Pilot Archive

Thread: B-22 Help pls :)

Julak
Tue Oct 18, 2005 5:38 am
#14

Sorry for all my posts that were rude, it's jsut my whole family got into a fight last night and i kinda lost it on the forums as well, I really didnt mean to be a jack@$$ about it, i just was still kinda pissed, but anyways i would keep the launcher and try to work in a chaff laucnher as well.



"The only Imp I regret never meeting was Grand Admiral Thrawn, he was also the only one I was ever sad to see go." Talax Shrad
FLMOPE
Tue Oct 18, 2005 2:29 pm
#15

As withmost pilots the more you fly the more you will tinker with your loadout. For PVE what you have there will work. For PVP you will definitely want an engine upgrade.


Just keep comparing parts. Mix and match. With experience and a great part inventory crafted and REed you will find what works for you.





Cydarien Outlander Imperial ACE Pilot. Shipwright. Everything else is filler.
Praetor Darkmind Rebel Ace Pilot. Master BH Nothing to hunt..

Don't gloat when you win and NEVER whine when you lose.
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JanuHull
Tue Oct 18, 2005 2:35 pm
#16






Dravic wrote:
Ok, so I just got Master Pilot for the first time and kitted out a B-22, but being a bit of a space noob atm I wondered if anyone's got suggestions on how to improve my ship.

Atm it's loaded out like:

Reactor: lvl 2
Mass 2047, Gen 12616.


Engine: Lvl 7
Drain 2247, Mass 13290, PYR 60.6 Speed 98.7


Shield: Lvl 7
Drain 2221, Mass 16910, F/B 1704, Recharge 10.49


Capacitor: Lvl 4
Drain 1022, Mass 4125, Energy 907, Recharge 42.1


Boosters: Lvl 6
Drain 518, Mass 8776, Recharge 53.5, Consumption Rate 161, Accel 38.8, Speed 29.4


DI: lvl 7
Drain 718.4, Mass 6525, Speed 14.4


Weapon 1: Lvl 6
Drain 2184, Mass 16509, Dmg 1690-2335, Vs .620 on both, EPS 34.2, Refire rate .440 (Just noticed this isn't RE'd)


Weapon 2: Lvl 7
Drain 2004, Mass 1562, Dmg 1730-2669, VsS .610, VsA .630, EPS 24.6, Refire rate .320


Plus a standard crafted MKIII Missile launcher leaves me at:

Mass 88849/90000
Energy 11990/12616




Park it and get a real ship.



Janu Hull
CertifiedjWing Nut
CFA

"This is not the ground game, please see a therapist for your outrage."

hi_i_am_new_here
Wed Oct 19, 2005 12:35 am
#17






Dravic wrote:
Ok, so I just got Master Pilot for the first time and kitted out a B-22, but being a bit of a space noob atm I wondered if anyone's got suggestions on how to improve my ship.

Atm it's loaded out like:

Reactor: lvl 2
Mass 2047, Gen 12616.


Engine: Lvl 7
Drain 2247, Mass 13290, PYR 60.6 Speed 98.7


Shield: Lvl 7
Drain 2221, Mass 16910, F/B 1704, Recharge 10.49


Capacitor: Lvl 4
Drain 1022, Mass 4125, Energy 907, Recharge 42.1


Boosters: Lvl 6
Drain 518, Mass 8776, Recharge 53.5, Consumption Rate 161, Accel 38.8, Speed 29.4


DI: lvl 7
Drain 718.4, Mass 6525, Speed 14.4


Weapon 1: Lvl 6
Drain 2184, Mass 16509, Dmg 1690-2335, Vs .620 on both, EPS 34.2, Refire rate .440 (Just noticed this isn't RE'd)


Weapon 2: Lvl 7
Drain 2004, Mass 15620, Dmg 1730-2669, VsS .610, VsA .630, EPS 24.6, Refire rate .320


Plus a standard crafted MKIII Missile launcher leaves me at:

Mass 88849/90000
Energy 11990/12616



Reactor is nice but I would find a tad bit heavier one (I use one about 10k in weight) that yields 14000 or so energy. I do this so when I go to load droid commands, it will not harm the reactor or other components as I overload. Engine is nice, Capacitator is nice. Booster is excellent for it stats. The DI I can live with, but the weapons are 1.) A bit heavy and 2.) They absoloutly suck for a gun that level =p I would recommend finding similar guns of that type that have around 2900.6 damage, then RE them to get some nice guns. Overall a nice ship, wouldn't mind flying it.



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