentive to group up is welcome)

  • Trainer Chair (or ship)
    I would LOVE to be able to take a new pilot out in any ship, and have him able to see "what I'm doing". It takes tremendous effort to communicate some concepts which can be demonstrated instantly.
    We have MP ships, so I'm sure the grouping issue is not the problem here.
    Please give us this.

  • Ship Count Increase (5 or 6)

  • Renaming Flight Computers

  • Alternate HUD fixes>
    using any but the default radar display does not show mission boxes. I much prefer one of the others to the default, where I can see cap, shield, armor, booster, plus radar all in one place. But, it shows no mission target boxes, and thus is useless.

  • More Ships!
    A Civilian line would be awesome, ships that can be flown by all 9 trees.

Oh I'm sure I have a ton more, but in that list you'll find both a few common ones and a few *new* ones to consider.



Edit: added the green point.

Message Edited by 1st_Viduus on 02-15-2005 03:34 PM



Signature

Raano_Geds
Wed Feb 16, 2005 1:34 am
#24

1. Fix the Weapon Overload 3 command. As so many other threads have pointed out, this command should not be boosting weapon damage while reducing the energy cost per shot. The overpowered aspects of it are probably one of the reasons why so few people are willing to engage in PvP.

2. Increase the lock-on range for missiles. There just isn't enough reason to use them right now, when their range is nearly identical to guns. Double or triple the missile range and make these the important tactical component of dogfighting that they should be.



----------------------------------------
Raano Geds -- Elder Master Bounty Hunter, Elder Master Creature Handler, Imperial Ace -- Naritus

Navree Geds -- Freelance Spy -- Naritusr

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gallox
Wed Feb 16, 2005 1:53 am
#25

Little Stuff:


Personally I would like to be able to trade prestige points for force xp, even at an insane rate, sometime down the road.


-Gallo
ajag
Wed Feb 16, 2005 3:06 am
#26

1.- Make MP ships the fortresses they should be.

2.- Give each ship it's own role.

3.- Once you get a faction flag as a freelancer (at least the DS one) you don't loose it until you re-deed your ship.

4.- Pirate traps are useless. Right now no real reason to use them.

5.- More ships in the data pad.

6.- Allow neutrals to earn faction in DS. We are forced to take a side but we don't get FPs? Does not make sense.

7.- Galactic wars between factions. Start NPCs wars that allow players to join in their respective sides and participate.

8.- Fix WO3.

9.- Give use a use for prestige points other than the 30k needed to get into DS.

10.- Do not allow the use of /launchmiss on overt targets.





AJAG
<SToD> - Teamspeak Ninja
I'll kick your... *Player left*
SToD

-I support the wholesale slaughter of Rebel terrorists...You can too!

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