Pilot Archive
Thread: B-22 Help pls :)
Atm it's loaded out like:
Reactor: lvl 2
Mass 2047, Gen 12616.
Engine: Lvl 7
Drain 2247, Mass 13290, PYR 60.6 Speed 98.7
Shield: Lvl 7
Drain 2221, Mass 16910, F/B 1704, Recharge 10.49
Capacitor: Lvl 4
Drain 1022, Mass 4125, Energy 907, Recharge 42.1
Boosters: Lvl 6
Drain 518, Mass 8776, Recharge 53.5, Consumption Rate 161, Accel 38.8, Speed 29.4
DI: lvl 7
Drain 718.4, Mass 6525, Speed 14.4
Weapon 1: Lvl 6
Drain 2184, Mass 16509, Dmg 1690-2335, Vs .620 on both, EPS 34.2, Refire rate .440 (Just noticed this isn't RE'd)
Weapon 2: Lvl 7
Drain 2004, Mass 1562, Dmg 1730-2669, VsS .610, VsA .630, EPS 24.6, Refire rate .320
Plus a standard crafted MKIII Missile launcher leaves me at:
Mass 88849/90000
Energy 11990/12616
kihoc wrote:I'm sorry but this is like the fifth thread this week asking how to outfit a jsf/belb....just go look at the threads already answered. Everyone answers pretty much the same way each time...
Well, forum search doesn't work for me atm :/
Dravic wrote:
kihoc wrote:
I'm sorry but this is like the fifth thread this week asking how to outfit a jsf/belb....just go look at the threads already answered. Everyone answers pretty much the same way each time...
Well, forum search doesn't work for me atm :/
And neither will the threads you find if it does work.
If you are serious about flying, AND have trouble outfitting a BSF/JSF, then you need to drop all your pilot skills and regrind with non-rotw ships. It will be worth it in the end.
Well, I think it is useful, all your parts have less mass than mine, and are comparable in function to the ones I have.
Gives me something to work towards.
The only ships in the game that take noeffort to outfit properly are POBs. Part of the fun of being a pilot is seeing how far you can go with a limited amount of mass. My Bel-22 is currently running a lvl 8 Quantum Ion Drive engine, lvl 8-7 gun combo, and lvl 8 reward shield.
Dravic wrote:
Ok, so I just got Master Pilot for the first time and kitted out a B-22, but being a bit of a space noob atm I wondered if anyone's got suggestions on how to improve my ship.
Atm it's loaded out like:
Reactor: lvl 2
Mass 2047, Gen 12616. Good for your current drain.
Engine: Lvl 7
Drain 2247, Mass 13290, PYR 60.6 Speed 98.7 Think about using a lvl 6 reward engine.Decent RE would be under 10k mass, over 69 on YPR and over 80 speed.
Shield: Lvl 7
Drain 2221, Mass 16910, F/B 1704, Recharge 10.49 Can do better on mass and HP with a good RE'd lvl 7. Decent recharge, but can get better. Protect-o-net shields from the Starmap quest can get way better on HP and recharge.
Capacitor: Lvl 4
Drain 1022, Mass 4125, Energy 907, Recharge 42.1 See if you can get by with a lower recharge. If so, you can use a lighter crafted cap.
Boosters: Lvl 6
Drain 518, Mass 8776, Recharge 53.5, Consumption Rate 161, Accel 38.8, Speed 29.4 An RE'd lvl 4 reward booster will give longer duration, comparable speed and accel,and much less mass. I personally use a high-speed lvl 1 crafted.
DI: lvl 7
Drain 718.4, Mass 6525, Speed 14.4 One thing every pilot should try to aquire is a pre-nerf lvl 1 DI. 15 speed, 500-ish mass and 500-ish drain. Saves tons of mass.
Weapon 1: Lvl 6
Drain 2184, Mass 16509, Dmg 1690-2335, Vs .620 on both, EPS 34.2, Refire rate .440 (Just noticed this isn't RE'd) Shoot for <10k mass, <2500+ dmg, <.65+ vs, >25 EPS, >.410 refire pre-RE. Can get better but you'd have to put some time into locating the parts.
Weapon 2: Lvl 7
Drain 2004, Mass 1562, Dmg 1730-2669, VsS .610, VsA .630, EPS 24.6, Refire rate .320 I'm assuming 15620 mass. Can get a bit better there. An RE'd Boltdriver would be a better choice.
Plus a standard crafted MKIII Missile launcher leaves me at: Consider dropping the launcher. Would save a lot of mass and drain.
Mass 88849/90000
Energy 11990/12616
Julak wrote:
or just don't post it on here and work out oyur ship issues with yourself
Wow sorry, I just thought the pilot forum would be a good place to ask for help about pilot related issues...
Julak wrote:
yea anyone who has prolems with mass on a bel-22 has some ISSUES, try doing all that but wiht only 50k mass.
Dude, chill, I have no issues with the mass, hell, for the performance/manouverability it's got tons of mass.
As a pretty noob pilot I was just wondering about the quality of the components I'd used and if I'd done anything glaringly obviously wrong.
Thanks to the other ppl for the helpful replies
Julak wrote:
or just don't post it on here and work out oyur ship issues with yourself
Real nice. What are these forums for otherwise? They are here for players to help players.
A crafted engine... might be sufficient for PVE. With the Belb's mass limitations there is no reason not to use a lvl 10 RE engine, or you might use a lvl 8 QUD based REd one.
The shield is not the best one, for this mass you could have an 1990ish F/B crafted or a 13Kish mass 9ish RR crafted for the same F/B.
I'd prefer a higher energy capacitor, even if a lvl 4 RE.
Booster: It is a waste of mass to have a lvl 6 booster. A lvl 1, maybe 2 crafted/REd does the job.
IMO it is a waste of mass to have a 6K mass DI, ut I have pre nerf level 1s, so I do not know how I'd substitute them.
Weapons are matter of preference.